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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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November 13th, 2008, 21:10 Posted By: wraggster
Newly released today:
The advance of technology is both benefiting the society and bringing chaos to it. A new virus is threatening the world and it needs Rockman to come to its rescue.
Depending on which game you get, Rockman will have a different area of expertise. The Black Ace version excels in speed while the Red Joker version excels in powerful attacks.
The “Noise”, a side effect of rapid technological advances caused things to mutate. These substances affects your battles by transforming your outfit and thereby attacks. The game uses a command card system, and every time Rockman defeats an enemy, your cards will change.
The surprise element is a huge attraction of Rockman 3. As a continuation with a popular trend set by previous Rockman products, the first edition of these 2 games come with the battle cards. Which set of cards you get depend on which version of the game you buy.
http://www.play-asia.com/SOap-23-83-...j-70-2zw1.html
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November 13th, 2008, 19:17 Posted By: Shrygue
via Eurogamer
Nintendo has legally protected the names for tons of DS software ideas, including some specifically aimed at the brand new DSi model.
These are DSiChannel, DSiStation, DSiNews, DSiMovie, DSiMusic, DSiMail, DSiMode, DSiVision and DSiTsuushin (DSiCommunication), according to the Japanese trademark database read by Siliconera.
Unfortunately DSi-specific software will be the first handheld content by Nintendo to be region-locked. The platform holder told us this was due to regional net services and age-rating concerns.
This isn't the case with the DS catalogue of lightbulb-ideas, however, of which many appear to be emulating the PSP catalogue of multi-function uses.
We like the sound of DSBook - this may be a fancy eReader - as well as DSMap, DSPhone, DSDiary, DSTrainer and DSSpeak. We have trouble with the latter.
The full list of DS bright-spark ideas follows:- DSArcade
- DSBook
- DSCreator
- DSClub
- DSCommunity
- DSCooking
- DSDiary
- DSeye
- DSFamily
- DSFriend
- DSLife
- DSLive
- DSLibrary
- DSmobile
- DSMap
- DSNavi
- DSNet
- DSPhone
- DSPlus
- DSPoint
- DSSchool
- DSSpeak
- DSShop
- DSShopping
- DSTrainer
- DSTime
- DSWalk
- DSZone
- MyDS
- CatchDS
- ShotDS
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November 13th, 2008, 19:09 Posted By: Shrygue
via Eurogamer
Fresh details on Nintendo's forthcoming 'Play It On Wii' range of GameCube re-issues have emerged, revealing that more effort is being invested than may have previously been thought.
A report in the latest issue of Famitsu (translated by IGN) reveals that Donkey Kong Jungle Beat has been tweaked in key areas.
For starters, rather than using the ludicrous Bongo peripheral, the game now controls like a traditional platformer - with movement of Donkey Kong assigned to the nunchuk analogue stick, and jumping mapped to the A button.
Motion controls will also play a part in the punch and jump mechanics, while Nintendo has also taken the opportunity to tweak minor elements such as enemy positioning and mid-level checkpoints.
The re-issue of Pikmin, meanwhile, appears to be a more straightforward motion control update. As expected, you'll be able to control your alien army by pointing the Wii remote, holding down A to pick them up and throw them around, or B to shout out to them.
Release dates were also touched upon in the Famitsu article, with Donkey Kong: Jungle Beat arriving first on 11th December and Pikmin coming on the 25th.
No dates have been confirmed for the rest of the world as yet, but our spies suggest that February/March is a safe bet. More news on pricing and dates when we get them. How much would you pay, Eurogamer reader?
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November 13th, 2008, 18:16 Posted By: Shrygue
via Games Industry
Nintendo has confirmed to GamesIndustry.biz that only those that first purchase Wii Speak will be able to use the peripheral and the associated Wii Speak Channel.
The units comes with a one-time activation code that will not be replaced, effectively killing any second hand sales of the peripheral.
Only those with Wii Speak will be able to access the Wii Speak Channel, which does not function without a Wii Speak unit.
Wii Speak goes on sale in the UK on December 5 and is priced at GBP 25.
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November 13th, 2008, 01:52 Posted By: wraggster
Japanese erotic game maker Navel has announced that its 18 years-old-and-up computer visual novel Really? Really! will get a (Nintendo DS version next year, complete with touch pen interface and minus the more objectional content. Really? Really! The game follows the characters of another Navel erotic game, Shuffle!, as one of the characters loses her memory, which the player must restore. Originally released in 2006, the game features an Ace Attorney parody. That, and saucy stuff. Pretty sure the DS version will be a toned down affair. Hit the jump for the full version of the above pic. Might be NSFW.
http://kotaku.com/5083992/erotic-gam...-really-really
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November 13th, 2008, 01:35 Posted By: wraggster
Apparently there is some far away magical land where random hot people meet each other at outdoor cafes by scratching away to Lynyrd Skynyrd on their DSes. We've gone on safari there and brought back never-before-seen footage of this mating ritual.
The total fantasy aspect of this launch trailer rivals anything in a beer commercial - including the one where an Ultraman-size Kareem Abdul-Jabbar dunked a basketball over Mount Elbert for Coors Light. Also, I can has Steadycam? Blorf.
http://kotaku.com/5084521/guitar-her...ded-in-reality
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November 13th, 2008, 01:34 Posted By: wraggster
The first GameCube to Wii remake from Nintendo to release under the "Play On Wii" label will be 2005's Donkey Kong: Jungle Beat. (It hits Japan on Dec. 11, with a North American release unconfirmed.) Formerly controlled by smacking and clapping near the DK Bongos controller — which I happened to snatch up day one, my judgment still impaired by a five minute play session at E3 — the Wii version will simply use the Wii Remote and Nunchuk to make Kong run, jump and slap. But that's not all that's changing, according to a report from Famitsu by way of IGN.
http://kotaku.com/5084508/wii-versio...just-wii+makes
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November 13th, 2008, 01:30 Posted By: wraggster
Before we get started, doesn't a "waggle suit" sound like the funnest thing anybody could possibly own? Yeah, we thought so too.
Anyway, Ohio-based Motiva says that the Wiimote violates a patent of that it filed in 2004 for "technology used to create a 'Human Movement Measurement System' comprising a hand-held tracking device in communication with a base station that can be used to create an interactive gaming experience, among other capabilities."
It's apparently such an obvious violation of the patent that it's only taken the company two years of the Wii appearing on every television station and magazine cover on the planet to notice it. If we seem vindictive, it could be thanks to Motiva's counselm who said, "Using someone else's technology without permission is theft. Nintendo makes video games where you get to play a thief, but that doesn't give them the right to be one."
What is he even talking about? Wario? We have no idea.
http://www.joystiq.com/2008/11/12/ni...r-waggle-suit/
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November 13th, 2008, 01:21 Posted By: wraggster
Game Reactor has the scoop on Wii's Opera Browser 2.0, coming this December for 500 Wii Points ($5). It's got Wii Speak compatibility, updated buttons, a maximum of six tabs, Wii Mail support and will be free for people who already paid for the first. Those of you who love surfing the net with a motion stick are going to be thrilled
http://gizmodo.com/5083764/wiis-oper...-gets-detailed
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November 12th, 2008, 22:54 Posted By: Eviltaco64
Chrono Trigger DS will be hitting store shelves in Japan on November 20th, with a North American release following soon after on November 25th. A European release date has not yet been specified, though it has been speculated to be released sometime in early 2009. Also remember that you can always import the US version if you're that impatient.
Apparently, this DS remake will also have a different ending,
While it may not have received a visual upgrade, Chrono Trigger was one of the best RPGs on the Super Nintendo (this version now retails for $50+ on ebay), and I recommend you buy it regardless of it's graphics (which, for a 2D RPG are not at all bad).
So, DCEmu, will you be buying this gem of an RPG?
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November 12th, 2008, 22:32 Posted By: Eviltaco64
Sam's Club is offering an amazing deal on the Nintendo Wii this upcoming Black Friday (Nov. 28). The "Nintendo Wii Family Bundle" includes a Nintendo Wii bundled with three Wiimotes, three Nunchucks, Super Mario Sluggers, King of Clubs, and Wii Sports all for the amazingly low price of $224! You know that this is definitely the most popular time of year for video games and the Wii is already pretty hard to find at times, so if I were you, I'd get there fast! It's most certainly worth the wait!
Image via Wiifanboy
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November 12th, 2008, 19:00 Posted By: Shrygue
via IGN
Indie developer 2D Boy has announced that its critically-acclaimed World of Goo is now set to hit WiiWare in Europe, previous plans for a retail-only release for the territory now having been scrapped.
Speaking on its official website, 2D Boy revealed, "Ever since we realized that releasing World of Goo as a Wii retail game in Europe is unfair to those on the other side of the Atlantic, we've been in discussions with our European publisher about how to make things right."
Continuing, the developer revealed an ETA for the game's Euro debut: "We've started the submission process and hope to release it sometime in December", also noting World of Goo is likely to retail at the same 1500 Wii Point price tag seen in the US.
Meanwhile, European PC gamers will be able to enjoy the game at the same time, with 2D Boy anticipating a retail price of 19.99 EUR when World of Goo is released in stores, on Steam and other digital download services.
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November 12th, 2008, 18:38 Posted By: Shrygue
via Gizmodo US
Acidmods just can't get enough of hacking up our console controllers, and now the company has replaced the Wiimote's A button with a clicking trackball (a la Blackberry Pearl). The result is an easier way to scroll through webpages and certain menu systems, as you can see in this video:
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November 12th, 2008, 18:14 Posted By: Shrygue
via Computer and Video Games
Nintendo will put out a new version of the the Wii Opera web browser in December with various added features and tweaks, according to reports.
The update, which brings the browser up to version 2.0, will add new buttons (pictured), tab support for up to six tabs at once, and will allow you to view Wii mail from within the browser - so you don't have to quit back to the dashboard.
More interestingly, reports say it also adds support for the new WiiSpeak microphone peripheral which comes out next month (for voice chat over the internet, initially in Animal Crossing). Could this mean we'll get some interesting voice chat features through it?
The browser will continue to cost 500 Wii Points, although those that own the current version will not need to pay to download the new one.
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November 12th, 2008, 01:28 Posted By: wraggster
News/release from haffax
Hello,
I am currently writing a small puzzle game using palib. It is not done yet, but already playable, so that you can get an idea about what it will be like.
There will be stones falling down and you have to eliminate them by selecting three that form a set according to the Set! card game rules.
If you don't know Set! yet, here is a quick interactive tutorial: http://www.setgame.com/images/tutori...h_tutorial.htm
The game is very rough still, more a prototype to check whether the basic idea works. (it does!)
Find the nds rom here: http://code.google.com/p/setris/downloads/list
And the source code here: http://code.google.com/p/setris/source/checkout
Known issues:
The column for new stones is completely random, which is annoying. (The devil always sh**s on the biggest heap)
The difficulty increase with the levels is too weak.
No Arcade feeling yet.
No sound effects.
Each of these issues will be addressed in future versions.
If there are other complains: your feedback is welcome.
Thanks.
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November 12th, 2008, 01:27 Posted By: wraggster
News from cas2008
Clirc is a irc app for the ds that can connect to 3 servers at once made by clusterrr
and download files and etc other cool features
Download .04b at his site http://clusterrr.com or try get the beta.
Now the important part If you ds cannot connect to clirc but can connect to irc using another app like dsorganize please irc.rizon.net #clirc and ask to join the beta.
^there the main people but any clirc user can ask to join the beta.
If you didn't get that it was is short terms join #clirc on rizon to join beta.
Quote
Features of .05 at the moment:
Keyboard is faster now.
Nick autocomplete on "tab".
Scrolling acceleration (hold up or down).
Special mode for left handed people.
Distance from keyboard to /me /join /nick /msg buttons increased.
Input history (press X+Up and X+Down to browse history).
New default settings.
Many bugfixes.
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November 12th, 2008, 01:07 Posted By: wraggster
News via Nintendomax:
A new beta version of WiiLinux has just been released.
This version has a graphical interface, supports the wiimote (to replace the mouse) also provides a virtual keyboard (for those without USB keyboard) and some applications.
Installation:
1) Partition your SD card like this: http://www.gc-linux.org
2) Install the "kernel whiite" as stated here: http://www.gc-linux.org
3) Install "miight filesystem" as here: http://www.gc-linux.org but using this filesytem this: http://hbcapps.com/miight-full_beta1.tar.gz.
4) Remove all connections and other USB storage devices, they can be reconnected once the boot made.
5) Start the Wii and select White. Once the GUI requesting your login, expect the automatic (auto). The X shape is good ..
6) Use a USB keyboard and mouse or the Wiimote (press A to synchronize).
7) Do right click (or B for the wiimote) to open the list of applications available.
Select an application and it rolls baby!
9) If you do not have a USB keyboard, run xvkbd from the menu. Beware the virtual keyboard takes half of the screen.
Update: I'm sorry, but I did not mean for this to be released. Trust me, it will be released soon, but there is still a lot of polish I haven't applied. I don't care who leaked it, I'll just take it off my server since it does not appear to have been uploaded elsewhere. However, if someone else uploads it, consider this project CANCELLED to the public. In this case, the full version will not be released, and only given to people I trust. I'm sorry it had to come to this, I didn't make it clear enough in the IRC channel that it was supposed to be a private beta. Sorry for any embarassment this may have caused, and I sincerly hope I do not have to cancel this, as I have had fun.
This post has been edited by Muzer: Yesterday, 08:45 PM
by Muzer
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November 12th, 2008, 01:05 Posted By: wraggster
News via Nintendomax:
Hermes presents its latest application for Wii.
Wiireader has several functions:
JPEG viewer: supports only the images file format. Jpg.
Music Player: MP3/Ogg are the file formats supported by the application.
Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.
More details in the readme contained in the archive download link below.
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November 12th, 2008, 01:02 Posted By: wraggster
The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:
Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.
Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.
The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
"Click on your self to search" rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
Loading a save game worshiping ><0|V| will likewise report the whim.
Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
Earth hammers have an encyclopedia entry. (David Damerell)
When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
You can no longer move diagonally if both orthogonal directions are blocked by walls.
Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)
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November 12th, 2008, 01:02 Posted By: wraggster
The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:
Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.
Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.
The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
"Click on your self to search" rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
Loading a save game worshiping ><0|V| will likewise report the whim.
Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
Earth hammers have an encyclopedia entry. (David Damerell)
When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
You can no longer move diagonally if both orthogonal directions are blocked by walls.
Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)
Download and Give Feedback Via Comments
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