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January 19th, 2008, 17:30 Posted By: wraggster
Alekmaul has released an Oric Emulator for the Nintendo DS.
Heres the translation :
Here is an emulator of Oric 1 / Atmos for DS!
This emulator is based on no other emulator but it pocketoric ( http://www.edl.chez-alice.fr/index_gb.htm), which gave my desire to achieve an emulator of this type on DS.
History
It was created in 1982 by Oric, newly created British company with, among others, former engineers of the company Tangerine. Marketed early 1983, it is based on a 8-bit 6502 processor running at 1 MHz, 16 kilobytes of memory and a keyboard keys composed of 57 of the same plastic as the calculator keys. A few months later, he emerges with 48 kilobytes of memory.
Despite his keyboard pivot that some may find uncomfortable to use, and some bugs in the ROM, its low price (2000 F and 1000 F) gives it a success in France and the United Kingdom. Advertisements device as a printer or a floppy drive make it even more popular. He was elected computer of the year in France in 1983 and Atmos will be in 1984.
Its production ends in the summer of 1984 when it is replaced by Oric Atmos.
Sales of Oric-1 in France have reached 50,000 units in 1983 (out of a total production of 160,000 units), and those of Atmos 27,000 between February and June 1984.
In April-May 1984, prices in the UK are Atmos £ 170, £ 150 printer and Microdisc £ 260.
It is important to note that this is the first computer to enter public overwhelmingly in Mr. everyone, with a modest price and a connection to the TV is a popularization who created many vocations for Informatics and is still the cornerstone of the computer at home, the passion is still alive as evidenced by many sites: CEO, defence force, Oricgames, ...
Released in 1984, Atmos is a Oric-1 debugged (motherboards are identical between the two machines, with the only difference that bears the ROM version number 1.1).
The gearbox was changed and the old keyboard Oric-1 was replaced by a semi-mechanical keyboard (always supported the keys on the same membrane as the Oric-1). Price decreases successive contribute significantly to its success in France (1200 F to 990 F).
The Atmos has been handicapped by a load tapes unreliable.
Some drives competitors will be offered for sale, either by the player whose Oric called microdisc (selling price in France: 3600 francs), or by the company TRAN, de La Valette-du-Var, whose door model Jasmin's name followed by Jasmin II, which has the peculiarity of being able to access both sides of a diskette without returning these disks were formatted 3 "just as the Amstrad CPC6128
On 1 June 1985 Eureka (French company) bought Oric, retains the name Oric International and released on STRATOS IQ164 (prototype at the base by the British) under the name Téléstrat. The Micro was eagerly awaited by the media and especially promising. At this time, there are more than 120000 Oric in France.
Finally, in January 1986, further proof that Atmos has been distributed in other countries, a German firm in Dusseldorf, MSE offers a floppy drive 5 ¼ "for this machine. TRAN, for its part, announced a card for to make Oric, equipped with the player Jasmin, 100% compatible with the IBM PC! That, "the magazine Théoric not without malice," will give new impetus to Atmos. "
Despite all the goodwill of the company Eureka, Oric shut down a few months later. The Téléstrat comes too late. Also based on a 6502 (microprocessor 8-bit), it is upon exit concurencé by computers 16-bit type of Commodore Amiga and Atari ST. His only added value to a Oric Atmos lay in a Basic extended connectors largest (taken joystick or mouse) and a predisposition to telematics. The MIDI musicians that waiting was actually not functional. The Atari offered them the opportunity (standard).
Eureka throw in the towel in 1988 for lack of money.
I would also link in the history of the site oric fired, it is very instructive to understand all the problems of money that the firm developing the Oric had.
Compatibility List
You can send directly from DSoric, the compatibility of files that you test. The page is updated directly from the DS.
It can be found here: Compatibility files with DSoric
Technical Specifications
Main Processor: MOS Technology 6502A running at 1 MHz
Memory (RAM): first in 16 Kio, then 64 Kio Kio including 16 with the overlay in ROM.
Only Memory (BIOS): 16 Kio with the BASIC
Resolution: 240x200 pixels in 8 colors
Its General Instrument AY-3-8912: 3 lanes on 7 octaves and a white noise generator, integrated loudspeaker.
7-pin DIN connector for external tape player
Centronics parallel connector for thermal printer or not
34-pin connector port extension floppy drive 3 "(Microdisc then Jasmin), or V23 modem
5-pin RGB connector cable connector (PAL) provided
This text is taken from the french on wikipedia oric 1.
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January 19th, 2008, 17:09 Posted By: wraggster
The rumors of Bully's Wii and Xbox 360 semester starting in March were pretty much on the money, with Rockstar confirming North America starts class on March 4 and the UK getting a delayed opening 'til March 7. As is evidenced by the Xbox 360 screenshot above, Rockstar isn't making the awkward teenagers of Bullworth Academy any prettier for their now-gen premiere. The game is pretty much a port of the PS2 version with some improvements -- hopefully the loading times will be one of them.
Bully: Scholarship Edition features eight new missions, four new classes and some other minor upgrades like achievements for the Xbox 360 and waggle-added gameplay for Wii. The tuition for this trip to Bullworth will be $50 on both systems. We'd say just pick Bully on the cheap for your PS2, but achievements or waggle will probably make another spin with Jimmy Hopkins on a new system worth it.
http://www.joystiq.com/2008/01/18/bu...st-week-of-ma/
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January 19th, 2008, 01:21 Posted By: JKKDARK
via GamersHell
Sega has released the first trailer and nine new screenshots from Sega Bass Fishing, the next installment of its fishing series now developed exclusively for the Nintendo Wii and due to ship early this year. The game features 20 different types of lures, time-of-day and season selection, 15 beautifully designed lake environments and four types of fresh water bass.
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January 19th, 2008, 00:13 Posted By: wraggster
Cid2Mizard has released a bugfix version of his rather cool Mario Galaxies game for the Nintendo DS:
V0.71 Fixes a bug in the Font
Heres whats new from v0.70
-2 Languages English and French.
-8 Worlds and 8 levels.
- Support DLDI (A patch if necessary).
- Backup hiscore.
- Addition of the Pause.
- Adding sound and music.
- Adding CheckLid
- Using the EFSlib of Noda for. Mods.
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January 19th, 2008, 00:08 Posted By: wraggster
News/release from Lyon4
Hello everyone.
I finally decided to launch me in offering my very first homebrew.
It is far from being finished (interface is minimalist, most search filters are absent), but it is already functional, so as long as you enjoy.
Presentation:
Above all else, this homebrew will serve only those who play the card game Magic: the House.
So if you do not know, homebrew this is not for you.
It provides fast oracle texts (ie, official texts) of all existing cards (except prohibited cards tournaments) and includes a search engine to look for certain cards following criteria (for the moment only the colors or Costs converted Mana)
Use:
For now, the interface is rather brief. I will summarize what the different buttons.
In the Main screen:
Stylus: It lets you scroll through the list and select a card (for the text appears at the top)
Up / Down: Allows forward / backward in the list of half a page.
A: advance in the list until the first map beginning with the next letter
L: declines in the list until the first map beginning with the letter earlier.
X: go to "research" (you can also get there by clicking on the top right corner of the screen)
In the menu found:
Stylus: to select / unselect. You click OK (or X) to the search and return to the main screen
X: the equivalent OK.
How does research? :
For the moment, only the "mana" of this menu functions (you can go see page "type" by clicking on the type, but it is no use at all for the moment)
Mana menu:
- Party "with" if you unchecks color, the color maps with n'apparaitront more, unless they have a different color, which is checked.
- "Without" of a color is selected, the cards with at least that color n'apparaitront more.
- "Converted mana cost": it's simple, only appear cards with a ccm between the two values (to be equal to a ccm vleur, simply save the min and max the same values by clicking Egal on)
- For the rest: a map corresponding to a test will not unchecked. (Eg if unchecks colorless, maps colorless (artifacts, land ,...) n'apparaitront more.
History:
Version 0.2 (0.1 remained at home):
Main developments:
- Oracle on external file (dldi)
Coming up:
-- Other filters for the search engine (type, text, etc ...)
-- Improve the interface (I had thought about doing a menu on the right side of the screen)
-- Oracle.lyo compress the file so that it takes up less space (1.5 MB for the moment).
-- Automatic update of the oracle. (Feasible)
-- Download images of maps (there will help me)
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January 18th, 2008, 23:57 Posted By: wraggster
Sokoknight is a Sokoban clone which is a transport puzzle game. The player pushes boxes around a maze and tries to put them on floor tiles marked with a cross. Only one box may be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is done.
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January 18th, 2008, 23:48 Posted By: wraggster
Flashlinker Europe have today posted that they have Silver DS Lites with FlashMe Installed, good for those who want it but for me i dont want to be putting custom firmware on my DS, each to their own i suppose.
What are the benefits of FlashMe on a DS now ?
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January 18th, 2008, 23:08 Posted By: wraggster
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January 18th, 2008, 18:17 Posted By: Shrygue
via IGN
Mistwalker fans get the tissues ready! Publisher AQ Interactive announced today a delay in the Japanese release of Blue Dragon DS and Away: Shuffle Dungeon, two DS games from the Hironobu Sakaguchi studio.
Originally scheduled for February 28, Away will now be released to Japan some time in the summer. Blue Dragon DS won't be far behind, as it to will slip from its planned March release to the summer season.
As reason for the delay, AQ cited a need to further improve the quality of the two titles in order to satisfy customers both within Japan and internationally.
That sounds like a confirmation of an overseas release for one or both games, so not all the news is bad.
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January 18th, 2008, 18:06 Posted By: Shrygue
via IGN
Two new retro truffles are now available for you Wii owners to gorge on this weekend, with both the N64 classic 1080 Snowboarding and the PC Engine Streets of Rage clone Riot Zone coming to the Virtual Console.
1080 Snowboarding is Nintendo's largely successful jaunt down the virtual slopes, which you may like to think of as an 8.6 in numerical form, as Matt Casamassina did back when this place was called IGN64.com. At 1,000 points it's a fairly safe punt, and to this day it remains one of the better representations of the sport.
For the reasonable sum of 800 points you can pick up Riot Zone, a side-scrolling beat-'em-up from the time when such fare was all the rage. It came out on the PC Engine in 1992 and while it won't set your world on fire you may want to don a global technicolour t-shirt, stick a cassette of The Prodigy Experience on the stereo and beat seven shades of brown out of some chunky sprites in a fit of early nineties nostalgia this weekend. And in that case Riot Zone certainly fits the bill.
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January 18th, 2008, 17:53 Posted By: Shrygue
via Computer and Video Games
Atlus, publisher of the Trauma Center franchise, is bringing a fantasy strategy RPG to DS called Rondo of Swords.
The plot sounds like absolute nonsense, with a king dying mysteriously and a kingdom plunging into darkness and an evil army invading and only a magical sword can save the kingdom and restore peace to the land. Told you so.
However, the features sound quite promising. A deep party management system allows you to send your party members off on errands or go on quests to level up on their own, so you don't have to suffer the tedium of grinding through thousands of boars to get XP.
The game also includes multiple storylines and endings that are determined by your actions. Your decisions will apparently affect the character you become and the ending you receive.
How the game plays is still somewhat of a mystery though. The 'unique combat system' uses route maneuvers and momentum counters, whatever they are. And skills are not just skills, but "dynamic strategic devices that you choose to build or not." Your guess is as good as mine.
Rondo of Swords will be released on April 15 in the US and possibly Europe. We've contacted Atlus for confirmation on the release date and clarification of what the terminology babble above means, and are waiting for a reply.
Screenshots
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January 17th, 2008, 22:54 Posted By: wraggster
The Nintendo DS comes in a wealth of colours but which one is your favourite
Heres the rundown of colours available at the moment.
So thats all the colours of DS Lite at the moment but which is your favourite ?
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January 17th, 2008, 21:55 Posted By: wraggster
With the launch of Nintendo's WiiWare just around the corner, we expect developers to begin coming out of the woodwork with support for the new download service, the latest of which is Canada-based XGen Studios. Wait, who? As a company known for, of all things, web-based Flash games, XGen has not specified what its initial WiiWare project will be, simply stating that it will release the game alongside the service's launch in early 2008.
On closer inspection, the announcement actually makes a modicum of sense for XGen, which has created browser games for a variety of web portals, including EA's Pogo Network and MTV. The studio's catalog of web games already included labels for those titles it feels are "Wii Compatible," paving the way for game development for the system itself. XGen notes that its first WiiWare title will be based on one of the studio's multiplayer titles, modified to use the Wii remote. But with titles like Fishy, Chicken Jockey, and Balloon Duel, how can you pick just one?
http://www.joystiq.com/2008/01/17/xg...ehind-wiiware/
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January 17th, 2008, 21:31 Posted By: wraggster
Niateph posted a new release of Byook for the Nintendo DS:
Byook is a system of adventure game combining books and video games for Nintendo DS.
The DS, held on the side, symbolizes the open book and invites the player to delve into the story.
Gommant few letters, playing with words, altering the meaning, and it guides the story and discovered the consequences of his choice.
When the story intensifies, the virtual book comes to life and leaves room for Thursday: page is overshadowed by scenery and words are born playable characters. Became player, the player saw his book while a narrator tale scene played.
The text and the game gradually merge to form a new way of living a story: figures of speech playable, fun gameplay literary puzzles, games on the words and so many others!
16/01/2008 : Horus 0.5
+By drawing a box on the touch screen you can now make the In-Game menu appear.
- You can't make it appear when you are in game mode with the text screen up.
+When the texts change they appear in a different color.
+There are ink stains at some points of the text. By clicking on it you can change various things including gameplay functions or scenario orientation.
-There is no more sound since we are shifting to ASLib.
+Page displaying system has been recoded.
+Copyright screen are here !
+Hieroglyphes riddle has been modified and is supposed to be easier to understand.
+Pages' numbers are here !
+Various endings depending of your choices and success in the riddle.
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January 17th, 2008, 21:24 Posted By: wraggster
Myke38 has updated Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;
Heres the full and translated to English Release info:
Hello,
Voila version 0.03 of StarLite.
On the agenda:
-- StarLite is now using 3D Sprites, which allows to see 1024 in total.
-- The wireless Ad-Hoc mode is now functional. It is a saying that you can play with 2 DS in the same piece, one against the other!
Here's how to follow in order to play a new version:
-- Copy the file StarLite.nds on 2 DS. (So far, everything is normal)
-- On the DS numero 1, copy at the root of your memory card file "equipe.txt" with the content as simple character "1" (without a return line, no spaces)
-- DS on the number 2, copy the same file, still has its roots, but this time containing the only character "2".
This file helps to inform the DS that you are the player 1 or 2 player!
-- Run Starlite, and wait for the 2 games is launched on 2 DS. You can now begin to play.
Why this file "team"? In fact, we have not had time to create a menu to select its colour and number team. And this menu will permit synchronize the start, which is not the case here ...
But all that will come in the next version.
In conclusion, you can see for yourself that this is indeed the beginning of WiFi mode, but it works! (Plant it again from time to time, but it takes care)
Known Bugs:
-- Some of the crashes DS.
-- The death of a marine leaves desired: If you kill a marine enemy is your Promis who dies, we will correct it tonight!
Download and Give Feedback on this excellent release for all Nintendo DS Fans
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January 17th, 2008, 21:18 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
Most of my effort has focussed on UI related issues with this release. My vision for the Action Bar is now realized. You can populate it with your own choice of actions or spells.
Akoi Meexx has been working extremely hard at a total-conversion tileset for POWDER which I'm proud to now make the default tileset!
I've moved my primary playing platform to the DS. I'm extremely happy with the current stylus interface. I have not had to use the buttons at all. This is fortunate as in the winter one can use the stylus with gloves, but I've had issues trying to use the buttons.
* The PPC Mac and Linux versions will no longer have psychedelic colours, but instead look normal. (Ben Hjelt)
* [Mac] The Mac port now uses a .dmg making installation a snap! Note your .txt and .sav files will be saved to whatever directory you put the POWDER program into.
* [SDL] The window icon was accidentally half brightness - it is now in its full glory.
* There is now an action bar along the top of the screen as well. Further, you can reassign action bar entries when in the verb screen. Merely drag and drop to until the bar matches your dream layout!
* There is now actionbars on the left and right of the screen. It is recommended you don't use the top few of these as they will obscure your text output.
* Your action bar settings are saved across sessions. If you mess things up, the Options menu has a Defaults entry that will revert them to the defaults.
* From the Zap menu you can drag and drop spells to the action bar. This lets you cast specific spells with a single click.
* On reading a spell or skill book, you will be given the full text of the spell or skill you are trying to learn. You will then have to confirm your selection. This requires two extra button pushes, but I hope such learning is rare and this helps people discover the spell text as [Select] is a tad bit obscure.
* The background for the inventory screen has been changed into a series of boxes rather than the odd C symbol. This is also done on the layer beneath the items.
* When you possess another creature and equip items, your original body will no longer mirror your new weapon choices.
* Renaming yourself will change your actual name (the one for the win screen and character dump) rather than just your body's name. (Grothias)
* Linux port is now statically linked against libstdc++, so those of you who don't have old libraries installed should be able to run it. (Martin Read, John Overmars)
* The final inventory screen will no longer go to full-examine when you click on an item. Instead, it acts like the normal inventory where it does the short description on click and changes the item bar to reflect whether you can view the item. Similarly, the only way to quit it is to now press the inventory button again. (Or , of course) (Honourable mention to Richard Quirk who submitted a patch for this after I had already coded it)
* Possess now takes Diagnose as a prerequisite.
* The haunted island and other similar rooms that have monsters have been double checked to ensure they don't allow stairs. (Martin Read)
* [DS] Richard Quirk finished the earlier fix to support r21 of devkitPro. It turns out my refusal to use short-enums was the source of the incompatibility.
* Requesting info ('i' or [Select]) on the cancel option of a spell book reading menu will no longer crash. (Ciaran Walsh)
* You can drag items around your inventory screen to reorder them. You can drag into your equip slots to put them on or drag off equipped slots to remove them. (Richard Quirk)
* it's to its correction in cockatrice description. (Richard Quirk)
* Eating items now grants ten times the foodvalue, bringing them more in line with eating corpses. (Brendan, Michal Bielinski)
* One new map.
* Brand new tileset - the Akoi Meexx tileset. This is a total conversion which has been made the new default tileset. Never fear, if you want the naked pink guy, you can change to the Classic tileset.
Leech the right version:
Gameboy Advance [382k].
Nintendo DS [735k].
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January 17th, 2008, 21:14 Posted By: wraggster
Cid2Mizard has released a new version of his rather cool Mario Galaxies game for the Nintendo DS:
Heres whats new
-2 Languages English and French.
-8 Worlds and 8 levels.
- Support DLDI (A patch if necessary).
- Backup hiscore.
- Addition of the Pause.
- Adding sound and music.
- Adding CheckLid
- Using the EFSlib of Noda for. Mods.
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January 17th, 2008, 18:33 Posted By: Shrygue
via Joystiq
Fans of point-and-click classic Myst will have a chance to relive the experience this March, when publisher Empire Interactive brings a DS adaptation of the title to the US. Myst DS has been out in Europe since last Fall, but this will mark the title's debut in the States.
A tad more than just a straight port, the DS version of Myst features remastered video, a bonus area previously available in the realMyst remake, and touch-screen features such as note-taking and shortcut icons. The game will also feature the ability to take snapshots of certain screens for later reference, hopefully cutting down on all the tedious backtracking and rote memorization made so popular by the groundbreaking PC game. It seems that developer Hoplite Research put a lot of thought into this adaptation, making it a tempting buy for anyone who actually enjoyed the original.
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