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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 4th, 2008, 19:28 Posted By: Shrygue
via Computer and Video Games
Konami has just released a new promo video of its upcoming Wii footy game, PES 2008, which demonstrates its revamped control system for the console.
While it's a Japanese site, there is little text in the trailer and instead the running time is mostly devoted to crisp visuals that hint the game could look great on the Wii.
The control system looks complex, but demonstration movies are hardly ever good indicators of final products. We anticipate that simply shaking the Wii remote around frantically every time you need to pass will be a good enough effort to pull it off.
That's our hope, anyway. Otherwise, our already terrible record at football games will be further pounded by one of the most challenging games we've seen in some time.
Visit the official website and video here.
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January 4th, 2008, 17:34 Posted By: wraggster
Dragonminded on IRC posted an alpha for people to try and let him know if theres any bugs, DSOrganize is a great web browser/ pocket planner and more for the DS for those who somehow havent heard of it
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via devfr
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January 4th, 2008, 16:58 Posted By: wraggster
Updated release from Oxtob
I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!
v0.2 (2008-01-03)
Pins! Pin things to the background or pin two things together
Numerical fixes in Box2d => (Hopefully) better stability
Removed dynamic timestep adjustment => Subjectively slower, but more reproducible results
Standby mode
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January 4th, 2008, 16:33 Posted By: wraggster
i so want one of these
With all the Wiimote couplings currently making the rounds, we're bound to see a few lightsabers out there. Of course, this is where Camy's Pro Gear Wii Light Swords come into play. The colored plastic Wiimote holders are available in three "ultra bright" colors -- including the red "Dark Knight," which we're almost positive is a copyright infringement. Nevertheless, the swords will cradle your Wiimote lovingly, with ample room for the IR signal to make its way to your console. Should you desire, you can flip a switch and light up the night sky with your fear-inducing -- yet rather stubby -- laser blade. Sure, we've seen similar, but these come in green. The swords are slated for a May / June release, no word on price.
http://www.engadget.com/2008/01/04/c...gs-up-a-notch/
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January 4th, 2008, 00:19 Posted By: wraggster
News/release from Sabatino:
i released wiitag maker v0.1
download: http://www.tino-studios.22web.net/up...agmaker0.1.rar
readme:
------------------Wiitag maker v0.1------------------usable functions in this program:-import template-import avatar-import gametags-type in your wii friend code/wii name-put the template a layer up/down (handy when you use png/jpg)functions that will come later:-export image-positioning of avatar/gametags (half done in this version)-positioning of text
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January 4th, 2008, 00:14 Posted By: wraggster
If you browsed the Wii section of your local video game store this week you may have seen a glut of new racing games, a kid's basketball title and whatever Myth Makers: Orbs of Doom is. The shocker isn't that the Wii got a heap of shovelware, it's that this whole lot was coming from one publisher that you've likely never heard of: Destineer. MTV Multiplayer grilled the company's CEO about how a company goes from Nowheresville to releasing six titles in one week.
The answer? Well, basically, the company found them. Boss Paul Rinde told MTV that while in Europe, he ran across group called Data Design Interactive that was looking for an American publisher to work with, and a match in budget heaven was made. So, if you're wondering how many Wii games are waiting in the wings, there's your answer: They are littered across the ground, inviting strolling publishers to pick them at their leisure like ripened blackberries and foist them on to an unsuspecting public.
But is that necessarily a bad thing? And if so, who is it bad for? Rinde makes a fairly convincing case that the market isn't at full saturation, but what do you think?
http://www.joystiq.com/2008/01/03/ho...s-in-one-week/
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January 4th, 2008, 00:13 Posted By: wraggster
We know what you're going to say: "But Joystiq, when Sega makes a crappy light-gun Wii port, you tease them about it. Why does Konami catch a break?" We're glad you asked and there's actually two reasons: First, because of the struggling, out-of-work FMV actors who can barely scrape together enough coin to buy the cheap, off-brand whiskey; and second, for the sweet, glorious return of bad guys with sunglasses (and, optionally, ski masks). Both of these remnants of gaming's glory days were seemingly lost, until resuscitated in Eugene Jarvis' recent arcade hit (well, insomuch as we have arcade "hits" nowadays), Target: Terror.
Konami is bringing all the freedom-loving fun home to Wii in Q1 of this year, with "support" for Nintendo's Wii Zapper peripheral (read: the Wiimote still fits in the plastic casing) along with a handful of unlockable mini-games (see: flaming killer golf cart attack mode below). Just remember, each and every copy of Target: Terror you buy helps put food on the table of an FMV thespian and isn't that worth whatever budget price they attach to this thing? We both know the answer to that one.
http://www.joystiq.com/2008/01/03/ko...r-home-to-wii/
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January 4th, 2008, 00:10 Posted By: wraggster
Although an eventual release of Rock Band for the Wii has been teased since as early as April, Electronic Arts told GamePro this week, "We have not announced any plans for a Wii version at this time." Don't read too much into that, however, as all it says is there's been no announcement yet, as if we need to be reminded a press release hasn't been sent out. We doubt it's something we'd overlook, although our spam filters at Joystiq HQ aren't perfect.
What we really want to know is what's taking Harmonix so long to announce a Wii version. A last-gen PlayStation 2 version is already available (although it lacks online and world tour mode) and competitor Activision Blizzard managed to figure out a solution for DLC with Guitar Hero III for Wii. Harmonix CEO Alex Rigopulos already said back in April that "We will, at some time, bring Rock Band to every [important] platform."
Given the Wii's continued success in hardware sales, it's surprising that EA won't just admit to a Wii version in the works. And if they're really not planning to release a Wii iteration, then we fear the business reps have spent too much time "immersing themselves" in Grateful Dead jam sessions.
http://www.joystiq.com/2008/01/03/ea...-announcement/
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January 4th, 2008, 00:07 Posted By: wraggster
Jimmy Hopkins is supposedly ready to kiss the girls (and boys) at Bullworth Academy on Wii and Xbox 360 starting March 3. Bully: Scholarship Edition will feature "new content" and that's still all about we know at this point. Perhaps we'll get a little hands-on time with it at GDC, but we don't even really know if the Wii version will have waggle or if the Xbox 360 version will sport better textures.
Although there's still no official confirmation on Bully's release date, several retailers are listing March 3; we're following up with Rockstar and Take-Two for a polite confirmation -- otherwise we're resorting to swirlies.
http://www.joystiq.com/2008/01/03/ru...egins-march-3/
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January 3rd, 2008, 19:50 Posted By: wraggster
Myke38 has released Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;
Heres the full and translated to English Release info:
Hello everyone
Being a fan of Starcraft some years now, we decided to recreate the game on Nitendo Ds.
Our team (commonly called the "StarDev") consists of the time for 2 people, me included. The project has been ongoing for 3 weeks, and today we offer some screenshots and the first version (0.01) "playable" StarLite.
Now you can create units, build buildings, and you fight for small marine red. Far be it from us pretend to get a match on Thursday Starcraft true, but we take pleasure in recreating gradually this universe fascinating.
We are aware that many bugs exist, and we try to correct them as they arise. Trying to turn a blind eye when appparaît bug.
Regarding Stardev, we are now hiring two or three programmers in order to move faster. If you are motivated and interested, please contact us.
Thank you for your attention, and do not hesitate to give your opinion.
Sincerely,
The StarDev.
History:
To do for the next release:
-- We are currently experiencing a lot of worries about the pathfinding and management of collisions. We hope that this problem will be set by the next version.
-- We are attacking also wifi ad-hoc mode, in order to be filled with 2 ds play against one another.
-- Finally, we rajouterons few new units / buildings.
How to play:
IMPORTANT NOTE: If you want to test the game on an emulator, I urge you to use $ NO GBA, as it is the only emulator to my knowledge, which generates sounds correctly.
Tip: in order to appear more marine Mangement press several times on "A".
Download and Give Feedback on this excellent release for all Nintendo DS Fans
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January 3rd, 2008, 19:48 Posted By: Shrygue
via Engadget
Our new hero Johnny Chung Lee has already put the Wiimote to use for various multi-touch and multi-point systems (not to mention head-tracking), but it looks like others are slowly starting to follow in his footsteps, and the folks at Cynergy Labs have now produced one of the most polished "hacks" to date. Dubbed Project Maestro, the setup is built upon Microsoft's Windows Presentation System (or WPF) and uses a pair of Minority Report-style IR gloves to give you "multi-touch at a distance."
That, as you can see in the video after the break, allows for an interface not unlike Microsoft's Surface -- without the "surface," of course. Unlike Johnny Lee's projects, however, the goods behind this one aren't available to the public just yet (for free or otherwise), but hopefully that'll change before too long.
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January 3rd, 2008, 19:43 Posted By: wraggster
Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.
GhostBustersDS
The remake of the game with the same name
ALPHA
This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.
3/1/08 Version 0.6
The 3rd city is accésible but is not yet over
There is a different atmosphere according to the city
Bugfix: Press Do not jump the screen of choice for cars
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January 3rd, 2008, 19:39 Posted By: wraggster
News/release from Mooseatplay:
We have put up a December 2007 release of Laser Hockey DS. Due to the holidays, game development took a back seat to game playing so there are only two minor changes from the November release.
The new internal build number is 0.1.7.
The scores display on each screen
The game goes into sleep mode when you close the lid
To add a spot of good news, there is a homebrew DS-DS wireless multiplayer library named liblobby from MightyMax. We will look into using that for multiplayer in the next build.
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January 3rd, 2008, 19:38 Posted By: Shrygue
via Eurogamer
Celebrities such as Nicole Kidman and Patrick Stewart have been misleading us about Brain Training, according to a recent study.
In a television advert the Australian actress claims, "I have quickly found that training my brain [with Nintendo's Dr Kawashima's Brain Training computer game] is a great way to keep my mind feeling young."
But cognitive neuroscientist Dr. Jason Braithwaite from the University of Birmingham believes that could be a load of old codswallop.
"There is no conclusive evidence showing that the continued use of these devices is linked to any measurable and general improvements in cognition. Practice at any task should lead to some form of improvement for that specific task," he said.
Challenging these celebrity endorsements is the work of Sense About Science (spotted by The Telegraph), which aims to avoid household names promoting "quackery and mumbo-jumbo".
However, it is far from the first time someone has picked up on the so called pseudo-science, with Pac-Man creator Toru Iwatani keen that games should validate claims before making them.
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January 3rd, 2008, 19:35 Posted By: Shrygue
via Computer and Video Games
Wii owners who have opted for a third party recharge station could be putting their Wii Remotes at risk, it's emerged.
Offending hardware Psyclone Wii Recharge Station apparently fails to stop charging the Wii Remote once the battery is full.
This predictably causes Remotes to overheat and melt. In extreme cases, this has left noticeable scorch marks inside the Wii Remote, rendering it useless.
A warning on the Psyclone website advices users to not leave batteries in the recharge unit for an extended amount of time, although how long 'an extended amount of time' actually lasts is not made clear.
Nintendo hasn't announced a rechargeable system for the Wii Remotes, but given that 29 out of 31 reviews on Amazon give the Psyclone Wii Recharge Station only one star, sticking to disposable batteries (or rechargeable) until an official device is released doesn't sound like such a bad idea.
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January 3rd, 2008, 19:05 Posted By: wraggster
With the princess saved and the galaxy once again at peace, it's back to the status quo for the Wii, as Hudson has kicked off the new year by confirming plans to bring Deca Sports – a new "casual sports" title that promises to use the Wii remote in "unique yet accessible ways" – to the States this summer. The minigame comp will include ten different sporting events "for players and sports fans of all ages," which no doubt means casual gamers or those simply looking for a reason – any reason – to play the Wii.
Deca Sports'' laundry list of events reads like the developers dropped a bunch of activities into a hat and pulled them out at random, with beach volleyball and archery sharing space with snowboarding, soccer, and super cross. Other events include badminton, basketball, curling and figure skating. The game even includes kart racing, making this collection, if nothing else, eclectic. Still, while this sort of offering worked great as a console pack-in, now, more than a year after the Wii first seduced us with its sultry waggle, we can't help but feel that it's time for something meatier.
http://www.joystiq.com/2008/01/03/de...thanks-hudson/
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January 2nd, 2008, 21:12 Posted By: wraggster
Old FlashAdvance cartridges for the Gameboy Advance used a Parallel Port device for flashing files to the cartridge from a PC. It's hard to find a newer PC (especially a laptop) with a Parallel Port. Based off of tftpds, FAS1 (FlashAdvance Slot-1) lets you place Gameboy Advance games in a folder "GBA" on a Slot-1 device (M3/R4/SuperCard/G6) and flash those files to a FlashAdvance 256 cartridge (only model tested) sitting in Slot-2 of your Nintendo DS.
Like tftpds, it uses Jeff Frohwein's GBA FLinker tool to do the writing, writing at a rate of 18s/meg. A full file (32 megs) takes about 9.5 minutes.
Also, it allows you to backup Bank 1 of your SRAM (64KB) to the cartridge in Slot-1. It also allows you to flash a 64KB save file from Slot-1 to the FlashAdvance cartridge.
http://code.google.com/p/fas1/
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January 2nd, 2008, 20:27 Posted By: Shrygue
via Gizmodo
Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:
As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.
And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.
Some more thoughts from the "buts" that people claimed about the first 2D mock-up:
"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.
"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.
They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.
"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.
More images of the mockup DS here
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