Here you are:
It was many time ago since I released the latest MegaETk version, and people kept asking me when I was going to add DLDI support to it. I personally won't do it (I left MegaETk development already) but I will finally let you do, for whoever wants to.
You will be able to add more levels and monsters too.
If you want to do it, please read this:
This code is released for public DS homebrew.
If you want to change/edit and release it to public, please contact me before doing it.
-You will probably have to port MegaETk to latest PAlib version (I'm sure it won't work with actual.. megaetk was created with an old PAlib version, which was new in it's creation)
-Game had a encryption for saves, I removed it before releasing to public because the person who gave me the code didn't want it public. (Removed encryuption/decryption lines, it may or not work.. it should work)
-If you want to add any more monsters, you can use the tools I've added (after drawing it), you will have to recompile the 'Event Editor' if you want to add it in your own level (visual studio 200X(3?)).
DLDI Support needs: update fatlib and fix PAlib changes (it won't compile in latest version, something shouldn't be working now in the game with that).