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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 18th, 2008, 16:55 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mdh.html
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July 18th, 2008, 16:50 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mcn.html
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July 18th, 2008, 16:43 Posted By: wraggster
Newly released:
features
Choose your new companion from six adorable breeds and teach your pony several new tricks, including trot, canter, salute and more
Purchase accessories and supplies at the local Pony Shop to make sure your pony has the cutest gear
Enter prestigoius competitions to show off your newly trained pony or compete in races to take home the big prize
description
Pony Luv puts players in the pasture with their very own pony, selecting from one of six adorable breeds, choosing its gender and giving it a name. Players purchase supplies such as toys, shampoos and brushes at the Pony Shop, teach their companion new tricks and enter competitions and races.
After creating a pony, players must manage her by make sure she’s well fed, clean, rested and confident. Ponies can learn a multitude of tricks such as walk, trot, canter and salute to help them win races and obedience competitions.
http://www.play-asia.com/SOap-23-83-...j-70-2tdp.html
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July 18th, 2008, 01:53 Posted By: wraggster
News via gxmod
The first alpha version of this game platforms developed by morukustu is available. It contains the first level of play and a boss, history to get an idea of the game engine
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July 18th, 2008, 00:16 Posted By: wraggster
News/release from Hillbilly:
Hi again This one's a quick release that has some bugs but now includes a menu and a Free Kill Mode hehe.....
In version 1.299
Added main menu. (Press Start when in a level or free kill mode to go back to the main menu)
Added a free kill mode. (You get 15 seconds to kill as many people as possible)
Fixed a few minor bugs.
Known bugs in this version :
the text on the mission briefing is all screwed up...
More levels, I know..... Next version I hope!
Mr. Jone can only be hit while walking - This does make it harder though....
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July 18th, 2008, 00:07 Posted By: wraggster
pragun has posted more details of his unreleased game for DS:
Hi! I've been playing around with PAlib this weekend (just found it Friday) and decided to try to port over one of the games I had made a few years ago for the PC. It's called Boxed In. The DS version will be called...Boxed In DS. So far there are no menus or anything fancy, I've just been trying to get gameplay working alright...and it seems good so far. Never programmed for anything other than a PC before. I'll put up a link to it when I feel like its actually in a distributable state.
The game is set up as follows:
There is a 10x8 grid with various boxes. Use the stylus to drag the boxes around the level. You can drag left and right, but gravity will bring the blocks down (or up if there are anti-gravity blocks in the level). The goal is to remove all of the boxes from the gameboard.
Meanwhile, Today's Updates
------------------------------------
+ added rudimentary menus
+ ported 100 levels (ehh i decided ill probably just use my pc levels)
+ animated collisions
+ added ability to choose difficulty, added level skip and back and level quit buttons
^ except for that last one, i want to make the levels unlockable as you go , so that's the next plan.
To Do (before release) - Definitely
------------------------------------------
+ Properly implement menus
+ Properly implement the upper screen during gameplay (it doesn't look that great ATM as you can tell)
+ Limit to a few levels (I'll release the rest when the full thing is ready!)
To Do (before release) - Possibly
------------------------------------------
+ Add themes (aka make it so not the same background is on every window)
+ Add saving/unlocking features
http://forum.palib.info/index.php?to...33271#msg33271
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 17th, 2008, 21:57 Posted By: Shrygue
via Computer and Video Games
Presenters at Take Two's E3 press conference avoided further discussion of the DS exclusive Chinatown Wars with CEO Ben Feder only saying to expect more information soon, according to a recap of the event at GameSpot.
Grand Theft Auto: Chinatown Wars was revealed at Nintendo's E3 press conference Tuesday.
Instead, the focus of the Take Two conference was on the success of some recent projects, with Grand Theft Auto IV being the highlight-it was also alleged that Civilization Revolution has already sold out at retailers with another print run coming, according to the report.
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July 17th, 2008, 21:52 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has revealed that Nintendo intends to apply the philosophy behind its Touch Generations titles to its 'franchise games'.
When asked whether by 1UP whether Nintendo's new focus on user-friendly controls and playability will influence future versions of Mario and Zelda, the designer replied:
"Frankly, some of the so-called 'franchise games' are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have.
"For example, we've got the Touch Generations series. Now, we're not necessarily going to make our 'franchise' games in that style, but we'll take what we know and have learned -- the philosophy behind those games -- and incorporate it into franchise games. That's a philosophy that's very strong at Nintendo."
Company president Satoru Iwata said this week that "The Zelda and Mario teams were hard at work". Hopefully they'll take a cue from what Peter Molyneux seems to be doing with Fable II and not compromise gameplay for accessibility.
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:33 Posted By: wraggster
Now i spotted this at NintendoMax (thanks guys) and well im not sure at all if its a fake or not but for now we will give it a weary benefit of the doubt for now, firstly heres a screenshot:
Heres the translated info
We are very proud to present our latest creation
this affects both the wii: No emulator $ PsP which emulates the psp on wii!
The emulator does not read actuelement the CSO nor the DAX, only the ISO, and runs between 4 and 8 fps (which is far from a perfect emulation.)
In order to correct some bugs still quite annoying, to post the next few days. We wish to thank the creator of the source
potemkin, because it is a little grace has it that we have the ariver or we actuelment.
We wish you a rapelez that the version we will posterons a beta version which is far to run their games has vitèsses normal.
Lets hope teamshift arent doing us over but we shall wait and see. A PSP Emulator for Wii surely its not doable at a decent speed, your answers via comments, although it would be fun to play PSP Homebrew on the Wii
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July 17th, 2008, 21:11 Posted By: Shrygue
via Computer and Video Games
Under the THQ banner Rare's handheld version of its popular gardening sim will be with us this autumn. Here's a load of in-game movies walking you through the process.
Features include: - Customization: Design a beautiful and welcoming garden environment to attract piñatas, working up to rare and exotic breeds.
- Caretaking: Ensure the happiness of piñata residents by tending to their needs and maintaining the garden environment.
- Collect Them All: Complete the Piñata Pyramid with over 60 piñatas to collect, including 7 brand-new species.
- Training Missions: Carry out missions with characters from the TV series, including favorites Hudson Horstachio, Fergy Fudgehog, Paulie Pretztail and Franklin Fizzlybear.
- Multiplayer: Transfer items - any piñata, accessory or object - from your garden to a friend's garden. Some exotic species can only be attracted using this feature.
- Playground Mode: Create a lush garden in a short amount of time.
Screenshots
Trailer
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July 17th, 2008, 21:10 Posted By: wraggster
Bushing one of the Wii Scenes greatest hackers posted this on his site:
As part of our efforts to understand how the Wii works, we believe we have found a security issue that could allow pirated Wii games to be
played on an unmodified Wii console.
I would like to speak to an engineer about this — please have one contact me at bushing (at) gmail.com.
Sincerely,
bushing
P.S. Sorry for posting this publicly — I tried emailing you three times and never received a response. I am trying to follow the model set forth in http://www.wiretrip.net/rfp/policy.html, so your timely response would be appreciated.
Thoughts on this ?
a Hacker trying to stop piracy but hopefully not homebrew gets a massive thumbs up from us
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July 17th, 2008, 21:02 Posted By: Shrygue
via Games Industry
Nintendo's Katsuya Eguchi has revealed that future iterations of the Wii remote could have MotionPlus technology built-in, reports our sister site, Eurogamer.net.
As revealed at E3 earlier this week, the new MotionPlus add-on currently exists only as an extra peripheral that slots into the bottom of the regular Wii remote. However, that could change in the future.
"As to looking at whether or not it will be an attachment or built in - we're always looking at how hardware should evolve and where we should take it," Eguchi said, speaking at an E3 developer roundtable.
Nintendo is still to decide if MotionPlus should be integral to Wii remotes, or if "it might be good to keep it as an attachment we only use for certain software".
"Unfortunately I don't have a definite direction to give you today, but it's something we'll be looking at," he said.
Earlier in the Q&A session, Eguchi dismissed suggestions the Wii MotionPlus add-on is designed to do what the Wii remote was supposed to do in the first place. Responding to a question from an IGN journalist, he said, "Of course, you always want more, and as we were working on the title we thought it would be nice to have more than what we had.
"But we're not dissatisfied with [the original Wii Sports] at all. We're very happy with what we did." He added that he's confident the original Wii Sports offers a "very good experience" for players.
In the future, Eguchi observed, MotionPlus could be used in more complex sports games. It would be possible to track the movement of a tennis racket head, for example, so you could pull off top spins or slice. "But we have to ask ourselves, is that easy to play? Is that something we want to do just because it's realistic?"
Nintendo is keen not to "alienate" players, continued Eguchi, and wants to "appeal to wide audiences" as well as serious gamers. That means offering "a low difficulty hurdle at the beginning, then finding ways to add depth to the game and keep everyone happy".
He concluded, "People who are really good at gaming can of course move on and challenge themselves to do these things that are built into the game, or to try things out on their own." As the saying goes (or rather is literally translated), "We want a gaming experience where 'the more you bite, the more flavour you get'."
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July 17th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Ubisoft has put out 13 screens and a new trailer from its new Wii game, Rayman Raving Rabbids TV Party.
Due out Christmas 2008, the Rabbids plan to invade televisions worldwide and as of such the game will spoof TV Shows, pop culture and even advertisements.
We hope it has the sense of humour to spoof its own ad, which is slightly cringe-worthy. The synchronised family dance routine is particularly disturbing.
Still, we imagine that's exactly the sort of thing families like to do together and we guess that's the market these days. Never before have we felt like strangers in a strange land.
Screenshots
Trailer
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July 17th, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Nintendo legend Shigeru Miyamoto has confirmed that a version of Pikmin is in the works for Wii.
At a Nintendo developer roundtable conference yesterday, the designer said that Pikmin was on the way to Wii. Literally, he just said: "We're making Pikmin." That is all.
In our eyes, that makes it as official as the Zelda and Mario Wii titles that we know are in the works.
Still, it's nice to hear that Nintendo is at developing some of the things we were hoping to see at E3.
So, time to hope and pray for an unveiling at GDC and Leipzig, then.
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