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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 2nd, 2008, 19:59 Posted By: wraggster
News/release from Cluster:
I'm keen on IRC and I spend 24 hours a day in it. Not less I'm keen on my Nintendo DS. And no doubt, after the appearance of "dswifi lib" I was waiting for a good IRC client. Some clients appeared at last, but they seemed being made
anyhow. They were suitable just to connect to IRC from DS once, impress and forget about the program. They seemed to be very inconvenient and unfinished, to say nothing of absence of Russian in-out (Yes, I'm russian). So I set myself the
task of creating a new client for DS, which would be practically as convenient as IRC clients for desktop PC. Truth to tell, I met some difficulties connected with screen size. It's quite impossible to place on DS screens a list of
channels, a nick list, the chat itself and a keyboard display simultaneously. Switch buttons of these modes would also take large place. I tried some variants and decided that the good-enough solution is to make just one switch button: tap
it by stylus, hold - and then icons appear, drag stylus to a required icon and release. So the switching can be realized just by one shift of stylus or by buttons. Besides I wanted others to like this program, especially those who don't know what IRC is. That's why I suggest that they should use minimum of primary settings. You shouldn't even enter your nickname - it would be taken automatically from DS settings. Just connect to an access point and go ahead!
But I digressed from the topic. Well, what was finally made?
* A clipboard in all dialog boxes. You can even copy from upper screen, holding "L" button.
* Using up to three servers at the same time.
* DCC chat support and file transfer by DCC in both directions (I really don't know what for, but in fact )
* Storing of logs directly to flash.
* Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English for non-english servers).
* An alternative mode of nicklist request. Now you can see user's "away" status plus a complete list of his modes on server.
* Flexible settings of colors, highlights, etc.
* The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups' analog
* All settings can be changed during a program work - it's no need to bother with ini files.
* Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
* Russian in/out and interface (only for Russian version).
So, you can download latest english version here: http://clusterrr.com/dump/soft/ClIRC-0.04-english.zip
Homepage: http://clusterrr.com/
Read manual carefully
Please, send me any bugreports and english laguage mistakes
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January 2nd, 2008, 19:55 Posted By: wraggster
New from SuccessHK
The NDS Lite Airfrom Game Pouch adopt super material,soft and strong;has double zipper,can open 180 degree.It can give your console the best protection.
This pouch has a portable design,easy to carry.It is for NDS Lite only.
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January 2nd, 2008, 19:54 Posted By: wraggster
New from SuccessHK
This cover case has the special cutting design,100% compatible with your console and can give you comfortable feelings.
It can protect your console from dusty and scratches,prolong its life.It is for NDS Lite only.
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January 2nd, 2008, 19:36 Posted By: wraggster
Wiimote add-ons of all sorts have been flooding in virtually since the console's debut, but when it comes to sheer uselessness and dangerousness, it's tough to beat this latest bundle from the folks at Dragon Electronics, which offers no less than eight ways to accessorize your Wiimote and nunchuck. That includes a pair of daggers, an axe, and a pistol to name a few, which the company says should provide "amazing, exciting, fantastic and training body reaction." If that sounds like the added depth of realism you've been waiting for, you can grab a set of your own right now for just under $30.
http://www.engadget.com/2008/01/01/w...us-new-levels/
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January 2nd, 2008, 19:27 Posted By: wraggster
Quirky has posted news of his port of the classic Elite to the Nintendo DS:
A hectic few weeks in RL (I'm now a dad) have meant that I have not been able to dedicate much time to coding. However, I've ironed out the last few DS specific bugs in my port of Elite AGB and it is now playable. The only major issue left to resolve is the sound. The XM player that I wrote for the GBA version is incompatible with the DS by design, due to the hardware differences. I have integrated libntxm but it has a problem that causes notes to be cut short. The GBA sound effects use the GB sound hardware, which can be emulated on the DS using its PSG sound system. I got this working without too much hassle, but I get the feeling that it doesn't play nicely with libntxm either. The sound effects work when libntxm is not activated in the build, but adding it in causes the sounds to break.
I think the best option at this point is to remove XM playback - remove the crappy music ;-) - until I port my own XM player to the DS. This way I can make a release soon-ish before I get really sick of the whole thing.
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January 2nd, 2008, 19:22 Posted By: Shrygue
via Computer and Video Games
US Nintendo DS owners will soon be able to download DS games through their Wii, Nintendo US boss Reggie Fils-Amie has told the New York Times.
The service will offer both complete games and demos, which will be directly downloaded to Wii via broadband, then wirelessly transmitted to DS.
Additional content for newer titles will also be a possibility, with new puzzles already confirmed for the upcoming Professor Layton.
Nintendo looks to be widening the range of services it provides as its user base also grows. At a baseball game last year in Seattle, fans could watch the game, order food and view statistics, all using their handheld console.
Whether this is just whimsical experimenting on the part of Nintendo's research team is a matter for debate, but it sounds interesting to us.
Currently there is no confirmation that the service will arrive in the UK, but given there's little reason for it not to, we speculatively expect to hear more later this year.
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January 2nd, 2008, 19:22 Posted By: Shrygue
via Computer and Video Games
US Nintendo DS owners will soon be able to download DS games through their Wii, Nintendo US boss Reggie Fils-Amie has told the New York Times.
The service will offer both complete games and demos, which will be directly downloaded to Wii via broadband, then wirelessly transmitted to DS.
Additional content for newer titles will also be a possibility, with new puzzles already confirmed for the upcoming Professor Layton.
Nintendo looks to be widening the range of services it provides as its user base also grows. At a baseball game last year in Seattle, fans could watch the game, order food and view statistics, all using their handheld console.
Whether this is just whimsical experimenting on the part of Nintendo's research team is a matter for debate, but it sounds interesting to us.
Currently there is no confirmation that the service will arrive in the UK, but given there's little reason for it not to, we speculatively expect to hear more later this year.
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January 2nd, 2008, 19:21 Posted By: JKKDARK
via ars technica
A Nintendo customer service representative revealed to GoNintendo that the company currently has no plans of replenishing stocks of wireless Wavebird controllers in retail shops. Though the CSR notes that the original GameCube controller is still being shipped to retailers and is also available via the online store, the entirety of Nintendo's official support for the product is represented by a lonely wireless receiver—and no Wavebird to complement it.
Demand for original GameCube controllers is still going strong, thanks to the Wii's backwards compatibility, Virtual Console functionality, and a slew of new Wii titles that take advantage of the original hardware. With many gamers (including yours truly) preferring the long-lasting, hand-fitting familiarity of a GCN controller over the Wii's classic controller peripheral and Super Smash Bros. Brawl just over a month away, wouldn't now be the perfect time to capitalize on a Wii-branded relaunch of the industry's first great wireless controller?
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January 2nd, 2008, 19:19 Posted By: Shrygue
via Eurogamer
EA Japan has whipped the festive wrappers off of plans for a second SimCity DS game.
The sequel was spotted in the latest issue of Famitsu, handily scanned by DS-x2, and features a couple of shots and some words we cannot understand.
However, according to Kotaku the premise will be similar to Civilization, and let you build settlements through the ages, from cavemen to the industrial revolution.
We are still waiting to hear back from EA UK whether it will be available here, but will let you know when we do.
SimCity DS was released in July last year but failed to really live up to its obvious potential, preferring wacky mini-games and puzzles to the franchise's familiar strategical depth.
Still, it was far from awful and clearly demonstrated it can and does work on the handheld. Pop over to our SimCity DS review to find out more.
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January 2nd, 2008, 19:12 Posted By: Shrygue
via Computer and Video Games
We've got 42 shots of the awesome-looking No More Heroes, of which we recently posted NGamer's import review.
NGamer writes of the Japanese import version: "Violence, sex, things to see, things to collect, spectacular graphics and even better sound, a sense of humour, a sense of purpose, an insane logic running through every fibre - and enough swearing to get your telly banned by the BBFC. Killer7 creator Suda51 is back, all right."
As you can probably tell, they liked it. You can find the full review here, once you've thumbed through all 42 shots below.
Screenshots here
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January 2nd, 2008, 08:58 Posted By: JKKDARK
New version of the Nintendo 64 emulator for Gamecube and Nintendo Wii.
Changelog:
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)
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January 2nd, 2008, 08:57 Posted By: JKKDARK
New version of the Nintendo 64 emulator for Gamecube and Nintendo Wii.
Changelog:
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)
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January 2nd, 2008, 01:38 Posted By: wraggster
The GBA Scene has slowed over the years but with the ability to play on the DS still keeps the scene alive and the quality is near commercial and in some cases better than. For fans of the GBA scene heres a question for you:
What are your Hopes for the GBA in the forthcoming year ?
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January 2nd, 2008, 01:35 Posted By: wraggster
The Gamecube has had its strongest year ever for releases in the Homebrew and emulation areas and with the ability to play GC homebrew on Wii its opened it up to a lot more users, with so many good releases this year heres a question for Gamecube fans!
What are your Hopes for the Gamecube in the forthcoming year ?
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January 1st, 2008, 23:29 Posted By: wraggster
The Nintendo Wii has been a staggering success since its release with games that have brought gamers and non gamers of all ages into the gaming world, on the homebrew front Nintendo closed the door to Gamecube homebrew and the freeloader but a few days ago our prayers were answered with news of the Wii Hacking which could bring full on Wii Homebrew soon, to all fans of Wii i ask you this question !
What are your Hopes for the Nintendo Wii both in Homebrew and the Commercial Arena ?
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January 1st, 2008, 23:25 Posted By: wraggster
The Nintendo DS Scene is an amazing scene with so many homebrew releases that are commercial quality games spanning so many genres and applications that make the DS the premier console for homebrew but still so much can be done, as fans heres a question for you?
What are your Hopes for the Nintendo DS both in Homebrew and the Commercial Arena ?
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January 1st, 2008, 22:28 Posted By: wraggster
Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.
GhostBustersDS
The remake of the game with the same name
ALPHA
This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.
1/1/08 Version 0.5
- Ability to change the city when you have finished the game, for the moment it has the ability to have the game faster
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January 1st, 2008, 17:54 Posted By: wraggster
Carl Kenner has updated glovepie:
GlovePIE stands for Glove Programmable Input Emulator. It doesn't have to be used with VR Gloves, but it was originally started as a system for emulating Joystick and Keyboard Input using the Essential Reality P5 Glove. Now it supports emulating all kinds of input, using all kinds of devices, including Polhemus, Intersense, Ascension, WorldViz, 5DT, and eMagin products. It can also control MIDI or OSC output.
Control Games with Gestures, Speech, and Other Input Devices!
With GlovePIE you can now play any game, or control any software or MIDI devices, using whatever controls you want. This includes joysticks, gamepads, mice, keyboards, MIDI input devices, HMDs, Wiimotes, trackers, and of course, Virtual Reality gloves!
NEW! Wiimote Support!
Now you can use your Nintendo Wii Remote (Wiimote) to control PC games (or emulated games)! Also new in this version is support for TrackIR, FakeSpace Pinch Gloves, and Concept 2 Rowing machines. And it still supports the full range of other input devices added in the last couple of versions.
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January 1st, 2008, 17:43 Posted By: wraggster
Happy New Year to all of you. DSONE/DSONE(sdhc) OS3.0 SP1 released. We redesigned the realtime save program. Realtime save function speed is much faster than before. Especially for SDHC version. It can be saved and loaded in 2 seconds. It has become a very very applied function. We supercard team release it as a new year gift for all DSONE user.
Main Feature:
Upgraded the Realtime save function speed. Now, save/load speed is much faster than before. SDHC version can save and load in 2 seconds.
Added RESET plug in. Homebrew software Imgview can press START to use RESET function.
Fixed DLDI data align problem.
Homebrew software do not creat *.sav and *.sci files to save the storage space.
Added the config database for each game. Player can setup patch info. for each game dividual.
Added write card check-up to avoid error when writting card.
Fixed some problems in patch database.
If realtime save make noise, please close NDS to sleep mode and open can fix the problem.
Important:Please backup the save before upgrade OS.
http://eng.supercard.cn/
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