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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 21st, 2008, 18:25 Posted By: Shrygue
via Eurogamer
Wii title Cooking Mama 2: World Kitchen is coming to Europe next year, courtesy of 505 Games.
Majesco whipped the tea towel off this sequel earlier in the month. Apparently it'll feature a full 3D world which Mama runs around catching burgers in her apron.
There will be lots more mini-games to play and recipes to cook, plus a rhythm mechanic designed to make boring tasks such as chopping more enjoyable.
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July 21st, 2008, 18:24 Posted By: Shrygue
via Computer and Video Games
Wii Music has no score, no aim and so no game over screen. There's no winning or losing. Just music. But that is exactly why it's "better than a video game", according to Shigeru Miyamoto.
If you dared suggest Wii Music would be better deemed a musical toy than a videogame, the legendary Nintendo producer would straight up agree. "Yes, that's right, and that's why it's better than a video game," he said at a recent Nintendo developer roundtable.
It could be a great educational tool, too, he went on to explain. "I really think that half of an elementary music school could be dedicated to this.
"I'm hoping that through Wii Music, we'll get more drummers, more musicians and more people interested in music," he said, according to Kotaku.
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July 20th, 2008, 22:42 Posted By: wraggster
Konami announced their yearly Yu-Gi-Oh PSP game in Japan, but it won’t see a release in North America. Don’t worry Yu-Gi-Oh fans, a game based on Yu-Gi-Oh 5Ds is in development for the Wii. Usually, this isn’t the kind of thing I would report, but my interest piqued when a Konami representative told me it wouldn’t be like any other Yu-Gi-Oh game to date. I said, “No cards or dice?” He replied, “Think racing.”
I stood their quizzically for a moment imagining a mix of F-Zero and Panzer Dragoon. On second thought, I don’t think this Yu-Gi-Oh game will be that exciting. Yu-Gi-Oh for the Wii will probably be the new anime characters riding D-Wheel motorcycles with tilt control.
http://www.siliconera.com/2008/07/18...it-on-the-wii/
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July 20th, 2008, 22:12 Posted By: wraggster
Raphi2 has updated his homebrew release for the DS, heres the info from the coder himself:
I released my next PAlib programm. It's DSRoomMaker. With DSRoomMaker you can build your own styled room with a few objects. I'm going to add more items and different rooms in the comming versions.
DSRoomMaker v0.9 released!
-Better Objects
-Other viewing
-Garden mode
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July 20th, 2008, 22:05 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
Added custom 404 error page
Added custom 500 error page
Added custom denied error page
More //quit security checks
Solved two stability issues Uses the new wiiweb.xml
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July 20th, 2008, 22:01 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
boot.elf rebuilt with patched libfat to stop read-ahead cache providing old data. (thanks dhewg!), Attempt to fix USB ethernet adapter by initialisaing network subsystem before FAT, Added release_date to meta.xml.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 20th, 2008, 21:52 Posted By: wraggster
News/release from iamabe
I just got done making the SameGame for the wii. It's pretty basic right now but I plan on adding high scores, an undo button, and making it look better. Please report any bugs, and comments and suggestions are always appreciated.
Current Features:
beta 0.1:
- Wiimote IR
- Change board size
There's a very basic HBC icon and xml file.
It's made with an edited version of GRRLib 3.0.
I'm gonna release the source code with the final release.
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July 20th, 2008, 21:42 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
Button Action
Select
Drag-scroll
Up one directory on file browser
Previous song
Next song
Toggle random play
Play/Pause
Stop
Quit
Usage
DragonMedia Player will pick up files anywhere on your SD or USB stick, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD or Internet supported yet.
Front SD
USB
Future Plans
Things I would like to add when I get the time:
Meta tag support (embedded images, id3, etc)
Localizable to different languages
Playlists
File source from Internet (and DVD if documentation comes out)
Samba
More interactive theme support
Video (?)
Known Bugs
No confirmed bugs are known at this point. If you find a bug, please report it with steps to reproduce in the discussion section of this page.
Bug Reports/Suggestions
At this point, I'm not open to suggestions as it is too early. However, if you find a bug, please feel free to edit in the discussion of this page to let me know. Please don't take this as a suggestion to fork. I will start taking suggestions as the project stabilizes. Be patient!
DMP Themes
To install these themes, unzip them over the "default" directory under the themes directory. In the future, there will be a skin selection option in the menu. If you are interested in creating a sharp looking default theme, let me know and I'll consider including it as the official default. The one thing is, it has to be entirely created by you; no outside images.
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July 20th, 2008, 21:13 Posted By: wraggster
Just spotted on DWedits forum that he has released a new version of his Nes Emulator for the GBA, heres whats new:
Changes since 3-18-08 version:
* New BG scaler
* Supports trainers on roms
* More accurate MMC3 emulation
* Some scrolling fixes
* Fully automatic speedhacks
* Loads savestates from old versions of PocketNES
* No longer chokes when loading corrupted savestates
* ASM code to load roms moved to C
* Supports illegal instruction LDAX ($nn),Y
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Also if you have a minute please say thanks or whatever to Dwedit and let him know what site you came from, do so here --> http://www.dwedit.org/dwedit_board/viewtopic.php?id=409
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July 20th, 2008, 21:02 Posted By: wraggster
The latest issue of Nintendo Power reveals, via cover story, that Sonic the Hedgehog is back! After a painfully long absence, the "Blue Blur" is returning to the Wii with Sonic & The Black Knight which the mag pitches as a "big new Wii-exclusive adventure" in which Sonic "swings cool steel." Yep, the Sonic drought is over.
We have little info beyond the cover details for Sonic's third Wii outing, but can imagine a Sonic themed adventure with the compelling gameplay of Red Steel or Dragon Quest Swords will fit the series like a glove. Hey, we'll take it (begrudgingly) over gunplay any day.
http://kotaku.com/5027020/new-sonic-...play-to-series
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July 20th, 2008, 20:55 Posted By: wraggster
Today's Best Buy flyer has overridden the ESRB and given Final Fantasy IV, Trauma Center: Under the Knife 2 and MYST all "Mature" ratings. We have no idea how this happened, as the box images from the publishers should have the proper ratings. It's not like Best Buy's flyer design team adds the ratings to each box (and if they do, we feel bad for them). In the online version of the ad, hovering over the games with the pointer does display the proper ratings.
We're amused, but just to be clear, Trauma Center is rated T for Teen, while Myst and FF IV are rated E for everyone.
http://www.joystiq.com/2008/07/20/be...mes-as-mature/
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July 19th, 2008, 20:11 Posted By: wraggster
Raphi2 has posted a new homebrew release for the DS, heres the info from the coder himself:
I released my next PAlib programm. It's DSRoomMaker. With DSRoomMaker you can build your own styled room with a few objects. I'm going to add more items and different rooms in the comming versions. Current is v0.8. Maybe I add custom objects using the FAT system.
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July 19th, 2008, 19:32 Posted By: wraggster
Ritz has today released what looks to be one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
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Thanks to Nintendomax for posting the news and correct url of the author.
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July 19th, 2008, 19:24 Posted By: wraggster
News via Nintendomax:
News/release from MasterDJE:
MasterDje out a new version of "Chuck Norris Facts DS", which includes exceptional jokes on our beloved Chuck Norris. This new release brings honour the multilanguage with the Japanese, the German, Italian, the English and the Spanish.
The interface is translated to 70%: it lacks 20% German, 8% of things to restore order and still 2% to explain that I do NOTHING to Japanese, gome nasai everything ...
Notice to German, if someone (or, of course) reasoned (e) wants to bring a handful of facts and the various texts of the interface, it will have its name roughly somewhere (hence, bottom , Looks well ...) and my gratitude. there is a little more, I leave you?
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July 19th, 2008, 19:07 Posted By: wraggster
News via Nintendomax:
News/release from Kriogen:
Now comes a color around the letter shows, that color is the color you have chosen the last player who put a wildcard.
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). As I have only 1 Wii I could not see if it works perfectly, I have refined using Telnet 3, so as not operate in the Wiis not act as a server, but theoretically should work well.
DIRECTIONS:
In the main menu indicates if it wants to act as a server for 2 to 4 players or want to become a customer, once selected you'll have to wait until all players are connected. As all are connected server distributed charts and start playing the first connected user (normally the player who acts as a server, but could be another if someone connected before this establish its own connection).
If you have more cards in your hand you can see (more than 7 letters) you can move hand with the left and right buttons.
To select a letter you put on top and press B (the letter selected will appear in the foreground as you move your hand), if you have no cards to make (or think you do not have) hit the button and draw a new 2 letter. Clicking the button home saldrás your turn the game, but other users are blocked (expects to receive from a socket that no longer exists)
If this is not your turn seem that the game has been hanged, but is not so.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Final note:
The graphics that are already very cumbersome, but I have not found pictures of Uno cards and needed something fast to debug the program graphically. If someone is a good package curra graphic serious appreciated that the Post.
As I said at the outset have not tried it with more Wiis only with Telnet, if you see bugs please posteadlo.
The file does not cartas.xml toqueis, if only the route of the images, but other data should be equal in all consoles or not function well.
Cos outstanding:
-- Improved graphics.
-- When using a wildcard color (normal or letters +4) is the next player who can put the color you want, be the same player who has put the letter, if this version works well add this in the next .
-- If someone leaves the game to warn other players to disconnect.
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July 19th, 2008, 18:57 Posted By: wraggster
Hmm Teamshift or maybe Teamshifty until we get real confirmation have posted that they have got up to 15FPS on the game Locoroco on their PSP Emulator for the Nintendo Wii, like ive already said this could be fake as ive never heard of them but like always we will post news until proven one way or the other.
Heres the translated info
Voila already 3 days we talked about our emulator no $ PsP, and we'll aircraft say that we come out a beta version in a very short time but wanted
improve a little before the break. Well, we have good news:
-- The emulator can now read the CSO but not yet the DAX
-- We have resolved some bugs display with some games
-- The emulator is mounted a 15 fps in the menu of the game LocoRoco!
Now, voila major problems emulator:
-- The son!
-- Being forced to play with a joystick gamecube (we are currently working so the wiimote is supported, but it is quite difficult)
-- The speed of games that is much too slow !!!!!!
We also wish to inform you that during the launch of a party with LocoRoco, the console goes out alone! We are currently working on this problem.
We hope the poster with the least possible bugs therefore sorry to make you wait more ...
We look forward to your proposal to improve the emulator.
Ill remind you this could be a fake and for that will not link to the site until confirmation arrives.
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July 19th, 2008, 18:31 Posted By: wraggster
Some details to go with the raw announcement from the other day. The Dead Rising Wii port will be known not as Dead Rising Wii, but as...drum roll...Dead Rising: Zombie Sacrifice. Brilliant. The changes extend past the name, however. For starters, Otis' real-time missions are gone. Instead, you'll get 3-4 sub-missions to tackle before taking on one of the major "plotline" quests, a much more linear - and less frustrating - system than that found on the 360 version. The camera's also been changed, from behind-and-above-Frank to the view/style employed in Resident Evil 4. Because of this, they've removed the photo mode, as apparently it just wasn't working. Finally, they've added new enemies, new weapons, and new waggle controls to make the most of both of them. And that's it! No release date info or anything like that, so for now, that's all you get.
http://kotaku.com/5026581/dead-risin...-no-photo-mode
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July 19th, 2008, 18:29 Posted By: wraggster
As we pointed out this week, the Wii's MotionPlus gyroscope add-on could tip the total 4-player price of the system above or equal to the 360 and PS3. Speaking to that point, Nintendo's Katsuya Eguchi told PC Mag that an embedded MotionPlus in future Wiimotes is "something we'll be looking at," which is unfortunately a non-answer. More interesting is that they may instead decide to limit the number of games that can use the accessory. As Mark found out in his hands-on, the 1:1 motion detecting is fantastic, so the plan to embed the tiny gyroscope into the Wiimote itself (at no additional cost to us, right?) seems to be the best scenario for the future rather than put a cap on the games that can take advantage of it. Let's hope.
http://gizmodo.com/5026832/nintendo-...-control-costs
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July 19th, 2008, 18:26 Posted By: wraggster
Newly released at SuccessHK:
The Sugar Bunnies Pouch is made by super material,touches comfortableand has high quality.It is can hole your NDS Lite,protect it from scrtaches,dusty and fringer prints.
It is suitable for NDS Lite, and has beautiful designs in both sides.
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