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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 22nd, 2018, 14:38 Posted By: wraggster
PDroms are on a roll lately with awesome news so a lot of thanks to them for exclusives no one else picks up and heres another:
Ferris does some live coding and aims for “Kefren Bars” for the Super Nintendo.
Release notes:
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February 22nd, 2018, 14:36 Posted By: wraggster
Personally cant wait to try the Nintendo Switch out but with real life comes bills and not only that but i always brought release day consoles only to have them drop silly in price so now i wait, anyway heres the Super Mario Odyssey news:
Starting today, players can download a free update for Super Mario Odyssey that adds a new mini-game called Balloon World, a range of new outfits for Mario, and two new filters for use when capturing images in Snapshot Mode.
Once players download the free update and complete the main story, Balloon World will become available, and players just have to find Luigi in each Kingdom and speak with him to get started. In “Hide It” mode, players have a limited amount of time to hide a balloon, while in “Find It” mode, players have the same period of time to locate balloons hidden by other players from around the world. Whether players are hiding balloons or finding them, their Rank will go up based on their score. While playing Balloon World, the atmosphere will change for each kingdom: for example, players will see it rain in New Donk City during the day and watch the sunset in Tostarena.
Also included in the update are a range of new outfits and Snapshot filters designed to give Mario a whole new look. The Sunshine, Musician and Knight Armor outfits have now been added and will be available in the shop after players finish the main story. There are also two new Snapshot Mode filters: Coin and Neon. Try using them to capture all sorts of fun new moments.
via https://gbatemp.net/threads/super-ma...ilable.497241/
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February 22nd, 2018, 14:32 Posted By: wraggster
I have got to get myself a Snes Mini Console, the amount of stuff available for it is awesome and looks a better bet than using an original Snes and flash cart, anyway heres the release news:
This is a fork of hakchi2 (by ClusterM) by princess_daphie, DanTheMan827, and skogaby. The aim of this fork is to not only provide new UI features and enhancements, but also bring the core of hakchi2 up to date with the rest of the modding ecosystem (i.e. USB host support, SD support).
This application can add more games (game ROMs) to your NES/SNES Classic Mini or Famicom Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.
Features:
- Change any game settings (including command-line arguments)
- Fill all game data automatically using included database
- Automatically check for supported games
- Search for box art using Google Images
- Use Game Genie codes for NES games; includes Game Genie database
- Automatically patch problem games (patches for many popular games included)
- Upload hundreds of games at once
- Return to the HOME menu with a button combination instead of the Reset button
- Enable autofire A/B
- Simulate the start button on the second controller (for Famicom Mini)
- Disable seizure protection
- Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.)
- Allows users to expand the storage of their system (provided a USB OTG hub, or an SD breakout module)
So you were the first to hack the NES Classic Mini?
No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release
How do I use the tool?
Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.
How does the tool actually work?
You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it. In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash. So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute. However, the games directory is on a read-only partition. Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder. This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted. For kernel patching my application just executes other applications, which is why there is a “tools” folder.
What if I have another question?
Many more commonly asked questions are answered in the FAQ: https://github.com/TeamShinkansen/hakchi2/wiki/FAQ
hakchi2 CE v1.1.0
This is v1.1.0 of hakchi2 CE. This release brings a lot of new features, in addition to some bugfixes. As always, if you encounter any bugs, please feel free to open an issue on Github and we'll try to address it as we can.
Under the hood improvements
- Significantly reduce the amount of data being copied to the temp folder during game sync
- If you are not using Game Genie codes, your temp folder will now likely be a few hundred KB instead of a whole copy of your collection
- Differential game syncs for NAND/SD users
- If you are changing only a handful of games, only those games that were changed since your last sync get transferred during sync, rather than wiping your whole collection and re-uploading it
- Revamped HMOD install process
- Installing and uninstalling HMODs no longer requires your console to be in FEL mode. Just power it on like normal and connect it to your PC, then select the mod installation option
- The mod management windows are now formatted more nicely and showcase information such as mod author and category
- Support for flashing both SD and stock uboot
- SD users no longer need to use hakchi1 for uboot flashing
- Default to SD uboot.bin when membooting
- Fix for FTP server reporting 500 error when trying to list files in a directory
- Now if there is a file called nonportable.flag in the hakchi2 installation directory, it will run in nonportable mode (/nonportable also still works)
- Manual reboots after kernel flashes are no longer required
- The generated kernel.img is smaller, which may fix issues with flashing the custom kernel users had on previous versions
- Added a new web installer in addition to our other distribution methods
UI Improvements
- Integration with SFROM Tool (thanks /u/darkakuma)
- In the menu (only for SNES/SFC Mini users), select Settings > SFROM Tool > Enable and follow the on-screen instructions
- Boot splash screen options
- Choose a custom splash screen, restore the default, or disable it entirely
- Added an option to re-install the hakchi scripts to the console without requiring an Uninstall followed by Flash custom kernel
- New Export games dialog
- The dialog ensures that you're exporting to a valid /hakchi/games directory on a drive
- If you have multiboot game separation enabled and are on a US or EUR system, the dialog prompts you to select one (JPN systems are auto-detected)
- Added the ability to edit the sort name and save count for any specific game
- Widened the window to allow for full size cover art display
- Added a setting to enable game thumbnails to be centered, rather than bottom-aligned (disabled by default)
- Custom thumbnails smaller than 40x40 will no longer be upscaled
- Reset Google Image search back to previous keywords
- Clean up built-in folder images
- New icon set
- Folders manager UI was tweaked
- Sort by App added
- Games sent to Recycle Bin will not sync anymore
- Original games can no longer be deleted
- Fix for default games not checking up in some cases
- Fix the issue with boxarts containing transparency losing the transparency after import
- Better boxart scaling (higher quality)
- Re-arranged UI elements to have a better arrangement
FAQ / Common Issues
Q: On app start, I receive an error about System.NotSupportedException: The requested security protocol is not supported.
A: You are most likely on an older version of .NET, or a version of Windows older than Windows 10. Microsoft has provided a hotfix for this issue, please download it here: https://support.microsoft.com/en-us...fault-versions-included-in-the--net-framework
Q: Retroarch gives me a black screen on NES games (or others not run by the native emulator).
A: Be sure you are using the latest version of Retroarch provided by @KMFDManic. _km_retroarch_170_1_29_18.hmod in his core set is known to be working, but any version newer than that is likely to work as well.
Q: I'm getting occasional Clovershell timeouts during game syncs or other operations
A: Clovershell ocasionally crashes. Your best bet is to reboot your console and maybe restart H2CE for good measure. We are hoping to replace Clovershell in the near future with a more robust solution.
Q: Which filesystems for USB and SD drives are supported?
A: Short outline below:
- We strongly recommend ext2/ext3/ext4.
- FAT32 is supported, but is prone to data loss if your system is not properly shut down (don't pull the power plug).
- NTFS is also fully supported, but if you're doing all three of the below together then you may have issues:
- Running H2CE from the USB drive itself
- The drive is NTFS
- You are using the USB drive instead of H2CE to manage HMODs
- If this is the case, please use H2CE to manage your HMODs, rather than USB transfer. With the new HMOD installation process, managing HMODs is no harder than games, and does not require FEL mode.
OFFICIAL SITE: --> https://github.com/TeamShinkansen/hakchi2
via http://www.maxconsole.com/threads/te...onsoles.46512/
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February 20th, 2018, 23:15 Posted By: wraggster
As we receive tons of email asking us for more info and release date, here is a quick update on our product status.
After a few days delay due to Chinese New Year, we have finally received our prototype boards, as can be expected from any development cycle, we have experienced a few issues with reliability of our entry point, we will work on refining our method and keep you posted, stay tuned for more exciting news and videos in the coming weeks.
We are sorry for the delay, but we are also sure all Switch owners will be delighted by our product. It is worth the wait!
via http://team-xecuter.com/tx-switch-mo...status-update/
FOR MORE INFO PLEASE SEE OUR TX FORUM DISCUSSION!
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February 20th, 2018, 23:14 Posted By: wraggster
STEREO BOY has released the VUE-MASTER Demo Reel.
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, without any programming knowledge. The sources, included with the soon to be released new VBDE version, will allow anyone to easily create their own reels.
Check it out on the forums.
via http://www.planetvb.com/modules/news...hp?storyid=443
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February 20th, 2018, 23:13 Posted By: wraggster
Heres some great news for Virtual Boy fans:
Here is the brand new version 1.2.2 of VBDE, your all-in-one portable Virtual Boy development environment, including the new version 5.2 of the VUEngine.
VBDE Changelog
- [Pro] Updated IDEA to 2017.3.4
- Updated Mednafen to 0.9.48
- Added an additional VUEngine sample project: VUE-MASTER
- Updated VUEngine as well as its Barebone and Platformer Demo to v5.2
VUEngine Changelog
- Physics engine:
• Simulation of friction and elasticity phenomena.
- Collisions engine:
• Supports collisions between rotated cuboids and spheres.
• Implemented solid particles.
- Memory management:
• Implemented a faster algorithm for dynamic memory allocation.
- Spatial information representation:
• Converted the unit for spatial data from pixels to meters.
• Changed the underlying fixed math type from 19.13 to 10.6 to reduce the memory footprint and improve the performace by avoiding software based algorithms for multiplication and division on big numbers
• Simplified the writing of stages, entities, sprites, etc., by using pixel units internally converted to meters by the engine.
via http://www.planetvb.com/modules/news...hp?storyid=445
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February 20th, 2018, 22:54 Posted By: wraggster
After all the Nintendo Switch news is nice to have some Nintendo Wii News, heres the latest:
The Wii is still alive and kickin’ just like many other abandoned systems as well. Owen, known for several Wii homebrew games, heavily posts screenshots on his Twitter account for Newo Fox.
If you are familiar with Star Fox (japanese スターフォックス, Sutā Fokkusu) you will be happy to read, that the concept is quite similar. The first public release should happen in around two weeks.
via https://pdroms.de/wiz/newo-fox-v2018-02-17-wip-wii-game
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February 20th, 2018, 22:50 Posted By: wraggster
Heres a new game for the Nintendo 3DS, and ive never heard of it before so heres the news:
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. [Text from Wikipedia]
Notes for the 3DS release by nop90:
The 3DS console is too small for long text (like help page and credit page) I’ll try to implement some paging in a future release. Running the game on Citra, saving a game fails and exiting the program hangs Citra, but on a real 3DS everything works fine.
The game is released only in 3dsx format because there are some things to test (and probably fix) in the CIA. For the text input I used an old project of mine for a 3DS SW keyboard from 2014.
Sources and releases on my GitHub ( https://github.com/nop90/Colossal-Ca...re-2.5-for-3ds)
Happy exploring the cave!
via https://pdroms.de/nintendo-3ds/colos...-v1-0-3ds-game
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February 20th, 2018, 22:49 Posted By: wraggster
Heres a WIP update of a new Nes Homebrew game in the works:
Six minutes of raw gameplay footage from the upcoming sequel to Eskimo Bob – Alfonzo’s Arctic
[youtube]oueeXNgpjaY[/youtube]
via https://pdroms.de/nintendoentertainmentsystem/alfonzos-arctic-adventure-v2018-02-18-wip-nes-game
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February 19th, 2018, 23:30 Posted By: wraggster
Heres a port of a decent looking Jet Set Willy type game for the Nintendo 3DS, heres the release notes:
Locomalito‘s game L’Abbaye des Morts has been ported to the Nintendo 3DS by JeffRuLz! It’s written in C using the libctru and citro3d libraries. The gameplay is directly inspired by Manic Miner and Jet Set Willy. This port seems to run fullspeed!
Story:
In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.
via https://pdroms.de/nintendo-3ds/labba...-3ds-game-port
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February 19th, 2018, 23:19 Posted By: wraggster
Heres a new release for the Nintendo 3DS, heres the release info:
DS Recovery Tool by Joel16 is a tool for backing up, restoring and wiping 3DS data. It’s somewhat similar to a recovery menu, that assists the user in backing up and restore sensitive and unique data.
Features:
* Back up LocalFriendCodeSeed, SecureInfo, movable.sed, HWCAL0.dat and HWCAL1.dat.
* Dump original LocalFriendCodeSeed from data. (This is different from copying the seed from nand.
* Dump original SecureInfo from data. (This is different from copying the SecureInfo from nand)
* Restore LocalFriendCodeSeed and SecureInfo from memory.
* Restore LocalFriendCodeSeed and SecureInfo from backup.
* Verify LocalFriendCodeSeed and SecureInfo.
* Wipe temporary titles, expired titles, TWL titles, pending titles, demo launch infos, config, parental controls and CTRNAND.
* Format (delete) SMDC root and NAND ext savedata.
via https://pdroms.de/nintendo-3ds/ds-re...ds-application
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February 19th, 2018, 23:15 Posted By: wraggster
Heres a new gameboy release for homebrew fans:
Temple Of Vel-Cro is a Game Boy game by infected_bytes.
This is the story about the Irish sheep Sticky Hooves. He and his girlfriend Marry came to America to live their dreams!
They’ve spent all their money to start a new and better live, but unfortunately Marry got sick and because of the bad health care system, they can’t afford the treatment. Of course there was only one way to pay their debt… Since Sticky once was an archaeologist, he travelled to ancient Mayan temples in order to find their treasures and to pay his debt!
via https://pdroms.de/gameboy/temple-of-...v1-0-0-gb-game
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