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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 28th, 2007, 10:54 Posted By: wraggster
New from SuccessHK
More Description
This colorful Metal Crystal Case is light and portable design,can protect your NDS Lite console from dusty and scratches,easy to carry.
It is for NDS Lite only and have five availabe colors : Blue ,Sliver,Purple,Green and Black,may suit for you needs.
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December 28th, 2007, 01:21 Posted By: wraggster
Team Cyclops posted this news:
We're pleased to greet our users during the festive season with a very special new firmware. We'd like to thank all of our users for their patience and understanding whilst we've been working on the new release! Some of you may be wondering why we have held off from making a major release for considerable time. In short, we've been chiseling away at a new feature which we're sure many will love and find increasingly useful as times goes by. RealTime Save is now a reality for the CycloDS Evolution, thanks to many hours of hard work and testing. It's by no means perfect yet, but as always, we'll continue to strive for perfection and user satisfaction. However, it's here and works well, so we feel that it's time to treat CycloDS Evolution owners to some advanced functionality and reward their patience. General compatibility with many titles has now been enhanced too, building on our already extensive foundations. These changes are available as part of the CycloDS Evolution v1.3 BETA firmware release which is available for download from the support page. Please note that this is a BETA release, so be sure to read the included documentation thoroughly before using.
http://www.teamcyclops.com/
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December 27th, 2007, 21:06 Posted By: Shrygue
via Kotaku
Nintendo's fiscal year may not end until March, but with the year the company's been having chances are pretty good that the company could be announcing that they expect to do better than predicted in January. That's what happened at the beginning of this year and if doesn't happen again at the beginning of next year there's a chance that investors could be a little ticked, according to an anonymous Nintendo Stock Blogger. It's ironic that the companies success could lead investors to expect constant jumps in earnings.
Of course with record Wii sales, sell-outs around the country and rumors that the Wii may be about to take the top console spot you'd think an upward modification has to be in the cards. My money is on big financial news in the coming weeks.
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December 27th, 2007, 14:07 Posted By: wraggster
Orionjones over at Playeradvance posted this release in their forums
Heres the super cool google translation:
Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.
Hello everyone,
So now, my current project focuses on the well-known game "television Motus.
Heres whats new
Addition:
Spell-checking up
- Bug fix on the countdown of seconds
-125 Words to find in any
- Creation of 3 rounds of 2 minutes each
- Transitions cool to the words not found at the end of the time limit, the victory of one of 2 players etc.
- No more need to reactivate capitalization whenever
- No more need to press the A pad to move to the next word, a sprite appears now just click on it is more ergonomic
Once the game is finished, and automatic reset total of the game
- The word is given if they are not found in time or outsourced, at the end of 7.
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December 27th, 2007, 02:52 Posted By: wraggster
Updated release of the puzzle game for the DS from Nightfox:
Here's a beta from my new game
I just added pause, bg music and some sound effects.
Hope you enjoy it.
Regards
Fox
Controls
Move Left: Left, L
Move Right: Right, R
Drop: Down, B
Change color: Up, A
Pause: Start, X, Close LID
Need to patch with DLDI
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December 26th, 2007, 20:46 Posted By: wraggster
Next Generation notes the results of a study into the health benefits of playing the Nintendo Wii. According to the University of Liverpool research, Wii Tennis can't compare with the real thing.
"The result showed that the youths burned 60 calories (in nutrition terms) more an hour playing Wii, a 2% increase in the amount of energy burned versus the Xbox 360 players. The study is quoted as saying that 'these increases were of insufficient intensity to contribute towards recommendations for children's daily exercise,' and that active gaming using the Wii is no replacement for actual sports."
http://games.slashdot.org/article.pl.../12/26/1658238
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December 26th, 2007, 20:40 Posted By: wraggster
Proving once again that athleticism and real-world experience have little bearing on the outcome of Wii Sports matches, a 79-year-old bowler was defeated by an 84-year-old who'd only recently picked up the game -- virtually -- in their retirement community's latest Nintendo tournament. Obviously a popular pastime among the senior crowd, playing Wii has gotten so big at the 3000-resident Riderwood complex in Montgomery County, Maryland that semi-regular tournies are held in the various events, with underdog Nancy Davies (not pictured) upsetting previous champ Hal Winters (also not pictured) in the most recent excitement-filled Bowling final. When asked to comment on the 202 to 182 stunner, the few other residents who were both awake at the time and able to remember the action agreed that the match was surely one for the record books.
http://www.engadget.com/2007/12/26/w...ogame-tourney/
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December 26th, 2007, 20:21 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Oh yeah, it's true! 1.12c is out, now! This fixes a more minor drawing bug in text mode in the case where tiles need to be erased (dark rooms, etc), which would result in dark gray, rather than black, tiles being left behind.
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December 26th, 2007, 20:18 Posted By: wraggster
Brunni has given a nice release for developers:
µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily, using a different approach than existing libraries (quite similar to OSLib).
The 3D GPU provides additional effects over the 2D GPU, like full transparency with alpha channel (objects can blend amongst them), a larger number of sprites (up to 1536 instead of 128), no zoom or rotation limit (2x with the 2D GPU), a larger limit for the sprite size (2048x2048 instead of 64x64). It is also possible to draw primitives like lines, rectangles, etc. allowing nice effects like in Yoshi's island for example
µLibrary also provides a low level layer and is open to the hardware. You can also mix 2D and 3D in a single project.
The problem of using the 3D GPU is clear: you can only use one screen at a time, or 2 screens but at 30 fps. However, µLibrary is fully compatible with PALib and you can use it to handle the second screen at 60 fps. It's a good solution if you do not plan to use the second screen intensively: displaying a BG with some sprites and get the stylus state could be enough, and you can concentrate on the main screen which is driven by µLibrary.
Here is a small list of functionalities offered by µLibrary:
Supported image formats: PNG, GIF, JPG
Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
18-bit render quality instead of 15-bit: provides 8 times more colors!
Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
Untextured geometry (rectangles, gradients, lines, etc.)
Basic message box system
VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
Includes 2 splash screens
Low level wrapper to draw primitives
Text system using the same font format as OSLib
New this time
An update to µLibrary, initially only meant to fix the problems with the latest libnds release, but which finally features some nice improvements.
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December 26th, 2007, 20:09 Posted By: wraggster
News/release from Ekid:
I saw the "Using the PSG to create music" thread in the other forum so I thought "Hey, why don't I make a PSG mod player" :P
So I spent the last couple days whipping up this little mod player to support PSG/noise channels, then I got carried away and added everything else a mod player needs.....
Anyway, it includes a special template.mod that has samples of the PSG and white noise (mapped to samples 23->31) so composers out there can easily make some psg tunes for ds :P (easy except for crappy .mod format).
More information is in the readme. Tell me if you find any broken .mods
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December 26th, 2007, 20:06 Posted By: wraggster
News/release from DarkKnightEZ:
I've ported my 3D model converter to Windows as a command-line tool.
It converts 3D models in a .x format to NDS display lists.
Run it without any arguments to see how it should be used.
Go to my website to get it.
I've added all the options I could think of. Scaling, disabling normals to save space, outputting in .C format or in a .bin format, what texture size you use (default is 128x128). That sort of stuff.
So, I hope you 3D modelers out there can make use of this.
Happy holidays to everyone.
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December 25th, 2007, 23:24 Posted By: wraggster
News/release from Chism:
Merry Christmas and happy holidays to everyone at gbadev.org and #dsdev.
Controls:
A - Play
B - Pause
X - Toggle bottom backlight
Y, while touching the touch screen - Seek
Left - increase video delay by one frame
Right - decrease video delay by one frame
Instructions:
1) Put tuna-vids.avi in the root of your flash card.
2) DLDI patch tuna-vids.nds and copy it to your flash card
3) Start tuna-vids.nds
3.1) tuna-vids.nds will not start correctly when booted from NDSMP.
Use a different NDS loader, such as the one at
http://chishm.drunkencoders.com/NDS_...NDS_loader.zip
4) Switch off DS when video has finished playing.
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December 25th, 2007, 23:19 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Yeah, that's right, a Christmas day update. Now 1.12b is released, fixing a major palette bug that slipped by. Sorry again! :/
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December 25th, 2007, 23:16 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
**The user-visible changes should be small in this release. An overhaul of the messaging system will hopefully avoid the sprintf-corruption on the GBA version. Unfortunately, it likely also includes fresh typos.
* Dequipping a non-equipped item no longer dequips the corresponding equipped itemslot.
* Option menu has an option to disable the Action Bar to placate the churlish users out there.
* If a creature misses themselves, it is no longer "Herself misses Wazerli the imp." (Clare Boothby)
* A massive refactoring of the message system has occured. In particular, I have abolished all of my stack buffers and the rotating ring of dynamic buffers in favour of dynamic memory allocation. This means I don't have to worry about buffer overruns any more, and hopefully likewise won't have stack overruns on the GBA anymore. No doubt in this process I've created more typos, however. Please report any weird text swiftly.
* If you change dungeon levels while possessing a creature (like a Wizard's Eye) and release control on the other dungeon level, you will now properly return to your previous dungeon level. (Mark Ehlke)
* To aggressive refactoring made swords and clubs burn up in fire rather than just state-change. (Richard Quirk)
* One new room type.
Leech the right version:
Gameboy Advance [382k].
Nintendo DS [735k].
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December 25th, 2007, 23:10 Posted By: wraggster
News/release from Spuzkaizer
This was my first attempt at making something with PAlib, and I decided to try and bring one of my favorite doujin soft shooter franchises to the DS.
I probably won't continue this, seeing as how I reached my goals;
-learned a little PAlib
-made something that resembles touhou
The game itself is really simple; (DS is held like a book)
You use the stylus to move your character (Reimu Hakurei) around, pressing the up button on the d-pad (right button) to shoot at the boss. The rest of your time is spent dodging bullets
However, it's not done (insert gasp!) as it's missing several key elements that define a game;
-start screen
-game over conditions
-winning conditions
-"proper" shooting (Take a gander at the source, line 451-464 in visualham)
More or less, it's something that let's me waste some time on my DS, fiddling about, listening to music.
I'm not likely to finish this, so I'll post the source code (AKA If anyone can figure out a way to shoot bullets that is better than the one I'm currently using, please let me know)
So yeah, download it, give it a go, and let me know
(Had to put it on mediafire, since music gives it a filesize of 2.4 mb)
http://www.mediafire.com/?b00dt171nez
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December 25th, 2007, 23:01 Posted By: wraggster
New special offer from Play ASIA
Osu! Everybody's favorite DS rhythm action game is back! Prepare to help people and save the world again with the power of dance and song in Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. This is a direct sequel to Osu! Tatakae! Ouendan and not Elite Beat Agents, which is a remake of sorts of the first game with different songs, characters and stories for the western market.
For those who have never played the game before, the game requires you to touch the screen in rhythm to numbered circles on the screen with some variations to keep things interesting. With licensed music in the background and varying levels of difficulty, it is a very addictive music game.
You can expect all of the original cheer squad, male and female characters back in for the sequel. You'll also see familiar faces from levels in the first game making an appearance. Watch out for the rival Cheer Squad dressed in blue! They're also playable in the game, making this sequel bigger and better in every way.
Wondering about multiplayer? The game supports 4-player wireless play for endless gaming fun. So make sure to pick up a copy and stop helpless people from screaming Ouendan!
Nintendo's rhythm action game Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 for Nintendo DS™ is now available at discounted US$ 29.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 25th, 2007, 22:57 Posted By: wraggster
New from SuccessHK with worldwide delivery.
The critically-acclaimed franchise that gave gamers the freedom to fly in a world of dreams is coming to the Wii? As a fantasy jester called NiGHTS, you will experience a heightened sense of gliding, spiraling, and looping through seven extraordinary worlds of Nightopia where the ocean resides in the sky and glass-formed cliffs overlook a castle of mirrors. When the “Nightmarens?from the neighboring dark world of Nightmare infiltrate the idyllic Nightopia, NiGHTS must defend the dream world to keep it safe for all dreamers. NiGHTS: Journey of Dreams will take you in a voyage filled with courage, hope and inspiration.
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