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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 14th, 2007, 00:24 Posted By: wraggster
News from the GP2X Store
We will soon be carrying Wii XCM cases! Express your Wii's awesomeness with these high quality cases. Live up the night with the XCM case LED system. First batch of XCM cases are expected to arrive late next week.
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September 14th, 2007, 00:12 Posted By: wraggster
News/release from OutOfRange:
While it is just a chess game, I was getting a bit tired of the custom of just putting DS before or after everything, but if you want, just think of it as ChessDs
The main change I've made to make between this and chess however, is that you don't get checkmate to win, instead, the goal is just to take the opponent's king. It does make it easier, but I've spent two days just trying to work on a checkmate algorithm and while I got it working for certain situations, it didn't work for them all, so meh... I'll have it working for some point though.
Most other things are working, such as promoting pawns, so if you find any bugs, let me know. I am aware that there are some problems with the movement, which I'm working on fixing, but it works for the most part
The main reason I made this is to get some practice with tactical moving. I'm planning to make a Strategy RPG, which I've started work on and just wanted some feedback regarding movement;
On the left screen, the movement tiles are 16x16, and on the right they are 16x32, same as the sprites. I just wondered which way people preferred as personally I'm leaning towards 16x16 as it'll allow for room to move on screen. The only problem is having is when you get people standing behind each other they get obscured ^_^"
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September 14th, 2007, 00:04 Posted By: wraggster
Graph05 has released yet another update to his Sudoku game for the DS:
Heres whats new:
- More problem of extinction of the screen (apparently?)
- Splash screen during starting
- Disappearance of the last button (SEND) which was not used for nothing, it is replaced by beautiful a copyroght Grin
- One can solve by the key High and erase with Bas
- The dialog box the top is never empty
- The current figure does not disappear any more of the framework when one wants to solve or erase
- Obliteration of the grid a little more progressive
- Improvement of the sprites of the figures: more than 10 sprites, one by figure, and the color of the figure depends on the selected pallet
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September 13th, 2007, 23:58 Posted By: wraggster
Samuelv has made the first release of SvSIP:
I propose to you a SIP soft for Nintendo DS
It works with Nintendo DS lite ant it have tested with M3 simply and Superkey, SuperCard (lite).
For the moment, the GUI is very simply. I'm beginning to work on.
enjoys !!!
SvSIP is a VoIP software for Nintendo DS. It's based on pjsip. It uses three functionnalities of Nintendo DS :
Microphone
Sound
Wifi
Second public version: configuration file simplification (3 or 4 parameters). Calling/answering should be work better.
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My apologies for the wrongly uploaded file
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September 13th, 2007, 23:46 Posted By: wraggster
News from Mudlord
Hello,
here is newest Glide64 wrapper with ziggy's fixes for Glide64HQ (yours truly finding the culprit texture format) on ATI Radeons and my code for hi resolutions
Could be useful, to some...
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September 13th, 2007, 23:42 Posted By: wraggster
Heres the info from the site:
Wiideo Center is a small application which can transcode and stream all videos from your PC directly to your Nintendo Wii Console (Internet Channel required!).
I came up with the idea of creating this app because of the great work of the people from WiiCR. After some extensive testing of WiiCR i realized that i would not meet my needs. Furthermore the project currently seems unmaintained so i started writing an application of my own. I will not say too much about the flaws of WiiCR, because i admire the work done there, but what i can say is: I analyzed the process and tried to improve every aspect of the software.
The most important things i believe are: easy installation and it should always work! WiiCR is fine, no doubt about that, but i don't think the casual Wii User wants to go through the trouble of installing Xampp. Furthermore it seemed like WiiCR did not always like my directory structure so that not all folders could be selected, or videos just didn't transcode. I hope i can fix all those issues with Wiideo Center!
http://tyrael.homeip.net/wiideo_center/
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September 13th, 2007, 20:21 Posted By: Shrygue
via Engadget
Sure, you love your Nintendo DS. It's light, it fits in your pocket, and you can play it wherever you go, whenever you want... right? Well, wouldn't it be a little cooler if it were super-huge and you had to push two full-size kitchen tables together just to put it down somewhere? Okay, maybe we're exaggerating a little bit, but still, this mod from some DS enthusiasts is a huge -- literally and figuratively. Using two tablet PCs and some type of interface which allows the game system to be controlled by / displayed on the larger screens, these DS fans have created the ultimate antithesis to the original system -- for no apparent reason other than the fact that they could. Check the video after the break to see the madness in action.
Video of the mod in action here
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September 13th, 2007, 20:13 Posted By: Shrygue
via Eurogamer
Nintendo boss Satoru Iwata has said the key to attracting fresh gaming audiences is to surprise them with new entertainment ideas, GamesIndustry.biz reports.
He was wording-off about how Nintendo could "do the easy" by making great games and sequels, but said that wouldn't necessarily mean reaching new customers.
"Our mission is to surprise people in a good way, and this became very clear as we made Nintendo DS and Wii. You can't open up a new market of customers if you can't surprise them," he said in an interview on Shigesato Itoi's blog.
"Even if we make great products, if the number of new customers doesn't increase, it won't reach people. That was clear to us, so doing the easy was not an option," revealed Iwata.
But Iwata held his hands up in honesty and admitted that if the Wii and DS hadn't been as succesful as they are, he would probably seek safety in sequels for easier money.
"I think we can say 'we won't do the easy' because we are currently making profit," he said.
"If we were having a hard time, maybe we will choose the easy, so that we can make profit for certain."
While talking about the world of sequels, the Nintendo boss said simply adding polish and a few new features wasn't the way to deliver new entertainment experiences.
"If you start making such decisions without thinking, you start doing the easy stuff. You disengage yourself with the pursuit of true entertainment," he said.
The Financial Times recently published a report stating that the Nintendo Wii was this generation's best selling console, despite the Xbox 360 having a one year head start.
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September 13th, 2007, 20:02 Posted By: Shrygue
via Games Industry
Nintendo has announced a new model DS Lite for Europe, due to go on sale October 12.
The Silver model now joins the Black, White and Pink units already on sale in the region, at the RRP of GBP 99.
After unveiling new Metallic Rose and Gloss Silver units for Japan in May, Nintendo had originally said that they would not be making the new colours available in Europe.
Nintendo has also revealed that European sales of More Brain Training from Dr Kawashima are close to the one million mark just 11 weeks since release, and Pokemon Diamond and Pokemon Pearl have sold approximately 1.6 million units combined in just seven weeks of sale.
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September 13th, 2007, 05:40 Posted By: shadowprophet
I dont normaly post a lot of news, But I had to post this.
The Guys over at the Virtual Console News site Have Confirmed the
impending US release for the Neo Geo expansion to the Vc lineup.
An interesting snippet of news, even if its nothing we haven't already heard before
Anyway Here's what they had to say.
Via Virtual Console News
SNK has issued a press release to inform us that Neo Geo games will indeed appear on the American VC. They have also revealed 3 of the titles to appear, and all of them are fighters! They are Art of Fighting, Fatal Fury and World Heroes (Yes, unfortunately, no Magician Lord quite yet). Note that these have only been mentioned as "key titles", so there might be others on their way soon as well. The full press release below:
"SNK to Release Classic NEOGEO Arcade Games on Wii Virtual Console
Wall, NJ - September 12, 2007 - SNK PLAYMORE USA CORPORATION, the U.S. publishing arm of the SNK PLAYMORE CORPORATION, today announced that the Company will release several of their greatest NEOGEO arcade games via the Virtual Console feature on Wii. Wii owners with a high-speed Internet connection can redeem Wii Points to download these classic games through the Wii Shop Channel. D4Enterprise, Inc., headquartered in Tokyo, will manage the release of the titles.
Key NEOGEO titles will include "Fatal Fury," "World Heroes," and "Art of Fighting." Each title is expected to cost 900 Wii Points. More titles will follow over the coming months.
About SNK PLAYMORE USA CORPORATION
Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world. Known for such franchises as THE KING OF FIGHTERS, METAL SLUG, and SAMURAI SHODOWN SNK continues to be an industry leader by focusing on their rich arcade history. More information on SNK PLAYMORE CORPORATION can be found at www.snkplaymore.co.jp SNK PLAYMORE USA is a wholly owned subsidiary of SNK PLAYMORE CORPORATION with offices in Wall, NJ. It handles operations in North America including publishing, marketing, development and localization. More information on SNK PLAYMORE USA can be found at www.snkplaymoreusa.com"
UPDATE: The OFLC has now rated Fatal Fury, meaning Europe/Australia will get Neo Geo games too!
*Oh yeah leave feedback Via comments below and all that jazz
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September 12th, 2007, 22:16 Posted By: wraggster
New software from Supercard team, heres whats new:
1.Optimized patch code. Resumed to support save to SD directly in patch mode. This function is very useful, player DO NOT need to worry about losting save when battery out.
2.Rewrited the display code of game guide, there is no size limitation of game guide file.
3.Fixed homebrew can not be patched error when "save patch" unselect.
4.Seperated the patch datebase and save type datebase, user can DIY save type database.
5.Fixed ROMs 192, 223, 390, 989 can not RESET bug.
6. Fiex ROM 1279 can not save in patch mode buy.
7. Patch database update to 1350.
8. Added search cheat code file "/scshell/cheat/GAMECODE_crc.scc".(Such as A2DJ_d793026e.scc), easy for user DIY the AR cheat code.
9. Fixed halt game bug when trim ROM.
10. Cheat code files update to 441.
11. Fixed the problem witch small size of flash memory card can not be supported
12. Added mult-language support. Maximum 8 languages support.
13. Added function witch user can appoint language package.
14. Fixed some games halt bug when "Fix download" selected.
http://eng.supercard.cn/
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September 12th, 2007, 22:13 Posted By: wraggster
News/release from kvance:
This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.
By default, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire thing. The stylus can be used to perform mouse clicks and pan around the top screen. Use the right trigger to toggle a software keyboard.
This port is still very rough, and just for testing. Be sure to make backups, as earlier versions have caused filesystem corruption on my CF card.
Controls:
D-PAD = movement (arrow keys)
A + D-PAD = shoot in this direction
B = enter
X = save game
Y = load game
START = start (in title screen)
SELECT = escape
L TRIGGER = tab
R TRIGGER = toggle bottom screen
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September 12th, 2007, 21:47 Posted By: wraggster
Heres the details from the homepage:
Well its been fun. Im officially retiring from development of this project with the reason being I am utterly bored with the nintendo wii software library and sick to death of the 1/2 arsed opera browser.
Sorry to sound bitter but I will not be buying another nintendo console, I was there for the n64 and gamecube both of which didnt share the wii's initial success but are carbon copys of the wii's pathetic game release cycle.
Expect to see the tired old argument "We are not focused on hardcore gamers" to be used constantly to explain: lack of games, yet another minigame compilation, xbox/ ps2/psp ports and general piss poor software library.
The only game I am interested in playing on the Wii in the near future is mariokart, but given that nintendo has pushed it back yet again it became the final straw for myself. I sold my wii for $300au with all original equipment so I didnt lose out to much.
What console next, well for my the ps3 seems ideal for several key points:
Web browser is actually 1/2 decent from all reports
linux support out the box
bluetooth / wireless support
free online gameplay etc
The only thing that holds me back the current price, which will drop to my acceptable level soon enough.
Should anyone wish to take over the project feel free. For myself it was always a curiosity seeing as I have a linux pc hooked up to my tv in the lounge.
mem out
Each to their own i suppose
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September 12th, 2007, 21:42 Posted By: wraggster
Released Today at Play Asia
features
7 different models available (shipped randomly)
Please order a total of 12 units to receive a factory sealed container
Limited availability
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September 12th, 2007, 21:18 Posted By: wraggster
via gibiz
Cumulative sales of Nintendo's Wii have now surpassed sales of the Xbox 360, making it the best-selling console of the current hardware generation.
According to a Financial Times report, consumers have purchased 9 million Wii consoles, 8.9 million Xbox 360 consoles, and 3.7 million PlayStation 3 consoles.
Wii sales have now overtaken those of the Xbox 360 despite the fact that Microsoft's machine was launched a year earlier.
"The fact of the matter is that, despite the Xbox’s earlier launch in November 2005, it only sells in two markets – Europe and the US," said one analyst in Tokyo. "Japan is home turf to Sony and Nintendo, so the Xbox is not a player at all. In contrast, Nintendo has been selling well in all three major markets."
Nintendo hasn't been in the top-selling hardware position since it launched the Super Nintendo Entertainment System worldwide between 1990 and 1993. Sony has dominated the hardware market ever since the first PlayStation was released in 1994 (Japan) and 1995 (North America and Europe).
In July, Nintendo surpassed Sony in market capitalisation for the first time.
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September 12th, 2007, 02:21 Posted By: wraggster
via pdroms
beatwho has released the source-code of his turn based strategy game Warlords DS.
Release notes:
9/10/2007 - The source code is now available in the downloads section. I basically went through cleaning up classes that werent needed and joined classes together. There were a few issues with the compiler when i did this so the FSM stuff looks kinda dodgy. The grunt of the work is in the gamevar class, in the Update() function. Any questions about the code can be sent to the email address at the bottom of the page.
The game source code itself is free for anybody to use as long as you dont pass off the work as your own (you dont even have to mention me!), the art, of course, including the art source files remain the property of Lobo and you will need specific permission from him to use.
If you are feeling generous and want to incorporate any changes you make into my codebase then please email the source files and Ill see what I can do about merging it into the current codebase. If this happens enough Ill set up an svn server or something to use.
See also: http://nakedinjapan.net/ds/
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September 12th, 2007, 02:17 Posted By: wraggster
via pdroms
Zarxrax developed DSLearn, released the source and switched to DSLearnJ to support Japanese language. This release is a sort of downgrade from DSLearnJ to DSLearn plus adding of some features to DSLearn:
- increased the number of section from 3 to 4
- changed the font to support more Westeuropean languages and size
- added possibility to switch section 1 and 2
- added English pronounciation support using NEWDICTS-pronounciation function (Thanks Sesa who did most of the job in this matter)
See also: http://palib.info/forum/modules/newb...=3577&forum=28
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September 12th, 2007, 01:55 Posted By: wraggster
New from Mr Modchips
Now you can be sure to maximize everything the Nintendo® Wii™ has to offer with the Talismoon Wii™ component cable. Become in awe of tremendously enhanced visuals and super crisp textures! Immerse yourself in the digital gaming world and get closer to the game with another premium quality product by Talismoon. Live every jump, shot, and twist and turn to the fullest thanks to the highest quality image displayed on your TV set. Experience the benefits of premium quality gaming for one third less of the retail cost in relation to the official counterpart.
· Ideal for standard for HD TV’s
· Supports screen resolutions up to 480p (progressive scan)
· Stereo sound available through left and right RCA cables
· 1.80 meters long
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September 12th, 2007, 01:53 Posted By: wraggster
New from Mr Modchips
Stop wasting money on batteries and easily charge a set of Wiimotes with the Dragon Double Wiimote Power Pack with Charger Stand! A light indicator will let you know once remote controllers are fully charged, and you are ready to play again with many hours after around 2 hours of charging.
Features :
- 2 hours quick charge function
- Full charge auto detect function
- High quality and efficient product
- Remote controller stand function
- Rechargeable AAA size dry batteries compatible
- 4 * AAA size rechargeable batteries are included
- Power charge cable is included
- Normal alkaline AAA size dry batteries compatible
- Simultaneously charge 2 Wii-remote controllers
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