|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 24th, 2008, 17:46 Posted By: Shrygue
via Games Industry
Nintendo Europe has revealed sales of the Wii and DS in the region have reached over six million and 20 million units, respectively.
First-party software sales in the region have also reached impressive figures, with four Wii titles sailing past one million units sold.
Wii Play has sold 2.3 million units, The Legend of Zelda: Twilight Princess 1.3 million units, Mario Party 8 one million units and Super Mario Galaxy 1.3 million units.
Dr Kawashima's Brain Training; How Old is Your Brain? has now sold over 5 million units in Europe, while its sequel More Brain Training has clocked up 2.8 million units. However, the top-seller is the Nintendogs series, which has sold over 8 million units in the region.
New titles for Europe in 2008 include Wii Fit, Super Smash Bros. Brawl and Mario Kart Wii, and Professor Kageyama's Maths Training: The Hundred Cell Calculation Method for the DS.
Earlier today, Nintendo announced nine month profits to December 31 of JPY 258.93 billion (USD 2.43bn/EUR 1.66bn), almost double that of the year previously.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 15:49 Posted By: JKKDARK
via IGN
Smash Bros. Brawl -- delayed!
Monster Hunter Portable 2nd G -- delayed!
Sakura Taisen and Mysterious Dungeon Shiren -- also delayed!
Okay, so the two latest delays from Japan probably won't cause much of a meltdown on message boards when compared to the earlier announced delays of Smash Bros. and Monster Hunter, but we're sure a few Sega fanatics will need the warm, comforting bosom of a lover tonight.
Sega Japan announced today that two of its high profile first quarter titles have been pushed back. Dramatic Dungeon Sakura Taisen, originally set for DS release on 2/21, will now arrive a month later on 3/19. Even bigger is the delay for Wii's Mysterious Dungeon Fuurai no Shiren 3 which, instead of its original 2/28 release, will now make it out in June. These dates are all Japan only.
As expected, Sega cited a need to up the quality of the two titles as reason for the delays.
While Sakura Taisen probably doesn't have a chance of release in America, Shiren is set for US release under the name Shiren the Wanderer 3. As the US version is currently with a TBA release date, expect the TBA to come post Summer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 15:49 Posted By: JKKDARK
via IGN
Smash Bros. Brawl -- delayed!
Monster Hunter Portable 2nd G -- delayed!
Sakura Taisen and Mysterious Dungeon Shiren -- also delayed!
Okay, so the two latest delays from Japan probably won't cause much of a meltdown on message boards when compared to the earlier announced delays of Smash Bros. and Monster Hunter, but we're sure a few Sega fanatics will need the warm, comforting bosom of a lover tonight.
Sega Japan announced today that two of its high profile first quarter titles have been pushed back. Dramatic Dungeon Sakura Taisen, originally set for DS release on 2/21, will now arrive a month later on 3/19. Even bigger is the delay for Wii's Mysterious Dungeon Fuurai no Shiren 3 which, instead of its original 2/28 release, will now make it out in June. These dates are all Japan only.
As expected, Sega cited a need to up the quality of the two titles as reason for the delays.
While Sakura Taisen probably doesn't have a chance of release in America, Shiren is set for US release under the name Shiren the Wanderer 3. As the US version is currently with a TBA release date, expect the TBA to come post Summer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 07:35 Posted By: wraggster
Newly released today:
features
Official Licensed by Nintendo
Edition size: 2,500 worldwide
Artist: Par 'Pelle' Tringstorm
Height: approx. 17cm without base
Hand cast and hand painted
Individually numbered and comes with an Authenticity Card
description
With the instantly recognizable bulky round orange shoulder pieces, Samus Aran’s Varia Suit has served the interstellar bounty huntress well. Her Varia suit, with the ability to resist even the most extreme of temperatures, has helped Samus on her quest of aiding the Galactic Federation in defeating the Space Pirates and eradication of the deadly Metroids.
First 4 Figures is extremely proud to present Samus Aran’s Varia Suit, the first collectible statue in First 4 Figures’ highly anticipated suit series based on Retro Studios’ Metroid Prime game trilogy.
First 4 Figures has used the official game files in order to create an extremely accurate recreation of the Varia suit, with pose inspiration taken from official Metroid Prime Varia Suit artwork.
The suit series will include, but not limited to, Samus Aran’s Light Suit, Dark Suit and Phazon suit.
Cast in high quality poly-stone, the statue is hand finished and hand painted with metallic paints to give an authentic representation of the suits.
Comes packed in a foam interior full colored box with a card of authenticity.
http://www.play-asia.com/SOap-23-83-...j-70-1ogu.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 07:35 Posted By: wraggster
Newly released today:
features
Official Licensed by Nintendo
Edition size: 2,500 worldwide
Artist: Par 'Pelle' Tringstorm
Height: approx. 17cm without base
Hand cast and hand painted
Individually numbered and comes with an Authenticity Card
description
With the instantly recognizable bulky round orange shoulder pieces, Samus Aran’s Varia Suit has served the interstellar bounty huntress well. Her Varia suit, with the ability to resist even the most extreme of temperatures, has helped Samus on her quest of aiding the Galactic Federation in defeating the Space Pirates and eradication of the deadly Metroids.
First 4 Figures is extremely proud to present Samus Aran’s Varia Suit, the first collectible statue in First 4 Figures’ highly anticipated suit series based on Retro Studios’ Metroid Prime game trilogy.
First 4 Figures has used the official game files in order to create an extremely accurate recreation of the Varia suit, with pose inspiration taken from official Metroid Prime Varia Suit artwork.
The suit series will include, but not limited to, Samus Aran’s Light Suit, Dark Suit and Phazon suit.
Cast in high quality poly-stone, the statue is hand finished and hand painted with metallic paints to give an authentic representation of the suits.
Comes packed in a foam interior full colored box with a card of authenticity.
http://www.play-asia.com/SOap-23-83-...j-70-1ogu.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 01:21 Posted By: JKKDARK
New version of the Game Boy Advance and Nintendo DS emulator for PC.
Changelog:
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 01:15 Posted By: wraggster
This portable gaming beast not only plays games from three classic Nintendo systems, it runs on the power of the sun. Out of the box, the player can handle NES/Famicom, Gameboy and Gameboy Color titles, as long as you can get the ROMs transfered to an SD card. Of course, I won’t tell you how to do that, but that’s what search engines are for, right?
In addition to taking on retro gaming sans batteries, the Mobile Power Station plays popular audio and video files, including MP3, WMA and MP4 (converted to AVI) formats. The compact player features a 3.5 color display, 2GB of built-in memory and an SD slot for up to 2GB more. The jack-of-all-trades can also display or speak E-books, has a voice recorder, and even a built-in LED flashlight. Heck, it’s even got a USB-out connector so you can use the solar panels to charge other devices.
So what are you waiting for? You can grab one yours gadget importer Chinavasion for about $123 USD.
http://technabob.com/blog/2008/01/22...or-goes-solar/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 01:11 Posted By: wraggster
With Super Smash Bros. Brawl delayed to March, we just assumed that the Smash Bros. Dojo would be running dangerously on figurative fumes, posting about how the cursor changes when one hovers over portraits or scraping the barrel bottom for more alternate costume choices. We certainly never thought they'd drop the Mushroomy Kingdom on us, the best looking stage yet. It's a Wii-creation of World 1-1 from the original Super Mario Bros., a constantly side-scrolling level that only makes us long for a remake of the NES classic. We'd totally buy this via WiiWare, Nintendo, if you're listening.
That bit on the right? It's the alternate version of the stage that appears randomly, a 3D take on World 1-2 from the same game. Who knew we'd get so turned on by a torch nestled under some polygonal bricks?
http://kotaku.com/348240/new-brawl-s...-wii+make-lust
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 01:08 Posted By: wraggster
New today from SuccessHK
Get into the game like never before with the Snipper for Wii. The Snipper is ideal for shooting games on the Wii and is fully compatible with all software designed for the Wii Blaster.The Snipper is designed for one handed operation,giving an pistol-like grip for all your shooting games.The accessory pass through port also allows for use of Nunchuks and other accessories while the Wii remote is docked in the Snipper.The tactile trigger also provides a smooth,natural activation of the B-button for less hand strain.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2008, 01:05 Posted By: wraggster
New today from SuccessHK
The NDS Lite Battery Charger charge the NDS Lite's battery quickly and efficiently .
It has built-in LED indicator - orange light goes on when charging, green light goes on after charging finished. And it is for NDS Lite only.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 23:35 Posted By: wraggster
New from Flashlinker Europe:
- Protect your NDS Lite against damage
- Tough case, with secure zip
- Comes with a strap for extra support
- Extra specialized storage flap that holds your DS games securely
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 23:23 Posted By: wraggster
Gorgull has released a new version of Protein DScratch
The goal of the Protein project is to get a creative audio/visual toy you can play with anywhere you go - it is in some ways similar to ElectroPlankton concept.
DScratch is the first module (or "protein") made using my Protein engine - it's a little audio manipulation software running on Nintendo DS, which ables you to play with an .wav audio sample, a recorded audio sample or even audio streaming from DS's embedded mic. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software or audio sequencer, and can be motion-controlled.
///////////////////////////////////////////////
// WHAT'S NEW?
///////////////////////////////////////////////
v080122
--> # !!! a brand new WavePlayer (direct streaming from filesystem) = no more limit in file size !!! <--
# enhanced turntable behavior
# enhanced cross-fader cut
# volume control added
# xml config file added (waiting for a real control panel - I definitely hate coding GUI :-p)
# samples preview and info in file browser (press X)
# enhanced "BitCrusher" effect (renamed from DownSampling FX)
# scalable sample display
# fixed green led behavior (blinking while wifi activated now)
# a lot of bug fixes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 23:14 Posted By: wraggster
News/release from MonkeyZ:
DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the
wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails,
the sky is the limit! All you need is a windows PC and a wireless router or card.
This is an customized build of the Win2DS client and server, both the client and server have been enhanced
to provide new features, higher speed and service quality.
Note: This release will probably need to be DLDI patched before using (unless you have a R4DS like me and its done automatically)
Changelog:
----------
0.81a "the oracle"
server - completely rewrote server in Delphi and it is now perfectly stable, i think! =)
server - implemented CRC checking for better detection of duplicate screens
server - cursor no longer flickers when capture transparent pixels is enabled
server - all options can now be configured without restarting the server
server - JPEG quality is now configurable for zoomed and fullscreen views
server - JPEGs are no longer saved to disk before sending to DS which should speed up things a lot
server - extra quality setting added for mid-range CPUs
server - movie player beta (no sound, only works with fairly standard AVI files)
server - added option to run on windows startup
client - FAT support added (DLDI patching now required) only IP address is saved for now
client - disabled screen updates while lid is closed to save battery power
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 22:17 Posted By: wraggster
News/release from asiekierka:
WireWorld DS is a DS port of a cellular automation under the same name.
So far it has:
- basic WireWorld implemented
- editor builtin
Well, it's my first DS homebrew.
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it.
Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 22:15 Posted By: wraggster
Sonny Jim posted this news:
I've just finished porting SAMBA to DSLinux and it should be showing up on the official builds on Kineox shortly. This will allow you to connect to your DS using standard Windows Networking.
To enable, first get wireless working and follow the instructions here. To connect to it via Windows you can (reportedly) go to Start->Run and type in:
Code:
\\ds.ip.address\share
And enter in root/uClinux as the username/password. The password is held seperately from the system password and can be changed using smbpasswd.
Please note that this will probably require a supported RAM expansion in Slot-2.
http://forum.gbadev.org/viewtopic.php?t=14901
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 22:13 Posted By: wraggster
News/release from Nightfox of a new release of the puzzle game for the Nintendo DS:
Well, game is almost complete!
Just rest to do some test to find bugs and add some screens for endgame and credits.
Add-ons for this version
- Fast keys for drop, left and right
- Options menu to enable/disable combo/score display
- Save records to disk
- Save options to disk
- Minor changes on code
- Increase dificulty
- Enjoy
Please, send your comments and bugs to nightfoxweb@terra.es. to fix them before launch the final version
Regards
Fox
Download link: http://www.mediafire.com/?6y2lzj5imn0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 22:11 Posted By: wraggster
News/release from la1n:
wardive is an adaptive game with locative levels. it converts wlan-waves into game objects.
# new features in 1.1o:
- new shield management
- musixs by trackermaster
- 3d-enemy-models partially generated from hotspot names
- more eyecandy
- save hotspotlist
- some bug fixes (cristal model)
# description
wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play,metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 23rd, 2008, 22:07 Posted By: wraggster
Sephiroth_FF7 has updated his version of Tetris for the Nintendo DS.
- Code for online ranking. The page where you can enter and where you will see the high scores can be found here
Advanced-Gravity
- Rotation random triominos in 3D
- Mirror of pentaminos in 3D
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
next » |
|
|