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	          Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games  and all the downloads on this site, the latest homebrew and releases, Part of the 
                DCEmu Homebrew & Gaming Network. 
	          
		     
			  
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             September 10th, 2007, 00:33 Posted By: JKKDARK
  This is the standard Windows port of the True Reality project. This emulator has not been updated for a number of years and it is not likely to be updated again, at least any time soon. Compatibilty and speed and reasonable, but is not 'one of the best' N64 emulators. Still worth a look for the enthusiast. 
 
Required: 
K6-2 450Mhz 
64MB RAM 
D3D or OpenGL video card 
 
Recommended: 
P3 800 
256MB RAM 
32MB D3D/OpenGL card
 
  
       
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             September 10th, 2007, 00:30 Posted By: JKKDARK
  SupraHLE is a hacked & modified UltraHle. If you know what "hacking" means, then you should understand what to expect of such a program and what you should forget from now on. It is using UltraHLE's core with some hacked instructions and brings more speed, compatibility with less bugs and more features. 
The project is discontinued, and this is the official website. The last update was in December 10th 2001. 
 
Required: 
P2 400Mhz 
64MB RAM 
Voodoo1 
 
Recommended: 
P3 1000 
256MB RAM 
Voodoo 3-5 card
 
  
       
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             September 10th, 2007, 00:26 Posted By: JKKDARK
  Nemu64 is one of the older N64 emulators for Windows and is also the favorite of many. Nemu 0.7 had the highest compatibility of any emulator for a very long time and with the release of v0.8, things have only improved. It is very fast and has a high compatibilty but requires quite a high system spec to get full speed on some of the later N64 games. 
The emulator is discontinued. This is the official website. 
 
Required: 
PIII 500 Mhz 
128MB RAM 
D3D video card 
 
Recommended: 
PIII 800 Mhz 
256 MB RAM 
32MB D3D card
 
  
       
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             September 10th, 2007, 00:02 Posted By: JKKDARK
  Fake64 is a Nintendo 64 emulator for Linux. So far almost every emulator has been made for Microsoft Windows. With Fake64, we're trying to bring the Nintendo 64 action to Linux. The name, Fake64, was based on the name of the coding group: Fakelabs. HCl, Bluefyre and rs (retired) are the developers of this project. If you think you can help or make suggestions to these peoples you can contact the crew at the emutalk fake64 forum. Note: don't bore these peoples with idiot questions, non-code related questions will be redirected to /dev/null. Bug reports are welcome. Fake64 is GPL'd and modular, so you are free to play around with it and make your own modules. 
The emulator is already discontinued, the last version was released in 2002. 
 
Required: 
PII 400Mhz 
64Mb 
Geforce 
 
Recommended: 
PIII 900Mhz 
256Mb 
Geforce 2 GTS
 
  
       
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             September 9th, 2007, 23:56 Posted By: JKKDARK
  TR64 (True Reality 64) is the Windows OpenGL port of the True Reality project - a collection of emulator for number systems including MacOX. It is one of the most promising emulators out there, but after the team decided to have a 'vacation' period of coding, little was heard from them. Saying that, releases are not non-existant and icepir8 continues to work without rest on his OpenGL plugin. 
 
Required: 
K6-2 450Mhz 
64MB RAM 
D3D or OpenGL video card 
 
Recommended: 
P3 700 
256MB RAM 
32MB D3D/OpenGL card
 
  
       
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             September 9th, 2007, 23:27 Posted By: CoinCollector
 
   
Apollo is an open-source Nintendo 64 emulator for Windows.  It's currently at version 0.03 and hasn't seen an update for a long time.  The website doesn't seem to be working correctly as well, so it appears that it's a dead project, but you never know who could take it up.
 
  
       
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             September 9th, 2007, 22:34 Posted By: ganondorf
  This is an input plugin for n64 emulators.  
*Up to four Players 
 
*Up to four GamePads, 1 Keyboard and 1 Mouse can be handled at once 
 
*Full support of Buttons, POVs, Sliders, Axes, Mouse, Keyboard 
 
*Emulating Mem-Paks and Rumble-Paks(via ForceFeedBack) 
 
*Direct Adaptoid Support 
 
*up to 256 Configurable Modifiers, with 3 different Types 
 
*System-independent Controller-Profiles 
 
*Builtin MemPak Manager 
 
*This Plugin is compatible to Zilmar's Input-Plugin Specs 1.0 and will work with all Emulators that support this Spec  
You can use the mouse, image how cool that would be. 
 
http://emutalk.net/showthread.php?t=12136
 
  
       
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             September 9th, 2007, 21:10 Posted By: CoinCollector
  Daedalus is an open-source N64 emulator for Windows that hasn't seen any updates in a while.  But according to the official site, it can run 35% of the N64 games in a playable state.  The current version is 0.07b. 
 
  
  
 
 
  
       
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             September 9th, 2007, 19:03 Posted By: wraggster
  New from Divineo USA 
 
  
 
This device pulses any LEDs you connect to it with the beat of the music coming from your console.  
It can also fade your LEDs when the console is off.  
This device also works on the Nintendo Wii's lightbar around the disk slot to pulse and fade it.  
Multiple modes allow you to turn it off quickly, or set your LEDs to dim, on, fading, VU, or a select combination of those.  
Change modes easily by using an existing button on your console, rather than opening your console each time or installing another switch.  
Connect up to 10 LEDs, or with a SICKmods Power Extender to add 3Amps of power (~150 more LEDs).
 
  
       
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             September 9th, 2007, 17:42 Posted By: wraggster
  New from Divineo USA 
 
  
 
Play the classics with convenience and comfort with the Classic Controller Grip for Wii. The Classic Controller Grip provides the best possible experience while playing with the Classic Controller on the Wii. The ergonomically designed grips give the Classic Controller a less-strenuous feel, providing long lasting comfort during intense retro-gaming sessions. The Wii Remote Mount clips onto the back of the Classic Controller allowing for basic menu navigation while keeping the remote and cord conveniently out of the way during gameplay.
 
  
       
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             September 9th, 2007, 10:35 Posted By: wraggster
  Alekmaul has given the DS Community another present in the form of a Apple II Emulator for the Nintendo DS. 
 
  
 
This is the initial version of the emulator. 
 
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             September 9th, 2007, 10:27 Posted By: wraggster
  Comic Book DS is now updated to v3.0, heres whats new: 
3.0 (09/09/2007):  
New: WIFI mode created. The books from  http://cbds.free.fr/ can be consulted directly on the DS thanks to the WIFI connexion. 
(The next big images are downloaded in background while viewing the current ones).  
New: New look of the different screens (many thanks to FA for this nice design)  
New: Theme support: Sounds, Colors, Backgrounds, Icons and Sprites can be changed. All the theme content is placed in the "/cbds/Theme" folder.  
New: Quicker file scan (new restriction : all .cbds, .ini and theme files must be placed in the "cbds" root folder. Sub-folders are still handled).  
New: Improved change page trigger (using the one key navigation feature) : instead of an exact page side match, an average is used (1/3 of the visible area by default), to trigger or not a page change.  
New: Display of a notification icon before a page change. A second key press is then now necessary (this feature can be deactivated in .ini file).  
New: More configuration available in ini file (avoid blinking, initial brightness, scrollincrementX,scrollincrementY,start key configurable ...).  
New: Slightly better reactivity , preempting and error handling. Small bug fixes and improvements.   
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             September 9th, 2007, 10:23 Posted By: wraggster
  News/release from Bronto 
SSL is working again, so this means GMail is finally supported. 
Changelog 
-SSL working again 
-SMTP fixes 
-Feed URL corruption fixed 
-many, many more
 
GMail settings: 
POP3: pop.googlemail.com (port 995) 
SMTP: smtp.googlemail.com (port 465 (not 587!))
 
And don't forget the SSL checkbox!
 
Thanks to the testers    
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             September 8th, 2007, 19:02 Posted By: wraggster
  Today i finally got some time to update links on our N64 Site and this is where i need your help, Any N64 Game Editors, Emulators and Homebrew we are missing (and thats a lot) we would love you to post in our Submit News forum so that we can move across to this forum. Help us make the ultimate N64 Homebrew site. 
 
Whoops nearly forgot, we also need a site logo in the theme we use on all our sites  
 
  
       
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             September 8th, 2007, 13:32 Posted By: wraggster
  Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new: 
 
  
Three big things in this releases in addition to the normal polish.  
First, I attacked the tile management with a large hammer. I hope this squashed the many tile bugs and didn't break anything. 
 
Second, I was motivated by the 7DRL "Seven Weeks" which you can find at  http://kadwiell.nrkn.com/sevenweeks/. Not only is it a refreshing new take on the roguelike genre, but it includes a very well done tutorial. Contrast with POWDER where, after how many years, I still have to stand over someones shoulder to yell out the proper actions to play the game? Thus, in the start menu, you will now see a Tutorial option. Even experienced users are encouraged to give it a whirl - you may learn something. 
 
Third, I added a new spell in the necromancy chain along with a new monster. Props go to Vanilla Angband for the inspiration. 
 
Accruements is spelled properly (David Damerell)  
Dove into the tile cache code to try and cleanup various tile errors people have been reporting.  
Double lock fixed that would keep inventory tiles allocated  
Minimap releases its tiles after displaying and has had its maximum cache size unbounded.  
Void and Notile tiles have been special cased to never be freed as if we keep them around damage is mitigated.  
When a tile lock failed I still updated the map with the tile, meaning that if a later alloc succeeded, that tile would be double freed.  
The avatar tile was relocked on every new game, resulting in a slow tile leak. This showed up after over 65,000 continuous games so I really hope no one out there encountered it.  
New intrinsic, Amnesia, stolen from the recent Vanilla Angband implementation. You lose access to all your skills and spells while it is in effect.  
New spell: Soul Suck.  
New monster: The soul sucker. No points for guessing what its spell is.  
New mode: Tutorial. Selecting this from the main screen starts a special tutorial level for training people in basic POWDER gameplay.  
No longer use profanity in the death message if you spent more than a year playing the game.  
You can breathe again has the second e in breathe. (Clare Boothby)  
Blizzard was missing its second round of physical damage  
Sleeping while tired will lead to a deeper sleep. It also will have a chance to clear the tired flag.  
Monsters will not walk onto lava or acid if it will damage them. (hotpoo)  
Monsters will not be generated on squares that harm them  
New flag to prevent monster generation on squares. Also stops it being a target of holes, a target of tele, etc.  
Text for dual wield explains that off weapon must be smaller than main weapon (hotpoo)  
Some groups of monsters now have a leader which they are tame followers of. While following their leader, do not expect them to fight amongst themselves.  
Monsters will cast Force Wall if they know it.  
Leech the right version: 
 Gameboy Advance [373k].
Nintendo DS [721k].  
New artpack in this version,  grab it here [78k].   
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             September 8th, 2007, 13:27 Posted By: wraggster
  NewColeco posted this news/release: 
 
  
Hello, at the end of 24 hours of test in the programming Nintendo DS, I finished a demonstration based on one of my ColecoVision plays still available in cartridge. 
The only play which I could convert into if little time is “Carrot”. 
You direct a rabbit on a ground filled with hidden traps and also surrounded by traps. 
Your only chances of survival are to advance with prudence. 
Your sixth direction indicates to you (in top of the screen) the number of traps around you, a little like the numbers in the boxes of the play bomb disposal expert, but this time it is only in the 4 directions: high, low left and right-hand side.
 
Before shouting “alternative of bomb disposal expert”, will know that this play goes back to before bomb disposal expert.
 
And for those which want to see where the complete version for ColecoVision is available.
 http://www.gooddealgames.com/Publish...ecovision.html
Have fun!  
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             September 8th, 2007, 12:57 Posted By: wraggster
  News from Divineo USA 
 
Equipped with the World’s only fully featured Wii hacking system; our team of cheat developers have been harvesting some of the most powerful modified saves ever seen on a console. If you thought saves were a cop-out, think again.  
PowerSaves 512MB is the perfect companion for your Wii. Featuring a 512MB SD card packed with PowerSaves and a copy of MAX Media Manager Pro for Wii PC application, you can blow your games wide open and put your console at the heart of your digital life.  
 
PowerSaves are not like regular saves. Created by our talented team of code crackers, PowerSaves contain gamebusting features that let you play your game in ways the programmers never imagined. Depending on the game, you might start with Infinite Lives, Infinite Health, All Characters Unlocked, Every Item – the possibilities are endless. And unlike many ‘ordinary’ saves for Wii games, PowerSaves are not locked to your console. You can share it with your friends or upload it to the CodeJunkies server. And if your friends are also using these modified Datel saves, you can play with their save positions too!  
 
As well as a 512MB SD card packed with PowerSaves, PowerSaves 512MB comes supplied with MAX Media Manager Pro for Wii PC application. The perfect media management solution, MAX Media Manager Pro lets you transfer MP3s to your SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world, as well as downloading more PowerSaves for the latest games from the CodeJunkies server! 
 
Features  
 
Manage and transfer audio, video and image files.  
Subscribe to podcasts.  
Rip CDs and DVDs direct to your SD card.  
Exchange and download gamesaves  
Back up saves to your PC  
Includes 512MB SD™ PowerSave™ Card  
NOTE: Some features require access to an internet-enabled PC.  
 
Wondering what happens with locked saves like Splinter Cell, Elebits/Eledees, and TMNT that can’t be transferred between consoles? – Well, with POWERSAVES for Nintendo Wii they’re not locked any more!
 
  
       
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             September 8th, 2007, 12:54 Posted By: wraggster
  News from Divineo USA 
 
The Battery Kit is the perfect companion to the Charge Station for Wii. The Battery Kit from Nyko allows you to make all your Wii-Remotes compatible with Nyko’s Charge Station for Wii (sold separately). Each Battery Kit comes with one NiMH rechargeable battery pack good for up to 25 hours of playtime on a single charge. A rubberized battery cover specifically designed to work the Charge Station’s dual port charging dock is also included in one of five custom colors. With the Battery Kit from Nyko, all of your Wii-Remotes can easily be upgraded and compatible with Nyko’s Charge Station for Wii. For those with more then 2 Wii-Remotes, the Battery Kit is the best solution for keeping all of your remotes charged and ready to go!
 
  
       
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