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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 8th, 2008, 15:31 Posted By: Shrygue
via Computer and Video Games
The Super Smash Bros. Brawl website continues its onslaught of screenshots leading up to the US launch. And here are seven new images.
The screens also reveal new information on the game, specifically confirming that the multi-man mode can now be played by two players online over Nintendo WFC.
Screenshots
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January 8th, 2008, 15:30 Posted By: Shrygue
via Computer and Video Games
New information on the upcoming sequel Tales of Symphonia: Knight of Ratatosk has emerged today.
The game will use an enhanced version of the Flex Range Linear Motion Battle system that was featured in Tales of the Abyss, and support up to four players.
In addition, the development team is also adding eight elements to the system. In Knight of Ratatosk, each location will have an affinity to a certain element, which can alter the course of the battle and be altered by the usage of player elemental attacks.
This ties into the story, where the two worlds of Tales of Symphonia have become one, creating dramatic environmental changes like deserts being covered in snow.
And as if that wasn't enough to ruin the balance in the world, a powerful spirit has only gone and fallen asleep, resulting in the collapse of the natural order of things.
Whilst it sounds crazy enough to keep any fan of the genre satisfied, there seems to be little that distinguishes this as a Wii title. The motion sensor can be used to execute special techniques, but this can be switched off.
Japanese gamers and import obsessive's will be able to get their hands on Tales of Symphonia: Knight of Ratatosk sometime this spring.
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January 8th, 2008, 00:06 Posted By: wraggster
via tehskeen
Volker has sent me a PM regarding the release of "motej" a PC side application allowing for use of the Wiimote on the PC. motej is an apache licensed JAVA library for wiimote communication. Currently, the source code, binaries and some demos have been released.
Features
* Discover and connect to Wiimote devices
* Wiimote IR Camera in both basic and extended mode
* Wiimote Accelerometer
* Wiimote rumble feature
* Wiimote player LEDs
* Wiimote buttons
* Read Wiimote EEPROM memory
* Write Wiimote registers
* Wiimote Status Information
* Wiimote Calibration Data
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January 8th, 2008, 00:01 Posted By: wraggster
via tehskeen
Eke-eke has updated his Sega MegaDrive/Genesis emulator for the Nintendo Wii/GameCube. This release addresses some issues that came up in the previous release and fixes SD card support for save data.
What's New?
[Genesis]
- fixed interleaved rom detection: roms with .smd extension should now work fine
- fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
- updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
- fixed VINT flag update when VINT is disabled: fixes NCAA College Football
- adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
- adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
- fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
- added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
[NGC]
- fixed broken SDCARD support for SRAM and Savestate files
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January 7th, 2008, 23:55 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
Oh yeah, the source is also now available. I look forward to receving patches to port to other platforms.
* Releasing a possessed creature on the otherside of a dimensional portal should no longer cause problems.
* Releasing possession after your body has died but left a corpse will no longer leave you as some weird ghost. This also prevents you from picking up your own corpse and eating it, which has dire reprecussions.
* Releasing possession after your body is a statue is likewise fixed (JCM)
* If you polymorph and drop something on the ground due to lacking space and that item merges with an existing item, it no longer crashes.
* New tridude rooms have a unique tridude to act as the leader to avoid infighting.
* Zapping a wand of create trap outside of the map no longer crashes.
* Rays bouncing off the map boundaries no longer risk crash.
* You can read equipped scrolls, books, and zap equipped wands and drink equipped potions. No particular advantage is currently conferred by such, other than looking cool, but it seemed odd you had to unequip things to do this. (Bill Walker)
* Starting inventory has been normalized and you start the game wearing your armour and weapon. Your bonus item may still be better, so you likely still want to look in your inventory at the start. This means no more starting the game with an evil -2 floppy had and dagger, but also no more starting with a +3 holy artifact warhammer. (David Damerell, Richard Quirk, Stu)
* Dying while possessing a creature and being on a different level from your body will no longer corrupt the mob list of your old level.
* Zapping a wand of teleport at yourself and dying after the teleport will no longer crash.
* Zapping a wand of teleport at yourself will no longer teleport items on the square you teleport *to*, and instead teleport them from the square you teleport *from*.
* Quit & Save will immediately put you at the main menu rather than letting you spy on the local dungeon life. (Clare Boothby)
* Help and tutorial docs now talk about how to use the stylus/mouse.
* [SDL], [DS]: Starting image now fills the screen. It has also been made darker as the original image was calibrated against the original GBA.
* [SDL]: Linux and Windows users will find their screen size a bit larger to bring it in line with the DS screen. There is method to my madness.
* The title menu now has an Options choice that lets you change the options and read the help without starting a game.
Leech the right version:
Gameboy Advance [382k].
Nintendo DS [735k].
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January 7th, 2008, 20:43 Posted By: wraggster
DekuTree64 has released a new version of Animanatee for the Nintendo DS:
Heres the release details:
Yet another little art program for DS.
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- 4 brush sizes
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning (sort of, only shows one previous frame).
NEW in v1.3
- Error checking on file access.
- Changed export format to .avi instead of .flc.
- Added a button so you can save without exporting, since it takes a while.
- Added a progress bar when saving.
Things I'd like to add:
- Better onion skinning.
- Better save system. At the very least, thumbnails or something.
- Offsetting (like to scroll the background a few pixels per frame).
- Less stylus jumping.
- A Mario Paint style music sequencer.
- Playing a wav/mp3/etc. file along with the animation.
- Recording a sound track with the microphone.
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
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January 7th, 2008, 20:36 Posted By: wraggster
Via devfr
Mathieu Veron performs "Finger Drum" that allows you to play percussion on your DS.
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January 7th, 2008, 20:33 Posted By: wraggster
Kukulcan has released a beta of the Game Xump for the Nintendo DS
Heres details via mollusk and his Pocket PC Site
Xump consists of a 20x12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, each of which behave differently.
Grey Blocks: A grey block allows you to step on it with out disappearing when you stand on it. Your start point is always a grey block, the last block you step on must be a grey block as well.
Grey Arrow Blocks: Arrow blocks forward you AUTOMATICALLY in the given direction without warning, with exception to the two way arrow blocks which have either a vertical or horizontal black line.
Warp Blocks: Warp blocks always come in a double pack. If you jump in, you come out at the other warp block. Warp blocks are grey and have a hole in them, they do not disappear when you step on them.
Blue Blocks: Blue blocks have to be destroyed by stepping on them.
Darkblue Blocks: Darkblue blocks turn into blue blocks, be careful: Darkblue blocks are sometimes an essential part of the puzzle elements.
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January 7th, 2008, 20:26 Posted By: wraggster
News/release from Cravesoft
The goal is to prevent the cat from leaving the screen by impairing its progression with blue pellets that are created using the stylus. At every turn the cat advance of a case until it reaches the edge of the plateau Thursday Support on the select button can generate a new plateau. The game is very simple once you understand the trick
Please let me have your comments if you find bugs.
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January 7th, 2008, 20:14 Posted By: Shrygue
via Computer and Video Games
Nintendo has just released eighteen new screenshots for Wii Chess. Yep, it looks like chess to us...
The pack is full of perhaps the most compressive set of screen grabs we've ever had the pleasure of receiving.
Don't take our word for it. See for yourself. Witness the glory of the Wii start-up menu when a Wii Chess disk is in the disc drive. See an in-game shot of what the strap-warning screen will look like. Pour over the internet connection error in all its graphical glory.
We can only think of two options for such a strange collection of screens. Either they were taken by a really overenthusiastic work experience person, or Wii Chess is so boring that the marketing department simply threw everything out in attempt to show at least one thing interesting.
We sincerely hope it's the former.
Screenshots here
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January 7th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Virtual Console enthusiasts have two titles to choose from this week: Star Tropics and King of Fighters '94.
Originally released on the NES, Star Tropics melds adventure and RPG elements into an unpredictable adventure yarn.
Combining space aliens, Indiana Jones and the gameplay of Zelda, there's certainly worse ways to spend a few quid. But there's definitely better ways, too.
Second up is the NeoGeo fighting game The King of Fighters '94. The first in The King of Fighters series, this beat 'em up pits popular characters from other well-known franchises against each other.
The battle system is also notable, clearly inspiring most that followed it. Instead of using a standard best two out of three rounds fight set-up, players choose one of eight teams, with each team made up of three characters.
To win, all members of the other team must be eliminated before all your fighters are knocked out.
Star Tropics is rated E for Everyone-Mild Fantasy Violence and costs 500 Wii points, whilst The King of Fighters '94 is Rated T for Teen-Animated Blood, Mild Language, Mild Suggestive Themes, Alcohol & Tobacco Reference, Violence. All of which can be yours for 900 Wii Points.
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January 7th, 2008, 20:09 Posted By: Shrygue
via Eurogamer
Konami has revealed a fancy new Yu-Gi-Oh! card battling game for DS due out this March.
It will go hand-in-hand with the real-life 2008 World Championship, and recreate over 2,000 of the cards that line the palms of spotty teenage tacticians.
Interesting additions come from wireless capabilities to take on friends from all over the earth or in your house - either on your own or in pairs - as well a voice chat system to talk about things before battle begins.
Yu-Gi-Oh! World Championship 2008 will have its own single player to get to grips with, too, in case you are a bit flustered about airing your abilities so soon, and you will be given three special limited edition cards to use in real-life as coasters or as motorbike noise-makers on your BMX.
Tom wanted me to tell you about it because "these aren't actually bad games", as you can tell from our World Chapionship 2007 review, but you have a long road ahead of you if you want to beat 2007 World Champion Toro Andres from Chile.
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January 7th, 2008, 20:08 Posted By: Shrygue
via Eurogamer
Majesco has come up with a bizarre idea to let you build your own house using the Wii.
Dubbed Our House, you erect your dwelling from start to end, using the Wiimote to lay foundations, hammer in nails, saw wood, paint and decorate, and generally do the sort of jobs you pay someone to take care of because good god it is hard work.
Still, here you will be shopping for raw materials in the Home Store, delving into mini-games to earn money so you can maximize the value of your gaff before your friends do. Once finished, you can pop your creation in an online neighbourhood thanks to the Wii Connect 24 channel.
For families or people with friends there's a four-player build-off to go absolutely bonkers over, as well as a Party mode to cut to the chase and get straight into mini-game mischief.
Our House is being developed by Budcat, who most recently ported Guitar Hero III to PS2, and it is tentatively due out sometime early next year.
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January 7th, 2008, 16:00 Posted By: Shrygue
via Computer and Video Games
Rockstar has confirmed March 7 as the UK release date for its revamped version of Bully, titled Bully: Scholarship Edition.
According to IGN, the updated title will include eight new missions, four new lessons, new items and clothing, new two-player offline mini-games and unlockable Achievements on Xbox 360.
We off to see the new-look Bully later this week, so make a note in your diaries that we'll have first look action from the new versions early next week.
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January 7th, 2008, 00:52 Posted By: Elven6
This is sure a odd story, apparently the Queen of England also has a iPod, and a Blackberry!
No, I'm not talking about Tom Cruise. I mean THE Queen as in "The Queen of England." According to UK online gossip rag The People, Prince William was given a Wii for Christmas by his girlfriend, Kate Middleton. Once it was all set up and playable, the Queen decided she wanted to have a go at bowling and apparently quite enjoyed it. If The People is to be believed (and really, the way the article is written gives them the credibility level of The National Inquirer) the Queen is quite a gadgeteer owning a cell phone, Blackberry and even an iPod that holds 100,000 songs. Now, the real question here isn't whether or not the story is 100% true (which, if you ask me, is up for debate) but more interestingly, what exactly does the Queen have on her iPod?
Kotaku
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January 7th, 2008, 00:23 Posted By: wraggster
Myke38 has updated Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;
Heres the full and translated to English Release info:
Hello,
Voila version 0.02 of StarLite.
Unable to start the WiFi mode, we decided to move StarLite with regard to its playability. So this was the work of this weekend.
The program,
-- A debut management collisions between "unity and building" (only for the marines for the moment).
-- A new map without any party "space", thus greatly simplifying the problem of pathfinding
-- An improvement at the level of gunfire from marine earlier, the marines shot at the first enemy they saw, at the risk of not capitalize on a navy closest to him, when the latter was. Now, the Navy simply pulls on the nearest unit.
-- In addition, the marines go out of barracks derénavant de facon coerente
-- And finally, the most important part: the construction of buildings is now limited to the place where you can really build a building ... which avoids two batiements overlap. Moreover, it is prohibited to build a building too close to a rude.
-- And ... no, still nothing for the left-handed, but that will come
Voila, it's not much, but to so many post, it would indeed merit a new update Thanks again for your support.
How to play:
IMPORTANT NOTE: If you want to test the game on an emulator, I urge you to use $ NO GBA, as it is the only emulator to my knowledge, which generates sounds correctly.
Tip: in order to appear more marine Mangement press several times on "A".
Download and Give Feedback on this excellent release for all Nintendo DS Fans
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