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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 5th, 2008, 00:03 Posted By: wraggster
GamePolitics recently posted a piece on Forbis, the makers of the weemote, and an issue that is all too familiar in Trademark law: trademark infringement. To summarize the GamePolitics piece, Forbis Technologies trademarked "weemote" in the year 2000 for a children's television remote. According to a Time piece on the weemote, sales have fallen considerably since the Nintendo Wii was released. The blog-o-sphere coined the term "Wiimote" soon after the Wii hardware was announced, and the term has stuck ever since. Nintendo, however, does not have a trademark on the term "wiimote," only on "wii."
Forbis is hoping to enter into a business arrangement by which it can re-brand its product and Nintendo can take control of "wiimote" and "weemote" (pronounced the same) because, as they put it, "the damage has been done here (whether intentional or not)." In fact, in cases of possible infringement between a significantly larger player and a smaller one such as this, a settlement of this nature would not be unusual. Even if Nintendo believes it would be successful in an infringement suit with Forbis, this may be the far cheaper option to resolve the issue. After all, the weemote brand had minimal value before the introduction of the Wiimote based on the company's self-described weak sales. Nintendo has thus far declined to purchase "weemote." But stopping at an out-of-court settlement wouldn't do much to illuminate the legal points that exist here, so let's take a look at this as if it were going to go to trial.
http://www.joystiq.com/2008/08/04/la...-not-like-wii/
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August 4th, 2008, 23:58 Posted By: wraggster
New from Divineo China
Made of transparent polycarbonate, virtually indestructible armor, this crystal case protects your NDS Lite console from dust and scratch. With the storage case for 3 games and a spare stylus, you can carry the console and accessories around conveniently. The spare stylus is included.
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August 4th, 2008, 21:54 Posted By: Shrygue
via Joystiq
The untamed wilderness that was the American west in the 19th Century was tough, mister. You never knew when a balloon with dynamite attached to it would float up from the ground and try to attack, not to mention the giant flying sheriff's badges. Purple kamikaze midgets were around every corner, and you couldn't walk 10 feet without getting sombreros thrown at you.
Now, there's a game that captures the West, the real West in all its hat-tossing, purple-kamikaze-midget-having glory: Wild West Guns (Gameloft, 1-2 players, 1,000 Wii Points). Eat your hearts out, Carradines David and Keith. Eat them right out.
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August 4th, 2008, 21:31 Posted By: Shrygue
via Computer and Video Games
A new trailer for Sonic Chronicles: The Dark Brotherhood has been released online. You can check it out to the right.
"An epic journey begins," says the trailer. It certainly portrays it like that.
We were expecting something a bit lighter and more tongue-in-cheek, but this earnest approach is none the less welcome.
It's the footage that excites us though. The trailer shows Sonic going through loop after loop, collecting rings and generally doing all the stuff we've missed seeing him do.
Sonic Chronicles: The Dark Brotherhood is tapped for release on September 26.
Trailer
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August 4th, 2008, 21:13 Posted By: Shrygue
via Computer and Video Games
Satoru Iwata has said that the company has now used all the ideas in the proposal pipeline for Wii with the development of Wii Music.
"Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii," he told the Wall Street Journal. "He was saying that he needs to think up more ideas now."
The steady amount of new peripherals is set to dry up too. "Most of the ideas for accessories that we had initially come up with are out now.
"We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more."
That is of course, only if Miyamoto's next big idea doesn't require one. We're also holding out for a proper Wii Remote joystick for whenever Star Fox rears its welcome head.
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August 4th, 2008, 20:02 Posted By: wraggster
Wil has updated his Solitaire game for the Wii:
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.
.2
Home Row Ace-Creation Bug Fix
During development of the Menu I discovered a serious bug where one could select the empty home row and force the creation of aces within the game.
Initial Menu Work
Because of the above fix, I quickly finished implementing the early stages of the menu system. You can now create a new game without having to return to HBC.
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August 4th, 2008, 19:58 Posted By: wraggster
Blowbomber has released a DDR type game for the Nintendo DS:
Create your own steps for Finger Mania DS when released!
-Touch the screen in one of the four bars to place and arrow and drag the stylus to adjust it vertically. Then Use L to Set it in place and your ready to set another one!
-To test it, Press R button to switch screens and press the play button, It will also play back an mp3 and load a timing bar on the bottom screen to see if its in sync. Press the stop button to stop.
-Use the Up and Down keys to scroll the screen to place more steps if you run out of room
-To delete a sprite, Press R to switch screens, Tap the delete button, Press R again and tap the step to delete, you can then place another step in that steps place.
-Press Start to save data, the file created is "songarrows.fmds"
-Press Select to load data and continue from where you left off, file must be called "songarrows.fmds" and on the root of your card
--Instalation--
-copy FMDS Step Maker.nds to your flash card (make sure its DLDI Patched)
[optional]
-Place mp3 that you want to make steps for on root of card and make sure its bit rate is 90 or less and the file is renamed to "test.mp3" with no quotes.
-boot the nds file and start plotting
--Known Issues--
-max steps allowed to place is 950 not sure if people will use that much
--Version 0.9--
-first release
--Version 0.95--
-fixed mp3 loading/playback
-fixed step loading bug
--Version 0.96--
-fixed severe loading bug
-cleaned up source a bit
--For Next Release--
-changeable speeds
-GUI improvements
-possibly halfspeed playback
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August 4th, 2008, 19:51 Posted By: wraggster
News via wiinewz
Dack has released a new (and final) version of his popular (unless you're a sheep nuker) WiiScrubber app.
The final release of Wiiscrubber as it's time to move onto pastures new with development.
Lot's of extra features and a partition build facility. Read the FAQ and readme for full list.
Whats new?
1. Extra options on right click menu related to partition operations
(you can now delete them and resize the data area)
2. Increased speed of file replacement by blocking it (and progress bar)
3. Extra couple of links in the about box
4. Window is now resizable (within limits)
5. Some of the text on buttons changed
6. More accurate indication of size as headers are now included in calculation
and dynamically considered when header button pressed
7. Extra option on right click for WIIDISC as it allows for changing between
system boot and normal boot
8. Common key check possible to over-ride in case Korean key becomes available
9. Can now replace the partition.bin file
10. Can add data partitions/channels
11. Can 'shuffle' up the partitions to the start of the disc for where some have
been deleted - doesn't use Trucha bug.
12. Can Shrink the partition by moving the data up in the partition (meaning all
the free space then appears at the end - Uses Trucha Bug.
13. Can save a decoded partition
14. Can load/replace a decoded partition
15. Can import a new disc partition.
16. Can resize a partition.
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August 4th, 2008, 19:25 Posted By: wraggster
New demo for the Wii from iamabe
This is a 3rd person demo I was working on with oyzzo but we both kinda got board of it so were releasing the code for others to use and learn from. I was gonna clean it up but I'm too lazy, feel free to ask me if you have any question about it though. To run it just put the models folder in the root of your sd card and run the elf via your method of choice. Requires nunchuck.
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August 4th, 2008, 19:14 Posted By: wraggster
Michniewski has released a fixed version of the Snes emulator for the Gamecube:
I'm assuming you're having issues loading it. Including the elf instead of the dol was an overlook on my part (whoops). You should be able to load this, however.
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August 4th, 2008, 18:48 Posted By: wraggster
After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.
Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.
Associated Press
Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.
Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.
In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:
WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.
Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.
WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?
Associated Press
Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.
WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?
Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.
WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?
Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.
WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?
Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.
WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?
Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.
WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?
Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.
WSJ: Sony and Microsoft's video-downloading services on the PS3 and Xbox 360, respectively, are both aimed in part at winning customers beyond core game players. But Nintendo has already captured the audience it wants with simple, intuitive games. Have you thought of offering a video-downloading service, too?
Mr. Iwata: If we can do something different that plays up our strengths -- and broadens what a videogame constitutes -- then we might do it. If we have no ideas, we're not going to compete with the exact same services against companies like Sony, which has a movie studio, and Microsoft, which has a lot of money.
WSJ: Now that you've added all these new users to the market, what do you want to do with them in the future?
Mr. Iwata: Our sales may have grown beyond expectations, but there are still a lot of people who have never played videogames. I think there are still many new kinds of games that we can offer to pique the interest of people whom we haven't managed to attract yet. After we complete our mission in developed countries, then we'll have to start thinking about how to make our products appealing in developing countries. We'll have a whole new dimension of issues to tackle like pricing, quantity availability and regional adaptation. We're not going to meet our goals that easily.
WSJ: Some people are starting to speculate about your next-generation console.
Mr. Iwata: The hardware team started work on the next thing as soon as they were done with their previous project, but what they think up doesn't necessarily become a product. We only turn something into a product after it's been thoroughly vetted inside the company. We're not at a point where we can give specifics, but of course we're working on it.
http://online.wsj.com/article/SB1217...googlenews_wsj
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August 4th, 2008, 18:48 Posted By: wraggster
After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.
Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.
Associated Press
Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.
Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.
In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:
WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.
Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.
WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?
Associated Press
Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.
WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?
Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.
WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?
Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.
WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?
Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.
WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?
Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.
WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?
Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.
WSJ: Sony and Microsoft's video-downloading services on the PS3 and Xbox 360, respectively, are both aimed in part at winning customers beyond core game players. But Nintendo has already captured the audience it wants with simple, intuitive games. Have you thought of offering a video-downloading service, too?
Mr. Iwata: If we can do something different that plays up our strengths -- and broadens what a videogame constitutes -- then we might do it. If we have no ideas, we're not going to compete with the exact same services against companies like Sony, which has a movie studio, and Microsoft, which has a lot of money.
WSJ: Now that you've added all these new users to the market, what do you want to do with them in the future?
Mr. Iwata: Our sales may have grown beyond expectations, but there are still a lot of people who have never played videogames. I think there are still many new kinds of games that we can offer to pique the interest of people whom we haven't managed to attract yet. After we complete our mission in developed countries, then we'll have to start thinking about how to make our products appealing in developing countries. We'll have a whole new dimension of issues to tackle like pricing, quantity availability and regional adaptation. We're not going to meet our goals that easily.
WSJ: Some people are starting to speculate about your next-generation console.
Mr. Iwata: The hardware team started work on the next thing as soon as they were done with their previous project, but what they think up doesn't necessarily become a product. We only turn something into a product after it's been thoroughly vetted inside the company. We're not at a point where we can give specifics, but of course we're working on it.
http://online.wsj.com/article/SB1217...googlenews_wsj
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August 4th, 2008, 18:31 Posted By: wraggster
News/release from Teka
It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.3
* Added the top screen (more beautiful and more practical)
* Note: I have my DS on hand to test that the display is not corrupt
With the style selected letters in order.
When a word is complete, it must be "validated" by clicking on the word.
To cancel one or more letters, click on the previous letter.
To cancel a word, simply double-click on the 1st letter.
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