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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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August 1st, 2008, 02:28 Posted By: wraggster
New from SuccessHK
The Infem.In Card Case is a officially licensed item, which made by super material, has high quatily.It also can hold 4 cards.
It id designed simple but fashion,with fine patterns on the side. It is for NDS Lite only.
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August 1st, 2008, 02:27 Posted By: wraggster
New from SuccessHK
The Infem.In Hard Cover is a officially licensed item, which made by super material, has high quatily.It also can give your console good protection.
It id designed simple but fashion,with fine patterns on the side. It is for NDS Lite only.
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August 1st, 2008, 02:25 Posted By: wraggster
New from SuccessHK
The Infem.In LCD Cleaner & Case is an officially licensed item, which made by super material, has high quatily.It has a LCD screen,and can an removes dust and dirt thoroughly.
It is for NDS Lite only.
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July 31st, 2008, 21:21 Posted By: Shrygue
via Computer and Video Games
If Wii Sports Resort wasn't enough to get you excited over the MotionPlus technology for Wii, developer AiLive has the answer.
The company has posted a tech demonstration of LiveMove 2 on its website, a piece of middleware designed to help studios take advantage of the new sensor.
As shown in the video, the software recognises vastly different sword swings and thrusts in true 1:1 motion.
It also features a virtual lightsaber controlled in the way we've wanted since Nintendo first started talking motion control.
We'd recommend hitting this link right now and skipping to about 1:50, where the good stuff starts.
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July 31st, 2008, 20:52 Posted By: Shrygue
via Computer and Video Games
A new batch of screens for Atlus's dungeon crafting game Master of the Monster Lair has been released. Take a look below.
The DS game lets players design and create dungeons that will lure loot laden monsters into its traps. It also features a talking shovel, apparently. We're sold.
Altus has confirmed the game will hit American shelves on October 21, but unfortunately there is no sign of it being released in the UK. We'll let you know if that changes.
Screnshots
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July 31st, 2008, 20:47 Posted By: wraggster
With all the recent bad press from Nintendo who are targeting the DS Flash Cart scene and who think that everyone is a pirate although i think that pretty much anyone in the world has some time downloaded something dodgy to their PC but anyway :P
Is it possible to create a Homebrew Only Flash Card for the DS a card that locks out Commercial games and one that Nintendo itself might welcome. It would be something is Nintendo themselves released such a cart, what are your thoughts on such an idea ?
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July 31st, 2008, 20:44 Posted By: Shrygue
via Joystiq
Wedbush Morgan's infamous fortune teller Michael Pachter is at it again, this time predicting that a successor to Nintendo's money-printing DS could arrive as early as this year (via Edge Online). In investor notes, Pachter said, "DS sales are solid worldwide, but are weak in Japan, leading us to expect an introduction of a new device in Japan before the end of the calendar year." Looking at the Japanese hardware sales, the PSP has overtaken the DS almost every week this year with few exceptions.
The logic falls in line with recent comments from Nintendo's Satoru Iwata, who said a Wii successor would come only when the Wii itself begins to slow in sales (read: unlikely for some time). If a new Nintendo portable is to be announced, our best guess would be an announcement at October's Tokyo Game Show. That's assuming Nintendo can swim their way out of that kingdom-sized pool of cash.
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July 31st, 2008, 19:16 Posted By: wraggster
News via Nintendomax:
A new version of " DSTwitter" is available, instant messaging client.
Quote:
Changelog v1.2:
# Loading avatars in GIF format without altering the color palettes (thank you to jovechiere @).
# New features of a few buttons (left, for capitalization, L, R to change the keyboard).
# It shows the time on shipping twiteo each, as well as the customer site (44 minutes, etc.) ..
# The meter wireless signal will only appear when you try to establish a connection. Until there is a connection in its place appears a simple clock.
# Better management of errors and unusual answers by Twitter.
# Note: The configuration file accept a new option to set the time zone, utcOffset, if you want to overwrite the old configuration file with the new.
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July 31st, 2008, 19:06 Posted By: wraggster
From the official site
Here is the new version of WiiuseJ. It adds the full support of the guitar hero 3 controller and the classic controller. It is always as easy to use as before. Feel free to leave any feedback on the forum, report bugs, ask for help or new features and please show us the projects you make using WiiuseJ. Now WiiuseJ almost fully supports wiiuse features. Only reading the wiimote memory is not ported to java(and i'm not planning to implement it). Now i'll wait for the next wiiuse release !
Downloads:
WiiuseJ 0.12a Javadoc.zip
Wiiusej 0.12a.zip
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July 31st, 2008, 19:02 Posted By: wraggster
News/release from Comex and Marcan:
sadmenu is a program (heavily based onmostly Marcan's advice and code) that loads the System Menu, but patches it in memory to use "zcon.bin", "zanner.bin", and "zound.bin" instead of the normal versions. Therefore, when you load it, all the banners will be black. Just press "reset" to go back to the normal System Menu.
It should be possible to edit the U8 to add extra files with the appropriate names. In that way, you could test a new banner without fear of bricking! Although, I haven't actually tested that (because, my laptop defunct, I can't even use wiifuse properly)... for one thing, make sure your U8 is good.
This is also useful if you have any other pressing reason to patch the System Menu.
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July 31st, 2008, 18:57 Posted By: wraggster
Nuvalo has updated his port of Tyrian to the Nintendo Wii
Hi everyone.
I have done a quick update to test wiimote, keyboard and mouse support under SDL and wiilinux, using cwiid and wminput. This is a test version, to see if wmintput is good enough to manage wiimote events, or if i have to look for another option (implement the wiimote envents inside SDL). At this moment, wiimote works pretty well, i didn´t added support for nunchuck nor classic controller, but it should work in a future.
The good point of cwiid is that it enables to access to the wiimote events already translated in keyboard, joystick or mouse events, but it is still limited in some ways. If this version of opentyrian is good enough, i will try to grow up its functionalities.
With this release i´m looking to test wiimote, keyboard, mouse and gamecube pad performance. I couldn´t try by myself if the usb mouse works, but some people told me that it works. Some common problems:
- Pay attention when the progam asks you to press 1+2 buttons, to connect it to the wiimote. You only have 5 seconds
- Use the wiimote in horizontal position
- In 576i mode (pal 50Hz) the screen is draw in 640x480, so you will see it enlaged.
- Couldn´t test how it works in cable component mode, but spect to have weird colours.
This version is also 100% homebrew channel compatible, thanks to the latest wii-linux kernel.
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July 31st, 2008, 18:06 Posted By: wraggster
Seems that the Region Free Changer has been bricking Wiis, heres the full details from Marcan :
Bushing and I took time thinking about doing a program to change the region a Wii. Let's see what brings change the region a console:
Edit setting.txt to change the region of the console
Install menu system corresponding
Clear all channels "internal" corresponding to a region and install them on the other
The most complicated part is the second since installing a menu system (particularly if the version is lower, which for technical reasons occurs during certain changes in region) is a rather dangerous action. We had the idea in mind quite a while parked more or less, we were hoping to secure some form of do.
Some time ago, Waninkoko drew a utility to install different versions of the menu system (the downgrade). The interesting thing about this is that it does so through a patch of IOS, bringing the facility is more or less equivalent to an update and as safe. This corresponds to the second part of the list. We knew how to make the first, which is relatively easy (if you do). Waninkoko do you know the third. Therefore, and as Waninkoko already had 90% of the work done (in the form of downgrades), Bushing setting.txt of what he said and told him that it would be nice to incorporate it in the downgrade, in order to turn it into a changer regions.
Today comes the downgrade, and I'm going to post all happy, commenting that now we are working (something) with Waninkoko, pleased that we've given it a good idea and that every time we have saved in this way. Then, begin to appear semibricks news. I, of course, I am surprised, and my first reaction (and that of Bushing) was asking how is this possible. Take our surprise when we download the changer region and we find that: the only region changer changes the setting.txt.
Even more disappointing is the content of the readme:
Waninkoko wrote:
It allows you to completely change the region Wii console.
This application is a semibrick guaranteed for anyone who use it without somehow imagine that you must also change the menu system by other means. Even worse, some semibricks combined with certain other actions resulting in a total brick, unrecoverable.
Waninkoko well aware that this utility is only one third of the process of changing the region. Why has drawn in this way, without explanation, implying that it is a region full changer? I will assume that this was no malice, so the only conclusion that I have is that is an irresponsible and does not think before doing things. We intend to discuss what it was that of setting.txt incorporated into its downgrade, and do so explicitly Bushing said. Change setting.txt are a few lines of code - both for and for us. For this application would have cost us less (better known setting.txt), but the combination with an installer menu system much more. That was what made Waninkoko. Rather than add setting.txt and document everything a bit, which would have meant a job more or less reduced (as we do so much more), has drawn only one part of the process, fast and evil. The idea was to reduce the work necessary for everyone, and instead has proved the opposite, plus a utility dangerous. And it's not because it was not what happened to integrate, because in fact Bushing told to do so in this way.
It is the story of FS dumpers again. In its day, I told how Waninkoko dump all Flash files. The result was the FS Dumper and the beginning of piracy VC, on which already warned him. In fact, not what I asked him to draw up at least able to speak a little more with him, and I ignored by saying that "nobody will know how to use the archives of the FS for pirating games CV." We all know what happened just after he left. Assuming that was not a deliberate act in favour of piracy (and by what he said Waninkoko, private and publicly, it was not), then was another act of irresponsibility. Users pro-piracy: why not defend (and re-discuss piracy). He has said publicly that it was a mistake.
And hence, although I though, until we came here. From now on, we will not give any information to Waninkoko. But not because we fall ill, or because we want to draw the things we take for the "reputation", but because Waninkoko has shown us that can not be relied on to draw and secure applications with a minimum documentation. You can not do things quickly and without thinking, and that is precisely what makes Waninkoko. We have made a second attempt, and has returned to spend the same thing, so there will be a third party.
Greetings.
Mods: if this turns into another debate on piracy in the penultimate paragraph, please close the thread.
I think the best course of action is to avoid the Wii Region Changer at all costs
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July 31st, 2008, 03:23 Posted By: wraggster
via joystiq
Now that E3 is over and the secret's out, middleware maker and Wii MotionPlus co-developer AiLive is openly touting what its LiveMove 2 toolset is capable of when paired with Nintendo's upcoming add-on. The above video is meant to encourage developers to adopt LiveMove 2 for creating their MotionPlus-enabled games (they can use all the help they can get, considering they didn't find out about the Wii remote upgrade until we did) but, more than anything, it's encouraging us to dream of a 1:1 lightsaber fighting game.
We bring that up because a good chunk of the video is devoted to showing one of AiLive's staff playing around with a "laser sword," demonstrating how it captures every subtle movement of the remote – the footage even shows how an on-screen "dummy" can be clocked with the sword's hilt. Impressive stuff, and we desperately hope LucasArts is taking notice.
Video Via Comments
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July 31st, 2008, 03:09 Posted By: wraggster
ilidrissiamine has released several new items of interest to wii developers:
This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it.
SDL_gfx-2.0.17.7z SDL_gfx port to the Nintendo Wii
SDL_ttf-2.0.9.7z SDL_ttf port to the Nintendo Wii with its Freetype port
SDL_image.7z Slightly modified SDL_image port to accept various types (libjpeg required)
libjpeg.7z libjpeg port to the Nintendo Wii
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News via gxmod
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July 31st, 2008, 02:41 Posted By: wraggster
News/release from Teka
It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.2
Adding case-claims bonus (gold / red)
Adding to the longest word in your party
Using the random libPA (+ a slight retouching personal!)
Bugs fixed: selecting a word, finally running on DS!
With the style selected letters in order.
When a word is complete, it must be "validated" by clicking on the word.
To cancel one or more letters, click on the previous letter.
To cancel a word, simply double-click on the 1st letter.
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July 31st, 2008, 02:36 Posted By: wraggster
Interesting project news from Izhido
Hiya, people!
I usually don't like to do pre-announcements about projects I'm working on, because they usually end up either cancelled, or at the bottom of the list (remember my attempt to build an OpenGL lib on DS? upCLeaR? My to-do list at the infamous DSLinux Welcome Thread? The COLLADA converter I've been promising to do? And a loooong list of other things...)
However, in light of recent news, seeing that things are (finally) going to get rough from now on, and ultimately for reasons only my little, twisted, sick brain understands, I feel like it's almost my duty to do this pre-announcement.
I have already started development on what I have called Dual BASIC. The whole idea behind it is to offer all Nintendo DS owners an alternative to build, run, and (if desired) share programs for (and with) their own DS, coded in the BASIC programming language.
I intend Dual BASIC to be as powerful & versatile as possible. It will be a compilation of my best experiences with most known varieties of BASIC around, old & new. It should let you have full access to all features of the Nintendo DS, either directly, or through mechanisms that let you explore unknown ways into it. It should let you write your programs in any way you like it, either through the "command line" interface mechanism of old, through built-in code editors into your DS, or even outside of your DS using a PC or any other device you want. Also, I intend to get advantage of Dual BASIC being an "interpreter" to let you code in ways one does not usually look at BASIC being capable of (multitasking, code auto-generation, among others).
If things continue go the way they're going now, this will be my top-of-the-list project. I'll be releasing things as often as they're finished; it will probably take a while before all Dual BASIC planned features will be complete. But this time, I am not holding back. This is probably the last chance I have to do something good for people with regards to the, in my humble opinion, best gaming console ever built.
I'll post an announcement here when the first executable is finally done. In the meantime, I'll happily accept your comments at heribertod@gmail.com. There's an IRC channel set up at #dualbasic on Blitzed, too, if you want to discuss things a little more personally (and in the rare cases when I'm not away from my PC ) .
Oh, and one more thing . If this project ever gets off the ground, and you people start liking it, I'm actually interested in placing Dual BASIC inside the firmware of a slot-1 card as the "main" software for it. Anyone interested in helping me with such a crazy idea, please contact me at the address above.
- Izhido
(heribertod@gmail.com)
http://forum.gbadev.org/viewtopic.php?t=15881
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July 31st, 2008, 02:34 Posted By: wraggster
News update from Reppa
Little news today to talk about the new version of my homebrew manager for the Wii and the string homebrew.
1.3:
-- Changing the XML parser by a house, eventually bugs in the list left because of some file xml misread
-- Added support FTP with FTPii, to modify the ip just the change in the INI file
-- The program is in 6 languages (French, English, German, Dutch, Italian, Spanish)
1.4:
-- Client FTP
-- Fixed a bug in the left list, the software took into account the xml files in the rep apps that would not
Coming up:
-- The deposit I go to finish the tests, so it soon
-- The ability to manage the Roma and backup for emulators
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July 31st, 2008, 02:32 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
Update on the Update:
V 0.6 Beta:
Correction of Shatranj
Adding: makruk, Minichess
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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