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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 26th, 2008, 00:18 Posted By: wraggster
Newly released;
features
Separate signal input ports for Wii™ and PS3™
One RGBHV signal output, 15 pin, can be connected to PC monitor or HDTV
Red and white stereo signal output with RCA ports
Green RCA port is a colorless video output port, which is used to adjust the output format of game consoles.
No need for an extra power supply
160cm length VGA cable
description
Transfer pictures from the Wii™ and PS3™ console that can be displayed on a PC monitor or HD TV. The resolution of the pictures is 480p (640*480) when connecting with the Wii™ game console. The resolution of the pictures is controlled through the game console. The resolution of the output pictures is 480p/720p/1080i/1080p when used with the PS3™ game console.
The frequency of the output pictures is 50/60/75hz. Audio output signal port is compatible with speakers and a headphone. Power consumption: 150MA-200MA, supplied by game console.
http://www.play-asia.com/SOap-23-83-...j-70-2jp6.html
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January 26th, 2008, 00:10 Posted By: wraggster
Newly released today:
Are you ready to careen around the world-famous Indianapolis Motor Speedway in a hand-built 1960s speed machine that hits speeds of nearly 180 mph, yet rides only 7 inches off the ground? Can you survive a moving minefield of crashes, spinning cars, rolling tires, oil slicks and 32 rivals competing for the perfect racing line?
Set from 1961-1971, a period of loose rules and ever-faster cars, Indianapolis 500 Legends lets players experience the traditions, rivalries, terrifying speeds and jaw-dropping maneuvers of the world famous Brickyard as they take on the arcade-style gameplay inspired by the birth of modern racing.
http://www.play-asia.com/SOap-23-83-...j-70-28t2.html
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January 26th, 2008, 00:07 Posted By: wraggster
Newly released today:
Endless Ocean is an underwater exploration through the pristine waters of fictional Manoa Lai Island. From the moment players experience their first dive, they’re introduced to a magnificent world of sun-pierced water, vibrant color, and flourishing sea life. With no time limits, point systems or possibility of failure, it’s a pick-up-and-play game for the entire family to enjoy. Intuitive controls and the game’s encouraging “explore at your own pace” approach create a momentary retreat.
The beauty of Endless Ocean is that players can do as much or as little as they like. The relaxed and calm atmosphere of the game gives divers the freedom to explore special locations such as shipwrecks and underwater ruins, discover and interact with sea-life, complete fish logs or simply relax in the soothing environment.
http://www.play-asia.com/SOap-23-83-...j-70-2e9p.html
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January 25th, 2008, 23:36 Posted By: wraggster
It's not the first third-party Wiimote we've seen, but if the very purple device you see above is what it purports to be, it could well be the very first to actually hit the market, albeit in Europe-only for the time being. Dubbed the "Riimote," this one comes to us from peripheral maker Snakebyte, which apparently isn't providing many details on the remote just yet but is promising that it'll be available in Europe on Feburary 8th for the not-so-bargain price of €39.99 (or just under $60). Those slightly less nostalgic about a certain purple game console than some of us can also rest assured that the controller will also be available in basic black, although it seems you'll have to stick with the official gear if you want to keep everything coordinated.
http://www.engadget.com/2008/01/25/a...-purple-debut/
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January 25th, 2008, 23:12 Posted By: wraggster
Excerpt of a review from Neoflash:
Neoflash's newest flash card will be a surprise for some people as it is not only a slot-1 flash card but it also has full motion sensing capabilities built right into it. There are already homebrew games and applications that take advantage of the DS Motion Card and DS Motion Pak,
and since the R6 Gold uses the same motion sensing technology, it means you'll be able to make full use of the device from the moment you open the box.
Conclusion
This card, like all others, has its pros and cons. On the one hand, it's micro sd based (including newer SDHC cards) so storage should never be a problem. You can easily fit all your mp3's or whatever on whichever sized card you have. On the other hand, the hardware saving slows down the loading process. With it's motion capabilities as well as hardware save support it's obviously trying to please both groups of flash cart users. Homebrewers will be happy, as it has very good homebrew support, and those who like to play 'backups' will be happy to.
I for one will be recommending this to any fellow homebrewer that asks.
Full Review with screens Here --> http://www.neoflash.com/forum/index....ic,4811.0.html
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January 25th, 2008, 23:08 Posted By: wraggster
News/release from asiekierka
WireWorld DS is a DS port of a cellular automation under the same name.
So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
- DLDI compilancy
Well, it's my first DS homebrew.
About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it.
Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
Quote:
0.1b:
+ Added clear function
+ Added "kill electrons"
/ Made the lower-right icon show the right icon.
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January 25th, 2008, 23:06 Posted By: wraggster
News/release from asiekierka
Subleq DS is a mod of original subleq.
Subleq consists of just one command "subtract and branch(jump) if negative or zero)
Each subleq command consists of 3 words: a, b and c.
a, b and c are memory addresses.
If b - a is negative or zero, jump to c. Otherwise, go to the next command.
The code IS in the memory, so Subleq DS is self-modyfing.
Special memory addresses are addresses that don't execute subleq; instead, they execute
a command they're made to do. The addresses are put to b.
Command positions:
-1 - outputs a.
Limitations:
- 64kb of memory (thus, up to 64kb of code)
- Speed (fix the source code if you want it faster)
Well, if you think this is slow, I'd like to tell you that it uses 15 vblanks,
because only then you can see the results pretty fast.
If you still think it's slow, check the source.
How to use
1) DLDI patch subleqDS.nds
2) Put it on your flashcart device.
3) Put "test.slq" (a subleq file) in the root of your flashcart device.
Controls:
B - switch between silent mode (only output is shown on the screen) and
debug mode (everything is shown).
FAQ:
Q: Can you implement an (put any real CPU here)?
A: No. I want to do fun things.
Q: Why is it so slow?
A: Go and check the source code.
Q: Can you add (some feature)?
A: Go and implement it yourself, you have source.
Q: This sucks!
A: Do any better from scratch and I'll agree.
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January 25th, 2008, 23:03 Posted By: wraggster
Via drunkencoders
Hi this is a very early version of a tool im developing.
This tool will convert 3D .obj files into GL values to use in your DS Project.
very primitive at the moment and will only convert vertex's but not normals or texture co-ordinates. new update on the way soon.This is the first tool I have ever written so I hope its usefull to people. Readme included in zip file.
-Rhys Thomas
http://www.polygonprophecy.com/port/obj2txt.zip
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January 25th, 2008, 23:01 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Version 1.17 Released.
* Added support for tapping menu section titles for selecting items in that section.
* Changed menus in keyboard mode to show item accelerator characters.
* After insisting I'd never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
* Made 'cursor' a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
* More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
* Fixed directional prompting when keyboard mode is enabled.
* Fixed detection spells (such as "detect monsters"), etc, so they properly wait for user input.
* Fixed key bound option toggling, after I completely broke it in the last release.
* Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the 'name' option set (yes, someone hit this .
Note, make sure you copy over kbd.pal and minimap.pal from the distribution archive to your /NetHackDS directory (assuming you don't just unzip straight over the old copy)..
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January 25th, 2008, 18:05 Posted By: Shrygue
via Eurogamer
A man on the inside has told Eurogamer that Okami Wii will be out here in summer. He sleeps in the walls.
His words scupper suggestions from retailers that it will be out the same week as the US version that arrives on 25th March.
But Capcom Europe has remained reluctant to comment, leaving us with an initial and probably US forecast of spring to go by.
Okami is an action-adventure that Kristan bangs on and on about, claiming it was his joint favourite game of 2007. Which is probably why he gave it 10/10.
You play as a god who runs around as a wolf and saves the world from evil using a paintbrush and some much needed advice from his calligrapher bug friend Issun. Imagine the best bits of Zelda bundled with innovative combat system and heart warming art.
The translation to Wii is being handled by Ready at Dawn of Daxter and God of War PSP fame. Its paintbrush flourishes should fit the controls immaculately.
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January 25th, 2008, 17:58 Posted By: Shrygue
via IGN
The surprises keep on coming as Smash Bros. Brawl approaches its January 31 Japanese release date. Today, Nintendo Japan updated the game's website with details on a new feature: Virtual Console demos!
Smash Bros. Brawl will include demo versions of a number of classic titles that are now available for download on the Virtual Console. Nintendo confirmed that demos of the following games will be included: Super Mario Bros., Ice Climber, Legend of Zelda, Kid Icarus, Hoshi no Kirby, Fire Emblem, Super Metroid, Mother 2, and Star Fox 64. Others titles may be hidden away as well.
Of the above games, only Mother 2 (the second installment of the series known internationally as "Earthbound") is not yet available for Virtual Console download in Japan.
You'll be able to play the games for a brief period of time before the screen goes green and you see the following message: "The time limit has expired. Now ending the demo and returning to Smash Bros.."
The point of including the samplers is to let players experience their favorite Smash Bros. characters in their original form. We wouldn't be surprised if Nintendo also hopes that some players will like what they see and decide to download the full versions on the real Virtual Console.
A few games such as Super Metroid will have existing save data. Does this mean that you'll be able to select from multiple game situations? We'll have to wait until next week's Japanese release to find out!
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January 25th, 2008, 17:47 Posted By: Shrygue
via IGN
Ulala, the lead of SEGA's bemani series Space Channel 5, could be brining her groove to the Wii with sources suggesting a new entry in the series is making its way to Nintendo's console.
German magazine N-Zone broke the story, going on to say that SEGA has gone as far as licensing several Michael Jackson tracks for Ulala to bust some moves to. If true, the game would follow other SEGA franchises such as Nights and Samba de Amigo, which are also being revived on the Wii.
A SEGA spokesperson denied the validity of the story, so for the time being it is merely the whisper of a rumour. However, Space Channel 5 on Wii does make a snug fit and if any more concrete details emerge we'll post them here. Or in the words of our babel-fish translation of the German article - as soon as us closer information is present to space Channel 5 for Wii, read their it naturally here.
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January 25th, 2008, 17:40 Posted By: Shrygue
via Computer and Video Games
Naughty Dog veterans Jason Hughes and Andrew Gilmour have formed the Texas-based Steel Penny Games, and are hard at work on the development of a WiiWare title.
The company was organized in 2007, and the team has spent the past year building a proprietary engine geared toward the Wii platform's capabilities, and creating a new intellectual property which it hopes will span a series of games.
Set to focus initially on digitally distributed titles, Steel Penny's first release will be a WiiWare game in mid-2008. The company says the title "blends a challenging puzzle game with dramatic fantasy environments and appealing characters".
Hughes, an industry veteran of 13 years, and most recently a senior graphics tools engineer at Naughty Dog, said he was "impressed with the egalitarian approach Nintendo has taken toward WiiWare developers.
"It allows the risk burden to shift back onto the creative developers." He went on to describe Steel Penny's strategy as "the modern equivalent of the garage method for an independent to gain a foothold in the industry".
Gilmour, who has been working in the games industry for 20 years, was previously a senior background artist at Naughty Dog.
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January 25th, 2008, 17:39 Posted By: Shrygue
via Joystiq
The Sega Master System never really got the appreciation it deserved here in the U.S. In fact, research shows that only .8 kids in America owned one, and who ever wanted to hang out with eight-tenths of a kid? Gross, we had reps to protect. Now though, it seems the system will finally get the respect it deserves with releases from the system headed to the Wii's Virtual Console.
The beauty part is that, since it used the same hardware as the Master System, Game Gear games will also have a shot at VC fame. The first entries will be Fist of the North Star for 600 points and Fantasy Zone for 500 points. They'll only be rolling out to Japan at first in February, but look for other territories to follow close behind.
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January 25th, 2008, 17:26 Posted By: Shrygue
via Computer and Video Games
This week's Virtual Console update brings only one new title to the table, but it's a classic. Super Street Fighter II: The New Challengers is now available to you for the small cost of 800 Wii points.
Original released for the SNES way back in 1993, The New Challengers brought new fighters Cammy, Dee Jay, Fei Long and T. Hawk to the contest as the titular challengers.
There's really no reason for not getting it, unless you're lucky enough to own an Xbox 360 and subsequently already own Street Fighter 2: Hyper Fighting for it.
What? You haven't bought either version yet? What are doing reading this, then!
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January 25th, 2008, 00:12 Posted By: wraggster
Newly released today:
The Skull Kid was a curious little fellow, often finding trouble in the most unexpected of places with his fairy friends Tatl and Tael. One day in the forest, the trio happened to come across the most peculiar of people, a traveling mask salesman.
When the merchant was paying him no mind, the Skull Kid took a very precious mask. This was no ordinary mask; this was a special mask, a dark and cursed mask. This was Majora's Mask. Donning the strange artifact, the Skull Kid would harness a power far beyond his imagination. Little did he know, however, that he was to become a puppet, an unsuspecting pawn to the very mask itself. Possessed and corrupted, the once lighthearted and amusingly mischievous imp inadvertently unleashes a powerful and threatening force upon the peaceful inhabitants of Termina.
Now time is running nigh, as the will of Majora swiftly mobilizes its servant into drawing an ominous moon from the heavens on a collision course towards the helpless people below…
First 4 Figures is proud to present the Skull Kid, the second collectible statue in First 4 Figures’ Legend of Zelda collectible statue series. The pose captures the unimaginable power that the Skull Kid felt when wearing the mask. Accurately keeping scale with current and future statues in the series, the Skull Kid statue stands at approximately 9 inches, including the base. Cast in high quality poly-stone, the statue is hand finished and hand painted. Comes packed in a foam interior full colored box with a card of authenticity.
features
Edition size: 2,500 worldwide
Artist: Par 'Pelle' Tringstorm
Height: approx. 19cm without base
Hand cast and hand painted
Individually numbered and comes with an Authenticity Card
http://www.play-asia.com/SOap-23-83-...j-70-1ogv.html
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January 25th, 2008, 00:12 Posted By: wraggster
Newly released today:
The Skull Kid was a curious little fellow, often finding trouble in the most unexpected of places with his fairy friends Tatl and Tael. One day in the forest, the trio happened to come across the most peculiar of people, a traveling mask salesman.
When the merchant was paying him no mind, the Skull Kid took a very precious mask. This was no ordinary mask; this was a special mask, a dark and cursed mask. This was Majora's Mask. Donning the strange artifact, the Skull Kid would harness a power far beyond his imagination. Little did he know, however, that he was to become a puppet, an unsuspecting pawn to the very mask itself. Possessed and corrupted, the once lighthearted and amusingly mischievous imp inadvertently unleashes a powerful and threatening force upon the peaceful inhabitants of Termina.
Now time is running nigh, as the will of Majora swiftly mobilizes its servant into drawing an ominous moon from the heavens on a collision course towards the helpless people below…
First 4 Figures is proud to present the Skull Kid, the second collectible statue in First 4 Figures’ Legend of Zelda collectible statue series. The pose captures the unimaginable power that the Skull Kid felt when wearing the mask. Accurately keeping scale with current and future statues in the series, the Skull Kid statue stands at approximately 9 inches, including the base. Cast in high quality poly-stone, the statue is hand finished and hand painted. Comes packed in a foam interior full colored box with a card of authenticity.
features
Edition size: 2,500 worldwide
Artist: Par 'Pelle' Tringstorm
Height: approx. 19cm without base
Hand cast and hand painted
Individually numbered and comes with an Authenticity Card
http://www.play-asia.com/SOap-23-83-...j-70-1ogv.html
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January 24th, 2008, 22:33 Posted By: wraggster
Hmm heres a release that we will post as unconfirmed or rumour for now
Team Wab (previously worked on PSP Scene) have released a Tetris Clone for the Nintendo Wii, heres the details:
WE ARE BACK ON WII
Wab is really proud to bring you the first and only Real WII Homebrew.
This release is called WABTRIS, a small tetris cover, WIIMOTE powered !!!
Stay tunned for the soon coming source code of it...
you just have to decompress, burn the iso, and boot it with ANY modchiped WII, and follow the instructions.
remember this is an "autobootable" dvd image, so you won't go to channel menu !
Download (not working at time of posting)
Remember at the moment this is unconfirmed but interesting, more news as we find out more
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January 24th, 2008, 17:46 Posted By: Shrygue
via Games Industry
Nintendo Europe has revealed sales of the Wii and DS in the region have reached over six million and 20 million units, respectively.
First-party software sales in the region have also reached impressive figures, with four Wii titles sailing past one million units sold.
Wii Play has sold 2.3 million units, The Legend of Zelda: Twilight Princess 1.3 million units, Mario Party 8 one million units and Super Mario Galaxy 1.3 million units.
Dr Kawashima's Brain Training; How Old is Your Brain? has now sold over 5 million units in Europe, while its sequel More Brain Training has clocked up 2.8 million units. However, the top-seller is the Nintendogs series, which has sold over 8 million units in the region.
New titles for Europe in 2008 include Wii Fit, Super Smash Bros. Brawl and Mario Kart Wii, and Professor Kageyama's Maths Training: The Hundred Cell Calculation Method for the DS.
Earlier today, Nintendo announced nine month profits to December 31 of JPY 258.93 billion (USD 2.43bn/EUR 1.66bn), almost double that of the year previously.
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