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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 14th, 2018, 21:23 Posted By: wraggster
Heres some news Nintendo Switch News:
Alot of 'Nintendo Switch Keys' are generated internally, as long as you know the 'source' and 'master' keys which you can find in our MaxConsole UnderGround Skull & Crossbones Nintendo Switch Package, you can figure out the rest, and now @SocraticBliss has been working on nice 'Python' script that does the mathematical calculations for you, so you can quickly generate the full set of keys needed for your educational research needs only!
SocraticBliss [Mastarifla]
Copyright 2018 All rights reserved
Feel free to submit code changes/optimizations/updates
Instructions for use [replace X's]
- Add master_keys
- Add the following source keys
- package2_key_source
- titlekek_source
- aes_kek_generation_source
- aes_key_generation_source
- key_area_application_source
- key_area_key_ocean_source
- key_area_key_system_source
- header_kek_source
- header_key_source
- sd_card_kek_source
- sd_card_save_key_source
- sd_card_nca_key_source
- Save file and Open a command window
- pip install pycrypto
- python deriveSwitchKeys.py
- Copy generated keys to your keys.dat
OFFICIAL SITE: --> https://github.com/socraticbliss/deriveSwitchKeys
NEWS SOURCE: Derive Switch Keys (via) GBATemp
via http://www.maxconsole.com/threads/wi...icbliss.46794/
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April 9th, 2018, 21:47 Posted By: wraggster
Heres yet another release for the Nintendo Switch:
Soon after the big news of the Switch Game Cartridge master_keys leaking from the warez scene group 'BBB', developers were quick on making a GUI for the previously released 'hactool', so check it out below and get yourself fully prepare into 'modding' some Switch games for soon in the future usage on your Switch console running CFW with backup-enabled-kernel-patches (which is still yet to appear in the wild!)
Well, in honour of Master_Key_01 and Master_Key_02's release, I present to you...
HACToolGUI! - It does everything you need to extract XCI and NCA files.
Features:
- Simple to use and easy to understand GUI
- Built-in keylist manager (Bring your own keys)
- Uses HACTool to extract XCI and NCA files
- Supports all keys up to Master_Key_02, Master_Key_03 support will come when it appears in a big blue box...
- Choose to dump as plaintext NCA, or to extract the files to a folder
- Tiny filesize; around 44KB decompressed
- Portable, no installation required
- Package1 and Package2 support coming soon!
Dependencies:
- Requires the latest release of hactool.exe and all its .dll files in the same directory.
- Get it from here.
Note: Source code coming soon, or whenever I clean up the messy code!
Attached File Been Updated to Version v0.1b - Fixed all known bugs and signed application to stop the SmartScreen issue
NEWS SOURCE: [Release] HACToolGUI v0.1 (via) GBATemp
via http://www.maxconsole.com/threads/sw...onmkwii.46684/
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April 9th, 2018, 21:46 Posted By: wraggster
Heres some 3DS hacking news for a change:
Nintendo Scene Developer @Fishguy6564 has put together a 'neat program' to help 3DS gamers to create 'cheat codes', check it out:
Fishguy6564 said:I have noticed that there is a lack of information on how to make assembly based cheat codes for 3DS. Due to this inconvenience, I have created an all-purpose tool that will simplify the process of creating assembly cheats for beginners who are interested in making their own.
This tool contains a branch target calculator, a conditional generator, a button activator generator, and an assembler for assembling your assembly instructions into a usable format that both CTRPF and Gateway's code handler can use.
This tool is designed for more advanced cheat creators who know how to write assembly. If you are interested in learning the ARMv7 instruction set, then I advise any beginner who is interested to look into the ARM info center to learn what the instruction set is for this architecture.
When extracting the file, please ensure that all of the files included are in the same directory. Of course, if you have any concerns or want to report a bug with the program, then my contact information is located in the about tab which can be found in the program.
Note: Do not try to compile by adding excess lines to the instructions you want to compile, or else the output code will not format properly.
If you have any further questions about the program, then feel free to post a comment about it. Other than that, I hope you enjoy this utility and I am looking forward to the cheats that will be created with this!
[Release] 3DS ARM Assembly Cheat Creator for Gateway and CTRPF
NEWS SOURCE: 3DS ARM Assembly Cheat Creator (via) GBATemp
via http://www.maxconsole.com/threads/3d...guy6564.46685/
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April 9th, 2018, 21:44 Posted By: wraggster
More Switch hacking news is out, here it is:
@SciresM has leaked on purpose via the Discord Reswitched channel, the script used on v1.0.0 to v3.0.0 PegaSwitch-enabled consoles to dump game cartridges, now you too can be baddie closet 'pirate' just like 'BigBlueBox', which is now more useful since they just leaked some 'master_keys' and 'HACToolGUI' is out.
Nintendo Content Archive (.NCA) is a file format similar to .CIA files on the 3DS. With the release of the dump_nca file by SciresM, you can now rip your own NCA files from retail Switch game cards. In layman's terms, if there was a backup loader available publicly, this would be what you needed to dump your own games to run on it.
For now, this doesn't mean much to the end-user, as any currently released Switch backups are not playable on any Switch, but that will all change soon with the upcoming Team-Xecuter Switch mod, and releases of 'Custom Firmware' by various groups with patches.
NEWS SOURCE: SciresM Releases Switch Game Cart Dumper (via) GBATemp
via http://www.maxconsole.com/threads/sciresm-releases-switch-game-cart-dumper.46686/
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April 9th, 2018, 21:36 Posted By: wraggster
If your lucky enough to have a Nintendo Switch that can be hacked then the upcoming release of a custom firmware for the Switch is awesome news:
From the two screen-caps taken from Team ReSwitched Discord Channel, @SciresM talks about his time-line for the first release of his currently 'work-in-progress' Atmosphere which could turn out to be the very first user-installable 'Custom Firmware', and he notes his plans is to make it work on all currently released firmwares, but staying on v4.1.0 for now will be best, and having the even older v3.0.0 will make install even easier, but of course the GITHub ground-work progress on his Atmosphere firmware is still based on launch v1.0.0.
HackInformer also points out the above logo is not final one, but in the meantime good news for Switch owners waiting for 'homebrew & emulators' and other (cough) goodies that running a Switch-CFW might give them, it does not seem you will have to wait much longer.
NEWS SOURCE: Switch CFW Atmosphere to be Released this Summer (via) HackInformer
via http://www.maxconsole.com/threads/nintendo-switch-cfw-atmosphere-by-sciresm-to-be-released-this-summer.46706/
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April 9th, 2018, 21:32 Posted By: wraggster
Yet another awesome release for the Nintendo Switch:
It's a driver that lets you use your JoyCons/Pro Controller with your PC with a lot more functionality than the default Windows driver (Analog stick support, Gyro Controls, Combining JoyCons, etc...)
The above text answers the common first big question: "What actually is this thing and why should I use it?", and below is the overview settings, features and comments from its developer @mfosse regarding this awesome new release which allows us to finally fully enjoy the proper usage of your Nintendo Switch JoyCon and PRO controllers on your Gaming Desktop PC or Laptop rigs.
Settings and features (some settings are only in the config file!)
- Pro Controllers are supported (because someone is going to ask)
- Combine JoyCons
- Combines a pair of JoyCons into a single vJoy device
- Reverse Stick X/Y
- Reverses the X/Y direction(s) for both sticks
- Gyro Controls
- Enables controlling the mouse with a JoyCon like a WiiMote
- Prefer Left JoyCon
- By default, the right JoyCon is used (if found), this forces the program to use the left JoyCon (if found)
- Gyro Controls Sensitivity X/Y
- Controls the sensitivity -> higher = more sensitive
- The X sensitivity also controls the gyro sensitivity for Rz/sl0/sl1 in vJoy
- Gyroscope Combo Code
- A number that tells the program which button or set of buttons to use to toggle gyro controls
- To figure out what number to put in the config, look at the Gyro Combo Code when you press your desired keycombo
- Quick Toggle Gyro
- Changes the behavior of the Gyro toggle from a standard switch, to a "always on unless keycombo is pressed" mode
- Gyro Window
- Opens up a visualizer for the JoyCon's gyroscope
- Mario Theme
- Plays the Mario theme on the first connected JoyCon at startup
- Debug Mode
- Prints debug info to the console
- Write Debug to File
- Writes the debug info to a file
- Force Poll Update
- Don't enable this, probably
I'm already aware of this post, but some of the info is pretty out of date, and I figured I should make an official thread.
I've made two reddit posts about this now, and occasionally browse this forum, but still haven't made a post on here about this yet.
Like with the reddit post's I've made before I'll do my best to answer any questions or comments you have.
I don't have a full tutorial on how to use the program at the moment, but I have a basic outline of what to do on the GitHub page, I'll update this if me or someone else makes a full tutorial. If you're willing to make a tutorial contact me and I'll put it on the GitHub page (as well as here)
Other Links:
As much as I wish my code was perfect, it probably isn't so if you find any bugs or want to request a feature, you can do that here.
DOWNLOAD and MORE INFO:
NEWS SOURCE: JoyCon-Driver v0.98 for PC (via) GBATemp
via http://www.maxconsole.com/threads/re...-for-pc.46721/
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April 9th, 2018, 21:28 Posted By: wraggster
Kgsws has ported Doom to the Nintendo Switch, heres the release news:
Of course there is an 'official DOOM' for the Nintendo Switch, but there is nothing better they being able to load up some 'original and modded WAD' files and enjoy them finally on your v3.0.0 Switch console using the now ported 'kgDoom' version by scene developer @kgsws that was released earlier this Easter weekend for all nineties to enjoy some classic FPS action!
x0x0 said:kgsws released few hours ago on github completed code to compile his kgdoom for Switch.
Working with HBL, support saves, lua scripting, analog targeting. The one bug i discovered is cannot back to HBL after start the .nro. I hope he fix this very fast.
I uploaded ready nro with doom1 shareware wad - just put folder to sdcard. You can use other wads, but u need to google them.
MORE INFO: --> https://github.com/kgsws/kgdoom/tree/lua-scripting
Manual: --> https://github.com/kgsws/kgdoom/tree...ripting/manual
NEWS SOURCE: kgdoom by kgsws (via) GBATemp
via http://www.maxconsole.com/threads/release-kgdoom-for-nintendo-switch-ported-by-kgsws.46722/
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April 9th, 2018, 21:25 Posted By: wraggster
Yet another release for the Switch:
This is a major version, as a reminder, Joy-Con Toolkit allows you to change the synchronization colors of Joy-Con controllers and GamePad Pro, but also backups SPI flash Nand, see addresses S / N and Mac, and the firmware versions of each device the console.
To use the program you must have a Bluetooth adapter and a Windows PC and NET Framework v4.5.x and Visual C ++ 2017 x86 redist. Here is the list of features introduced by this version v5.0.0:
Near Infrared Camera
Look through the IR camera of the Joy-Con (R) controller
- Capture and save a photo or Stream video
- Fully configurable
- Resolution, IR leds, Exposure time, Digital gain and External IR light filter (filters lighters/candles, sunlight, etc.)
- 4 color filters to choose: Grey, Ironbow (pseudothermal color), Night vision (green) and Red
NFC
- Check simple info (type and uid) from NFC tags, credit cards and nfc-enabled phones via the Pro controller and Joy-Con (R)
Edit analog sticks user calibration
- Edit the analog stick's X/Y ranges and centers. All controllers are supported.
- This can correct accidental walking and slow running when the switch's calibration does not let you calibrate them correctly.
Updated color edit
- You can now edit the Grips color for the Pro controller individually along the body and buttons color.
- (Viewing the grips color is only supported in Switch update 5.0.0+)
- The controller preview is now optimized and way faster
Other
- Added traffic logging by using the command line argument -d
- Made it fully non-blocking. Now the app will mostly not hang when the controller is disconnected when it does an operation
- Countless bugfixes and optimizations
OFFICIAL GITHub Project Page: --> https://github.com/CTCaer/jc_toolkit
NEWS SOURCE: Joy-Con Toolkit v5.0.0 (via) Logic-SunRise
via http://www.maxconsole.com/threads/re...-ctcaer.46723/
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April 9th, 2018, 21:12 Posted By: wraggster
The amount of recent switch news is staggering, heres some more hacking news:
BigBlueBox has been doing their part in the past leaking other keys, but there was still one missing as mentioned in their last .NFO file, but a newer key has now been leaked via anonymous 'pastebin' in the form of 'trading cards' of the various scene developers that sadly were DOXed recently, but BBB is not part of this leak which also sadly takes a big swipe at their personal lifestyle choice.
So there we go, all 'released' games can be decrypted, unpacked, modded now, except of course when big 'N' starts using 'master_key_04' for their upcoming newer game cartridges that will be shipping soon that needs v5.0.x firmware to run!
(Our thanks to @Qwee for the 'pastebin' leak link)
via http://www.maxconsole.com/threads/ni...3-leaks.46740/
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April 9th, 2018, 21:06 Posted By: wraggster
Yet another item of Switch hacking news:
BBB has fired their warez 'cannonball' back the anonymous group that leaked 'master_key_03' earlier, but also confirmed the key is real, and have gone back to their original 3DS roots, by now dumping the .NSP eShop games, the new .CIA format for Nintendo Switch.
Hopefully, this puts an end to the 'scene drama' for now, and we can all get back to being Jolly Roger's without the cannonballs!
NEWS SOURCE: First Switch eShop dump released by BBB (via) GBATemp
via http://www.maxconsole.com/threads/first-switch-eshop-dump-released-by-bigbluebox.46746/
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April 9th, 2018, 21:04 Posted By: wraggster
Heres yet more Nintendo Switch Hacking news:
The developer @RetroGamer74 is surprising, after having bluffed us on the PlayStation 4 with a full Playground, he is back with a Playground ESP8286 for the Nintendo Switch. The ESP8266 can as on the PS4 be installed on a console Nintendo Switch firmware 3.0.0 to launch the Homebrew Launcher. The bundled file is a bin file that incorporates a custom version of Homebrew 2.0 and relies on the Pegaswitch hack.
ESP8266_Homebrew_2.0_Switch_Pegaswitch
This is a firmware to be used to flash ESP8266 chip.
The firmware contains an adapted and bit re-coded version of original HomeBrew 2.0 and Pegaswitch hack for Switch that you can also find here: https://github.com/switchbrew/nx-hbexploit300
In order to proceed with the installation follow next instructions:
You can use next program to flash ESP8266 chip. This application is available for Windows x86, Windows x86_64, y MacOSX.
https://github.com/marcelstoer/nodem...eases/tag/v3.0
- Download firmware from this repository.
- Download and Run the pyflasher Application you can download from the link above.
- Select the firmware.
- Select the COM port.
- Program the flash memory of the ESP8266 chip.
- Once finished, wake up your Nintendo Switch.
- Go to Settings.
- Select Internet.
- Select Internet Setup
- Choose SWITCHWIFI network.
- Try to connect.
- When the connection fails touch on Continue.
- In the new window, choose, only for the first time, INSTALL option.
- When it crashes, which is completely correct, reboot your device.
- Repeat the steps, but next time choose RUN instead INSTALL.
- Follow screen instructions.
- When the last popup dialog appears saying you have to close that window, click OK to Close it.
- Wait for 5 seconds and press once the home button in the joycon.
- Apparently it won't respond. But it's ok. It will do it in 6 seconds more or less.
- Once in the home screen, select Album again. You should see Homebrew screen.
OFFICIAL SITE: --> https://github.com/RetroGamer74/ESP8...tch_Pegaswitch
via http://www.maxconsole.com/threads/th...aswitch.46747/
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April 9th, 2018, 21:03 Posted By: wraggster
Some more Nintendo Switch hacking news:
There is still alot of unanswer'ed questions, and much speculation, and now @ktemkin has decided to clear the air regarding the upcoming usage of their 'coldboot exploit' on hackable Switch firmwares, and the various options and problems users will have depending on firmware they are on, which they are planning to include in the upcoming CFW 'maybe summer time' release by @SciresM.
ktemkin said:I’ve collected answers to some of the most common questions I get about Fusée Gelée and put them on my website:
Many thanks to @reswitchedteam member @Qyriad for helping to collect and organize questions!
OFFICIAL SITE: --> http://www.ktemkin.com/faq-fusee-gelee/
NEWS SOURCE: @ktemkin (via) Twitter
via http://www.maxconsole.com/threads/reswitch-developer-releases-faq-on-their-upcoming-fusée-gelée-exploit.46748/
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April 9th, 2018, 20:59 Posted By: wraggster
A new Nes Emulator has been released in the GO Language:
The language GO has become very popular recently, as its just as simple to learn as BASIC was, and to show off how easy it is @rbaron has written an NES Emulator called awesomenes in GO and you can check it out below, and start to enjoy some retro gaming on your GO compatible device and at the same time study how he did it to program something cool yourself in GO.
Getting and running
awesomenes uses sld2 for rendering and input processing. It may be necessary to install it beforehand. On macOS, using homebrew:
Code:
$ brew install sdl2
Other systems/package managers should provide similar sld2/libsdl2 packages. Then use the go get:
Code:
$ go get github.com/rbaron/awesomenes
$ awesomenes MY_ROM.nes
Status
Games that use the mapper 0 (NROM) mostly work, although without audio so far. Games that use mapper 4 (mmc3) should work with some eventual glitches.
Tested games:
- Donkey Kong (NROM)
- Super Mario Bros. (NROM)
- Super Mario Bros. 2 (mmc3)
- Super Mario Bros. 3 (mmc3, with some glitches)
Controller inputs
Keyboard (controller 1)
Arrow keys -> NES arrows
A -> NES A
S -> NES B
Enter -> NES start
Right shift -> NES select
Nintendo Switch Joycon (controller 1)
Directional -> NES arrows
Down arrow -> NES A
Right arrow -> NES B
SL -> NES select
SR -> NES start
Roadmap
✅ CPU emulation
✅ Video support (picture processing unit - PPU)
✅ Keyboard input
✅ Mapper 0
✅ Joystick input (tested with Nintendo Switch Joycon)
✅ Mapper 4 (...kinda)
➖ More mappers
➖ Save state
➖ Audio support (audio processing unit - APU)
Resources
All the information used to build this emulator was found on the awesome nesdev wiki.
OFFICIAL SITE: --> https://github.com/rbaron/awesomenes
via http://www.maxconsole.com/threads/an...n-in-go.46759/
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April 9th, 2018, 20:54 Posted By: wraggster
Heres a new hacking release for the Nintendo Switch:
After a few early setbacks, developer @ShinyQuagsire has been able to get U-Boot working on his Switch console, now this is nothing ground-breaking as you will still need a 'custom binary loader' to do anything useful in the NVidia DFU mode which can be triggered by removing the eMMC module (no Switch NAND found), or by dangerously shorting out something as recently explained in the FAQ: Fusée Gelée Exploit but once all the rest of the puzzle pieces are released we might be able to do something useful and cool on our exploitable firmwares after connecting the proper USB-C to A cable to our PC and uploading some custom code (bring your own loader) via the now released forked version of U-Boot for the Switch.
ShinyQuagsire said:tfw stuff is Just Working
OK low-key, I got u-boot set up on my Switch so that I could have fastboot for faster iteration time or w/e, but this USB mass storage gadget is even better. Can even rig up u-boot scripts to prop up sdcard/emmc mass storage with different volume button combos.
Probably gonna push sources within a day or so btw, right now you kinda need UART to debug anything (no LCD, USB power is broke, not sure if it's worth the effort tbh), so bring your own hax-con I guess?
(yeah I realize that this isn't that useful w/o vulns but it'll be nice to have cool stuff ready for when they actually drop)
Switch u-boot sources live at https://github.com/shinyquagsire23/u-boot …, bring your own loader.
via http://www.maxconsole.com/threads/u-...uagsire.46754/
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April 9th, 2018, 20:53 Posted By: wraggster
A new flash cartridge for the Snes has recently been released and heres an update:
RedGuyyyy continues to fix up his Super FX support for sd2snes by releasing yet another build a couple of hours ago!
- Fixed CBR write/cache flush bug.
- Fixed potential PBR write bug.
- Fixed bug with how save ram size is detected. Should fix most (all?) startup problems for games and some graphical glitches.
- Fixed icache invalidation bug.
- Added periodic saving back in. Saves are now backed up every few seconds.
- Fixed doom graphical glitch.
- Fixed in-game hooks by temporarily disabling with gsu games.
- Fixed save problem with non-gsu games.
For the latest updates, progress reports, check out the links below:
OFFICIAL GITHub Page: --> https://github.com/RedGuyyyy/sd2snes/releases
NEWS SOURCE: gsu (superfx) support (via) Krikzz
via http://www.maxconsole.com/threads/nintendo-super-fx-games-now-running-on-sd2snes-new-gsu_v04-build.46730/
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April 9th, 2018, 20:45 Posted By: wraggster
bubble2k16 has posted a new version of his Nes Emulator for the 3DS:
VirtuaNES for 3DS v1.02 Released (21 Mar 2017)
This is a port of VirtuaNES to 3DS as an alternative to existing NES emulators. It used to be considered one of the best emulators before FCE and Nestopia, and it runs quite fast for lower spec-ed computers (at the cost of some emulation accuracy). But because of that, the Old 3DS / 2DS is able to benefit from this fast running emulator core. This runs full speed on an old 3DS / 2DS with support for tonnes of mappers. Although it doesn't support every single mapper, the library of games that can run on this are probably fairly huge already.
As always this will also work on a new 3DS.
Download latest from Github:
https://github.com/bubble2k16/emus3ds/r ... -v1.02.zip
To use:
Homebrew Launcher:
Copy virtuanes_3ds.3dsx, virtuanes_3ds.smdh and virtuanes_3ds_top.png into the /3ds/virtuanes_3ds on your SD card.
Place your NES ROMs inside any folder.
Go to your Homebrew Launcher (either via Cubic Ninja, Soundhax or other entry points) and launch the virtuanes_3ds emulator.
CIA Version:
Use your favorite CIA installer to install virtuanes_3ds.cia into your CFW. You can also use FBI to download from TitleDB.
Place your NES ROMs inside any folder.
Copy virtuanes_3ds_top.png to ROOT of your SD card.
Exit your CIA installer and go to your CFW's home screen to launch the app.
FDS BIOS
To load .FDS games, make sure that you get the FDS BIOS.
Rename the BIOS to disksys.rom and place it in /3ds/virtuanes_3ds/bios/disksys.rom
When in-game:
Tap the bottom screen for the menu.
Use Up/Down to choose option, and A to confirm. (Hold down X while pressing Up/Down to Page Up/Page Down)
Use Left/Right to change between ROM selection and emulator options.
You can quit the emulator to your homebrew launcher / your CFW's home screen.
Releasing v1.02 to fix some of issues:
- Fixed bug in MMC5 mapper that was causing Castlevania 3's graphics to corrupt.
- Optimized rendering to 16-bit buffer to reduce cache misses, and minor optimizations for MMC5 rendering.
- Fixed occassional crashing bug when loading a ROM.
download https://github.com/bubble2k16/emus3ds/
via http://www.nintendomax.com/viewtopic...1ddeae2018e3e7
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April 9th, 2018, 20:42 Posted By: wraggster
Heres a updated version of the Snes Emulator for the 3DS from bubble2k16:
Never thought I'd be making such a major change to this emu anymore, but here it is:
v1.30 released:
Improved sound synchronization.
Added BlargSNES DSP Core (experimental) for performance. The original Snes9X DSP core (default) suffers from sound skipping in some games like Aladdin and Gradius 3. You can choose which DSP core to use from the Options menu. The BlargSNES DSP Core sounds similar to the Snes9x Core for most games. Sounds like Final Fantasy 3's the howling wind sound different.
Added support for Tengai Makyou Zero English Patch (for hopefully all future versions)
download https://github.com/bubble2k16/snes9x_3ds
via http://www.nintendomax.com/viewtopic...1ddeae2018e3e7
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April 9th, 2018, 20:40 Posted By: wraggster
Heres a new homebrew release for the Switch from carstene1ns:
Help the Super Methane Brothers Puff & Blow! Trap baddies in a gas cloud. Suck into your gas gun. Throw against a wall to destroy them.
Controls:
Hat - Movement
A - Jump
B - Gas Gun
X - Toggle between Puff and Blow
Minus - Pause Game
Plus - Exit Game
Still waiting for my Switch to arrive. Sound support in the emulators is not really usable for now, so this is without sound and music.
No data files required, waiting for test reports. Thanks!
download http://methane.sourceforge.net/
via http://www.nintendomax.com/viewtopic...1ddeae2018e3e7
To read more of the post and Download, click here!
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