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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 25th, 2007, 22:55 Posted By: wraggster
New from SuccessHK with worldwide delivery.

It is an oficially licensed pouch ,can protect your console from dusty and scratches and easy to carry,sitable for the Nintendo DS?Lite
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December 25th, 2007, 22:47 Posted By: wraggster
After reading about different Wiimote hacks on Slashdot I decided to make a video with some demos of my motion-detection library. . There's a link to the sourcecode (GPL) as well, but the demo is win32 only. It's basically a webcam and some software in python to track LEDs (preferrably IRs). In the demo video, you see the software (albeit badly because of the webcam's IR filter being removed) tracking two differently colored LEDs, so multiplayer is possible. The software can track multiple points easily, and when combined with IR-LEDs, it's easy to simulate one Wiimote (i.e. calculating the distance and angle between two IR-LEDs to determine where the remote is relative to the webcam). I want the code to get some publicity, because I don't have time to work on it (dissertation, blabla) but I don't want the code (however messy it is) to go to waste
http://hardware.slashdot.org/article.../12/25/1815228
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December 25th, 2007, 22:40 Posted By: wraggster
News/release from Sephiroth_FF7:

This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.
History:
24/12/07 Version 0.1
- First public release
Stage very little progress
How to play:
- On the map, utilisar arrows diectionneles to move and A + a direction to go to a building.
Red => There are ghosts
Violet => There will be ghosts
White => He will be attacked by Marshmallow Man
Press B to use the ghost bait, use when the ghosts will merge to avoid the disaster.
- On the road, colisions are losing money, approaching ghosts you aspire to with the ghost vacuum.
- In capture mode, press A to each action.
If the phase-capture ghosts will not start, go to GBHQ.
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December 25th, 2007, 01:42 Posted By: wraggster

News/release from CrazyLapinou
Conker-Advance is a game featuring GBA Conker, a character from Nintendo and Rare.
History:
¤ Monday, December 24, 2007
Version 1.0 Christmas
A level 100% me.
Music and sounds relationship with noel.
How to play:
To jump
B Out for the moment
L Out for the moment
R Out for the moment
Arrows move conker
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December 25th, 2007, 01:27 Posted By: wraggster
Newly released today:

features
Individualize your Nintendo DS™ Lite
Made in Germany - high quality product
Skin is completely removable
description
Turn your Nintendo DS™ Lite into an individual piece of art, with Pebble Entertainment's Modding Skins.
Coming in various designs, this skin will attract a lot of attention, when you play your favourite games in public places.
This stickers are 100% removable and thinner than most available products. Pebble's modding skins are made in Germany.
http://www.play-asia.com/SOap-23-83-...j-70-2ghz.html
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December 25th, 2007, 01:09 Posted By: wraggster
You already know that Ho-Ho's bringing a steaming pile of nothing to your favorite gaming retailer, but Nintendo's trying to make up for it with three new holiday releases on the Virtual Console. (And they're good, too!) Let's check it out.
Blades of Steel (NES, 1-2 players, 500 Wii Points): What, are you joking? It's Blades of Steel. Though maybe not the greatest hockey game ever made, it's at least the raddest. There are two team colors, there's fighting, what more could you need?
Rolling Thunder 2 (Genesis, 1-2 players, 800 Wii Points): Rolling Thunder 2 is sort of like a prettier N.A.R.C., except with a sexy lady cop. Except it has much better graphics and soundtrack. And there are no drugs. And no one explodes. OK, so it's nothing like N.A.R.C. besides the fact that they're both side-scrolling shooters. But at least it looks like a lot of fun.
Donkey Kong Country 3: Dixie Kong's Double Trouble (Super NES, 1-2 players, 800 Wii Points): "Hey Phil, we need to make another DKC game. What Kongs do we have left?"
"Well, there's Falco Kong, the Euro rocker with the heart of gold."
"I'm pretty sure you just made him up."
"OK ... how about Dixie and that creepy baby?"
"Sold!"
http://www.joystiq.com/2007/12/24/bl...thunder-2-lan/
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December 25th, 2007, 01:03 Posted By: wraggster
Yodajr posted this new release for GBA/NDS:

There are three levels and you have to finish!
Merry Christmas!
History:
24/12/07: the first release
How to play:
A to jump
B to run
Pad to go
...
And then good, it is mario huh, you know the rest
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December 25th, 2007, 00:59 Posted By: wraggster
News/release from Jayenkai
The Story
Platdude found himself having to traverse some levels. Within each level were a set of Xmas trees, and he found that if he turned all of the Xmas tree lights on, he could get out the door. It's a rubbish story, but hey, what d'you expect!?
The Controls
DPad to move, A and Y to jump, B to grab. Just like last year.
The Levels
There are 9 Xmas themed levels to play through.
Tap B on the title screen to play last year's 12 levels.
The Download
JNKPlat 0.2
The More
Having attempted 3 or 4 "Bigger/Bolder/Better" JNKPlat versions, I inevitably came to the conclusion that the old one was good enough. Now that I've figured that out, I might as well keep building on it, and see where we get.
Expect to see more JNKPlat levels in the future.
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December 25th, 2007, 00:30 Posted By: wraggster
Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:
There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.
The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.
You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.
ZXDS 0.7.0 beta 2 (24.12.2007):
Implemented the normal speed loading.
Quick fix for launchers which don't set the initial display state properly.
Should make the bottom screen properly visible for DS Extreme users.
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December 25th, 2007, 00:21 Posted By: wraggster
via NDSToolZ
So now it is finally christmas and it is now the Christmas edition of my alarm DS I got extra skin created a Christmas and thanks Schlegel11 there is now also a MP3 support ...
That is estzt probably the penultimate version of alarm
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December 25th, 2007, 00:15 Posted By: wraggster
Updated release from Arialia:
This application is used to calibrate so your actual touchscreen
History:
- 22/12/2007:
* User Interface finalized
* No backup in the firmware
- 5/12/2007:
* Functional Interface
* No backup in the firmware
How to play:
Early test sizing, a small black cross appears there or your stylus support, the red squares become green if you click on the inside
You can start sizing by the "X" button
Then click on the red square each time (in the upper left corner and then the lower right)
The program then returns to the screen test
Other information:
We should not expect miracles, but it will allow you to see the faults of your touch screen ....
I tried to change the calibration points but hum hum
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December 25th, 2007, 00:05 Posted By: wraggster
Alex has posted an update of his excellent Puzzle Game compilation for the Nintendo DS, heres the release details:
Due to the growing number of available themes I’ve packaged PuzzleManiak 3.5 with only the best themes.
This package is available here: rar (2,9 Mo) And in addition you can still download all themes.
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December 24th, 2007, 23:59 Posted By: wraggster
MorganDS has updated his great looking Rubiks Cube game for the Nintendo DS
Here's v1.1. I added a timer, switched the X/Xi rotation functions for the up/down buttons, and fixed a bug that results in impossible cubes.
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December 24th, 2007, 23:39 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Version 1.12 Released.
Support binding R+[Up, Down, Left, Right].
Support binding the map panning functions to keys, just like any other command.
Support binding extended commands to keys.
The map can now be panned by tapping-and-dragging with the stylus.
Faster text rendering in menus, text windows, etc.
Implemented a clone of hpmon.
Added menucolors support.
Changed the palette files so they're plain text, rather than packed binary.
Fixed a bug where one couldn't enter additional chorded commands until the chord key (R or L) was released.
Fixed a couple tap-and-hold bugs in the command window.
Various keyboard mode fixes and enhancements
F1 now enters key config mode.
Fixed bug where you couldn't toggle the keyboard off when holdmode and cmdwindow were both disabled.
Arrow buttons on the keyboard are now mapped to movement keys (this also works with number_pad mode).
Fixes for number_pad mode:
Setting number_pad in defaults.nh no longer causes NHDS to crash.
Direction keys in key config mode are mapped to the number keys if number_pad is on.
Repeat commands are triggered with 'n' if number_pad is on.
Note, one of the effects of the above changes is it's now possible to remap R+[Up, Down, Left, Right] to the various diagonals without losing any functionality (since the map can still be panned with the stylus). But, of course, the default configuration remains the same.
And, yet again, this version will reset your keybindings. For this I apologize… but I'm not motivated enough to properly deal with backward compatibility.  Though, I am expecting this to be the last time this happens.
Lastly, to upgrade to this version, you'll need to either:
Unpack the archive over the old installation, or
Ensure you replace NetHackDS.nds, map.pal, and install text.pal.
And, really lastly (no, seriously), if you try to build from source, menucolors support requires a DS port of PCRE, the source for which I'll be posting shortly.
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December 24th, 2007, 17:55 Posted By: nuvalo
Here i have a new port for wii/gamecube using gc-linux. This time, i compiled the wolfestein3D port made by the icculus team, that you can see on this page:
http://icculus.org/wolf3d/
I used the last svn sources, not the 2001 package posted on that page. I also included the sources used on this release, so if anyone want to colaborate, can take a look to the source. The game works nearly perfect, but i didnt played to the end. The bad new is that the sound core is platform dependant, so it does not work on a powerpc and needs a little rework.
Here is the README:
///////////////////////////////////////////////
// Wolfenstein 3D for Wii/GameCube
///////////////////////////////////////////////
Introduction:
--------------
This project is based on the Wolfenstein 3D opensource port
made by the icculus team.You can find the original
sources on their page:
http://icculus.org/wolf3d/
This version uses the same sources than the original,
there are only some changes on the button mapping,
in order to use with the gamecube gamepad. It uses
gc-linux to run on a gamecube/wii, and the SDL libraries
for this system. It will boot using the ARAM filesystem
method.
The sources used for this port are in the "src" directory.
Here are included the shareware files from the original
wolfenstein 3D game.
You can find the latest version of this project on its
official forum here:
Spanish: www.nacionarcade.net
English: www.tehskeen.com
What you need:
--------------
- A console ready to run homebrew
- SDCard-adapter
- SDCard
Installation:
--------------
- Copy the files wolf3D.dol, aramfs.bz2 and the directory
"wolf3d" to the root of yout SDCard.
- Put the SDCard on it SDCard adapter, and put it on the wii/Gamecube
- Launch the file "wolf3d.dol", using your favourite method of
loading homebrew
Instructions:
-------------
Here is the button relation between the gc-pad and the keyboard:
[START]: Enter
[Z]: Escape
[b]: ctrl (Open doors)
[A]: space (Shot)
[Analog/digital pad]: Arrows
Known bugs:
-----------
- The sound does not work, due to Big/little endian problems.
- To save correctly the game, you have to exit, using the "Quit" option
in the main menu
Thanks to
----------
- The gc-linux team for their effort in porting linux to the gamecube
- The icculus team, for their great wolfenstein 3D port
Download:
http://rapidshare.com/files/78796808/wolf3d-GC.zip.html
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December 24th, 2007, 16:26 Posted By: Shrygue
via Computer and Video Games
One Piece, an anime series from the popular Shonen Jump studio (who also made Naruto), is making its debut on Wii early next year with One Piece: Unlimited Adventure.
Pirates Captain Monkey (the best possible name for a captain), D. Luffy and their crew do what pirates do best in the new Wii quest; sail the seas hunting for treasure.
But things take a turn when the Straw Hat Pirates find themselves stranded in a mysterious land after a massive island rises to the ocean surface from underneath their pirate ship.
Screenshots
Trailers
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December 24th, 2007, 00:24 Posted By: wraggster
News/release from sebskater29
It is a shooter who takes the graphics of gundams
(Sprites were found on the net).
The goal of the game ... It is to shoot everything that moves (it is an arcade, need not ask for more).
How to play:
We move the gundam (The flagship of the player) to the pad.
For the moment:
B: shooting a projectile
Y: shooting 2 projectiles
X: shooting 3 projectiles
Other information:
The game takes place in space gundam be deported after having released the pad (this to increase the difficulty of the game: the positioning ends at the pixel level that can be seen in the plupars of the arcade).
There are 2 types of enemy:
Green enemy armor:
Those here goes to the player and shoot projectiles towards the bottom of the screen.
Red enemy armor:
These moves from left to right of the screen and shoot projectiles in the direction of the player.
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December 24th, 2007, 00:20 Posted By: wraggster
News/release from The_Pimousse
I present the principle quickly, but I think everyone knows the show: "Des Chiffres et des Lettres." The Account is good is the "figures" television game. Thereafter, I think also bear the "Letters": The longest word and include all in one game (with a portion of conduct "normal": 1 stroke of figure 2 strokes and letters ... management points, and why not an "online", but really if I have time).
LeCompteEstBon.0.2
The rule of the game;
The aim of the game is to get a number (from 100 to 999) from elementary operations (+,-,×,÷) on natural numbers, starting from random numbers (from 1 to 10, 25 , 50, 75 and 100) among twenty-four "plates". The numbers from 1 to 10 are present in duplicate and the numbers 25, 50, 75 and 100 present in a single copy.
Process of the game:
The number was found is located on top of the screen ... It's easy, it's trademark "we are trying" before.
The plates are drawn at the top of the screen bottom
Then there are areas of computing that they all come ask plates to calculate (all thanks to the stylus). To change the operators of calculation you click on them (after 4 times get back to "+"). And to calculate, it is necessary to mark the box on the right (for the moment, the calculation is automatic).
When "the account is good", "Win" is displayed on the screen at the top.
To cancel all operations in progress, we must touch the button "RaZ" and to have another draw: the "Nvo.
History:
Version 0.2 (23/12/07 ... Merry Christmas):
Major evolutions:
- Recast in a graphic style old school (with blackboard and school workbook)
- Add a score and efficiency (% gain points compared with fully distributed points)
- Added a countdown has to take into account the value to find and platelets drawn by lot
- Adding a timer to limit a 40 second time to find the result
- Added a menu of options and
Changes planned:
- Adding a music (and sounds)
Manual-the result of calculations (thanks to a sliding keyboard)
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