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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 11th, 2008, 19:18 Posted By: Shrygue
via Eurogamer
Clever Internet men have hunted down box artwork for the upcoming Nintendo DS version of Assassin's Creed, subtitled Altair's Chronicles, and an examination of the wordses and pictures sheds some light on how it will all work.
Apparently it tells the story of what happens to Altair prior to the events in the console Xbox 360 and PS3 versions already on the market, but the shots and feature details also suggest that it will be trying to deliver something to fit the other game's sense of scale.
For a start, it's all done up in a 3D rendered world, with fancy-looking graphics that allow Altair to perform the sorts of acrobatic moves he does on the big-boy consoles, including sword-fighting, stealth assassinations and combo attacks, with plenty of weapons at his disposal.
The game will also draw on the stylus for use in interrogating informers and pickpocketing, although specific mechanisms are left somewhat to the imagination by the screenshot to which the caption declaring as much is appended.
These are of course things Altair got up to on the consoles, where he had to track down nine evildoers in the cities of Jerusalem, Acre and Damascus as his mentor Al Mualim pranced around his castle at Masyaf throwing pigeons out the window.
It was a largely enjoyable game that we felt was badly let down by lots of repetition and a pretty silly storyline, but it's worth pointing out that we still felt compelled to go back and play it again. (In fact, second time round I did absolutely all of the side missions - it wasn't worth it.) Check in with our 360/PS3 review if you somehow missed all the fuss.
Ubisoft reps weren't around to tell us when exactly Assassin's Creed: Altair's Chronicles will be released, but nothing is real and everything is permitted so as soon as we hear back we'll let you know.
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January 11th, 2008, 19:17 Posted By: Shrygue
via Computer and Videom Games
Two new TV spots for Mario and Sonic at the Olympic Games on the DS have arrived straight from Japan this morning, which should cause even the most jaded cynic to smile a little bit.
The infectious enthusiasm of the commentator certainly plays a part, but the videos reveal a vibrant and bold game that should be perfect to dip in and out of on train journey's and bus rides.
The only worry is whether the more active interactions like clapping will be mandatory. We're still getting over the looks we received when we tried to blow out candles in WarioWare Touched! on a crowded morning commuter train.
Not to mention the logistical nightmare of clapping whilst holding on to a DS.
Videos here
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January 11th, 2008, 19:14 Posted By: Shrygue
via Eurogamer
After Harvest Moon gave last week's Virtual Console update an air of warmth and happiness, StarTropics for the NES (500 Wii Points - GBP 3.50 / EUR 5.00) arrives this Friday, 11th January aiming to maintain the high.
The US-developed, narrative-driven top-down action-adventure sees players hunting down their missing uncle on foot and in a submarine. It sounds quite enchanting, but is 50 years old so probably isn't.
And then it's back to earth with a bang in SEGA's latest 16-bit, 800-Wii-Pointer (GBP 6.00 / EUR 8.00), Alien Storm, which is a side-scrolling action-adventure game where you fight aliens. It sounds a bit like Golden Axe, and you can play as people called Garth, Scooter or Karen, who was apparently absent in the Master System version. Thanks, Wikipedia.
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January 11th, 2008, 16:39 Posted By: scorpei
Hey all,
This is the pdf covering my DVD compatiblity of modchips reseach. In this pdf I put several of the most well known modchips to the test and check to see if their compatibility with media (and I don't mean i.e. just not supporting rewritables) is different. Suffice to say, I was very surprised when I saw the results!
<quote introduction>
I started testing the compatibility of media of my Wii because I bought a set of +rw discs which didn't seem to work. Before taking them back to the store saying it was bad media I figured I would give it one more go. Now for some reason I switched mod-chips earlier and surprise surprise, the +rw disc which I though didn't work with my Wii suddenly started up and I was greeted by SDload! Because I couldn't quite believe what happened I switched around the chips again and indeed the other chip didn't work with the +rw discs. Putting the chip back in that worked before made me able to run SDload again.... Both chips advertise with being able to run +rw (and -rw) media though.
So I started thinking “ Maybe more of the media I rejected in the past wasn't bad media. Maybe there was a similar situation with those discs. Let's test! ”.
<end quote>
Click here to download the PDF!
Cheers,
Scorpei
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January 11th, 2008, 15:40 Posted By: JKKDARK
New update of the Nintendo DS emulator for PC, this beta being released now for Windows.
Changelog:
• Fixed a bug in LDRs ARM opcodes.
• Fixed a bug SMLAXY opcode.
• Fixed a bug in cycle N,S for ARM9.
• Fixed a bug in 3D pipeline for invalid coordinates.
• Fixed a bug in Auto Sort for Traslucent Polygons.
• Fixed a bug in Windows Mode Drawing.
• Added support for Hinge.
• Added None Save Type.
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January 11th, 2008, 03:42 Posted By: kcajblue
via DS Link,
DSLink software 2.31 version
English kernel update 2.31 verison
Kernel update procedure
1.Copy_DSLINK_.NDS file to TF card root directory.
2.Enter the DSLink interface to run this NDS file then appears the Kernel update interface for update.User can also enter the Kernel update program by long pressing START key to start the NDS.
3.Press SELECT key in the update interface to begin the update. There will be progress notice when updating,when it appears the notice to turn off the power that means update successfully.
Note:If any error happened when updating, user can follow the instruction or restart to update by long pressing START key again. User can backup _DSLINK.NDS to any GBA backup card that can run NDS file to update DSLink. ive been waiting for this update for a long time.
i was wondering when it was going to come out.
just found out about it today, but at least it got updated.
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January 10th, 2008, 23:55 Posted By: wraggster
News/release from the Lazy1
This implementation of a DOS title with four colors CGA graphics plays out Very good. Besides sound and multiplayer is also a port on the 1:1 DS managed. It is a question with his Sopwith aircraft all Opponents and buildings in the level to destroy either the weapons (MG, Bombs, missiles), or a collision, alone or against a CPU, Propeller-driven machine. They loosen some gags as Graphical
Oxen, bird swarms and the flashes angestaubte optics. Even the Ansrpuchsvollen mastery of the physics engine needs some exercise, Making the game a bit more demanding but ultimately more
Fun.
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January 10th, 2008, 23:52 Posted By: wraggster
cuicui666 has updated his Japanese learning app for the Nintendo DS:
A new version has been released.
The main advantage of this version is that it works properly on the linker R4 and probably all other
The problem was Makefile, I inadvertently uncommented the following line:
# ARM7BIN: = -7 $ (PAPATH) / lib/arm7/arm7.bin
Voila, now, if anyone can explain what has used this line, I am taker
Version 0.5 can be found HERE.
For the curious, a first implementation of the recognition of writing is available.
It is very buggy, so be lenient
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January 10th, 2008, 23:43 Posted By: wraggster
Sephiroth_FF7 has updated his version of Tetris for the Nintendo DS.
Update 0.2 with the following changelog:
- Setting the speed of departure
- Behavior improved mirror
- Changing the speed curve
- Showing where the piece will fall
- Adding a forgotten pentamino
- Fixed the score did not return to 0 when you start a new game
- Ability to start with boxes already filled
- Start to pause
- Adding to choronomètre
Update 0.3:
- Bugfix: The reserve does not rénitialisait when you start a new game
Fill-in the matrix when the party is over
- Affichahe of 3 parts to come
- Selection of the frequency climb of the matrix
- Bugfix regarding the elimination of lines
- The number of lines and the level at the end of the party
- Bugfix on the stopwatch
- Adding music
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January 10th, 2008, 23:39 Posted By: wraggster
SaruCoder posted this news:
Hey guys, after a year of NDS homebrewing, this is what I've come up with:
The gist of the project was to see how platformers (such as MetalSlug) would do if they were played sideways on the DS.
I also want to say thanks to everyone who helped me here at this forum, especially tepples and wintermute because they know everything.
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January 10th, 2008, 22:47 Posted By: wraggster
via tehskeen
Emu_Kidid has released a new version of his sd-boot homebrew application. Using this application along with an SD->GC adapter you can boot .GCM files from your SD card using either your Nintendo GameCube or Nintendo Wii.
What's New?
* Compatibility Increased greatly (possibly a slight loss of stability though)
* Recoded the SD card reads (patch codes)
* Fixed file browser
* Fixed the issue of sector finding
* Fixed build process
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January 10th, 2008, 22:37 Posted By: wraggster
News via tehskeen
The USB Gecko is now shipping from various retailers. This device, like the SD Gecko, allows you to run homebrew on your Nintendo GameCube or Nintendo Wii video gaming console. Homebrew, if you didn't know are programs such as games, emulators, media players and applications designed by amateur programmers and is totally free!
It also has a remote debugger which can be used by homebrew authors for various programming related purposes. Additionally, it can allows you to make legal backups of your original discs for safe keeping purposes.
If you were around you might remember we broke the story about this product in an exclusive news article a while back. Due to development and production issues the product was delayed, but now you can get your hands on one.
We've also taken the liberty of opening up a new downloads section specifically for the USB Gecko. While the main page does serve it's purpose for general downloads you should keep checking back for 3rd party additions to the already impressive library.
Visit - http://www.usbgecko.com
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January 10th, 2008, 22:09 Posted By: wraggster
Analyst Jesse Divnich of prediction market simExchange projects Wii Play will become the top selling piece of Nintendo Wii "software" over the console's lifetime. Divnich believes Wii Play will finish with approximately 20 million units sold, while Super Smash Bros Brawl grabs the number two spot with an expected 13.95 million units sold. Wii Play's classification as software has been the source of mental chafing considering its main selling point is the bundled Wiimote in the $50 "game" (making the the actual game $10 after the Wiimote's normal $40 price is deducted).
Although the NPD numbers for December still aren't public, Divnich believes the Nintendo Wii sold 1.8 million units and the Nintendo DS broke a sales record with 2.9 million units sold -- currently the PS2 holds a December record of 2.6 million units sold during 2002. Divnich's piece of advice is that American publishers need to work outside the industry's status quo to get a hold of the "astonishing success" Nintendo is currently experiencing.
http://www.joystiq.com/2008/01/09/si...e-during-wiis/
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January 10th, 2008, 22:07 Posted By: wraggster
Smash Bros. Melee's Multi-Man mode, which pitted you against tons of wire frame models was a great way to take out your aggressions, especially if a wire frame model had just beaten you out for the big promotion or the WF Gang was picking on you in school. Smash Bros. Brawl's take on the lengthy battle mode looks to be even more satisfying though, with wire frames replaced by the the much more substantial-sounding Fighting Alloy Team.
More exciting is the revelation that a buddy will be able to join you in your campaign against the colorful robots from all the way across the country with online co-op. There's also just regular old two-player, for all the Smash Bros. fanatics' real life friends ... Hey, if you don't use a mode long enough, do you think it will actually get dusty?
http://www.joystiq.com/2008/01/10/sm...-online-co-op/
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January 10th, 2008, 20:28 Posted By: Shrygue
via Kotaku
Could Nintendo's highly anticipated Super Smash Bros. Brawl be pushed back a month? According to the swirling mists of internet rumor the hot title could be slipping from it's current early February North American release window to sometime in March. I've received at several reports from different sources, including one video game store owner who claims to have received an email blast from his distributor alerting him to the delay. I contacted Nintendo earlier to see if I could obtain any sort of official word on the game's release, and of course received the usual reply. All together now: "Nintendo does not comment on rumors and speculation."
So far the game stores in my area are standing by the February release date, but then again I am a notorious preorder canceler, having once canceled 20 at a time in order to pick up a new DS, so they tend to walk on eggshells around me. If the rumor does wind up being true, it is only just another month. I'll just be in my bunker hiding from rabid Smash Bros. fans if anyone needs me.
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January 10th, 2008, 19:12 Posted By: Shrygue
via Computer and Video Games
Dragon Quest Monsters: Joker will be available for the DS on UK shores as from March 14, Square Enix has confirmed.
Wildly dubbed as Square Enix's answer to Pokemon, Dragon Quest Monsters: Joker is the latest in the Dragon Quest Monsters series and the first to be featured in full 3D.
In Dragon Quest Monsters: Joker (one of the most unwieldy titles seen in quite a few months) players must rise to the top of the ranks by gradually collecting and fighting over 200 monsters.
In this latest iteration, a number of new changes have been made to the game play. The random dungeons have been jettisoned, and instead the game is built upon predefined levels and a world full of quests to complete.
For those who are so inclined, you can also take your monster teams online and participate in the Wildcard World Cup, available via the Nintendo Wi-Fi Connection.
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January 10th, 2008, 19:00 Posted By: Shrygue
via Kotaku
For some reason known only to themselves, Nintendo are releasing two...unique titles on the Australian Virtual Console. The two games, which were classified on January 7, have never been seen on our fair shores, and a betting man would put good money on you never having seen them, either. The first one's Smash Ping Pong, a Famicom port of Konami's Ping Pong arcade game. The other one's *breath* Do Re Mi Fantasy: Milon no Dokidoki Daibouken, the SNES sequel to Milon's Secret Castle. Could Nintendo be planning another Japan-only Virtual Console love-in similar to last year's "Hanabi Festival"? We can only hope.
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January 10th, 2008, 18:32 Posted By: Shrygue
via Games Industry
WiiWare, Nintendo's download service for original content, will launch in March according to Engine Software.
The company is preparing Project Bang, a casual game aiming to take advantage of the Wii remote, for one and two players.
"Nintendo's WiiWare service is a new downloadable game content service that is scheduled to be launched in March 2008," stated Engine Software.
Engine is currently working on DS projects Dragonhunters for PlayLogic and GoPets: Vacation Island for Konami.
"We are very excited about our first game for the WiiWare service," commented Ruud van de Moosdyk, VP of development at Engine.
"When we acquired our official Wii license last year we already had several concepts written up that would be ideal for WiiWare, and Project Bang is the first to actually go into production."
Although the company hopes to have the game completed "early on in the service's operational status," it has not yet confirmed an exact release date.
WiiWare (Wii Software in Europe) was unveiled by Nintendo in June last year, and intends to offer developers a chance to produce small budget titles for digital download, much like Sony's PSN service and Microsoft's Xbox Live Arcade.
GamesIndustry.biz has contacted Nintendo for clarification of the WiiWare launch period.
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January 10th, 2008, 18:27 Posted By: Shrygue
via Eurogamer
Nintendo has explained how Professor Kageyama's Maths Training will work when it's released on DS next month. Result! Or "solution", probably.
Kageyama Hidea is a Japanese primary school head-teacher, apparently, and he came up with this idea of writing numbers along the top and left of a 10x10 grid and then getting you to do various sums involving them, filling in the little boxes on the grid.
Sounds quite clever, and of course it's a "Training" game so the idea is that it stimulates you mentally if you play it every day, mixing in other among its maths "exercises" to build up a steady diet of number-crunching. You get to hold the DS like a book and jot down all your answers, too.
Depending on speed and accuracy, you'll be rewarded with bronze, silver or gold medals, and then given a tick, just like you got in school (well, probably not you, but you understand the principle), and then eventually you will be able to work out whether you have enough change in your pocket for a Snickers or whether you need to break into the emergency fiver.
Anyway, Maths Training is due out on 8th February, and given how much we enjoyed doing quick-fire sums in Brain Training we can only imagine it will be good, and wipe away the pain of Sight Training.
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