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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 19th, 2007, 17:32 Posted By: Shrygue
via Games Industry
Nintendo has achieved over 700,000 unit sales of the DS Lite in Australia, with the Wii also continuing to "perform well."
Director of sales and marketing Rose Lappin also announced the company's software line-up for the rest of the year, which includes The Legend of Zelda: Phantom Hourglass for the DS.
"This promises to be one of the most exciting times for the video game industry, I cannot remember a time when there were so many quality titles released that delivered to everyone."
Forthcoming Wii releases in the territory were also detailed, and include Big Brain Academy, Metroid Prime 3: Corruption, Super Mario Galaxy and Resident Evil Umbrella Chronicles.
This news comes at a time when Nintendo products are enjoying significant success globally, both in the hardware and software sectors.
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September 19th, 2007, 17:30 Posted By: Shrygue
via Computer and Video Games
Ubisoft has cooked up another giant serving of beserk mini game action in Rayman Raving Rabbids 2, and unlike the original, the controls in this more polished sequel actually work.
We've recorded three videos of the nonsensical madness in store, each one giving you a taster of the different styles of play in the various mini games and the cool ways it uses the motion controller.
The first video contains three of the shorter, simpler mini games. In Burp, you shake the Wii Remote to build up the fizz within the short time limit, then rip the cap off with the A button and tip the Remote upside down to drink. The harder you shook the Remote, the louder the Rabbid belches and, in turn, the higher the score.
Burgerinni has you holding the Wii Remote flat in your hand. You tilt the Remote to guide the Rabbid to the fat bloke in the background making sure to balance the tall burgers on the plate.
Dial R for Rabbid is a good laugh. You're in the cinema where mobile phones are supposed to be switched off. It's a game of dare as you raise the Wii Remote to your ear to talk on the phone, watching out for the inspector. When he bursts in you have to lower the Remote to stop talking and hammer the A button to send a text message to your opponents, causing their phones to bleep. Anyone caught talking or receiving text gets a giant cup or statue in the face.
In the second movie we plunger-gun our way through one of the shooting gallery levels in the game. The background is actually real-life filmed footage with a cleverly implemented physics map built in, so you can actually shoot plungers at object in the environment.
And the third video is of the rhythm action game that has you beating the Wii Remote and Nunchuk like drumsticks to the beat of a rocking tune. Getting the timing right when you're essentially hitting thin air is tougher than it seems.
These videos are taken from early preview code and already the game looks and plays better than the original, and although we're not the biggest fans of the new mini game trend, this could be the best party game on Wii.
Look out for a review closer to its November release.
See the videos right here
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September 19th, 2007, 17:23 Posted By: Shrygue
via Eurogamer
Nintendo Europe has spouted out a statement that unearths a bug in the PAL version of Super Paper Mario.
Specifically it affects English, German, and Spanish versions of the game, where not completing a section in the right order will freeze proceedings and force you to restart from your last save. Eek.
It all happens after you meet a character called Mimi at the start of Chapter 2-2, who soon tells you to go up a floor and travel to the furthest room to meet Merlee.
When you eventually get to the room an event will trigger the spiked ceiling to fall, which you'll have to dodge by flipping into 3D. Do all of this correctly and you'll see a key.
Pick the key up and you will encounter no problems. But talk to Mimi without pocketing it and your game will crash, making you restart the console and lose your unsaved progress.
Oops.
Nintendo is very sorry about this, though, and is offering to replace your disc free of charge should you want it to. Details of how to do this will be posted on the official Nintendo site soon
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September 19th, 2007, 04:32 Posted By: CoinCollector
via EmulationHQ
Dream 64 is a Nintendo 64 emulator for Windows that currently only runs demos. It also has no keyboard support and seems like an inactive project. Dream64 is at version 0.25. This is its initial release and never saw another update, but it could always be picked up by someone else. You never know.
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September 19th, 2007, 03:54 Posted By: CoinCollector
via Lkb
From the official site:
"Daedalus-Lkb is a modified version written by me, Lkb, of the Daedalus, an emulator of the Nintendo64 console written by StrmnNrmn with help from other people (see credits.txt).
Modifications introduced in Daedalus-Lkb, if accepted, are included in the original Daedalus."
Program info:
"Minor changes:
•Memory regions allocated with VirtualAlloc instead of new (ensures page alignment, automatically zeroes memory and is more efficient for large memory areas)
•Memory regions allocated with VirtualAlloc instead of new (ensures page alignment, automatically zeroes memory and is more efficient for large memory areas)
•Memory tables and registers declared in a different way to align them on 4096-byte boundaries
Major changes:
•'New' memory address resolution system: instead of indirectly calling functions, it reads a pointer from an additional table and adds the MIPS address. If the result is signed (above 0x80000000, in kernel space) it falls back to the old system, otherwise the address is already computed without any function call and with only 4 instructions except register loading (MOV, SHR, ADD mem, JS)
•Added another dynarec buffer in the last virtual 64 MBs of the main one - it is used to store code reached by conditional branches that must be predicted as not taken
•Modified SR_Emit_L?, SR_Emit_S?, ReadAddress, WriteAddress, WriteValue, EPILOGUE and the ESI/ESP caching code to use/generate code for the new memory system"
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September 18th, 2007, 23:12 Posted By: Shrygue
via Computer and Video Games
This is an excellent trailer, and if you're not excited about NiGHTS yet, this should do the job.
Unlike yesterday's Mario & Sonic trailer, which did little more than show off how good Sega is at CGI, this trailer does the game justice in showing just how good it looks in real-time, too.
NiGHTS fans will no doubt recognise that classic theme tune, brilliantly remixed in this trailer. You'll also recognise the giant clown boss from the Saturn original, and a giant fish thing makes an appearance too. By the looks of it the boss battles are going to be ace.
Trailer here
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September 18th, 2007, 22:00 Posted By: wraggster
via CVG
LucasArts has revealed that Star Wars: The Force Unleashed will is coming to Wii next spring and it'll allow you to wield the Wii Remote as a Lightsaber. Now that's what we're talking about.
You can wield the Wii Remote as a lightsaber while using the Nunchuk controller to torment others with Force powers.
The game's story is set during the era between Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope.
The Wii version, in development by Krome Studios, will also feature an exclusive duel mode in which players can compete head-to-head with their friends. Whether this si online remains to be seen, but we doubt it.
"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, President of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."
I want this game )))))))
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September 18th, 2007, 21:18 Posted By: wraggster
via joystiq
A NeoGaf poster discovered, in the cover art of Super Mario Galaxy, the most humorous coincidence of the year (or perhaps the devious work of a box artist). In the box art for Super Mario Galaxy (taken here from Nintendo's official press site), stars highlighting certain letters in the title spell out: U R MR GAY.
Nintendo is almost certain to change this now that it's come out, but it does make us recall all those urban legends about sexual innuendo hidden in Disney films. Sony Defense Force and Xbots have a field day 'cause even Nintendo artists have given you fuel for your crusade. Maybe Nintendo just means people who buy Super Mario Galaxy are happy? Not that there's anything wrong with that.
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September 18th, 2007, 14:43 Posted By: -Xandu-
This game supports Nintendo Wi-Fi Connection. If you connect your Wii to the Internet, you can enjoy linked battles with distant people!
For details, click here.
But because this form of communication is greatly affected by the distance between you and your opponent, your brawls may not run smoothly if you’re really far apart—like, for instance, if you’re connecting between Japan and America.
The more distant you are, the worse your connection becomes, and the slower it feels. I apologize, but I hope you understand.
This is the main menu for Wi-Fi!
There are two primary connection methods. The names of these methods are "With Friends" and "With Anyone." The menus and structures of each method are pretty different.
With Friends
Wii friends who have registered one another’s names can play together freely.
Register your friends!
If you’re registered as friends, you can check each other’s status. If a friend is online and you earn his or her consent, you can enter a battle.
You can change your icon...
And even send short messages during brawls!
These short messages are entered in advance, and you send them by taunting. There are four messages for the four directions on the + Control Pad: Up, down, left and right.
With friends, you can brawl any way you like. And there are other modes besides just free-for-alls.
With Anyone
You can also battle with people you don’t know who are looking for brawls. The most important point here is that you will not know each other’s names.
If you think of your opponent as a simple scarecrow, any psychological barriers may melt away.
Your opponent will not know your name or any information about you, and neither of you can send short messages. There will also be no battle records kept for this mode, so whether you win or lose, it doesn’t matter. Just sit back and play.
Now, while you’re waiting for a match to start, you can kill time with a little practice on Sandbag.
Practice, practice!
We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes. Enjoy.
[via Smashbros]
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September 18th, 2007, 07:29 Posted By: CoinCollector
Blade 64 is a Nintendo 64 emulator for Windows that runs a number of commercial games such as Super Mario 64, Banjo-Kazooie, and Goldeneye 007. It hasn't seen an update since 2002 and seems a dropped project. Odd enough, it doesn't seem to have an official program version. It's just "Blade 64 Beta".
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September 18th, 2007, 03:07 Posted By: wraggster
News /release from Pastek:
Advance Debugger is a tool I have made to build and debug homebrew GameBoy Advance programs. It runs on Windows 2000/XP platform and need at least DirectX 8. It is made up of two programs:
* ADVDBG.exe
An IDE which used to build GBA programs developed in C/C++ language.
Its built-in emulator gives it debugging capability while your program is running.
* Emulator.exe:
This program's behaviour close to a classical GBA emulator and offer a better emulation speed than ADVDBG but has less debugging features.
At any time you can switch the program execution to ADVDBG.exe.
Remarks:
========
- Advance Debugger has been built to work with the GCC compiler (DevkitAdvance, DevkitArm and HAM).
The building process may not work with any other compiler or devkit.
http://www.gbadev.org/tools.php?showinfo=1264
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September 18th, 2007, 02:49 Posted By: bandit
VDigi Electronics is set to release a VD-W2 Wii VGA cable that allows you to connect your Wii to a CRT/LCD monitor. VDigi boasts that it is compatible with every region Wii console and boasts a high quality VGA output.
- Easy to setup and use
- Compatible with Japan, U.S. and UK version console Wii, backward compatible with Gamecube 480p supported games
- Provide high quality VGA output
- Clear crystal image quality
- No external power needed
- Support wide range of CRT/LCD monitors
Source: VDigi Electronics
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September 18th, 2007, 02:45 Posted By: wraggster
The GBA and DS Emulator for Windows has been updated, heres whats new:
17 September 2007 - version 2.4f
- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
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September 18th, 2007, 01:54 Posted By: wraggster
Released today at Import Store Play Asia
features
pages: 176
Platform: Nintendo DS and WII
Sims:Tables of all commercial and Townie sims along with strategies to attract them to your town.
Tasks: A complete walkthrough of all tasks assigned by Commercial Townies as well as essence lists and rewards.
Essences: Learn where to prospect and gather Essences for every town.
Blueprints: Detailed tables of all blueprints and decoratives with instructions to obtaining them all.
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September 18th, 2007, 01:54 Posted By: wraggster
Released today at Import Store Play Asia
features
pages: 176
Platform: Nintendo DS and WII
Sims:Tables of all commercial and Townie sims along with strategies to attract them to your town.
Tasks: A complete walkthrough of all tasks assigned by Commercial Townies as well as essence lists and rewards.
Essences: Learn where to prospect and gather Essences for every town.
Blueprints: Detailed tables of all blueprints and decoratives with instructions to obtaining them all.
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September 18th, 2007, 01:46 Posted By: wraggster
Released today at Import Store Play Asia
You're born. You crawl. You walk. You learn to throw a Frisbee® Disc. One of the most genuine and recognizable slices of Americana is this wondrous disc introduced by Wham-O® nearly five decades ago. From children's toy to competitive sports gear, Frisbee® Disc IS the ultimate American pastime. Now, Frisbee® Disc spins onto your Nintendo DS™ system in this exciting new dual-pack that brings the spirit of Frisbee® Disc to your favorite handheld video game system!
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September 18th, 2007, 01:44 Posted By: wraggster
Released today at Import Store Play Asia
The highly successful jewel matching game is here for the Nintendo DS! The popular jewel matching adventure returns in a daring journey across the seas and into the heart of Africa.
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