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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 29th, 2007, 22:51 Posted By: wraggster
via drunkencoders
Only 5 days (give or take) remain to get your game polished and entered. I look forward to seeing the entries roll in. Even if you don't think your demo has a shot don't be shy, at worst you will receive some honest feedback and have a better idea on how to approach future competitions.
Good luck and happy hollidays.
http://www.drunkencoders.com/compo
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December 29th, 2007, 22:34 Posted By: wraggster
The 24C3 Conference yesterday broke the news that the Wii has been hacked and Homebrew code can be run in Wii Mode - although when it reaches the Wii community we can only guess
Heres some more info coming out of the conference:
- They got the wii keys, and we could use them without hacking our wii again.
- This hack requires a drive modchip to execute the code.
- There is not any tool to sign the code, but it's coming soon.
- They are working to access to the SD thought EXI.
- There is not any stack homebrew for bluetooth
- A linux port for Wii will be released easily.
All very interesting, a bit of a downer if you still need a modchip installed
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December 29th, 2007, 22:14 Posted By: wraggster
A trio of updates to the Smash Bros. Brawl DOJO reveal a handful of new features sure to excite the patient fanbase, while confuse the average gamer. First was yesterday's announcement of the Coin Launcher, a minigame of sorts to collect the game's myriad collectibles. Play matches to earn coins, use coins in the Coin Launcher, collect virtual gewgaws. Excited yet? How about a three-part superpowered rideable dragon, err, Dragoon? You can collect the three pieces during a battle, snag parts from your opponents, and assemble the "legendary Air Ride machine." Once you've got it, that's a one-hit KO. Still not excited? Put down those barbiturates and check this out: some pics of the game's sharing functionality, to blast levels and screenshots to your chums.
http://www.joystiq.com/2007/12/28/sm...n-and-sharing/
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December 29th, 2007, 22:05 Posted By: wraggster
Ah, eBay. Home to some of the rarest, most incredible devices known (and previously unknown) to man. On the docket today is a stupendously rare, unreleased development controller for use with the SNES CD dev kit. Yep, a unreleased controller for an unreleased system -- pretty much a collector's dream. Unfortunately, the controller alone won't do you very much good beyond hooking you up with unbelievable bragging rights, but unless you've got $2,999.99 (at least) to blow, the above picture is close as you'll get to this treasure.
http://www.engadget.com/2007/12/29/s...ay-for-a-mint/
Ebay Auction
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December 29th, 2007, 22:03 Posted By: wraggster
We already knew Nintendo's DS was quite the popular handheld, and while the PSP recently overtook it in Japanese hardware sales, the most recent numbers show that the Big N's famed DS has actually rocketed above the mighty PlayStation 2 in lifetime sales (in Japan). Notably, the numbers do combine DS and DS Lite units, but there's no mention of how the systems stack up worldwide. Nevertheless, the feat is a fairly impressive one when you consider how much longer the PS2 has been available compared to the DS, and unless Sony somehow lightens the PS2 load even further and starts bundling them in with cereals, we doubt it will reclaim the top spot anytime soon.
http://www.engadget.com/2007/12/29/n...apanese-sales/
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December 29th, 2007, 21:59 Posted By: wraggster
New from Divineo China
Play snooker game more realistically with this set of 2 paddles that clip in seconds to the Wiimote controller.
- Easy to set up and use
- One pack is made of 2 pieces of Wii snooker rod pad
- Special and novel design for Wii important component
- Steady and harden plastic material manufacture, not easy breaking
- Amazing and exciting to exercise while playing.
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December 29th, 2007, 21:57 Posted By: wraggster
New from Divineo China
Play table tennis game more realistically with this set of 2 paddles that clip in seconds to the Wiimote controller.
- Easy to set up and use
- One pack is made of 2 pieces of Wii table tennis pads
- Special and novel design for Wii important component
- Steady and harden plastic material manufacture, not easy breaking
- Amazing and exciting to exercise while playing.
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December 29th, 2007, 02:08 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
December 28, 2007
Version 1.13a Released.
Bah, left some debugging code in the previous release by accident, which prevented NHDS from powering off after a save. This is fixed.
December 27, 2007
Version 1.13 Released.
Presents a saved game selection menu if there are multiple saves available.
Enables key repeats for all game commands.
Includes this patch, which adds some special wall colours, etc, to specific areas. By default, this is off, by can be enabled using the mapcolors option.
Adds a new movement mode, dubbed triggermode, which can be enabled through defaults.nh.
Trigger mode is an interesting new movement scheme devised by a fellow named Mesh. But, rather than try to describe it myself, why not quote the inventor?
'Could there be an optional movement mode where no movement occured until a specific "movement" button was pressed?
For example, you'd hold the D-pad in the upper right position and press B, and the character would move diagonally to the upper right. You'd hold the D-pad in the down position and press B, and the character would move down etc. (and when no directional buttons were pressed, the movement button would perform its regular mapped function - I'd personally map it to wait or search) The same thing could perhaps be done for zapping, firing and all directional input. I think it would be a more elegant solution.'
See the packaged defaults.nh for how to enable this mode..
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December 29th, 2007, 01:10 Posted By: wraggster
Eke-eke has released a new version of his Genesis emulator for the Gamecube/Nintendo Wii:
What's New?
[Genesis]
many sourcecode cleanup and optimization
completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
NBA Jam (alternate Acclaim mapper)
College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
NHLPA Hockey 93, Rings of Power (EA mapper)
Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
improved “Sprite Limit” and “Sprite Collision” detection accuracy
modified RGB565 Color Palette to use the full available color range (0-31;0-63)
implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
added TMSS BIOS support (optional)
rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
implemented “cycle accurate” FM timers & sound samples rendering
improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
updated Z80 & 68000 cores to last MAME versions
improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
[NGC]
fixed rom checksum calculation (only used for rom information)
some modifications in GX rendering code
added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
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December 29th, 2007, 00:48 Posted By: wraggster
More on the subject this time via engadget
The homebrew scene hasn't gotten a whole lot accomplished with this latest round of home consoles -- which isn't surprising given the difficulty of the task and lack of incentives to succeed. Especially with the PS3 shipping with Linux compatibility, the Wii boasting VLC, and the 360 being such a chore to hack and keep hacked, there's really not much of a point. The Wii was compromised pretty early on to be able to play burned discs and GameCube homebrew such as Linux, but until now Nintendo has managed to isolate Wii hardware such as the extra horsepower of the console and wireless connectivity from hackers. But the walls are coming down. Some hackers from Germany have just showed off their fully hacked Wii at the 24th Annual Chaos Communication Congress. Nothing fancy is running yet, all they've achieved so far is a proof of concept that they've bypassed the Wii's protection with some encryption codes they swiped from the Wii's memory. Apparently a bootable Linux DVD is on the way, and we can't wait to see what homebrew coders manage to pull off with that Wiimote pointed where it belongs.
http://youtube.com/watch?v=H5YB1Mmx7E4
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December 28th, 2007, 23:46 Posted By: CoinCollector
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December 28th, 2007, 19:21 Posted By: JKKDARK
via Vooks
Nintendo has posted their January release dates for the Japanese Virtual console. It gives other territories an idea to what we might be getting here as well. First up for the NES is a previously JP/EU title in Devil World, Hudson’s Master Takahashi's Adventure Island, Mappy and Yie Air Kung Fu. There is only one title for the SNES so far for January, which is Super R-Type. The N64 also gets another boost with the snowboarding title 1080 Snowboarding on the list.
The third party systems are not left out. Well, not all of them. The Mega Drive gets the RPG favourite Phantasy Star II as well as Monster World IV (Japan only for the time being). The TG-16 game also keeps on rolling with Samurai Ghost, Super Air Zonk and the CD Version of Military Madness. Both Neo Geo fans miss out.
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December 28th, 2007, 12:11 Posted By: wraggster
There are certain events of 2007 that industry folks would just as soon not ever hear about again--so here they are...
#9 – This Heading Guaranteed 100% Free of Wii Puns
Nintendo has had a tremendous year. Everything it touches turns to gold, it seems. Yet, they also have made a critical miscalculation: they have undersupplied the Wii hardware for over a year. If we take their production throttling denials at face value, the only reasonable conclusion is that they simply haven't believed their own success. Seriously, what else could it be?
One's imagination runs wild imagining Nintendo's twisted logic:
First Quarter '07: Sold 1 million Wii systems in the U.S. and six different titles in the top 20 charts. We could increase production, but what if this is just left over demand from the holiday?
Second Quarter '07: Sold yet another million Wii systems in the U.S. and another six titles in the top 20 charts. Still, the trolls on NeoGAF say the Wii is just a fad, so better not increase production just yet.
Third Quarter '07: Sure, we sold another 1.3 million Wii systems, but what if we make another million and no one buys them? What are we doing to do with all that extra stock? We'll be ruined! Keep production where it is.
Fourth Quarter '07: Oh shi... People are still buying it? MAKE AS MANY AS YOU CAN AND DO IT NOW!
Now an analyst has revealed a price for Nintendo's commercial conservatism: $1.3 billion lost this holiday due to Wii shortages. Damn, that stings.
If it's any consolation, Nintendo, your former tormentor – Sony – will probably also lose $1.3 billion this holiday, but for precisely the opposite reason...
http://www.next-gen.biz/index.php?op...1&limitstart=0
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December 28th, 2007, 11:29 Posted By: wraggster
Nightfox posted this update of his remake of an old MSX game:
Hi, finaly and afer work a lot to get a nice function to load bg's from FAT, i just make a version of Spirits compatible with slot1 linkers. Now it works with any linker compatible with DLDI. I used also Tom's compilation of PA_LIB to use Noda's ASLib for sound, soo now soundtrack is in mp3 quality. (WIP: Still working on voices). Savegame now is writen to a file on spirits folder, soo i don't use anymore SRAM of DS. To play, just put "spirits" folder on the root of your linker and patch the right rom with DLDI. That's all.
Thanks to sludge99 for his help making my LoadFatBg() function. I will send a hug also to ANT512 and sumiguchi for his help and comments when i was creating this function, without this, i'll cant make Spirits works on slots1 devices.
Hope you enjoy it
Best regards
Fox
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December 28th, 2007, 11:06 Posted By: wraggster
New from SuccessHK
Cranium Kabookii brings a new dimension to Wii play by celebrating the amazing things friends and family can do as they create, perform, discover and connect with one another. Using the Wii Remote and special Kabookii Decoder Glasses, Cranium Kabookii changes the television screen into a living canvas where teams jam, draw, act, puzzle and even crack codes to win.
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December 28th, 2007, 11:04 Posted By: wraggster
New from SuccessHK
A complete walkthrough of the entire game.
Detailed catalog of weapons.
In-depth listing of enemies.
Stealth tactics for using objects in the environment to overcome enemies.
Signature Series guide features bonus foldout and more!
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