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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 16th, 2008, 20:48 Posted By: wraggster
News/release from Beardface for the tehskeen coding comp
Portii - Readme.txt
Developed by Beardface for the TehSkeen Coding contest (Nov 2008)
Official Site:
www.portii.com
Overview:
As a young companion cube, portii was outcast from Aperture Science, due to his non cube-like form. After gorging himself on cake in a feat of sadness, Portii has decided to make his way back to the core of apeture science and reclaim what that which is rightfully his... More Cake!
Installation:
Installing Portii is easy, simply copy the portii folder to your apps directory on your SD card.
Launching:
After Installing Portii (see above), simply launch using the HBC (v9)
Game Modes:
Story - Take Portii on an adventure through Aperture Science, unlocking new levels and cheats along the way, while enjoying delicious cake.
Timed - Play levels you've unlocked, or those you or your friends have created, for a best time.
Least Portals - Play levels you've unlocked, or created, going for the fewest portals.
Installing User Levels:
To install levels you've found on the internet, simply copy the .portii file to your apps/portii directory. They will then show up in your levels list when you go to play timed or portal count modes. (And you can modify them in the LevelBuilder).
Level Builder:
Build, Save, Load, and Test new levels using the included, in-game, level builder.
Saving- Clicking save will bring up a keyboard for naming your level. Once you save your level, the .portii file will be placed in the apps/portii directory. From here, you can post, share, remove that file using any file-explorer you have available.
Loading- To load a new level, simply click the Load button and browse for the portii file you want to load.
New- New creates a new empty level.
Test- Test places your level into a test mode, where you can play through the level to check for playability of your new level!
Controls:
In-game help provides detailed instructions on how to play portii.
Sharing your levels:
The best way to share your levels is to package a collection into a zip file and email them to levels@portii.com.
One received, they will be posted for download at www.portii.com
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November 16th, 2008, 20:36 Posted By: wraggster
News/release from Zalo for the tehskeen coding comp
Rokoban, a Sokoban port for the Wii by Zalo
Just copy this folde in your app folder so that the homebrew channel can recognize it
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November 16th, 2008, 20:32 Posted By: wraggster
News/release from tassu for the tehskeen coding comp
A 3D space shooter by Tapio "Tassu" Pyrh?nen
Guide your spaceship inside futuristic 3D tunnels and shoot everything that comes in your way.
INSTALLING:
Copy the CosmoRaketti folder to your apps folder and launch with Homebrew Channel.
CONTROLS:
Hold the Wiimote like a toy airplane.
Turn the wiimote left, right, up or down to move.
Hold A or B to shoot.
Home button exits the game.
CREDITS:
Music by HtheB ( http://www.HtheB.com)
Some modelling by Tommi Parvinen
Everything else was done by Tapio Pyrhonen
( http://tapsa.bitmagick.com/nds)
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November 16th, 2008, 20:16 Posted By: wraggster
News/release from TheDrev for the tehskeen coding comp
Hi,
The application that could be run from homebrew channel is in app,
in project there is the makefile, the sources, and the documentation.
I've also put a PC version on my personal web site ( http://olivier.drevet.free.fr) , but without sources as
mentioned in the contest rules. (If this is a problem I can remove it, but according to the contest forum thread,
I think it's ok).
The game is obviously a clone of bomberman, but with absolutly no materials from the original game. The game engine is
a personal, but quit common, wrapper around SDL (SDL image, Ttf, Mixer). There is a tile map parser (GFX and Collisions)
and an animation engine. There are some hard coded values, but globaly the code is designed to be change easly, with
the help of the doc.
Todo :
- Support png (unsupported image format, even with wii libpng)
- Better GFX, mine are lame
- Even more abstraction
Have fun.
TheDrev 2008
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November 16th, 2008, 20:10 Posted By: wraggster
News/release from PaceMaker for the tehskeen coding comp
YOG - Golf they way a three year old might imagine it.
Version:
0.1
Objective:
Knock the ball in the hole with Pushers (A) and Bursts (-).
If all else fails use the Magnet (B).
Score is incremented at the end of the level for each Pusher and Burst left.
Score is decremented when the Magnet is used.
There is a Score bonus for quickly knocking the ball in into the target.
Controls:
A - Launch a Pusher.
- - Drop a Burst.
B - Use the magnet (costs points).
Home Button - Main Menu
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November 16th, 2008, 20:05 Posted By: wraggster
News via nintendomax
TheVamp presents its application for Wii called Wiiposkop.
This application processors will your TV stromboscope configurable.
Although this is the second news of this type of program Nintendomax, Wiiposkop is the first out.
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November 16th, 2008, 19:57 Posted By: wraggster
News/release from bigs
REminiscence is a remake of the Flashback game engine. I did port it from http://clonekeen.sourceforge.net/
v0.80 08/11/16
First release
Several bugs left...Hunting...
Retrieved from "http://wiibrew.org/wiki/REminiscence"
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November 16th, 2008, 19:54 Posted By: wraggster
News/release from wplaat
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.
16/11/2008 version 0.31
Hotfix to prevent core dump with 60Hz (480i) Tv mode
Donated the bibleQuiz source code to the community. Comments are welcome ;-}
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November 16th, 2008, 10:20 Posted By: wraggster
Neoflash have released a new version of their app that allows saves of your games to be backed up to PC:
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November 16th, 2008, 10:19 Posted By: wraggster
news via gbatemp:
A new version Shmup (appropriately named), a shoot-em-up game for the Nintendo DS, has been released.
In this new version, there are now two levels and three bosses to battle.
A menu and sounds have also been added. Full changelog below.
QUOTE(Changelog)
- Two levels, three bosses, two graphical modes
- Three weapons, each with 3 improvements
- Some sounds (rather deafening)
- A menu, a GUI
- Code resurfaced, constant use of data to a file share that are then used in the engine of the game a little optimization -> enemies by up to 80 levels!
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November 16th, 2008, 01:44 Posted By: wraggster
News/release from Iron Hand
Dungeons is an mini RPG for the Wii with some WiiMote supports. The aim is to find all red orbs and fight the last Boss. Fight monsters and power up your skills. The most important thing is to find out which attributes are your best chance for survival. Find keys and open doors in this labyrinths of chaos, and become the hero.
v0.85
fixed some graphic bugs
fixed a bug in the main random function
game is more balanced
add new maps
there are 18 orbs
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news via nintendomax
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November 16th, 2008, 01:39 Posted By: wraggster
News/release from Westy92
This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.
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November 16th, 2008, 01:36 Posted By: wraggster
News/release from wplaat
BibleQuiz is an quiz open-source game.
15/11/2008 version 0.3
Complete rebuild from game engine.
Added language / topic select screen.
Added goodbye screen.
Added sound volume control screen
Added German language
Add some game question files
Tried freetype library as font render engine. To slow, so it was disabled again.
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November 16th, 2008, 00:17 Posted By: wraggster
The phones at Engadget HQ have been ringing off the hook with reports that the incredible Sam's Club Black Friday Wii deal spied the other day was, in fact, not all that it seemed. Apparently, due to a Photoshop disaster or related incident, someone swapped out the actual deal price ($425) for an amazingly low $224. We'd say this was a closed case, save for the fact that the page carrying the updated "correct" information is now down, and all we have left is a paltry Google cache link. If anyone out there in magical, mystical Internetville knows more, feel free to drop us a line.
http://www.engadget.com/2008/11/15/s...od-to-be-true/
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November 15th, 2008, 22:37 Posted By: wraggster
Nintendo of America announced that it was bringing the Club Nintendo customer reward programing stateside in October, just prior to Tokyo Game Show. Details were scant, only revealing that Nintendo fans could accrue points through filling out surveys and, of course, buying armfuls of Nintendo stuff, then registering that stuff. But what kind of stuff will we, the purchasers of Nintendo stuff, get in return?
MTV Multiplayer caught up with Nintendo VP Cammie Dunaway to inquire about the program, still planned to launch before the end of the year. The good news? Expect to get tangible rewards a la the Japanese Club Nintendo for your virtual "gold coins."
Hopefully, that means desk cluttering collectibles like the Mario moustache towels and Club Nintendo-only software like Tingle's Balloon Fight. HOPEFULLY!
http://kotaku.com/5087879/us-version...ysical-goodies
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November 15th, 2008, 22:33 Posted By: wraggster
While it never exactly resonated with the more discerning end of the video game buying public, the average man on the street would still have put a fiver on Wii Music doing well in its first month of sale (the game was released in the US on October 20). After all, it's for the Wii, it's made by Nintendo and it's got "Wii" in the title. Not to mention the fact it was the beneficiary of a fairly hefty marketing push from Nintendo. So heads were no doubt being scratched at Nintendo HQ when the game wasn't among the top ten sellers for October. And scratched further when it wasn't among the top twenty.
http://kotaku.com/5088081/wii-music-total-sales-bust
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November 15th, 2008, 22:21 Posted By: wraggster
Ars discovered that the upcoming Nintendo Wii Speak peripheral—a microphone that finally lets you communicate to other Wii users online—comes with a 16 character code to download the "Wii Speak" channel. This is a one time use code, which cannot be replaced if lost. What does this mean to you? It means you can NEVER sell this thing, NEVER give it away or NEVER use it on another Wii Console than the one it was first downloaded on. We know game studios and publishers hate secondhand sales, because they don't get revenue from it, but this is HARDWARE. Nintendo's seriously going to limit what you can do with hardware you purchased? You go too far, sir. You go too far.
http://gizmodo.com/5087928/nintendo-...wii-speak-code
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