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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 8th, 2008, 21:01 Posted By: Shrygue
via Joystiq
Those replacement discs and free guitar faceplates that Activision has been sending to jilted, mono-version buyers of Wii's Guitar Hero III are now enshrined in law. Gamespot is reporting that the publisher has officially settled the class-action lawsuit brought late last year by gamers who were angry over getting fewer sound channels than they were promised by the game's marketing and packaging.
The settlement stipulates that wronged parties will be able to get a replacement disc and a free faceplate through Aug. 31. It might not quite be the full profit stripping that the original suit sought, but we suppose it is something to have the replacement program enshrined in the law.
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April 8th, 2008, 20:43 Posted By: Shrygue
via Computer and Video Games
Sega has sent some new screenshots our way from the Wii version of The Incredible Hulk, due for release in June 2008.
There's some nice touches in there, including a reference to The Daily Bugle on the side of a bus Hulk is throwing around, which should make Spidey fans happy.
However, we can't help but point out the odd looking sky, which makes it seem as though the city - and the world, for that matter - simply cease to exist about three blocks up from where the screen was taken.
It's unfair to compare them to the Xbox 360 screens we showed off last month, but we can't help but question why at least the sky looks so much darker in the Wii version. We hope this just a glitch and it will be sorted out for the release.
Wii Screenshots Here
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April 8th, 2008, 20:38 Posted By: Shrygue
Signature Devices (no idea) has revealed it will be bringing its Game Boy Advanced title, Mazes of Fate, to DS sometime between now and August.
Set in a fantasy universe, players can create a unique character and navigate through different towns and locations, while taking part in a story to save the land of Akhiel from the evil Netherlings and the "Rebellion".
Which sounds like you'll be crushing the heads of freedom fighters for betraying your new empire. Or maybe not.
If you're familiar with the original title, the new version will include updated dungeons, four additional characters and will be featured in full 3D.
And if you're not, it sounds like a traditional DS RPG, with plenty of stats, a clichéd fantasy plot and lots of places to travel to.
Except, somewhat oddly, it's also uses a first-person view, which is odd for a DS game. We'll keep an eye out for screenshots, then.
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April 8th, 2008, 20:06 Posted By: Shrygue
via Games Industry
Play.com has sold out of its entire allocation of Wii Fit in just one day, ahead of the games official release on April 25 in the UK.
Pre-order demand has "overwhelmed" the online retailer, following success in Japan that saw the game sell one million copies in just over a month on sale.
"People continually look for new and fun ways to stay in shape and it’s fantastic to see exergames in big demand," commented Gian Luzo, head of games at Play.com.
"Wii Fit is going to be huge – let’s hope that we can keep up with demand. We are expecting more stock before launch," he added.
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April 8th, 2008, 12:07 Posted By: nuvalo
Hi
New application for wii, this time is a direct port from the gamecube project. I will post the sources in a few days, with more updates (opentyriam, MAME...) Here is the readme:
MFE-Wii for Wii, using wii-linux 8/4/2008
Introduction:
--------------
This project is based on the MFE opensource media player for gc-linux. You can find the original sources on its sourceforge page:
http://sourceforge.net/project/showf...kage_id=156977
This version uses the same sources than the original, there are only some changes on the kernel and the filesystem
to adapt it to wii. It uses wii-linux to run on a wii, and the SDL libraries for this system. It will boot using
the ARAM filesystem method.
What you need:
--------------
- A console ready to run homebrew (Twilight hack + SDElfLoader 3.0)
- SDCard
- Gamecube Pad
Installation:
--------------
- Copy the files mfe-wii.elf and the directory "mfe" to the root of yout SDCard.
- Copy the ".avi" files that you want to play on your sdcard
- Put the SDCard on the wii front sdcard reader
- Connect the gamecube pad
- Launch the file "mfe-wii.elf", using your favourite method of loading homebrew.
Instructions:
-------------
Here is the button relation between the gc-pad and the keyboard:
[digital pad]: Navigate through your filesystem, forward and backward
[A]: Launch a file (play)
[b]: Stop
Missing
-------
- DVD
- Wiimote
Thanks to
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- The gc-linux team for their effort in porting linux to the wii
- Isobel, for his great MFE player minidistro.
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April 8th, 2008, 02:35 Posted By: wraggster
News/release from qw3rky
Anti-Grain Geometry is an awesome library for software rendering of 2D vector graphics (see here). As soon as I saw it, I wanted to get it running on the DS. The full library is a bit large and uses lots of floating point, which is kind of a problem. But there is a cut-down version called AGG Lite which fits perfectly well on the DS. I downloaded the code, did some massive reorganization (the AGG author's code was far too messy for my taste), cut out any remaining floating point usage, and added a color format class specifically for the DS, and the result is pretty nice. You can check out my open-source clean-up effort at http://brian.grogan.jr.googlepages.com/agg_lite_ds.zip. Compare with the original.
After I whipped AGG Lite into shape, I thought to myself, "wouldn't this go so nicely with that small, fast XML library (Mini-XML) I found a few months ago?" (download pre-compiled for DS) So I put the two together to come up with a totally alpha quality SVG renderer.
It only handles a minuscule subset of the SVG specification (the rect element), so ... now you can draw rectangles ... with SVG!? It's not much yet, but I'm a follower of the agile development principle, "get something simple working fast." I'll put some more work into this to support other SVG elements later on, but for now, you can render trivial SVG on the DS.
This uses libfat to load the SVG files, so of course remember to dldi patch the nds file before using. And if you want to build from source you'll need the Mini-XML and AGG Lite libraries posted in the project links above.
download:
http://brian.grogan.jr.googlepages.com/agg_svg.zip
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April 8th, 2008, 02:23 Posted By: wraggster
Wow just before i go bed for the night and i find another emulator for the Wii released
News/release from deletenop
Here is a port with Front Sd Card support of a Z80 emulator for gamecube done by Softdev.
you must create at root of your sd card a directory called “invaders” containing:
- Directory “wav” : sound files included in invaders-samples.7z
- Directory “roms” : space invader roms. Not included !!
Z + START : reset emulator.
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April 8th, 2008, 02:15 Posted By: wraggster
News/release from DSBomb
I spent a bit of time tweaking softdev's port of libjpeg. I'm no makefile expert, so I wasn't able to tweak it enough (yet) to do the proper building in one sweep. So I cludged together a little make.sh script to make and install it all. It uses the Makefile templates from r14 devkitpro (somewhat). I see some rules to build libs in the base_rules files, but I haven't gotten it work quite right yet.
It will install to your $DEVKITPRO directory. To use it with the r14 template Makefile in your own project, just add "-ljpeg" to the LIBS line, and "$(DEVKITPRO/libjpeg/lib/wii" (or cube) to the LIBDIRS line. Take a look at the makefiles in the jpg-example.tar.bz2 archive.
I also included already built files in libjpeg-bin.tar.bz2. Unpack it to your $DEVKITPRO directory.
Let me know if it works for anybody else.
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April 8th, 2008, 02:09 Posted By: wraggster
Tehpola the author of the Gamecube N64 emulator posted this in reply to a forum member asking about N64 on Wii:
I'll tell you what, narutoblood, because you've asked so nicely, if you can wait a week or two, we'll release a new alpha version of our emulator just for you. I hate to break it for you, but it doesn't look like it'll run Donkey Kong 64. Well, it really won't run any retail games 100% yet, but if you're patient, it'll happen eventually.
Awesome news for us Nintendo 64 fans, the homebrew scene on the Wii is really kicking off nicely
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April 8th, 2008, 01:47 Posted By: wraggster
Newly released today:
The Earth is under invasion by a horde of Alien Brain...uh...Thingys! Our only hope are three Teenage Zombies that have risen from a graveyard disturbed in the invasion. Humans - succumbing to ray-guns, mind control, and shiny flying saucers - have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Brain Thingys. The undead trio ignores their normal human victims in favor of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN! The Big Brain soon realizes he’s overlooked this “Super Race” as they inexplicably resist mind-control, are unaffected by ray-gun wounds, and devour his Brain Thingy Armies like sweets! He refocuses his efforts and resources to battle the Earth’s greatest champions: The Teenage Zombies!
http://www.play-asia.com/SOap-23-83-...j-70-2hku.html
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April 8th, 2008, 01:45 Posted By: wraggster
New from SuccessHK
The NDS-Lite Sponge Protector has more comfortable grabbing,giving your NDS Lite good protection.The special cutting design making you use it easily.
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April 8th, 2008, 01:25 Posted By: wraggster
GoNintendo reports that the latest issue of Nintendo Power states the manufacturer's suggested retail price for the Nintendo Wii Wheel is $10. It appears that some retailers aren't taking the suggestion to heart, as Gamestop, Amazon and some other stores are selling the glorified plastic shell for $15 separetly from the game.
Best Buy seems to currently be one of the only retailers we could find that had the product listed and selling for $10 (but we're sure that the Joystiq army of internet detectives can find more). We've contacted Nintendo for confirmation on what the actual MSRP of the Nintendo Wii Wheel is and will update as soon as we receive an answer.
http://www.joystiq.com/2008/04/07/ru...srp-may-be-10/
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April 8th, 2008, 01:10 Posted By: wraggster
Sure, we've already got a wooden SNES, but sometimes we want to get a little rustic on some original SMB, and that's where Parker Dillmann's wooden NES comes in handy. Built around the guts of a Yobo NES clone and a 3.5-inch LCD, Dillmann did some major custom woodworking to get this rig going, and he says he's already got ideas for his next case.
http://www.engadget.com/2008/04/07/w...game-in-style/
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April 8th, 2008, 00:27 Posted By: vicious1988
Well, I managed to get frontloading SD to work in FCEU, it also has a menu.
Just place roms in the "nesroms" folder in your SDCard's root and choose "Load from Front" in the "Load a Game" menu.
Please do not ask about longer menu names or official Gamecube memory cards.
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April 7th, 2008, 22:43 Posted By: anomalous_underdog
Hi. If any of you own a Nintendo DS, I made an on-screen keyboard using hex-shaped keys instead of rectangular ones. It uses the QUONG layout made by http://www.strout.net/info/ideas/hexinput.html
If you're familiar with the FUNADY keyboard layout for the palm PDA, its kinda like that.
from the hexinput article:- You can input a letter by tapping it, or by dragging to it from a neighboring letter.
- Letters are arranged in a hexagonal grid so that every one has six neighbors, and all neighbors are equally easy to reach.
- Letters are arranged to optimize text input in a particular language (English, in this case).
http://anomalousunderdog.blogspot.co.../QuongKeyboard
project page: http://sharesource.org/project/blarghtexteditor/
ok, as for the limitations:- its only a demo, you won't be able to save/load the typed text (although I will use this program to make an actual text editor)
shift and caps lock do not work yet
there is no vertical scrollbar yet. if you type too far, you'll end up writing text on top of the on-screen keyboard
the vertical scrolling of text still has bugs: it will not work properly with word-wrapped lines & the last line of text gets duplicated when you scroll down (other than that, its working fine)
- the text cursor doesn't blink yet
- the upper screen is currently used for debug. in the future, that area will be used as non-monospaced text display too
- cut, copy, paste of text not yet implemented
- no unicode support yet
- the other buttons in the gui do not do anything yet; they are conceptual
- no word-wrap yet
moving text cursor up still has bugs
moving text cursor down does not work yet
moving text cursor left and right when you are either at the end or beginning of a word-wrapped line still has bugs
the non-monospaced text display is still unoptimized: when typing or pressing backspace in the middle of the text, the screen will flicker. this is because I clear the area of the screen occupying the text display and redraw the whole text everytime
the code mistakenly detects hex button presses out of range
the spacing between some letters is not optimized yet (like f)
in the font: 1 (the number one) and l (small letter L) look like each other too much. I will edit the font for this. same for 0 (number zero) and O (letter O)
if you put the stylus on the border of two hex buttons, it will alternate between them too fast
if you put the stylus on the border of a hex buttons, it will be pressed too fast
if any of you experience any crashes, tell me.
current release: revision 120
nds file:
http://dl.sharesource.org/blarghtext...r.nds.r120.zip
some notes:
Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.
In other news, I'm gonna start learning how to drive tomorrow! Wish me luck.
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April 7th, 2008, 22:00 Posted By: wraggster
hell_hibou has released the Wii Homebrew Launcher heres the translation:
Wii Homebrew Launcher is an interface similar to that of the Wii to launch since the Homebrew 'Front-SD'. Each Homebrew is represented as a string customizable.
Installation
-- Copy the file boot.elf on an SD card.
-- Create a folder homebrew to the root of the DS.
For each Homebrew:
-- Create a sub folder in the Homebrew (8 characters max)
-- Copy elf file in this directory and rename the boot.elf
-- [Optional] To give a name to hombrew, title.txt create a file, edit it, and enter the name you want.
-- [Optional] To give a specific icon, create an image of 132x95 pixels at 24 bits bmp format. Name the title.bmp and copy it in the repertoire of homebrew.
Use
Navigation is also a using a joystick GameCube.
-- UP / DOWN / LEFT / RIGHT: Select Homebrew
-- A: Starting the Homebrew selected
-- R / L: Change the page (if more than 11 Homebrew)
-- Z: Refresh the list of channels
Another awesome homebrew release for the Nintendo Wii
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April 7th, 2008, 21:15 Posted By: wraggster
New release from Bushing:
This simple utility is meant as an example to show how calls to /dev/es may be used to query the state of your Wii. It can answer such questions as what versions of IOS you have installed, and what software will use each version.
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April 7th, 2008, 19:41 Posted By: wraggster
This is sure to piss Nintendo Off but Wii Hacker Waninkoko has posted a video of the hacking of the Virtual Console. It seems that he has made his own Virtual Console Channel and that you can take off your games and play them on another Wii.
Heres the video
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April 7th, 2008, 19:12 Posted By: wraggster
Alekmaul has posted a new version of his Amstrad emulator for the Nintendo DS
Heres the news:
And then, it had been a long time that I had not given this new emulator. So here is version 2.1, which has quite a few new features including especially the "play via the Internet." In short, you download the game format DSK Internet and you play, the more need to have the game on its linker , not nice?
The Amstrad CPC 464 is a personal computer in the range Amstrad CPC, colour display, with 64 KB of RAM, 32 KB ROM and in using the language BASIC 1.0 Locomotive, seen by some fans as the best BASIC ever.
The Amstrad CPC 6128 is an evolution of the Amstrad CPC 464 within the range of Amstrad CPC. He had the same processor at 4 MHz Z80, but was equipped with 128 KB of RAM (64 kb of memory) instead of 64 KB and 48 KB of memory instead of 32 kilobytes In addition it had a floppy drive 3-inch whose capacity could go up to 178 KB per side, much faster than the tape player, and included language BASIC memory. It was delivered with diskettes containing two versions of the operating system CP / M (CP / M 2.2 and CP / M 3 +) and numerous utilities.
Derived from 464 CPC, CPC practice in 6128 had less RAM free for the user than its predecessor. On the one hand, 128 KB RAM were actually made up of 64 kilobytes of memory, on the other hand its operating system loaded on floppy disk driver, in addition to the pilot on the cassette player.
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