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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 6th, 2007, 02:58 Posted By: wraggster
Wizlon has released a new version of Chorded the guitar chord lookup app for the DS, heres the details:
dinner hour running out.. new version ready… download below…
“v0.06 - you can now use the L+R buttons to set your base fret”
Chorded 0.06
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September 5th, 2007, 23:28 Posted By: wraggster
News/release from rhaleblian
0.2.0 "books are restored"
http://eris.kicks-ass.net/~rhaleblia...bris-0.2.0.zip
you will need to DLDI patch the .nds file for your system. an R4DS binary is included.
new features in 0.2.0:
* last book and page viewed are restored on restart.
* all files in the program's folder ending in .xht or .xhtml are added into the book library.
* support for Latin-1 in XHTML encoded in UTF-8 or iso-8859-1 numeric attribute format. This means some international support (see the included Czech book example).
* page number displayed on right page, positioned according to overall position in book
czech - note that margins has some issues in this case
show the browser with SELECT button. stylus doesn't work , d-pad does.
features carried over from 0.1.0:
* reads XHTML (via expat) and reflows text
* saves each book location in .bkm file
* antialiased, proportional text[/img]
feature plan:
* support books in a subfolder, or anywhere on the media.
* support more than the first 8 books it finds.
* justified text. I had a crappy implementation of this previously, but without a good hyphenation algorithm it can make text even more unreadable.
* better browser UI - looking at COW/TINA.
* support other formats like Plucker. I would like to hear what people are using out there. I would like to support .lit but this looks like a closed format.
* wait cursor while loading.
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September 5th, 2007, 22:15 Posted By: wraggster
via /.
Today Newsweek's N'Gai Croal has up an interview originally held back at E3, speaking with current President of Nintendo Satoru Iwata. The piece is an interesting look inside one of the top minds at a company that has experienced unprecedented success in the last year. In the interview, Iwata states that one of his most important tasks right now is to avoid allowing the company to appear arrogant. Just because people now assume Nintendo will succeed, he needs to make sure that's not the company's view as well.
"This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board and the Wii Zapper. Now, what we have to do, what's very important for us is to make sure that when those products are actually launched, we not only meet their expectations, but we surpass them so there's that gap--we thought it was going to be this, when actually it's here. We need to create that buzz. We need to create that word of mouth and that's our challenge."
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September 5th, 2007, 21:40 Posted By: wraggster
New from Divineo USA
Stand out from the crowd with the ultimate Wii case: the ii-case that includes LEDS shining in the dark.
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlight your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
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September 5th, 2007, 21:34 Posted By: Shrygue
via Computer and Video Games
The singing, dancing, rhythm-action game is no longer exclusive to Wii - as new versions are bound for PS2 and DS before the end of the year.
Boogie on DS comes packaged with 3D glasses - something we last got free in Kellogg's Cornflakes about a billion years ago when Jaws 3D came out at the cinema - so you can view the game in, er, 3D - while wearing the glasses - and it features new modes and mini-games.
(Note to self: don't wear the glasses in public places, or private).
EA tells us more: "The game's unique modes include DS Download Play and Multi-Card Play, three main dancing gameplay modes including Copycat, Freestyle and Choreography as well as more than 10 mini-games. Players can also dive into the career mode for a deeper experience as they embark on a quest to become the Boogie Master."
Sadly for PS2 owners, it appears you don't get any 3D glasses, but EA says the version "showcases the game's signature dancing and singing gameplay".
Screenshots
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September 5th, 2007, 21:16 Posted By: Shrygue
via Computer and Video Games
Wii and DS have been such a huge success that Nintendo must now avoid that breeding complacency within its corridors, the company's president Satoru Iwata has stated.
"...probably Nintendo's next obstacle is to not lose its internal energy and internal momentum", he told Newsweek, adding that the company needs to be wary of the danger of believing it can't put a foot wrong with new products like the Wii Balance Board because everyone declares it fantastic simply due to Wii's popularity.
"...if you're introducing these new things and everyone's saying, 'Oh yeah, this is great', 'We'll take that', 'That's a great idea', it's very difficult to maintain within the company the energy it takes to be always looking forward".
Looking inward further, Iwata said that he personally has to work hard to ensure the world's perception of Nintendo remains positive.
"I believe my most important role right now is to prevent Nintendo from being in a company where people say, 'Oh, Nintendo is arrogant', 'Nintendo has let its guard down', or 'Nintendo has lost its challenging spirit'. We want to avoid all of the pitfalls that can come from losing one's momentum."
He spoke too about the balance of still appealing to Nintendo's traditional hardcore fanbase while sinking hooks into a broader audience.
"...we have no intention of abandoning our core players and the people who have been Nintendo fans over the course of our history... we really believe that part of our mission is to make traditional games for our traditional audience", said Iwata, but added too that the company will produce unique things people aren't expecting.
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September 5th, 2007, 06:00 Posted By: Kojote
via dev-fr.org:
KnifeOshon is based on the japanese game "Azarashi". The goal is to throw a knife on the falling spiffy monster as soon as you see it falling... the faster you are, the more points you get.
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September 5th, 2007, 03:43 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
* Correcting the relationship of the interruption.
o It corrects also the fact that the GXFIFO interruption is strange. ('The A `) as for occurrence timing however side lever raw still, [ne]…
* Correction of IPC register.
* Variety corrections the relationship of DMA.
* () OMP for ACT IMAGINE CODEC (ON memory patch) deleting processing perhaps. Because the [tsu] [po] which becomes (without necessity to be)
* Adding wire frame indication. Debugging related to 3D becomes easy to do, [kana]? [kana]?
* Adding the control of [raichingu]. Debugging related to 3D becomes easy to do, [kana]? [kana]?
* In regard to inst fetch and memview fetch/write, the identification of other memory access was made possible.
o When byte write it does in 0 addresses, because it means very thing, way you do not do. (^ω^) When the [tsu] [te] book it is and solves the [tsu] [o] [tsu] [o] ~ where the person who is done is present
* In addition the inert gas _ which does detailed correction ((the _´Д `) the _ also it is troublesome to remember
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September 4th, 2007, 23:39 Posted By: wraggster
via pdroms
kiswa is in need of motivation and has posted information about his new game "Jack Turtle" which is currently in development.
Story:
Without giving away too much... there is a scientist who runs an aquarium and he's been messing with the animals. His dolphins turned out really well, so he starting genetic modification on some others. Well, the others took over and the worst of them is a whale. The whale has had all the sea turtle eggs stolen from the nearby beach so he can modify them genetically and create an army. One of the dolphins escaped and is helping the sea turtles get their eggs back. The turtles chose Jack Turtle to rescue them, and the dolphin gave him a weapon. Then butt-kicking will begin....
Game Stages:
Stage 1 - Beach to City
The first four levels will take Jack Turtle from the beach to the outskirts of the city.
Stage 2 - City to Aquarium
The next four levels will be Jack's adventures on his way to the aquarium.
Stage 3 - Aquarium Outdoors
These four levels will be the parking lot and outdoor areas of the Aquarium as Jack nears his goal.
Stage 4 - Aquarium Indoors
Jack will have to travel through the interior of the aquarium on his way to face the evil whale that stole his family's eggs.
Give him a hand so he gets enough motivation to bring us a new neat NDS homebrew game!
See also: http://palib.info/forum/modules/newb...d=3531&forum=9
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September 4th, 2007, 22:08 Posted By: Shrygue
via Computer and Video Games
Nintendo's latest trip around the Japanese trademark board may have revealed a bunch of new Wii products and accessories, including the erm, Wii Body Controller.
The Japanese giant has registered trademarks for 'Mii Contest Channel', 'Nintendo Magic', 'Mii Audition' and 'Wii Handle', which all sounds pretty straight-forward. It's also registered something called 'Soma Bringer', which we're told is a type of noodle. Hmmm.
Most excitingly, Nintendo has taken the liberty of renewing its Pikmin trademark, which if you fancied speculating wildly - like us - might suggest a Wii instalment for Miyamoto's flowery critters. We've got our fingers crossed.
Any guesses what the 'Wii Handle' might be for?
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September 4th, 2007, 21:44 Posted By: Shrygue
via Eurogamer
This week's American Virtual Console update is four-strong, with two that we've yet to see in Europe, two we already have and, er, nothing to get all that excited about.
Bonk 3 (TurboGrafx-16, 600 Wii points) pops up, having arrived here last Friday (check out our review for more), along with Donkey Kong Jr. Math (NES, 500 Wii points), which came out here in April and is rubbish.
Newcomers are Adventure Island (NES, 500 Wii points - and not to be confused with New Adventure Island for TurboGrafx-16, which is out in Europe) and Landstalker: The Treasures of King Nole (Megadrive, 800 Wii points).
Wikipedia (which definitely knows more about these two than I do) reports that the former is some sort of adaptation of the arcade Wonder Boy game, while the latter is an isometric action adventure, of sorts, in which players talk to NPCs, solve puzzles and whack things in search of the titular Treasure of King Nole.
Fascinating stuff, and perhaps a hint at what we can expect from this Friday's European Virtual Console update. Watch out, as ever, for news of that.
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September 4th, 2007, 18:23 Posted By: wraggster
New weekly special from Play Asia
Follow the wacky adventures of Mag Kid as he slips and slides into enemies while solving puzzles. Use the slide controller peripheral to make a stand for your DS and slide it around a smooth surface, making Mag Kid move around the screen with it.
Nintendo's recently released action puzzle game Slide Adventure: Mag Kid for Nintendo DS™ is now available at discounted US$ 29.90 only. Each copy includes a special slide controller peripheral that is required to play this game.
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September 4th, 2007, 17:45 Posted By: JKKDARK
New version of the Game Boy Advance/Nintendo DS emulator for PC.
Changelog:
- nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
- gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
- nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
- nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
- nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea)
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September 4th, 2007, 01:31 Posted By: wraggster
via engadget
If the DS hasn't managed to catch you in its deathly, irresistible, touch-sensitive grasp by now, Jam Sessions just might be the title that pulls it off. The "game" is basically a guitar simulator, and while you can play along with built-in songs if you so choose, the real power of Jam Sessions is in the improvisational aspects: you can pretty much play thing the like a guitar, and that's where Ubisoft's Performance Bundle comes in. You can pick up one of these First Act amp / Jam Sessions bundles in November (the game itself hits this month) and really crank the tunes -- and finally annoy your neighbors in a way you've never quite managed with Guitar Hero.
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September 4th, 2007, 01:12 Posted By: wraggster
Masscat has updated his animation toy for the Nintendo DS.
Heres whats new
# Fix for frame order corruption
# Reduction in stylus jumping
# Larger GUI tool buttons
# Added first, last, next and previous frame navigation buttons
# Reversed the direction of the shoulder button stylus frame drag to feel like you are dragging a continous strip.
# Ignore drawing strokes that are outside the drawing area, stopping them causing an indication that the film has changed.
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September 4th, 2007, 01:02 Posted By: wraggster
Tippy has released a new version of his RPG for the DS, heres the release info:
-Changes:
-Massive bug fixes
-Sprite gfx bugs resolved(mostly)
-new sidequests
-new challenges
-new characters
-sidequest bugs fixed
-new items
-changed text system
-items display correct text info
-boss gfx changed for some
-music changed / added
-signs fixed (They actually 'say' something);
-fixes in collision detection system for maps (not houses though unfortunately)
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