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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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January 30th, 2008, 19:15 Posted By: Shrygue
via IGN
Square Enix has at last opened the floodgates on the second the second DS entry in the Front Mission strategy series. The latest issue of Famitsu has a full report on Front Mission 2089: Border of Madness, which is currently 78% complete.
This newest Front Mission game has its origins as a cell phone game. According to Koichiro Sakamoto, producer of 2089, the game was successful as a mobile title, but Square Enix learned through a survey that fans of the Front Mission series don't really play cell phone games that much, so they decided to bring the title over to the DS.
Square Enix has made some major changes to the title for the new platform. The game has received a complete visual overhaul. The story has also been reworked into something that players can enjoy as a complete storyline. Even the game's cast has seen some changes. Events are presented using full screen artwork, something that the mobile version lacked.
Gameplay has been updated for the DS as well. You can now use the stylus to set up and command your troops. Although, you won't have to if you don't want to. The game will allow players to select button or stylus controls according to their preference. Yes, the mixed controls of Front Mission 1st are gone.
Unfortunately, Square Enix has had to skip out on one feature from Front Mission 1st: multiplayer. Sakamoto cited space problems as the reason for the missing feature.
Making up for the lack of multiplayer, the game's single player mode will have plenty of volume, with so many branching paths that you'll have to play multiple times to experience everything.
Front Mission 2089 is still without a final release date, but given the quick turn-around with DS games, we don't expect to have to wait too long.
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January 30th, 2008, 19:12 Posted By: Shrygue
via Computer and Video Games
Nintendo's UK website is listing the release date for Super Smash Bros. Brawl as June 1, 2008. We repeat, this is not an online retailer like Gamestop or Amazon doing the guessing. It's Nintendo!
While the main gamepage for Smash Bros still lists the game as sometime in 2008, a box out relating to all news articles about the upcoming game shows us the specific date.
To view an example for yourself, take a look here. We've grabbed a pic just in case it magically changes over the next few hours and we start to think we're seeing things.
We've contacted Nintendo UK just to make sure no one's playing silly buggers. More soon. All good hopefully.
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January 30th, 2008, 19:09 Posted By: Shrygue
via Eurogamer
Tecmo has whipped the wrappers off Fatal Frame for Wii at a press conference in Japan.
Its official title is Rei: Tsukihami no Kamen, which roughly means Fatal Frame: The Mask of the Lunar Eclipse.
According to translations from IGN, attendees were shown a two minute CG trailer. Tecmo kept the specifics to itself, mentioning only buzz words "memories", "moon" and "mask".
Stills from the footage show a lovely girl wandering around dark locations with a torch.
Nintendo will be on hand to help with the release, handling sales and promotional duties, as well as lending development aid to veteran studio Grasshopper.
Big names this time around are Keisuke Kikuchi, Makoto Shibata and sits-on-a-toilet Goichi Suda - who has just finished work on the impressive No More Heroes (review published today).
Nintendo says Rei: Tsukihami no Kamen should be out in Japan this summer.
Fatal Frame, known as Project Zero round these parts, is a suspense-focused horror title that scares the snot out of us. It has previously appeared on both Xbox and PS2 but never on a Nintendo console - making its Wii exclusivity seem a bit bizarre.
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January 30th, 2008, 19:08 Posted By: Shrygue
via Games Industry
Two popular import retailers have warned consumers that Nintendo Japan is struggling to fulfil day-one pre-orders for the highly anticipated Wii title Super Smash Bros. Brawl, due for release in the region tomorrow (Jan 31).
The game is likely to be one of the biggest first-party Nintendo titles released this year – excitement is high from Nintendo's loyal fanbase following a perfect 10 score from respected Japanese magazine Famitsu.
"Please note that Nintendo has badly cut pre-orders placed by all distributors and is only shipping very limited quantities into the market this week," states Play Asia on its website.
"Our first shipment of Super Smash Bros. Brawl has reached us today, only covering about 15 per cent of all pre-orders that we have received," added the importer.
National Console Support says the troubles are more likely a delay than a shortage, and initial supplies should be topped up over the coming week.
"Our initial shipments of Smash Bros. are scheduled to arrive on Thursday of this week. We were able to obtain more copies than we originally expected after receiving the bad news from suppliers on Sunday night," reports the company.
"Some of our suppliers in Hong Kong won't be getting any copies until this weekend which makes it more of a delay than an actual shortage," it continued. "We also note that most of our Japanese vendors will receive the bulk of their supplies on February 2 and February 4 which is a few days later than the official street date."
The title has already been delayed in the US, where it is due for release on March 9, and a European release is currently pencilled in for the second quarter.
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January 30th, 2008, 19:03 Posted By: bandit
The snakebyte Riimote for Nintendo Wii™ will be availabe Europe-wide on February 8, 2008 – snakebyte Nunchaku, Wireless Nunchaku, and Retro Controller shall follow in spring
The video gaming accessory pros from sunflex Europe are ready to launch their snakebyte Riimote – a wireless controller for use with Nintendo Wii™ on February 8, 2008. The Riimote will be available Europe-wide for 39,99€ (RRP) and comes in Glossy Black and Lipstick Pink (especially for girls) including security straps and matching non-slip rubber sleeves.
Furthermore, sunflex plans to complement the new controller range for use with Nintendo Wii™ with the snakebyte Nunchaku, the Wireless Nunchaku, and the Retro Controller in spring. On top, additional colours are in the pipeline.
Please find printable picture material of the snakebyte Riimote and the other upcoming products in our media pool:
http://www.sunflex-europe.com/filead.../Nintendo+Wii/
Source: SunFlex
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January 30th, 2008, 17:01 Posted By: Shrygue
via Computer and Video Games
The obscurely named title DS Novel is tapped to come to Europe sometime this year, Nintendo's latest financial report has revealed.
Yesterday, we reported Nintendo had confirmed Animal Crossing and Kirby were coming to Wii this year, but DS Novel is a name all new to us.
Based on the name, it could well be an English version of DS Bungaku Zenshuu, the non-game that contained a hundred Japanese literary classics on its cart.
The title has prompted us to consider changing our name to Computer, Videogames and any other tosh Nintendo decides to toss out.
But that would be the unwieldy cvgaotndto.com. Maybe we'll split the Nintendo channel into 'proper games' and 'random crap', then.
Bungaku Zenshuu sold 33,000 copies in its first week when released in Japan, but we question the cross-over appeal to western audiences.
Is there anyone who in England who would prefer reading from a 3-inch screen instead of flicking through a paperback? Could you even fit a sentence on the screen of a DS?
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January 30th, 2008, 15:48 Posted By: Shrygue
via Computer and Video Games
In a further blow for Wii owners praying for some new games, a US retailer has listed the DS game Lost in Blue as a goer for Wii later this year.
For those who didn't play it, Lost in Blue was an adventure game where players took control of teenager Keith who is stranded on a desert island with the visually impaired teen, Skye.
During the day, Keith must explore the island, while gathering food and supplies to bring back to the cave he and Skye live in, so she can cook him his evening meal. Good girl!
The tasks Keith performs take the form of un-rude mini-games, which we all know Wii owners adore, so expect to scrub down potatoes by shaking the Wii Remote or something.
We've put a call into Konami about the listing.
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January 30th, 2008, 15:36 Posted By: Shrygue
via Computer and Video Games
In what we're taking as an effort to preserve our sanity, Eidos will be releasing Monster Lab on Wii and DS this year, a game that's not (a) a port, (b) a mini-game collection or (c) a self-improvement non-game. Huzzah!
Players take on the role of an apprentice scientist who must perform a vast array of intricate experiments to create their own monster.
They can then take their monster out into the world and explore the land, hunting other monsters, taking on quests and finding ingredients to make more monster parts.
Okay, so it's not Bioshock, but compared to the slim pickings presently coming to the Wii we're overjoyed just because there's actually gameplay in this Wii game.
The game also works online, where players can challenge and compete with their friends in multiplayer combat, or trade to collect monster parts necessary to build stronger monsters.
Whether or not the DS and Wii versions communicate, we're unsure. We're chasing some answers though.
Screenshots
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January 30th, 2008, 15:34 Posted By: Shrygue
via Games Industry
Nintendo Australia has announced that the DS has sold one million units in the region, according to data from research specialist GfK.
The Wii is also enjoying strong sales as it clocks up 300,000 units sold in the 58 weeks since launch, putting it on a par with the last reported sales figure for Microsoft's Xbox 360.
According to data reported on consumer site Vooks, the DS sold 509,869 units in 2007, 133,691 of which were sold during December.
The Wii sold 73,318 units during the December period.
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January 30th, 2008, 02:25 Posted By: VampDude
Via: tech.tm
Nintendo shares dropped 9.7% in Tokyo yesterday, the company's valuation adjusting to market conditions, according to those in the know.
Shares soared last week as Nintendo revealed record profits and a dramatic increase in market share, however a weakening dollar and a rising yen worries investors who are concerned this could hit Nintendo's earnings.
Shares fell 5,000 Yen to 46,800 on Monday.
"This has little to do with the company itself, but a lot to do with market sentiment," explained Mizuho Asset Management fund manager Yoshihisa Okamoto speaking to Reuters.
"In the United States and Europe, shortages of the Wii and DS are getting serious. Nintendo will surely boost production in the next business year," added another analyst. "And higher output will lead straight to higher sales of its game machines and game software. I think we are going to see Nintendo chalking up strong profit growth next year, again."
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January 30th, 2008, 00:50 Posted By: wraggster
With a healthy collection of casual DS favorites to its credit, the once financially gridlocked publisher Majesco has much thanks to lay at the feet of Nintendo's touchable portable. Now the company has announced that it plans to give players an early taste of its latest project, a tree-hugging RTS for the DS, by releasing a demo for Eco-Creatures: Save the Forest over nearly 10,000 Nintendo DS Download Stations across the U.S.
It's unclear how much of the game will be included in the demo, or if in fact this move will save any trees at all. What we do know, however, is that the download will be available from now until sometime in May – well beyond the game's expected March 4 release -- giving those of you with access to a station plenty of time to warm up to Majesco's green-minded ways.
http://www.joystiq.com/2008/01/29/ma...s-ds-download/
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January 30th, 2008, 00:49 Posted By: wraggster
While 11 of the Wii's 14 best-selling games are made by Nintendo itself, the console maker isn't concerned that third party titles will always be behind in sales. According to a third quarter financial report (via Develop), "We identified the same thing in the DS' first period, and the situation continues to change little by little. For the Wii too, we believe that as time passes, the proportion of high-selling titles that come from our licensees will increase."
Nintendo notes that since the DS launched just over three years ago, only 28 of the 50 titles that have shipped over a million were first party. That's still a sizable portion, but nowhere near the disparity found in its motion control-loving relative. As for the success of Nintendo's software, the report noted that internal teams have been familiar with and developing titles for the hardware for much longer than anyone else because they "know the Wii's special characteristics best."
The problem of third-party games and Nintendo consoles heralds as far back as the Nintendo 64 and was recently observed by No More Heroes creator Suda51. Of course, it's probably a lot more complicated than third-party developers growing more accustomed to the Wii's "special characteristics." It should be noted that, of the top 15 best-reviewed Wii games according to Metacritic, only six are from Nintendo.
http://www.joystiq.com/2008/01/29/ni...mes-will-sell/
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January 30th, 2008, 00:45 Posted By: wraggster
Gaming peripheral maker Nyko today announced an adapter that promises to cut the cord on your existing wired Wii Nunchuks (metaphorically, of course). Not to be confused with the standalone wireless Nunchuk Nyko announced last month, the new adapter will connect to an existing wired Nunchuk, allowing it to communicate with a Wii remote up to 15 feet away (handy for people with a 15-foot wingspan!).
Don't worry about the Nunchuk cord drooping limply across your leg either -- according to the release, the adapter comes with a "self-standing Nunchuk sleeve" that has "a convenient compact cord management system keeping the existing Nunchuk cord organized and out of site [sic]."
The adapter, including two required AAA batteries, will retail for $19.99, making it $10 less than Nyko's standalone wireless Nunchuk (though the whole package is $10 more when combined with a $20 wired Nunchuk). Wire-hating gamers who already own four Nunchuks might want to look for it in February.
http://www.joystiq.com/2008/01/29/ne...wired-nunchuk/
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January 30th, 2008, 00:41 Posted By: wraggster
Oh sure, we've seen homegrown Wii Zappers before, but nothing screams janky like an iteration crafted from spare plastic acrylate sheets, or better yet, your recently finished box of Corn Flakes. That's right kids, you can save yourself quite a few buckaroos by simply swallowing your pride, heading down to the read link and printing out a template to create your very own Wii Zapper accessory. 'Course, the sky's really the limit with this one, but may we be the first to ask that you not use colorful sheets of cardboard if at all possible? Thanks.
http://www.engadget.com/2008/01/29/d...-the-job-done/
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January 29th, 2008, 23:26 Posted By: wraggster
via Atomicpc
Last night, Atomic talked to Wii hacker Bushing about every conceivable aspect of Wii hacking. To make things even more incredible, the first “Hello World” program to ever to run on a Wii was executed during our discussion.
Over the next four pages you’ll find all the details you could ask for about the world’s first proper Wii hack: no mod chips required. It's powerful stuff.
We've also got some analysis and screenshots of the hack over here for you.
Enjoy!
Atomic: First off, what's your programming background?
Bushing: I've been programming since age 8 (on an Apple IIc); I spent a lot of time growing up, hacking on Linux. I did Electrical Engineering and Comp. Sci in college, and now I do software development professionally.
Atomic: What was the appeal in hacking the Wii?
Bushing: Mostly that it hadn't been done. I don't play many video games, but I saw one at my boss's house at a party this summer, and it was fun, so I bought one. And I like to hack everything I own, and it was a big flashing target because I knew that nobody had yet been able to do it.
Atomic: Is this your first gaming console hack?
Bushing: Yup. I'd done "mods" before -- installing chips, and stuff -- but this is the first original thing I've worked on.
Atomic: How did you get started on this particular hack?
Bushing: I mentioned to a co-worker that I was interested in Wii-hacking, and he introduced me to tmbinc and Costis, both of whom are already somewhat known for these things. We began talking online, trading code, and ideas.
Atomic: You mentioned some others, who is everyone in your team?
Bushing: Me, Segher, Tmbinc, and also Costis and Adhs have helped out.
Atomic: Now you’ve got your hands on a (presumably) small chunk of arbitrary code. What's its function? What can we do with it and gain from probing it?
Bushing: Well, it's not actually that small -- Nintendo includes the newest version of the system software on almost every Wii game. If you're running on an older version of the software, it will let you upgrade using the disc. So, we were able to get a (mostly) full copy of the software used to do, well, everything on the Wii.
But it was strange, because it didn't work at all when we tried to disassemble it as PowerPC code -- and then we discovered it was actually ARM code. We couldn't see this chip anywhere on the Wii board, so eventually figured out it's buried inside the graphics chip.
The graphics chip's name is "Hollywood", so one of us (segher) named it the "Starlet".
It performs all of the security for the Wii, and also controls almost all of the peripherals. It's "The Enemy".
Atomic: So how did you get at the code, and how is it being disassembled?
Bushing: I'm disassembling it using IDA Pro under VMware Fusion. tmbinc was able to use a "tweezer hack" to extract the encryption keys from the memory of his Wii, and then we were able to write software to decrypt games and firmware.
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January 29th, 2008, 23:21 Posted By: wraggster
Dwedit has updated Goomba Color the Gameboy Colour emulator for the GBA (DS)
version 2008-01-29
Fixed an IRQ issue that affected Final Fantasy Adventure
Fixed junk graphics when backgrounds are supposed to be disabled
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January 29th, 2008, 23:10 Posted By: wraggster
News from Neoflash:
the R6 menu 3.0 beta V31b [2008-01-28]
download : http://www.neoflash.com/forum/index.....msg33080.html
History:
* Fixed some TF compatibility bugs,now should support many TF already
* Add homebrew auto-DLDI support
* Can load rom now,but not 100% yet
* Hold L+R button when power on then can boot slot-2 (passme)
* Use RIGHT and LEFT key can roll the page in menu
* Can show the file type and save mode in the menu
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January 29th, 2008, 22:59 Posted By: wraggster
Nicolas Pillot has updated Scrabble Assistant DS,
Scrabble Assistant DS is a utility program designed to run on the Nintendo DS plateform. It has been designed to run on homebrew-enabled flash carts. A simple "DS homebrew" google search will give you pointers if you have no idea what these things mean.
This utility is meant to ease the life of the board version of the Scrabble game players.
The idea came from the fact that if you have no dictionnary, you have to trust other players' words. So here comes the "Verify" function. And sometimes, when you have "good" letters, and you make your choice with a word, you feel that you could have done better... So here comes the "Search" function. And you have to bear with the cumbersome score calculation. So here comes the "Scoring" function. [To be implemented in an upcoming version]
UPDATE: Release v0.6 (2008-01-28)
- added scoring function (1-9 players)
- added scoring log paging
- added scoring new/undo functions
- added negative scoring optin (for endgame)
- added compressed list, word length 2-15 for all
- added search result paging (900 results)
- added search result sorting (length, points, alpha)
- added search/check custom-lock combination
- major UI refactoring, with sound, finger-friendly
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January 29th, 2008, 22:53 Posted By: wraggster
Via drunkencoders
A new version of the great Open Source Spider Solitaire DS game is out: v3.1.0
The main change is smoother graphics, and a particle-fireworks system.
Complete change log
- Added a Particle-system for Fireworks when completing a game
- Added animation when Dealing
- Added animation when selected cards are dropped on an invalid pile
- Fixed bug; Clicking to deal when no cards left to deal would still go
through the motions, playing the sound and internally updating the
deal data
- Fixed bug; Black squares appearing when too many cards on screen
- Fixed bug; Flashed white before smooth-fading out after win
- Fixed bug; Dealing an Ace onto a King-2 pile would not release the
pile as complete
- Compiled under DevkitARM r21 and libnds 20071023
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