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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 10th, 2018, 15:59 Posted By: wraggster
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March 9th, 2018, 14:07 Posted By: wraggster
Heres some Nintendo Switch hacking News:
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March 9th, 2018, 14:04 Posted By: wraggster
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March 5th, 2018, 22:47 Posted By: wraggster
Heres a nice bit of Custom Firmware news for the Switch:
Exosphere (A TrustZone re-implementation in Atmosphere, my Switch CFW) just successfully performed smcCpuOn, turning on a second CPU core for the kernel it loaded for the first time on hardware. Lots of debugging/work ahead, but great progress.
Happy Switch-release anniversary, everyone!
Video:
via http://www.eurasia.nu/modules.php?na...ticle&sid=3666
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March 5th, 2018, 22:22 Posted By: wraggster
Nintendo took the WiiU gave it more power and expanded on the portabality idea and created an awesome console, heres the highlights of the 1st year:
Let’s take a moment to review some of the highlights from Nintendo Switch’s first year:
- March 2017 – The Legend of Zelda: Breath of the Wild launched alongside Nintendo Switch on March 3, with the adventure continuing later in the year with the release of two DLC packs, Trial of the Sword and the Champions Ballad. The game went on to receive a score of 97 on Metacritic, as well as numerous Game of the Year awards.
- April 2017 –Mario Kart 8 Deluxe gave fans the ability to bring the game with them everywhere to play with friends and family for the ultimate kart-racing bragging rights.
- June 2017 – To kick off the summer, Nintendo released ARMS, a unique fighting game starring an eclectic roster of characters overflowing with personality. With fast-paced single- and multiplayer modes, fans could face each other in battles anytime, anywhere.
- July 2017 – Splatoon 2 inked its way onto the system with new modes, characters, weapons and ways to splat their friends in local and online multiplayer modes. Since launch, a continuous rollout of free new content has released for the game, making it more fun than ever to splat friends and family on the go or at home.
- August 2017 – One of the biggest third-party games of the year was Ubisoft’s Mario + Rabbids Kingdom Battle. The strategic adventure-RPG combined the wacky world of the Rabbids with the iconic Super Mario franchise, resulting in an epic quest for all ages.
- October 2017 – Super Mario Odyssey launched in October, earning a score of 97 on Metacritic. In this massive sandbox-style game, Mario uses fun new hat-based abilities like cap throw, cap jump and capture with his new partner Cappy. These new abilities define his new adventure and provide a fresh take on the classic Super Mario formula. A fun new online competitive mode called Luigi’s Balloon World was recently added through a free update.
- December 2017 – As a thrilling close to 2017, Nintendo launched a sequel to the original Xenoblade Chronicles RPG series, Xenoblade Chronicles 2. This sprawling game offers players a deep battle system to master, giant worlds to explore and an endearing cast of characters to meet.
In addition to the above games, a wide variety of other first- and third-party games launched for Nintendo Switch in its first year. This includes games from publishers like EA, Capcom, Psyonix, Take-Two Interactive, Ubisoft and Bethesda, to popular “Nindies” content, indie games on Nintendo Switch made by independent publishers, including Stardew Valley from Chucklefish LTD, Overcooked: Special Edition from Team 17 and Shovel Knight: Treasure Trove from Yacht Club Games. And best of all: Every single game released on Nintendo Switch can be played at home or on the go!
Looking ahead to the second year, many fun new things are in store. From hot new games with classic characters like Kirby Star Allies, Donkey Kong Country: Tropical Freeze and Mario Tennis Aces to third-party games like Wolfenstein II: The New Colossus and DARK SOULS: REMASTERED and Nintendo Labo, a series of DIY kits crafted to work with the Nintendo Switch, fans are sure to have new experiences that will put smiles on their faces that they can take with them anywhere to play with anyone!
what an awesome first year
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March 5th, 2018, 22:13 Posted By: wraggster
ANT512 offers "Amy Zing and the Amazing mazes ", a labyrinth game with 3 levels of difficulty for the Nintendo DS.
I used the Kruskal algorithm to generate the mazes. On the linked page the author complains that the algorithm “tends to create a lot of short dead-ends”, but that property makes it perfect for toddlers who don’t have the patience for extensive backtracking when they take the wrong path.
The game itself took almost no time at all to write; excluding libraries and presentation fluff the game weighs in at around 600 lines of C. The most complex tasks were fixing a weird rendering bug (that turned out to be a missing conversion between co-ordinate systems in the layer library) and writing a bunch of transitions between scenes. The first, and most troublesome, transition looks just like this one I made 7 years ago in JavaScript (hit refresh if the image doesn’t show up; the script doesn’t preload the image), but with the addition of fade out as the image disappears. Unfortunately that proved too complex for both the DS and the 3DS to render at 60fps so I replaced it with a simpler cross-fade transition.
There’s no title screen bitmap and the player’s character is just a red box. I’d intended to come up with a pixel art title screen showing Amy Zing herself, and an Amy Zing sprite that would wander around the mazes, but that’s beyond the limit of my drawing ability (if anyone is interested in contributing a title screen and a sprite in 3 sizes, let me know).
Tinkering with menu systems, transitions, difficulty levels, presentation and general polish took long enough that the toddler in question has long since lost interest in solving mazes.
download http://simianzombie.com/posts/2017/1...-amazing-mazes
via http://www.nintendomax.com/viewtopic.php?f=19&t=16480
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March 5th, 2018, 22:11 Posted By: wraggster
ANT512 proposes "Amy Zing and the Amazing mazes ", Labyrinth game with 3 levels of difficulty also available for the Nintendo 2DS/3DS.
I used the Kruskal algorithm to generate the mazes. On the linked page the author complains that the algorithm “tends to create a lot of short dead-ends”, but that property makes it perfect for toddlers who don’t have the patience for extensive backtracking when they take the wrong path.
The game itself took almost no time at all to write; excluding libraries and presentation fluff the game weighs in at around 600 lines of C. The most complex tasks were fixing a weird rendering bug (that turned out to be a missing conversion between co-ordinate systems in the layer library) and writing a bunch of transitions between scenes. The first, and most troublesome, transition looks just like this one I made 7 years ago in JavaScript (hit refresh if the image doesn’t show up; the script doesn’t preload the image), but with the addition of fade out as the image disappears. Unfortunately that proved too complex for both the DS and the 3DS to render at 60fps so I replaced it with a simpler cross-fade transition.
There’s no title screen bitmap and the player’s character is just a red box. I’d intended to come up with a pixel art title screen showing Amy Zing herself, and an Amy Zing sprite that would wander around the mazes, but that’s beyond the limit of my drawing ability (if anyone is interested in contributing a title screen and a sprite in 3 sizes, let me know).
Tinkering with menu systems, transitions, difficulty levels, presentation and general polish took long enough that the toddler in question has long since lost interest in solving mazes.
download http://simianzombie.com/posts/2017/1...-amazing-mazes
via http://www.nintendomax.com/viewtopic.php?f=132&t=16482
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March 5th, 2018, 22:09 Posted By: wraggster
YELLOWS8 and Plutoo offer version 2.0.0 of "The Homebrew Launcher ", a utility that once installed will allow the launch of homebrew on the Nintendo switch, only for switches to the System 3.0.0 menu.
Usage instructions
Download latest nx-hbmenu.
Put the hbmenu.nro on the root of your sdcard.
Insert the sdcard into the device.
Set your Switch DNS server to 104.236.106.125, and perform a connection test.
Click "Install".
If you see 2000-1337 on your screen it means installation succeeded.
Restart the device, and perform a new connection test.
Click "Run".
The exploit is finished when there's a popup asking you to exit.
Go to the home menu and click the Album icon.
Changelog:
Major GUI update.
The used theme is now selected via the current system theme.
Files/directories starting with name '.' are now ignored.
Args are now handled properly.
If {dirname}/{dirname}.nro is not found, the NRO found via dir-listing will be used instead, if there's only 1 NRO in the directory. This only applies for paths located under "sdmc:/switch/".
download https://github.com/switchbrew/nx-hbmenu
via http://www.nintendomax.com/viewtopic.php?f=168&t=16484
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March 5th, 2018, 22:06 Posted By: wraggster
Cpasjuste offers version 1.5 then 1.51 of "PFBA (Portable final burn alpha) ", Port of the Arcade emulator final burn Alpha for the Nintendo Switch.
Changelog 1.51:
PFBA: some ui adjustment
PFBA: fix 4/3 aspect ratio
NX: add audio (not perfect, but mostly ok)
NX: many fixes and improvements
PSP2: lot of ui changes
PSP2: fixed shaders (was not properly scaling, linear filter and sharp+scan shader is now perfect)
PSP2: many, many changes...
Changelog 1.50 :
THERE IS MAJOR CHANGES IN THE CONFIGURATION, YOU NEED TO DELETE THE CONFIG FILES BEFORE PLAYING BACK YOUR FAVORITE GAME :
DELETE FILE "/switch/pfba/pfba.cfg
DELETE FOLDER "/switch/pfba/configs"
add hardware scaling and rotation, big improvement in frame-rate.
fix scaling and rotation in any mode (horizontal, vertical, flipped)
add save state support
fix some random crashes
fix input change/mapping in configuration menu
add input names in configuration menu (textures to come)
add joystick support (basic, handled as buttons for now)
add rotation information in rom info box
add crappy audio support (disabled for now)
add fba version in loading screen
disabled unused filtering option for now (only linear filtering is available)
download https://github.com/Cpasjuste/pfba/tree/new
via http://www.nintendomax.com/viewtopic.php?f=168&t=16487
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March 5th, 2018, 22:03 Posted By: wraggster
NOP90 offers version 0.2 alpha of "Fruit'Y ", carrying the puzzle game of the same name of Team Retroguru for the Nintendo Switch.
Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
There is a total of five fruits. Once you control Sheran's prank and activate a field, the fruit inside the activated field morphs two steps, while the other fields located above, below, to the left and to the right, morph the fruit located inside only once.
The order of fruits is shown in the middle of the playing field.
Mango -> Turns into an orange
Orange -> Turns into a banana
Banana -> Turns into a pear
Pear -> Turns into an apple
Apple -> Turns into nothing, the apple disappears.
Don't forget: Hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once. It's not difficult to understand, just play the first few levels.
------------------------------------------------------------------------------
The code is closed source and copyright of Retroguru (www.retroguru.com)
Releases
v0.2 alpha release (02 march 2018)
- Fixed keys issue
- Aded touch screen support
v0.1 alpha release (28 february 2018)
- No sound yet (audio not implemented in LibSDL for Switch)
- Tested only on RyujiNX emulator.
- On a real console could crash on exit (issue related to the alpha version of the libSDL port to Switch) - to be tested
download http://www.retroguru.com/fruity/
via http://www.nintendomax.com/viewtopic...ef2cbe302e074b
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March 5th, 2018, 22:00 Posted By: wraggster
Rinnegatamante offers version 1.0 then 1.1 of "HCL-Switch ", Port of the platform game "Hydra Castle Labyrinth" for the Nintendo Switch.
HCL-Switch v.1.1
HCL-Switch is a port of Hydra Castle Labyrinth for Nintendo Switch.
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
The game hearkens back to early "Metroidvania" games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.
Controls
A = Jump
B = Attack
Minus = Open Pause Menu
Plus = Open Inventory
Up = Interact with objects and save points
DPad = Move the character
Credits
- E. Hashimoto for the original game.
- Thanks to EasyRPG Team for their awesome audio decoder and Ghabry for helping me adapting it to work without EasyRPG core.
download https://github.com/Rinnegatamante/HCL-Switch
via http://www.nintendomax.com/viewtopic...ef2cbe302e074b
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March 5th, 2018, 21:58 Posted By: wraggster
Nop90 offers version 1.0 of the "SDL Lopan switch " Port of the Mahjong game "SDL Lopan " for the Nintendo Switch.
A classic remake of Linux Lopan (a Mahjong solitaire clone) by Dave Ashley
Like other Mahjongg games, you try to remove all the pieces. To remove pieces you must select a pair of pieces with the same drawing.
I made this port to test the touch screen support and the full screen zoom in my libSDL. It's nothing special, but since it's finished I release it.
The source code of my port is on github (https://github.com/Nop90-Switch/SDLLopan-SWITCH).
The compiled game is released on github (https://github.com/Nop90-Switch/SDLLopa ... H/releases).
Changelog
Ver. 1.0 (03 March 2018)
- First reelase
Installation
Extract the content of the zip in the root of the SD card.
You can run the game on RyujiNX too: extract the content of the zip in the %%appdata%%\RyuFs\sdmc folder and drag the nro file on Ryujinx.exe.
Note: on windows the %%appdata%% folder is \Users\[username]\AppData\Roaming
via http://www.nintendomax.com/viewtopic...ef2cbe302e074b
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March 5th, 2018, 21:55 Posted By: wraggster
Team Switchbrew offers version 1.1.0 of "Libnx ", a bookstore that originally developed the Nintendo Switch. If you want to develop homebrews for the Nintendo Switch, the LIBNX is the best option.
It is necessary to install the Toolchains DevkitPro which includes the LIBNX.
Changelog:
Fixed a race condition in HID causing sporadic incorrect key-releases when using hidKeysHeld().
Unix socket API is now supported.
Time support, currently only UTC.
Added hidMouseRead().
Added settings-services support.
Added gfxSetDrawFlip() and gfxConfigureTransform().
Proper (libnx-side) RomFS support. Initial fsStorage support / other fs(dev) changes.
The console font is now 16x16.
Fixed args parsing with quotes.
Various audio adjustments + added audoutWaitPlayFinish().
More irs (irsensor) support.
Added usleep().
General system stability improvements to enhance the user's experience.
download https://github.com/switchbrew/libnx
via http://www.nintendomax.com/viewtopic...ef2cbe302e074b
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March 5th, 2018, 21:44 Posted By: wraggster
Some News from our friends over at Emulation 64:
RxNES has returned with a new release now to 3.003, RxNES is a unity powered emulator based on MyNes, it allows enhancements and modifications, that allow replacements of tiles, with either 3D models, or sprites, regardless of size, has full custom scripting in c# which allows limitless possibilities for modding, and even allows the use of midi instruments.
You can download the current version here, and feel free to discuss here, and i'll try to answer any questions
http://www.emulation64.com/files/info/1527/
via http://www.emulation64.com/view/2832/RxNES-3/
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February 25th, 2018, 22:37 Posted By: wraggster
If you have hacked your 3DS this is probably the release that will open your eyes to what is about on the 3DS scene, heres whats new:
4.1.2
Cache fix for TLSv1.1 revoke by GitHub.
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Russian language updated ( #1 ), minor update to American Spanish ( #2 ).
Note that the TLSv1.1 revoke will cause theCruel's original version of freeShop (freeShop 2.0) to become unusuable. It's strongly recommended to upgrade to CE version, if you haven't done so already.
-- Special hugs to @Byokugen for being there from beginning to end! She's awesome
download https://notabug.org/evi/freeShop
via http://www.nintendomax.com/viewtopic.php?f=132&t=16476
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February 25th, 2018, 22:33 Posted By: wraggster
Its nice to have some snes news for a change, here it is:
Ferris does some live coding and aims for Kefrens Bars for the Super Nintendo.
Release notes:
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February 25th, 2018, 22:30 Posted By: wraggster
The releases just dont stop, heres the news:
Fluffy Space Escape is a new turn-based puzzle game by cppchriscpp for the Nintendo Entertainment System (NES).
Storyline:
The year is 2248. You are a rabbit that has been transported into space after a teleporter mishap. You must fight your way through space to find your way home. A series of teleporters can get you back. These teleporters are powered by gems. However, these gems are extremely heavy! The more gems you have, the slower you move. Can you get the bunny back to earth before the end?
via https://pdroms.de/nintendoentertainm...re-40-nes-game
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