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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 15th, 2008, 02:22 Posted By: wraggster
pinecone posted this release:
Hold a disco in your living room! This adjustable strobe-light app will turn your Wii and TV into a seriously cool strobe light!
Note
Obviously, the strobe won't work beyond about 60Hz because of the Wii and your TV's refresh rate. If you set the strobe to go faster than this, all you will see is a black-white blur.
Caution
Some people have medical conditions (such as epilepsy) which can be triggered by flashing lights. Please please please do not use this if you know yourself to be suffering from such a condition or are unsure. Please also check with anyone else in the room with you. I cannot be held responsible.
Screen burn
Whilst I doubt this would cause any screen burn on TV sets prone to such deterioration, I am uneducated upon the subject and would appreciate the input of someone who is better informed than I am.
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November 15th, 2008, 02:16 Posted By: wraggster
News from Nuke:
I’m working on Gecko 2.0 software and tools, and i would really love some feedback from USB Gecko users of what improvements and features you would like to see.
The same goes for the website, tutorials, guides just anything that you can think of that you would like to see changing, adding or improving, or if you think something sucks or not enough information just let me know. Even if its a minor or major major thing just post and i will add it or try my best to add it.
btw gecko 2.0 is only going to be usb gecko customers, so no SD cheat or ocarina type requests. It is just going to be exclusive to USB Gecko users.
post a comment below with what you want or if you like you can email me at wiinuke@gmail.com
uber thanks!
Nuke
http://www.unrom.com/gecko-20/
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November 15th, 2008, 02:13 Posted By: wraggster
This month, Hori will release their own take on the Classic Controller, called, shockingly enough, the Hori Classic Controller. The new controller combines the designs of the GameCube and Classic controllers, with the former's general shape, stick layout and shoulder buttons, and the latter's face button layout and Wii-specific extra buttons. It also has individual autofire switches for each button, which make it look scary, like a mini Steel Battalion controller or something.
Black and white versions of this controller will be available starting November 27, and a light blue version will follow on December 4. All will cost 2,980 yen ($30.50). Play-Asia is currently taking preorders for $29.90.
This looks ideal for people who like the feel of the GameCube controller but hate the scrambled button layout -- or for people who want to artificially boost their performance in the myriad shmups on the VC.
http://www.nintendowiifanboy.com/200...ic-controller/
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November 15th, 2008, 02:00 Posted By: wraggster
Lino has released a new build of his Nintendo DS emulator for Windows:
Final version 1.0.2.7 is now available here.
Emu changes:
Fixed bugs in Console Window.
Fixed bugs in Palette Viewer.
Fixed bugs in VRAMCNT_F,VRAMCNT_G.
Fixed bugs in Textures Management.
Fixed bugs in BGxCNT registers.
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November 15th, 2008, 01:29 Posted By: wraggster
Earlier this week Hudson officially announced a new wave of WiiWare games including Snowboard Riot. What felt missing, in my opinion, were more classic revivals. Through the Virtual Console a new generation of gamers are getting exposed to Hudson’s TurboGrafx-16 titles and a lot of their old intellectual property.
I spoke with Kentaro Murayama, Head of the Hudson Entertainment Department in Japan, and asked him if they are planning to revisit more of their older franchises. Murayama-san replied, “The answer is yes, but we cannot disclose the names yet.” Names? Wait a second! Promptly, I said “So… there are multiple franchises?” and Murayama-san said yes. Interestingly, these won’t just show up on the Wii. Hudson’s plan is to bring some of their classic franchises to the Xbox 360 and PlayStation 3 too.
Out of all the franchises Bonk seems high on the list for a revival. The hard headed caveman got a brand new cell phone game, but we would rather see him headbutting dinosaurs on a TV screen.
http://www.siliconera.com/2008/11/14...ic-franchises/
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November 15th, 2008, 01:18 Posted By: wraggster
The Nintendo copyright crackdown continues! The Kyoto Prefectural High Tech Crime Prevention Unit has arrested three individuals in Osaka Prefecture in connection with selling R4 style piracy devices. The R4 can be inserted in the DS Lite and has a small slot that the Micro SD card goes into. Data is stored on a Micro SD and downloaded via a flash drive. Not only did the police arrest Yasueda Okada, the 58 year-old president of the company selling R4-type devices, but also her adult son who is a suspect in the case. A third individual is in custody as well. All three have denied any wrongdoing. You know what they say, the family that sells R4 together, gets and arrested and goes to jail together.
http://kotaku.com/5086747/mother-and...r4-piracy-bust
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November 15th, 2008, 00:59 Posted By: wraggster
I've used Wii Fit exactly 6 months. Since the review, I didn't use it every day, or even every week, but since the very first time the game told me I was fat, it never really left my mind. Every meal, every time I passed on exercise to eat a little more ice cream, every time I exercised but stopped a little early, I heard those words resonating through the bit of side blubber on my sleight frame: "You're Overweight!"
I hate Wii fit so much. Sure, it indirectly helped me lose 10 pounds, but I f'ing hate it.
Bear with me on this long post with minimal mention of the game or hardware — the game is not what will make you fit.
Over a few sessions of playing the game, I started what would eventually be, more or less, the kind of body obsession assumed normal for performance athletes and underwear models, coupled with the kind of inferiority complex that one gets when you can't beat a video game, coupled with the resentment one builds towards machines that don't do your meatbot bidding. I mean, I could have dismissed the measurement tell me I was fat — BMI (Body Mass Index) is a crude stat based on height and weight that can't tell a fat person from a really really muscular medium husky guy. The problem is, Wii fit doesn't give a crap about your excuses or perceptions either. It assumed I really wasn't that muscular short guy, it assumed I was a medium husky with a little belly. And it was right.
I did all the exercises, focusing on the harder ones like the pushup and plank exercises, jackknives, the shadow boxing and running in place for sessions, usually for over 45 minutes. But then I got bored of EVERYTHING IN the game and couldn't stand to do more than one or two at a time. And I was not losing weight. I was exercising, it seemed, just enough to stimulate my appetite and give me justification for eating more, and so I was actually gaining weight. The in game scale told me as much.
When you're stuck on a level in a video game, some people look at strategy guides or cheats. The Wii Fit equivalent of this, knowing I was not getting the weaponry to obliterate my chub in the game, was to cheat by resorting to outside exercises like hitting the weights, and bicycling, running and hitting the rowing machine, my favorite for quick nearly full body exercises. This helped, and Wii fit's seemingly lame exercises were great setup in developing the necessary support muscles from head to toe to support rudimentary training — it was like physical therapy for computer nerds about to enter real sporting tasks.
Summer ended. Snowboarding season was approaching, and I knew I wanted to be lighter on my feet this year. It was great to have a goal outside of the game's mere quest for proper height to weight ratio.
http://gizmodo.com/5083987/the-wii-f...x-months-later
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November 15th, 2008, 00:54 Posted By: wraggster
Our exercise-averse bones were certainly shaking at rumors of EA's supposed onslaught on the Wii Fit-dominated "video games don't have to be fun, they can also make you sore and grumpy" market, but we must admit we're a little disappointed in the end product. EA SPORTS Active for the Wii eschews Nintendo's Wii Fit peripheral entirely, instead opting for a leg strap to hold a nunchuck controller and track the movements of your rippling thigh, while an electronics-free resistance band is there to make everything harder. The good news is that Bob Greene, Oprah's personal trainer, was involved in Active's creation and the wide assortment exercises it will subject you to, so you know it's going to turn you into an eternally beautiful and endlessly influential TV talk show host in a few short weeks. Speaking of, did everybody see that 30 Rock episode with Oprah in it? Can we just give Tina Fey all the Emmys right now, or do we have to wait until next year?
http://www.engadget.com/2008/11/13/e...e-were-hoping/
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November 14th, 2008, 21:28 Posted By: Shrygue
via Eurogamer
Rockstar has pushed the release of Grand Theft Auto: Chinatown Wars back to some time between February and April 2009. We had expected the DS instalment before the end of January.
The publisher also shed more light on the release date for the Grand Theft Auto IV downloadable content on Xbox 360, hinting that this may slip into the same timeframe as Chinatown Wars - although it was still "aiming" for the November to January quarter.
The news was aired by Take-Two boss Strauss Zelnick during an investors' conference, as reported by GameSpot.
And while the DLC may not appear this year, Rockstar was eager to communicate that work on the content was "close to completed".
Grand Theft Auto: Chinatown Wars, which was announced during E3, takes a top-down, retro approach to the series. It boasts cartoon-style graphics and quirky drug-dealing mini-games as well as gang-banging and cap-popping (we're not sure if that's a real phrase) gameplay.
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November 14th, 2008, 20:59 Posted By: Shrygue
via Eurogamer
Nintendo has stuffed two more games into the Wii Virtual Console shop.
Leading the charge is Phantasy Star IV from the days of the Mega Drive, which costs 800 Wii Points (approx GBP 6 / EUR 8) to relive.
Here, spiky-haired heroes save the world turn by turn, complimented by pre-programmed assault routines, combo attacks between players and comic-book-style cut-scenes.
Or there's Mega Man 3, which you might have played on the NES all those years ago. Some people maintain that this is the best in the series: the instalment that introduced the slide move and Rush, the robo-dog helper. Yours for 500 Wii Points (approx GBP 3.50 / EUR 5).
You can expect our thoughts on the pair soon.
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November 14th, 2008, 20:57 Posted By: Shrygue
via Eurogamer
Speaking to Reuters at an investment conference, Nintendo front-man Reggie Fils-Aime downplayed the idea that Nintendo would release a new console soon.
"We believe the role of a new console, a new system, is to bring great new entertainment ideas to life. We launched [the Wii and DS] when we had great ideas that would benefit either from a touch screen or from a Wii remote," he said.
"We will consider the launch of new consoles when we have got great new entertaining ideas that can only be done with a new console.
"As we sit here today the Wii console has a long run ahead of it... So as we look at the near term for us its all about maximizing the opportunity with the [Wii and DS]."
Fils-Aime also rubbished the idea that boxed games were on the way out, to be replaced with online gaming and digital distribution.
"I don't buy some of the core propositions. We have seen with our own systems that the consumer wants an experience that today is better delivered via packaged content," he said.
"There can be add-ons and additional content but the sheer amount of entertainment enjoyment — 50, 60 hours - is pretty difficult to provide through an internet connection."
He agreed with other industry leaders that the outlook for Christmas sales was "cautiously optimistic" - but said that Nintendo's own outlook was "very optimistic". With Wii once again topping the American hardware sales charts by a huge margin in October, it's not hard to see why.
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November 14th, 2008, 10:44 Posted By: Darksaviour69
Donnie contacted us about his new release:
Today I released Hackds 1.0, a port of the roguelike game PC Hack 3.61 to the NDS. Features include graphical tiles, sound effects, menus, touchscreen keyboard, and input recording/playback. Running and diagonal movement are effected by holding down the L and R buttons.
Download:
http://www.freewebs.com/drussell/Download.htm#NDS
-Donnie
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November 14th, 2008, 01:55 Posted By: wraggster
Portable devices were designed to be taken anywhere, but users' top location to use these devices is at home, according to new research by NPD Group.
The firm told Edge, "79 percent [of those polled say] they use their portable device in-home, far more than any other location."
A statement from NPD added, "[This] indicates that these devices may be competing with more stationary entertainment devices for a user’s time."
Overall, the research found that people are using devices such as the smartphone, iPhone, iPod, DS and PSP more today than they were just three months ago.
Media, texting and business applications are all fine uses for portables, but what about gaming and gaming-centric devices like DS and PSP? NPD Group shared with us specific stats from the full report:
PSP
"Gameplay is the feature used by most (84 percent) on the PlayStation Portable. Slightly more than one third of PSP owners are watching movies (35 percent) and listening to music (33 percent) on their device. The use of these cross category features is changing the scope of this gaming device to an entertainment device."
"Twenty five percent are listening to music more on their PlayStation Portable [compared to three months ago] and this feature also yields the highest average hours (5.8) among PlayStation Portable owners.
DS
"Ninety two percent of Nintendo DS owners are playing games by themselves followed by close to one quarter playing games with friends locally using one game cartridge."
"Nintendo DS owners are spending an average of 4.6 hours a week playing games by themselves which outweighs all other game play methods (with friends using one game cartridge, multiple game cartridges or WiFi)."
Apple
"Listening to music dominates iPod usage (96 percent) followed by playing games (20 percent) at a distant second."
"iPhones are being treated as entertainment devices. Thirty percent or more iPhone owners are utilizing all of the available features with the exception of watching movies (19 percent) and using business related applications (14 percent)."
"Among iPhone users specifically, the application with the greatest increase in use over the last three months was playing games."
NPD's data was collected from over 3,200 pre-identified sample owners of portable devices from September 16-23.
http://www.edge-online.com/news/port...abits-revealed
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November 14th, 2008, 01:43 Posted By: wraggster
News/release from ollipolli
Hello everybody!
It has been a long time without any visible progress, but DSwiki is still very much alive.
Thanks for your best wishes for my exam, everything went very well and I'm very happy to have my diploma now.
But now, I'm proud to present the current version 0.2alpha1. Go to http://code.google.com/p/dswiki/ and download the latest version from the list of the featured downloads. This version is a major step forward, not everything is visible to the end user, but the sourcecode will give me a lot of freedom to implement other cool features in the future. The markup display itself hasn't changed, since parsing the markup is clearly the hardest part of all. I'm going to integrate an external parser, the first tests were very promising.
Here is a partial list of changes:
DSwiki has a very, very cool title screen, designed by my beloved wife. You can find other works of her an her website http://www.stefanie-gronau.de, which is very much worth a visit.
The filesize grew a little, because fonts for all combination (normal/bold/italic/bold-italic) are integrated in the EFS in the binary. I don't use them, except for the titlebar, but they are already there, sleeping until a future version needs them.
The search mask was improved, in graphic and usability. Realtime searching can be disabled, allowing faster searches on the english version of the wikipedia (suggested by C. in private communication).
Filenames of dumps are case insensitive now. I think that will remove a lot of these annoying 'No wikis found' messages (found with very good help from GreenShadow)
Much more unicode rules for upper/lowercasing and replacing diacritical characters were added. You will need dumps that were compiled with at least version 1.0.2 of the indexer (released a day ago), to have the best possible index sorting, but DSwiki will always be backward compatible, so you can continue using your older dumps.
The previous point also applies to other languages or written scripts than the latin alphabet, such as greek or cyrillic. Wikis in these scripts seem to work very good (as far as I can tell, because I can't read anything that was written there ).
Wikibooks with relative links and subpages are supported now.
The keyboard was improved, and these changes were backported into the PAlib-SVN-trunk, so other users will benefit from that too, sooner or later.
and many smaller or bigger bugfixes
I hope you will like the new version. Please report bugs in the official bugtracker on my Googlecode page, or report them here.
Have fun!
Ciao
OlliPolli
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November 14th, 2008, 01:24 Posted By: wraggster
news via nintendomax
The existence of an option in the Mii Channel on your Wii to connect to your DS was made public.
Nintendo announced the transfer of Mii to the Nintendo DS, this is now possible with the only game to use this connectivity secret: a pedometer which just released in Japan on the ISD.
Even if you do not have a CIO or Thursday compatible with the Mii, you can unlock this option in your Mii Channel.
To do so just run button combination below, an icon will appear in the DS Mii Channel and connectivity will always be accessible:
Do A, then B, then 1, then hold press
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November 14th, 2008, 00:51 Posted By: wraggster
news via nintendomax
The Team has Sundev upload a new version of its DS Offline List "Sunol v0.3f.
Quote:
A little reminder:
Sunol is a "Offline List", here is the outline:
-> Sunol lets you see all the official NDS games that are left.
-> For each game you can have more information about, as well as his view LOGO (32 * 32), his BOXART and screenshots.
-> All this information is stored on the memory card you are using (+ count of 150Mb for dat (70K, being zipped) + all images and about 7MB for the last 100 (which is more reasonable ...)) and can be updated via wifi.
-> Sunol almost fully skinnable (the official skin is a skin ubuntu, this software comes with 3 skins 59HXC).
Changelog:
* New:
Adding a selector theme (this version comes with 3 themes of 59HXC)
Adding a favorite
Adding some other features
* Changes:
skin.ini file has been renamed theme.ini (this file is changed from skin.ini)
A big part of the code was rewritten for greater efficiency
* Bug fix:
rebootlib used in the earlier version of Sunol (v0.3b) fesait freezer Sunol on certain links (R4 and others), the old version was delivered, which makes its functioning in Sunol on these linkers.
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November 13th, 2008, 23:24 Posted By: wraggster
Steve Corey posted this news:
Warning: programming jargon ahead...
Let me set this picture up for you. I've got a loop in the wad file loader (the main loop) that , among other things, constantly "paints" the wad files on the screen. This repeats until the user hits a button to start up Doom. At the bottom of this loop I check for various button presses (select wad, quit to wii menu, load wiidoom, etc..). I've had this code running for a few weeks. Last week I start to add one line of code to check to see if the DPad-right button is pressed. One simple line of code.
And WiiDoom crashes. If you haven't seen the Wii crash, picture a BSOD in Windows, but no blue. A black and white screen that pisses me off because now I have to get off the couch, reboot the wii, restart Twilight Princess, and get ready to boot the hack again.
I checked the code I just added, and it looks exactly like the other button press tests. I change the button I'm checking for, and..... another crash. I change it to a button I'm already checking for (like A). Crash. WTF?
One week later, while taking some long needed advice, I analyze the crash dump information, and find out the game is crashing due to some code I've got to write the wad filenames to the screen. WAAAAY up further in the procedure. The same code that's been running for quite a while (development-wise, anyway). I correct the bug, and everything starts to work.
[EDIT] Here's the wiibrew.org page that helped me - http://wiibrew.org/wiki/Debugging
That is one of those slap-yourself-in-the-face moments where you wish you'd thought of that earlier. If you've seen any of my code in WiiDoom, you'd probably see my method of debugging on the Wii.
Print out a debug message
Suspend (sleep) the program
Resume
That's still the best method in my opinion if you don't debug via gecko (or whatever that device is), but I now will be checking the crash dump a little more often (as opposed to never!).
Anyways, now that it's not crashing, maybe I can get enough done to crank out a screenshot...
http://wiidevelopment.blogspot.com/2...-of-crash.html
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