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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 23rd, 2008, 22:03 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
Wow! Five years and 100 releases!
For those expecting massive changes on the 100th release, I am sorry to disappoint you. Massive changes implies massive instability, so I have acted cautiously in preparation for this milestone.
Remove flash when clicking on inventory items. (Richard Quirk)
Properly remove base item from inventory during drag. (Richard Quirk)
Creatures have only 30% chance of doing a last-ditch self-poly rather than always doing so. A bit less optimal from their point of view, but more playable from our point.
Dequipping items using drag-and-drop leaves the cursor at the source position, not the end position, as the end position isn't where the item ends up anyways.
Verb List in the Command Menu now named Command Menu to be more clear. (Grothias)
Keybinding for the Command Menu, 'V', added, so you can restore your Command Menu if you drag it off without doing a full reset. (Grothias)
ActionBar settings should now be properly reset on every version upgrade, avoiding the embarassing bad settings seen in the 098->099 upgrade. (Richard Quirk)
FullScreen option changes to Windowed when you are already in Full Screen. (Kantaphon Tongmee)
Identify spell allows you to use the stylus to select an item.
Top row of ActionBar is mapped to F1-F15 on SDL platforms. (I don't have a machine with F13-F15, so can't confirm if they work) (David Damerell)
Top action bar shows up when in cast or command menu mode even if action bar is disabled. This is because it allows you to assign your F1-F15 keys.
Pressing F1-F15 during Command Menu or Zap screens will bind your current command/spell to the relevant slot, so there is no need to invoke your mouse.
Soul Suckers will properly target you when you are more than one square away.
When you look around with the stylus you will no longer replicate your original overlay icon. (Richard Quirk)
[DS] When I made [X] and [Y] remappable, I also accidentally swapped their meaning. Since the swap was done in the last month while the original meaning was around for 10 months, I've decided to swap them back. This means [X] is now Verb List, or [Start] equivalent, and [Y] is Inventory or [Select] alias. The rational is that the relative location of [X] and [Y] line up with [Start] and [Select] If you grew used to the swapped version, remember that you can remap them back by hitting [Select] in the Command Menu. (Matthew Rollins)
The Dip and Identify menus require you to chose a Checkbox or X button rather than just picking what you click on first. This allows you to explore your items with the stylus to figure out what you want to act on.
Moved the help icon to the top left which, thanks to the keyboard shortcuts, means hitting F1 gives you help.
Having a custom tileset will no longer cause you to revert to the classic tileset after ever load. (Matthew Rollins)
One new room.
Linux .tar.gz extracts into a powderXYZ directory rather than to the current directory, better matching the expectations of people on that platform.
Windows, DS, and GBA users now have a .zip format since .tar.gz can be hard to figure out on Windows platforms.
Leech the right version:
Gameboy Advance .
Nintendo DS .
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January 23rd, 2008, 19:15 Posted By: Shrygue
via Computer and Video Games
A supposedly leaked screenshot of the Super Smash Bros. Brawl character select screen reveals that the full has got an massive 44 playable fighters.
So far only 25 of those have been confirmed on the game's official site, but if this screenshot turns out to be genuine, Nintendo has been keeping a fair bit secret, even when we thought it'd all been revealed.
The screen (pictured below) shows characters like Baby Bowser, King K. Rool (DK Country), Krystal (Star Fox Adventure), Ganondorf and more as fully playable characters.
Take a look for yourself and get all excited. March 9 is the US date. Europe can't be that far behind (it had better not be).
Image here
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January 23rd, 2008, 18:55 Posted By: Shrygue
via Eurogamer
Having finished giving Bully a kicking, British newspaper The Telegraph has turned its attentions to the Nintendo Wii.
The paper is reporting a "spate" of injuries "dubbed 'Nintendo Wii syndrome'". There's no indication of who dubbed it that, or who's been counting up the "thousands of minor accidents and injuries" caused by playing Wii Sports.
However, the Telegraph did find a man in Cheshire who runs five osteopathic clinics. The man, Martin Davies, said he has noticed "a sharp rise in Wii-associated injuries" post-Christmas.
"We noticed we were getting a number of middle-aged parents coming in having played for far too long on the Nintendo Wii that they had bought their children," Davies reported.
"The older patients in particular are finding their neck, shoulders and elbows are painful and some said they had been playing Wii for up to 10 hours."
Of course, playing real tennis for 10 hours never results in pain or injury.
Davies is advising patients to limit their playing time and perform warm-up exercises before each session.
"But it is not all bad," he said brightly. "One parent reported that his son had lost a stone in weight since getting a Wii for his birthday." Perhaps because they had to buy it on eBay and cannot now afford food.
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January 23rd, 2008, 18:50 Posted By: Shrygue
via Computer and Video Games
Disney fans have posted pictures and screenshots online confirming that the Mouse House plans to use the Nintendo DS as a travel guide, as we reported yesterday.
The service uses a cartridge that contains all relevant information and software for the guide.
The DS did bypass the menu screen and boot straight into the program, but this could be due to the DS probably being a debug kit.
However, the Disney DS was fully GPS enabled and consequently always knew where you were standing.
Whether or not this is some novel way Disney's network operates or additional hardware somehow built into the Disney DS is still unknown.
The pictures show off some of the features of the guide, including a visual map and a character locator. Perfect if you really need to grab the autograph of an out of work actor posing as Cinderella.
Also shown are trivia games, ride information and queue times. In all seriousness, it all looks extremely polished. Full credit should go to Disney for doing something like this.
Hopefully, London Underground will follow suit and we'll never get stuck on a train inexplicably skipping our stop ever again.
Images here
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January 23rd, 2008, 18:40 Posted By: Shrygue
via Games Industry
Nintendo's Wii console has sold over five million units in Japan, according to the latest data from Famitsu publisher Enterbrain.
As of January 20 2008, the home console has sold a total of 5,019,337 units since launch, reports IGN.com.
The Wii has achieved the five million milestone in 60 weeks. Nintendo's DS reached the same figure in 56 weeks, while Sony's PlayStation 2 sold as many units in 66 weeks.
Two software titles have topped the two million sales mark so far – Wii Sports (2,663,938) and Wii Play (2,139,626), while Mario Party 8 (1,153,648) and Wii Fit (1,113,626) have both sold over a million copies.
Super Mario Galaxy is the fifth best-selling game on the system, with 843,961 units sold.
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January 23rd, 2008, 16:16 Posted By: 160R
Wonder what is USB Gecko?
View this amazing video released today:
Released by Adictron, this is the first video about USB Gecko.
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January 23rd, 2008, 14:51 Posted By: JKKDARK
via Razorwire
Nuclear launch detected. The greatest thing to come out of France since fried potato sticks has been crushed under the heel of a faceless attorney. According to a forum post by one of the homebrew project developers, they have been forced to abandon StarLite for legal reasons.
Until Blizzard realizes that StarCraft on the DS would easily sell 3 times as many copies of World of Warcraft, does anyone have a copy of the last version (0.03) of Starlite? Thank you.
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January 22nd, 2008, 21:19 Posted By: wraggster
News/release from myersn024
Alright, here it is: Clonemines V0.2
This version has a lot of changes. The first thing that you'll notice is the reduction of the playable area. It was reduced from the full top screen down to 16 X 10. This is the same size as the playable area of Lumines for the PSP. The second major change is that block deletion takes place every 10 seconds instead of 15. Furthermore, block deletion also happens independent of a block being dropped. There's still no sweeper line or destroyer block. The sweeper line should be in the next release, but I'm still not sure about the destroyer block.
Anyway, there's still some bugs that will need to be worked out, and chances are better that you'll run into them in this particular version (bear in mind that they're still very very few and far between). That being said, all the bugs should be worked out with the next version, which will probably be the final release.
As always, comments, questions, and bug reports are welcome.
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via myersn024
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January 22nd, 2008, 21:10 Posted By: wraggster
Gesture interaction is looking to be one of the next big technologies. All of a sudden it seems to be popping up everywhere, with both Synaptics and the Macbook Air sporting multitouch enabled touchpads. This project from Cynergy Labs is a sort of a mashup of Microsoft Surface with a touchless IR gesture recognition system, based on a Wii sensor and infrared-emitting gloves:
It’s pretty cool for being developed in eight days, but I’d almost prefer something like this, since it offers the same sort of functionality without having to wear gloves.
http://www.ohgizmo.com/2008/01/22/cy...t-the-surface/
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January 22nd, 2008, 21:01 Posted By: wraggster
Just four short months after a faulty version of Guitar Hero III was released on Wii, Activision will be ready to start shipping out replacement copies in February. Though Wii owners will have been toiling with mono sound until that point, they'll finally be able to experience the bone-crunching intensity of two separate channels of audio slamming into them at whatever volume level their moms have deemed acceptable.
The happy news was apparently related to customers in an email Activision recently sent out to affected customers, in which it said it "expected" to have new discs ready next month.
http://www.joystiq.com/2008/01/22/gu...ng-next-month/
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January 22nd, 2008, 21:01 Posted By: wraggster
Since announcing plans to re-imagine Templar Publishing's popular Ology series of children's books as video games last October, Codemasters has kept mum on the project, stating only that the first title in the series, Dragonology, will ship for the Wii and Nintendo DS during the second half of this year. Now Kuju's recently formed studio Nik Nak has confirmed that it is handling not only the development of Dragonology, but the follow up Wizardology as well. Nik Nak's efforts only extend to the Wii versions of the games, which are expected to take a more action-oriented approach to the material, so we're left to guess on whose lap the DS versions will fall.
Details remain scarce on the titles, though Nik Nak notes that the games will "tap into children's insatiable appetite for all things magical and mythical," and that the Wii remote will make them accessible to both new and seasoned gamers alike. Accessible, sure, but will the waggle-enhanced gameplay make learning about dragons or casting magical spells more fun?
http://www.joystiq.com/2008/01/22/ch...games-for-wii/
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January 22nd, 2008, 20:43 Posted By: wraggster
The DS has already proven some of its versatility by ordering food and dishing out replays at Safeco Field, and it looks like Disney's set to expand those non-gaming capabilities even further, with it now testing a system that turns the handheld into an interactive tour guide. Dubbed the Disney Magic Connection, the app appears to be fairly extensive, including not only maps of the Magic Kingdom, but details on wait times at various attractions, directions to the nearest washrooms and ATMs and, of course, the odd game. Unfortunately, at least in its current state, you'll only be able to take advantage of those features with one of Disney's pre-set up DSs and not your own -- no word if that'll change once the system moves beyond the testing phase.
http://www.engadget.com/2008/01/21/d...ve-tour-guide/
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January 22nd, 2008, 20:15 Posted By: Shrygue
via Computer and Video Games
We recently went hands-on with the Wii version of Pro Evolution Soccer 2008 and it was nice surprise to find out that the final game will feature a one-on-one versus mode online. Oh, here are some new Wii shots too.
Details on the mode were sketchy at best, but given it's one-to-one we're betting on it unfortunately using Friends Codes. There's no other option for the moment. Boo.
While we wait for more details, be sure to check out these, which attempt to demonstrate how the control system works on the Wii.
They don't exactly clarify things, but take our word for it that they work excellently and the game is shaping up to be one of the highlights for the Wii.
Screenshots here
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January 22nd, 2008, 19:45 Posted By: Shrygue
via Eurogamer
505 Games has announced plans to launch Draglade in Europe this spring.
A DS exclusive, Draglade is described as a new fighting game where you use rhythm and combat to see off enemies. It follows the adventures of four young Grappers, whatever they are, named Hibito, Guy, Kyle and Daichi.
The live in the world of Draglade, where scientists have created a powerful sound weapon called Glade. It generates music when used in combat and a popular spectator sport has been invented as a result. Hardly a sumo wrestler doing tug-of-war with an orang utan though, is it.
Battle arenas will be displayed on the top screen, while you can mix and match moves on the touch-screen. You can also create "bullets", which unlock special moves and can be traded with other players over Wi-Fi Connection. The L button can be used to create rhythm-based Beat Combos, which you can customise to suit your fighting style.
An exact date has yet to be "locked down", but Draglade has been confirmed for a March release.
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January 22nd, 2008, 19:31 Posted By: Shrygue
via IGN
Ignition Entertainment today announced that it would be bringing Neves, the well-received DS puzzle game from developers Yuke's Media Creations, to the European market.
The game, which earned a respectable 7.5 when reviewed by IGN last November, is a take on the ancient Chinese game Tangram, whereby players are called upon to create a defined shape from seven pieces. Fans of Tangram may want to check out Thomas Hill's 1848 tome Geometrical Puzzle for the Youth in which the game first got its moniker, or check out the chucklesome 1903 spoof history of the game, Sam Lloyd's The Eighth Book Of Tan, in which the mischievous author managed to convince people that Tangram was invented some 4,000 years ago by a god named Tan.
Alternatively, you can buy Neves when it comes to these shores at some point in the first quarter.
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January 22nd, 2008, 19:29 Posted By: Shrygue
via IGN
Remember all that talk about a mystery developer being tapped by Nintendo to work on Smash Bros. Brawl? A couple of weeks before the game's Japanese release, and the developer has finally been revealed. When pounding the eggs out of Yoshi as Mario, you'll be experiencing the handy work of the makers of the Grandia and Lunar franchises.
That's right, GameArts! The Japanese developer, known for its RPG series as well as the Sylpheed shooting series is the mystery developer mentioned by Smash Bros. director Masahiro Sakurai in a Famitsu article from 2005. The major project mentioned by Sakurai in that article was, it turns out, Grandia III.
Sakurai broke his silence on the studio in the latest installment of a dialog/interview series in which Nintendo president Satoru Iwata asks questions of his development staff. You can read the full text of the interview, in English, at the official Wii site.
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January 21st, 2008, 21:53 Posted By: wraggster
Newly released today:
features
Six-Person Online Multiplayer: A first on the Wii. Challenge up to five of your friends and cover them with mud as you burn past them to the finish line.
Rocket to Victory: Use the nitro rocket to propel your bike to speeds the Wii has only dreamed of seeing until now.
Massive Replayability: On top of the killer online multiplayer, Nitrobike features 20 turbocharged racing environments and 67 kick-ass events.
Be One With the Speed: Wii Remote™ rumble, blur effects, and screen shake will ensure this is the fastest experience you’ll encounter on the Wii.
Rack ’em Up: Wreck your bike into a frame of king-sized pins in the four-player bowling game.
You Gotta Be You: Career mode, upgradeable bikes, and lots of unlockable characters will ensure you stand out as the most Xtreme of the Xtreme.
http://www.play-asia.com/SOap-23-83-...j-70-28ru.html
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January 21st, 2008, 21:52 Posted By: wraggster
Newly released today:
Are you ready to careen around the world-famous Indianapolis Motor Speedway in a hand-built 1960s speed machine that hits speeds of nearly 180 mph, yet rides only 7 inches off the ground? Can you survive a moving minefield of crashes, spinning cars, rolling tires, oil slicks and 32 rivals competing for the perfect racing line?
Set from 1961-1971, a period of loose rules and ever-faster cars, Indianapolis 500 Legends lets players experience the traditions, rivalries, terrifying speeds and jaw-dropping maneuvers of the world famous Brickyard as they take on the arcade-style gameplay inspired by the birth of modern racing.
http://www.play-asia.com/SOap-23-83-...j-70-28r8.html
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January 21st, 2008, 21:51 Posted By: wraggster
Newly released today:
features
Play 30 unique mini-games utilizing the Wii Remote
Two single player modes include Free Battle (choose any of the 30 Mini Games and play at your own pace) and Challenge Mode (choose 5 of the 30 mini-games, play them in succession and get judged on your scores).
Face off against a friend in 3 multiplayer modes: finish with the high score in Challenge Mode, practice in Free Play Mode or check your compatibility in the Love Challenge.
description
Furu Furu Park is a unique arcade experience that features 30 different mini games that all take advantage of the range of motion possible via Wii Remote play. Take on a friend in three multiplayer modes including Love Challenge where you can try your best to impress the girls!
http://www.play-asia.com/SOap-23-83-...j-70-2hig.html
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