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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 8th, 2018, 21:30 Posted By: wraggster
Heres a new release of the GBA emulator for Linux and Windows, heres the release notes:
I have just released free VGBA 5.8 for Windows and Linux, a new version of my GameBoy Advance emulator. The new release comes with fixes and improvements to the replay feature, previously added to the Android version of VGBA. See below for details.
- Added remaining time display during replay.
- Added shadow underneath the time display.
- Stopping replay when menu opens on Windows.
- Fixed replay rollover mechanism.
via https://www.aep-emu.de/PNphpBB2-file...c-t-21995.html
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February 8th, 2018, 21:24 Posted By: wraggster
The Nintendo WiiU emulator for PC has been updated once more, heres the release notes:
Today a new release of Cemu - the first working Nintendo WiiU Emulator - has been released. Read more for additional infos and the download link.
- [*=left]Compatibility improvements
[*=left]Reduced overall memory usage
[*=left]Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
[*=left]Minor other fixes and improvements
via https://www.aep-emu.de/index.php?nam...69f9cd33f28a84
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February 8th, 2018, 21:06 Posted By: wraggster
The Nintendo Switch homebrew and hacking scene is thriving at the moment and heres a news story about Linux running on the Nintendo Switch:
he Switch scene has been on fire since the 34c3 talk, with Team-Xecuter soon afterwards demo'ing a coldboot logo change exploit, and then later on Team Fail0verflow showing off their 'coldboot scroller' and now they are teasing yet again with Linux boot-up!
Fail0verflow have stated a month ago that they have a bootrom exploit on the Nintendo Switch, which virtually gives them full control of the console. It’s likely they’ve spent the past few weeks or months porting Linux to the console. The hacking team are very familiar with the process of porting the popular OS to consoles: most flavors of Linux running on hacked PS4s are based on their patches.
If history repeats itself though, it is possible that Fail0verflow will release their Linux patches, but not the underlying exploits. In the case of the PS4, the scene had to wait for more than a year between the time Fail0verflow released their Linux port, and the time they revealed the exploits they used to get access to the system.
OFFICIAL SOURCE: --> https://twitter.com/fail0verflow/sta...94909304786945
via http://www.maxconsole.com/threads/te...-switch.46466/
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February 8th, 2018, 21:02 Posted By: wraggster
The Nintendo Switch seems to be the hackers console of choice at the moment, heres yet another hacker release for the console:
If you been keeping up on the Switch scene news, there been various nice 'keys' leaked by BBB and others, and now scene developer @SciresM has put together a nice 'HacTool' which heavily inspired by 'CtrTool' used for ripping apart Nintendo 3DS images/files!
SciresM said:After much work, I'm finally satisfied enough to release a 1.0 build of hactool! The tool currently supports most Switch formats (NCA, XCI, HFS0, PFS0, RomFS, NPDM, Package1, Package2, INI1, KIP1):
hactool is a tool to view information about, decrypt, and extract common file formats for the Nintendo Switch, especially Nintendo Content Archives.
OFFICIAL GITHub: --> https://github.com/SciresM/hactool
via http://www.maxconsole.com/threads/sc...-switch.46471/
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February 4th, 2018, 16:25 Posted By: wraggster
Dolphin is one of the Major emulators in the Emulation community, If you didnt know Dolphin is a Nintendo Gamecube and Nintendo Wii Emulator for PC, heres some of the rather large news update
While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.
This month, UI takes center stage, as DolphinQt, Dolphin Android, and even Dolphin Android T.V. UIs all saw big improvements!
tons more to read here https://dolphin-emu.org/blog/2018/02...-january-2018/
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February 4th, 2018, 16:03 Posted By: wraggster
Heres a nice release for owners of MACos machines, heres the release news:
SameBoy v0.10.1 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.10.1 Changelog:
New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port
Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.
Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting
download https://sameboy.github.io/
via http://www.emucr.com/2018/02/sameboy-v0101.html
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February 4th, 2018, 15:45 Posted By: wraggster
Always nice to see new NES releases and with the little NES console coming out last year it really brought lots of new followers to the old beast of a console, heres the release news:
Thom works on an unofficial port of Wizard of Wor for the Nintendo Entertainment System. Wizard of Wor WIP: Worrior and monster collision detection fully implemented (both worriors and monsters able to shoot and kill each other, with appropriate points rewarded.) There still is at least one lingering bug with the laser code. But for now, I need to optimize all the bounding box checking code to gain back much needed cycles as the game slows down when everybody is on screen and shooting. Can’t have that. Computer is playing blue.
And now, I need to take a break from new features, to drastically optimize the bounds checking code, as I am doing lots of multiplies and divides all over the code for ostensibly similar or same values. (at least I think), I need to do the calculations once, and just use them per frame, and that should free up more than enough cycles to finish the game play implementation.
via http://pdroms.de/nintendoentertainme...-2018-nes-game
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February 2nd, 2018, 22:41 Posted By: wraggster
Super Mario World has plenty of warps and tricks to help players finish the game faster than usual, but none are as extreme as the credits warp. This intense glitch was once thought to be nearly impossible for a human to perform, but one speedrunner recently used it to complete the game in less that one minute.
The Super Mario World credits warp is a kind of trick called “arbitrary code execution,” in which speedrunners can perform certain actions that change values in the game’s memory. This essentially programs the game to run specific code that triggers the game’s credits. Speedrunner and programmer SethBling used a new variation of the trick to complete the game in 54 seconds and 56 milliseconds earlier this week.
To accomplish the trick, SethBling plugs in four controllers and two Super Multitap peripherals and leaves specific buttons pressed down on the controllers. The inputs change memory bytes that tell the game to run certain code after he performs certain actions. These actions include stomping on specific koopa troopers in key locations, duplicating Yoshi blocks, and kicking a red shell into the air while standing at a specific pixel. If everything goes well, he can reach the end of the game without ever fighting Bowser.
via http://www.kotaku.co.uk/2018/02/02/p...-than-a-minute
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February 2nd, 2018, 22:32 Posted By: wraggster
Heres a new release of the Game Boy Advance emulator for Windows, heres the release info:
VGBAnext 5.6.5 is now online. The new version adds the remaining time display when replaying a game. It is shown in seconds to the right of the replay indicator. I have also added dark and light textured backgrounds to the Settings activity, depending on the UI color setting. Finally, the app now uses Material Design theme rather than the default device theme for the Settings. For the next several days, VGBAnext is on sale for $2.99. If you liked the app, but not the price, now is the time to make the move. See below for all the changes in the latest version.
- Added remaining time display during replay.
- Fixed replay rollover mechanism.
- Added shadow underneath the time display.
- Settings activity now uses black/white UI setting.
- Switched Settings to Material Design on Lollipop+.
via https://www.aep-emu.de/PNphpBB2-file...c-t-21984.html
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February 2nd, 2018, 22:28 Posted By: wraggster
Heres yet another release for the NES, awesome stuff for a console thats been around so long:
Bad dreams are sometimes part of storylines. Same goes with Miedow (Cheril’s Nightmares) by The Mojon Twins.
After walking into the shrine, Cheril falls asleep. In her dreams, a voice commands her to find her daughters. You can push some blocks around, as well as statues. Move statues to pedestals to proceed. Find keys to open locks. Shoot orbs to
light them!
Via http://pdroms.de/nintendoentertainme...-v1-0-nes-game
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February 2nd, 2018, 22:25 Posted By: wraggster
And just like buses heres another new Nes Game:
Orab Games are heavily working on their project Untitled Isometric Survival Horror for the Nintendo Entertainment System.
Current notes:
In v.041, I have added a lot of features. What you can’t see is that I have compressed all of my backgrounds with RLE. I have also added some simple background collisions to all rooms that you can navigate to. I have a lot of the first floor built with my early screen graphics, however, the hallways need some more programming, as you will be able to tell in the video. As of now, you must pass through a hallway twice before going to the next as this is how the Index Table is laid out in the code. I hope to have a remedy for that soon.
The room changing routine is mostly working, I still have some work to do on those, mainly placing doors. As of now, only the Right Exit works properly and only the Upper Right exit in Hallways.
Some other features added include:
-Fade out routine
-2 options for controls, Standard and Diagonal. Standard is Up,Down,Left,Right on the Dpad while your character moves in a diagonal. Diagonal controls means are you have to push Up-Left on the Dpad to move UpLeft on the screen.
-Cleaned up my palette code so that I can change colors more efficiently.
-Made a beta title screen for a place holder.
news via http://pdroms.de/nintendoentertainme...1-wip-nes-game
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February 2nd, 2018, 22:23 Posted By: wraggster
Always nice to see a new NES game these days, heres the news:
Gruniożerca 2 is a puzzle-platformer for the NES developed by Łukasz Kur & M_Tee between November 2017 and January of 2018.
In it, you control Grunio, pet and guinea pig mascot of arhn.eu, on a quest to find his owner, gaming personality Dark Archon, who has gotten lost in the depths of their overly complex cellar.
Luckily, Grunio’s chew toys have been strewn all throughout the house, the cellar being no exception. So, help this piggie place blocks, swing squeaky hammers, push stools, press switches, collect keys, devour carrots, leap, climb, teeter, and tumble his way through 24 dark, dingy, and drab basement doors.
news via http://pdroms.de/nintendoentertainme...2-wip-nes-game
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February 2nd, 2018, 22:22 Posted By: wraggster
Following behind Sony and Microsoft, Nintendo are to begin a paid for Online service this year:
After confusing reports and lots of wondering, Nintendo has finally given a solid release date for when the paid online service for the Nintendo Switch will launch. Come September 2018, the free online will end, and the $20 a year online subscription will be required to play games online. Nothing else was revealed, but more details were promised in the coming months.
via https://gbatemp.net/threads/nintendo...tember.495700/
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February 2nd, 2018, 22:20 Posted By: wraggster
If like me you were here when the Snes was released you will remember what an awesome console it was and still is, with some of the best games of all time, the Snes Classic was a killer release by Nintendo and now its sold 4 million units since September 2017, heres hoping for a N64 Classic
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February 2nd, 2018, 22:15 Posted By: wraggster
Not good news for Nintendo but maybe good for Homebrew on the Nintendo Switch in the future, heres the news:
Scene Warez Group BigBlueBox is again 'leaking' keys for Nintendo Switch, previously in their 50th Warez Release, they listed in their .NFO file the NCA Extraction Key, and now in their 60th Warez Release for the Dragon Quest Heroes games, the Master Key for firmwares from launch up to v2.3.0, with hints at some point they may release future Master Keys for more recent firmwares like 4.1, so good news for pirates!
via http://www.maxconsole.com/threads/sw...release.46455/
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January 31st, 2018, 21:24 Posted By: wraggster
Heres a new mahjong clone for the Nintendo 3ds:
A classic remake for Linux Lopan (a Mahjong clone) by Dave Ashley
Like other Mahjongg games, you try to remove all the pieces. To remove pieces you must select a pair of pieces with the same drawing.
I made this port some months ago because I was porting it to PSVITA, and since PSVITA doesn't have an emulator, I used the 3ds port to test things.
The source code of my port is on my github (https://github.com/nop90/SDLLopan-3DS).
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/SDLLopan-3DS/releases).
Changelog
Ver. 1.0 (31 January 2018)
- First reelase in 3dsx and CIA format
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI.
Commands
- Touch: select / unselect tiles
- Left: undo moves
- Right: redo moves
- L: change tileset (two available)
- R:change background
- Select: exit
- Start: reshuffle tiles and start a new game
download https://github.com/nop90/SDLLopan-3DS
via http://www.nintendomax.com/adm/index...05b866d6ef24fe
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January 31st, 2018, 20:42 Posted By: wraggster
Some interesting news from Maxconsole regarding the Nvidia Shield:
Last year, it was announced that a special licensing agreement between Nvidia and Nintendo would allow the Nvidia Shield selling in China to have some old 'Nintendo' games from the Gamecube and Wii libraries, and its been discovered that the GC ones are emulated, which basically means in the near future we could see that emulator running on the Nintendo Switch either officially or unofficially since the Shield uses the same Tegra X1 processor as the Switch does.
The findings were posted on ResetEra by forum member "dragonbane" who revealed that the glitch hunting community on the site managed to import a $250 Nvidia Shield from China with a copy of The Legend of Zelda: Twilight Princess installed. Another member of the group, "Pheenoh," actually streamed the game on Twitch.
The group found some interesting details while watching the stream. For example, the build was incredibly stable, not crashing and maintaining a locked 30 fps throughout the game. The loading times were also incredibly fast, similar to a fast load enabled Dolphin Emulator.
Dragonbane also noted that two consistent game crashes common in the original GameCube version of Twilight Princess were non-existent on the Shield version. Two glitches that interestingly enough also didn't affect the Dolphin Emulator version of the game either until very recently.
Thanks to these clues, the hunter group decided to dump the APK from the Shield. Instead of finding a native executable for the game that matched the GameCube counterpart, dragonbane instead found a GameCube emulator. One they say "runs one of the most demanding games on the [GameCube] very smoothly on the same hardware as the Switch."
via http://www.maxconsole.com/threads/ni...mulated.46441/
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January 31st, 2018, 20:39 Posted By: wraggster
It seems that Nintendo Switch console is a worldwide hit, for me its the killer combination of game console, portable device and portable game console, heres the news from arstechnica:
Nintendo's latest earning report includes a breakdown of lifetime hardware sales for the Nintendo Switch, Wii U, and Nintendo 3DS family of consoles. Its "as of December 31, 2017" figure places the Nintendo Switch at a current lifetime sales count of 14.86 million units, surpassing the 13.56 million Wii U units sold in a little over five years. The Nintendo 3DS (and its 2DS and "New" variants) have combined to sell 71.99 million pieces of hardware since launching nearly seven years ago.
Originally, Nintendo had told its shareholders to expect first-year Switch sales of 10 million; the company revised that estimate in October, following its last earnings report, to a first-year tally of 14 million worldwide. That has now been exceeded a little earlier than expected. The traditionally slow game-hardware months of January and February will likely pad the Switch's first true 12 months of sales data, if only a bit, due to a lack of major or exclusive Nintendo software during that span of time. Nintendo fans will have to wait until March for a new Kirby game and April for the weird, build-your-own-cardboard experiment of Nintendo Labo.
While waiting for more games, more than 9 million Switch owners worldwide may still be busying themselves with Super Mario Odyssey, according to Nintendo's 2017 game sales figures. That puts Odyssey's Switch attach rate at a crazy-high ratio in spite of not being a launch title. Other major first-party game tallies include 7.33 million copies of Mario Kart 8 Deluxe, 6.7 million copies of Legend of Zelda: Breath of the Wild (though it's unclear if that figure includes copies of that game for Wii U), and 4.91 million copies of Splatoon 2. The company's newest (and darned good) franchise, Arms, was actually outsold by the lukewarm launch party game 1-2 Switch.
The Wii U's rough lifetime sales are perhaps best understood in the context of that list of software above. Major open-world Mario and Zelda games, along with a wave of solid download-only games and third-party games that people actually wanted to play, actually arrived for the Switch's first year, compared to the Wii U's mix of big-game waits and failed pushes of second-screen gameplay concepts.
Those sales figures put the Switch on track to surpass the GameCube's lifetime sales figure of 21.74 million and perhaps even the Nintendo 64's lifetime tally of 32.93. Still, Sony rules the modern roost with its own blistering PlayStation 4 sales, which exceeded 73 million units sold worldwide by the end of last year—and which Sony believes sold close to 18 million units in 2017 alone.
via https://arstechnica.com/gaming/2018/...ire-wii-u-run/
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January 28th, 2018, 21:01 Posted By: wraggster
I have a hacked 3DS but i use a Gateway Card so not sure what this app is, (remember i had a good year away from homebrew), but anyway heres the release notes:
Despite all the copyright infringement caused by this utility, Evi offers version 4.1.1 of " freeShop ", open source clone, originally developed by TheCruel , the famous online store Eshop for nintendo 2DS / 3DS.
v4.1.1 Removed leftover Halloween
The startup sound shouldnt mess anymore.
v4.1.0 Derpy fix hotfix
Okay apparently in the CMakeLists.txt version, but since nobody told me that I forgot to update it. That is now fixed.
4.1.0 changes:
Changed cache storage to sdmc: / 3ds / freeShop since nobody uses data folders anymore for homebrew.
Updated the application to display the new version properly.
If your settings are broken after install, move the sdmc: / 3ds / data / freeShop folder to sdmc: / 3ds / freeShop using your computer or GM9.
freeShop v4 - Community Edition
CODE NAME: ROW ROW
Below you can download the Community Edition of freeShop.
No major changes have been made for the end user.
For developers there is now a Vagrantfile available to simplify development and building of cpp3ds / 3ds_portlibs.
See the wiki of the fork for details.
Oh and this as usual:
Further improvements to overall system stability and other minor adjustments.
homepage https://notabug.org/evi/freeShop
via http://www.nintendomax.com/viewtopic...eef9e845c9f832
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January 28th, 2018, 20:55 Posted By: wraggster
PicoDrive 3DS the Megadrive and Master System Emulator for Nintendo 3DS has been updated, heres whats new:
v0.93 Released (28 Jan 2018)
Against those who still own the old 3DS / 2DS or still care about the 3DS ... and if you still want to enjoy Sega MD games on your Old 3DS / 2DS at full speed:
This is a port of nota's PicoDrive emulator to the old 3DS / 2DS. Although PicoDrive is already highly optimized for ARM processors, if it's still running, it's still in its infancy for mega games on the old 3DS / 2DS, as it's in the RetroArch's version. So this port is heavily loaded on the 3DS '2nd core to emulate the FM synthesized music for the YM2612 FM chip to achieve 60 FPS. But the 2nd core on the old 3DS is not enough to generate a synthesized music at a full 44100Hz, so sounds are generated at 30000Hz on an Old 3DS. It sounds ok for many games, except for those who use high-pitched notes or sound samples.
The screen rendering is done completely using the original PicoDrive's ARM processor-optimized renderer.
You can play Master System, Mega Drive games and Sega CD games, and 32X games. CD games run a little slower (you should enable 1-2 frameskips) on an Old 3DS, but it runs very well on a New 3DS. 32X games can only be played on a new 3DS using the .CIA version of the emulator. Some dynarec instructions for 32X games will crash the emulator (Virtual Fighter, Virtual Racing Deluxe have this issue).
The default maps for the controls are:
1. 3DS 'Y Button -> MD's A Button,
2. 3DS' B Button -> MD's B Button,
3. 3DS 'A Button -> MD's C Button,
4. 3DS' X Button -> MD's X Button,
5. 3DS 'L Button -> MD's Y Button,
6. 3DS' R Button -> MD's Z Button
This emulator uses the same user interface as VirtuaNES for 3DS, TemperPCE for 3DS, Snes9x for 3DS. It will run better on the New 3DS as usual, where all music and sound samples will be generated at 44100Hz.
Putting up v0.93 for download:
v0.93 Release Notes:
- Fixed a sound bug that plays the previous sound from a CD-ROM game when you load up an SMS ROM.
- Re-ordered region priority to US, JP, EU.
- Added support for .32x extensions and 32X games.
(but some games like Virtual Fighter, Virtual Racing Deluxe causes the emulator to crash, just like the RetroArch versions)
- Fixed ASM version of the 32X rendering routines to prevent crashing, and blackthorne games.
- Fixed the frame-rate bug that is not consistent with the frame-rate selected in the menu.
- Enabled 32X / SVP dynarec when running in CIA mode and the necessary custom firmware is available.
- Sets the default mapping for Sega MD's X, Y, Z buttons.
- Fixed a read-ahead library bug that front caused small ISO games to boot to the CD player.
- Fixed minor sound emulation issues and improved sound sync.
- Fixed YM2612 timer bug.
- Implemented more aggressive optimzation of the YM2612 assembly emulation. Less skipping in some games on the Old 3DS.
- Fixed playing PWM samples by the DC Offset of the waveform (CSND is unable to reliably play the samples with a significant DC offset)
Homepage https://github.com/bubble2k16/picodrive_3ds/
via http://www.nintendomax.com/viewtopic...eef9e845c9f832
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