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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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January 8th, 2008, 22:10 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: david_o
Description:
This is my awesome game.
Controls:
Press A to jump.
Special Instructions:
Blow on the microphone to activate SEKRIT POWERS.
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January 8th, 2008, 22:08 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: MystBoy
Description:
wecker ds is a simple alarm clock that wakes you up with an mp3 file.
Wecker is german and means alarmclock..
Controls:
Chhoose the minutes with thew left butons and the hours with the riget ones...
Special Instructions:
the file must be in the root of your card it must be named wakeup.mp3 please don't forget the dldi patch! warning some cards are case sensitiv...
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January 8th, 2008, 22:05 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: birslip
Description:
Help «Uummarmiut» to find all gifts! You can also kill polar bears. This is an action/platform game.
Controls:
Move the stylus to move the character.
Up or X to jump.
Left/Right trigger or double click to shoot.
Start or select to make a pause.
Special Instructions:
You can change the difficulty in «options».
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January 8th, 2008, 22:02 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Maple
Description:
Fill the empty present boxes with toys and get the assembly line going. Fill toys into like-colored boxes to score points. Mismatching colors or trying to put a toy in an already filled box will count against you. Rack up enough errors and it's Game Over. Consecutive fills without an error will result in an impressive combo Streak that further multiplies your score.
In addition to Normal Mode, there is Perfect Mode, where you must continue on without allowing a single error. Listen to two different wintery tunes and choose from 3 different starting difficulties.
Controls:
Use the stylus to slide toys up, down, left, and right. Tap the chute button to send the lowest toy down into the present box waiting below on the conveyor belt. Press Start (or just close the lid) to pause the game.
Special Instructions:
No fancy FS-patching stuff here, just run the file as-is, and you're ready to go. Source code can be found at "http://radiofree1653.dyndns.org/~micha/console/ds/".
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January 8th, 2008, 21:58 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: blackfrog
Description:
If you're in need of a quick gaming break, why not take a Bauble Break?! Bauble Break is a puzzle game similar to Puzzle Bobble / Bust-A-Move. You must aim and shoot Christmas Baubles onto a playing field, trying to get groups of three or more to be connected, at which point they will break. See how many levels you can clear before your credits run out. See if you can get your name to the top of the high score list. When successful, hand off your copy of Bauble Break to a friend and let them try and beat your score. It's hours of fun for everyone
Controls:
Press d-pad left/right to aim your Bauble Break Shooter Thing. Also pressing d-pad UP will bring it closer to the vertical. When you have it all set up, press A to fire your Bauble. Don't take too long, however, or it will get automagically fired for you!
If you want to swing your aimer around faster, hold R for SUPER DUPER BAUBLE BREAKER SPEED BOOST.
Also if you need to take a break for things like food or sleep, press START to pause the game.
Special Instructions:
If you don't like the current level's song, the pause feature will stop the current song when activated, and then pick a new song when you un-pause.
To enter in your high score, use d-pad left/right to pick your letter, and then START to move on the to the next letter in your name. UBER compression technology allows for FIVE high scores to be saved!!
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January 8th, 2008, 21:54 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: aron
Description:
The Christmas Turkey is a game where you have been given the task to look after a turkey (The plot is implemented in the game). It appears like a platform game where you control a turkey. The game contains four levels, the aim is to collect all the 100 seeds on each stage as quick as possible. Your score is based on how much time that is left after you have collected all the seeds. So basically try to beat it as quick as possible and get a nice score!
The game is (as you might notice) made to look and sound NES-ish.
Finally, please play it on a real GBA to get the most out of it!
Controls:
Use LEFT and RIGHT to move.
Use A to make a jump.
Hold B to move faster.
Press and hold A in the air to fly for a bit.
Hold A while falling to glide.
Press START to pause.
* Jump while running to make a slightly higher jump.
* You don\'t have to release the A-Button after a jump to start flying.
Special Instructions:
There are several lifes and time-ups at the levels, make sure to collect all of them to get a better score. The bonus for each level is simply based on how many lifes you got when you finished it.
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January 8th, 2008, 21:24 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: scognito2
Description:
Ok this isn\'t a snow themed game, so -40 points for me, but the game is placed in Brazil where there is no snow right now!
The goal of the game is to let the frog jumping over all the tree trunks.
The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
Remember that the frog cannot jump backward!
Clean the stage for going to the next level (they are 10) or press START to go to the next one(this is only avaiable if you make the \"konami trick\" (you know what is that, didn\'t you?)) at the titlescreen
Thanks Kenney for the title screen and frog!
Controls:
Any direction except the current mapped for back movement.
SELECT restart the level.
START go next level ONLY if you have the trick enabled.
You can use the stylus to touch the trunk to jump to.
Special Instructions:
Konami trick UUDDLRLRBA
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January 8th, 2008, 21:21 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: davgav
Description:
Help Santa to destroy the worm.
Controls:
1 player:
Use the touchscreen or the keypad to move Santa, shot with A.
2 players:
1P-Use the keypad to move Santa, shot with L.
2P-Use the buttons (as a pad) to move Santa, shot with R.
Special Instructions:
To find more NintendoDS and PSP creations look at my Webpage: http://davgav.no-ip.org
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January 8th, 2008, 21:18 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: GeekyLink
Description:
Story:
It is December, and Santa is preparing to give his toys to all the children of the world. But he got lost on December first when his sled crashed in the North Pole woodlands. Now he needs to find his way back in twenty-four days or else Christmas will be ruined for all the boys and girls of the world! To return, Santa must find and return as many presents as he can to his sled, by giving them to his elf friend, and then passing the level exit. But Santa must beware for lots of sneaky traps out in the woods, or else Christmas might never come! Let us hope Santa can return to the North Pole in time for Christmas...
Description:
The three of us that made this game have always loved puzzle adventure games, but it seems that lately they are just getting easier. With random NPCs always telling you what to do, and annoying endless lines of text to scroll through which basically tell you how to solve the puzzles, they just aren't the same. So our goal with Santa's Challenge was to create an older style puzzle game without all the modern conveniences, only on the DS. We tied this theme in more by trying to keep the graphics from being overly fancy and by using music with an older feel to it.
Controls:
Controls:
The game is designed so it can easily be played by a right or left handed person. You can move Santa by pushing the directions on the directional pad or by using the 'A', 'B', 'Y', and 'X' buttons. Also, you can tap a tile and Santa will move to that square. Santa always moves in the straightest path to the tile and he will not dodge obstacles for you. If you wish to stop him from moving on the path you set you can either set a new path by tapping a different tile or pushing one of the buttons, or you can tap Santa to make him completely stop moving. A special note is that if the path you set is the same number of squares up or down as it is left or right from Santa, his first move will always be vertical.
Additional controls:
Sometimes you may find yourself stuck or just wanting to restart the level, in this case pressing select will restart the level. By pressing start you can access the pause menu, from here you can go to the title screen, save your progress, or return to the game. Additionally You can change the song by pressing 'L' or 'R' and if you press both at the same time the music will stop completely. To get the music back, press 'L' or 'R' again.
Special Instructions:
How to Play:
For the most part we want you to have to figure out the game the way it was back in the day. But we'll tell you a few important points The top screen represents your stats. The first row of numbers is how many moves you have to beat the level with, if you run out of moves you will have to start the level all over. The two empty spaces are used for holding ice skates and fire boots which allow you to walk on ice and fire respectively. The number next to the present represents how many presents you must find to beat the level, the number after the warp is the level number you are on. The number after each key tells you how many of that key you have. To beat a level you must reach the warp within the amount of moves provided. However, normally an elf will block your path. To pass the elf you must have collected the designated amount of presents. Finally, if you land on the same square with one of the Grinch's brothers they will steal your ice skates and fire boots.
A special note:
Please keep in mind this is a puzzle game. Certain levels are designed to look impossible but every level has been tested. There is a way to beat every level if you look hard enough. Also, note that the first several levels are easy, it doesn't start getting tricky until around level ten.
Final Note:
We would like to thank Drunken Coders for holding this contest, without it this project probably never would have been made.
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January 8th, 2008, 21:15 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: cbeley
Description:
Help Santa get back all the ornaments that were stolen by Evil Santa! Play though an infinite amount of levels (considering you are inhuman and have too much time on your hands) of ornament grabbing, granny evading, floating elf invader, fruitcake-tasting goodness!
Controls:
You can control your character and navigate the menus using the touch screen and view additional screens using physical buttons when told to. While playing you can also fire using either the Up arrow or X buttons, or the shoulder buttons (which ever is more comfortable). Refer to on-screen help for special additional controls.
Special Instructions:
Refer to the short in-game instructions for more info on how to play by tapping “Save Christmas!” and then pressing A to cycle through the help screens. If you use online scores, be sure to have your DS set up for it using a game such as Mario kart DS. Finally, the 42 ornaments give you a few more points than the other ornaments. :-P
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January 8th, 2008, 21:13 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Lynx
Description:
A "game" to help children learn the names of letters and the sounds they make.
Controls:
Just touch the screen..
Special Instructions:
Make sure the DSs date is set to December to see the "Drunken Coders" feature. Also note that this version has never been released.
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January 8th, 2008, 21:11 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Jayenkai
Description:
Ward away the evil snowmen with your super snowball rifle.
Controls:
Tap to aim, hold to fire.
You can move using either the DPad, or the Face Buttons (for all you left-handers out there)
Special Instructions:
Watch out for the time, there's only 33.33 seconds on the clock! (or 2000 frames, to be more precise!)
Collect the Green Gifts for extra time.
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January 8th, 2008, 21:09 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Programix
Description:
The game can be played with a stylus as well as with a motion card. Drag a gift with the stylus and throw it into one of the windows on the upper screen. If you are playing with a motion card, move DS forward and to the left or to the right (to aim correctly) and while moving it, press [A]. This will throw a gift, same as with the stylus. You get 10
points for hitting a window and 22 points if you hit a window and the gift does not touch the window frame. You also get some extra points for achieving more successful hits in a row. The game has two modes. There is a timed mode where you have to reach the highest score in two minutes and there is a level-based mode where you have to reach a certain required score in 25 seconds in order to get to the next higher level where you have to reach a
little higher required score in order to get to the next higher level and so on.
Controls:
Stylus OR Motion sensor and A button
Special Instructions:
Just don't forget to DLDI patch the ROM for correct saving of highscores
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January 8th, 2008, 21:06 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Jayenkai
Description:
You played it last year, and now it's back in a really minor way!
8 extra levels of varying difficulty, with a new "Light up all the Xmas Trees" theme, and a bit of snow.
Controls:
Y and A to jump, B to grab! If you need more help, try playing the old levels first.
Special Instructions:
This was done as a nice Xmassy thing for the people at gbadev and PALib, and really it's just the old one with a Xmas theme strapped on for the heck of it.
I wasn't going to post it as an entry, but then I thought "Heck, why not!" so here it is!
I fully expect this game to fail miserably, and probably be disqualified for being such a cheap entry!
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January 8th, 2008, 20:59 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: bogus
Description:
This is a demo project I worked on to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window.
Controls:
Up = increase the number of snowflakes.
Down = decrease the number of snowflakes.
A = reset the number of snowflakes to default (300).
Left = increase the strength of the wind to the left.
Right = increase the strength of the wind to the right.
B = reset the wind to the default (none).
X = clear the snow drifts.
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January 8th, 2008, 20:57 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: rugal
Description:
Collect Santas missing presents that have been scattered around two alternate dimensional area
Controls:
Press A to jump. B to float down(maybe other way round)
L and R rotate camera
X and Y Zoom camera
Special Instructions:
Fall off the edge and you transport vertically up
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January 8th, 2008, 20:54 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: melw
Description:
Snowflakes is an action platformer / puzzle game. Roll your snowball around, collect snowflakes and complete the quest of rolling a giant snowman!
Controls:
Pad to move the ball.
X/Y to zoom.
Touchscreen controls the camera.
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January 8th, 2008, 20:50 Posted By: wraggster
Heres an entry from the Drunkencoders Comp
Submitted by: Lobo
Description:
Virus DS is a puzzle game (now with Xmass spirit) with simple objective to infuse the viruses with serum thus making them grow until they explode!
Controls:
The game can be played with DPAD or Stylus
START-Quit
DPAD-move target
A-inject
R-Music On/Off
Special Instructions:
No dldi patching necessary, put the .nds on the root (preferably) and play !
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January 8th, 2008, 15:42 Posted By: Shrygue
via Kotaku
Nintendo aren't sitting on their collective asses with this DS and its inherent Wi-Fi capabilities. Speaking with Japanese news site Asahi, Nintendo boss Satoru Iwata says he'd like to expand the device's non-gaming capabilities. Like how? Like say you've got your DS, you get off at a train stop and don't know where you are. He'd like you to be able to whip out your handheld, download a map, get your bearings and turn geographical adversity into triumph. Sounds great to us, but we also know any such service would launch in Japan and stay in Japan.
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January 8th, 2008, 15:36 Posted By: Shrygue
via Kotaku
This is 4Gamers' 2.1 speaker setup for the Nintendo Wii. As you can see, the product carries the Official Nintendo Seal. It's also crafted to look like a Wii, with two Nunchuk speakers and a subwoofer that...somewhat resembles the console itself. In much the same way Britney circa 2007 somewhat resembles Britney circa 1999. Strangely there's no mention of it on 4Gamer's own neglected, outdated site, but advertisements for the set are starting to pop up here and there, so we'll go ahead and presume they're real and that 4Gamers really do intend to sell them to you. Sometime. Somewhere.
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