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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 28th, 2018, 20:45 Posted By: wraggster
Heres a new beta release of the Nintendo 3DS emulator for Windows:
Citra Git (2018/01/27) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #3402 from BreadFish64/installed-game-list
* fix comparison operator
* Fix comparison operators
* remove spaces
* revert move
* only pass one smdh
* only search to two recursions, add update dir to watch list
* reduce the scope of the variables
* allow installed apps to display in the game list
* Merge pull request #3325 from BreadFish64/CompatibiltyReporting
* enum class
* use enum and add default case
* get rid of useless if statement
* Merge branch 'master' into CompatibiltyReporting
* only enable menu visibility
* 1 -> d
* get rid of cmake GUI option
* require web services
* address wwylele's feedback
* move menu action
* add compatibility reporting to qt frontend
homepage https://github.com/citra-emu/citra
via http://www.emucr.com/2018/01/citra-git-20180127.html
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January 28th, 2018, 20:44 Posted By: wraggster
Heres a beta release of the Picodrive Emulator for the 3DS, heres the release notes:
PicoDrive 3DS Git (2018/01/27) is released. This is a port of notaz's PicoDrive emulator to the old 3DS and old 2DS. Currently supports Sega Master System and Mega Drive games only. If you want Sega CD and 32X support, Retroarch is your best bet for now.
PicoDrive features:
- status line in main menu working
- bug fix: remove accidental wip svp code
- analog control working
- bug fix: svp dynarec freeze
- bug fix: load state background
- bug fix: accurate renderer
PicoDrive 3DS Changelog:
-Fixed draw_arm.s bug (fixed Blackthorne)
homepage https://github.com/bubble2k16/emus3ds
via http://www.emucr.com/2018/01/picodri...-20180127.html
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January 28th, 2018, 20:39 Posted By: wraggster
Heres a new beta release of the Nintendo Switch emulator for Windows, bear in mind its very early days:
yuzu Git (2018/01/28) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #151 from lioncash/catch
* externals: Update catch to v2.1.1
* Merge pull request #148 from MerryMage/feature/special-memory
* memory: Replace all memory hooking with Special regions
* Merge pull request #149 from MerryMage/feature/remove-x86_64h
* travis: Remove CMAKE_OSX_ARCHITECTURES argument
homepage https://github.com/yuzu-emu/yuzu
via http://www.emucr.com/2018/01/yuzu-git-20180128.html
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January 28th, 2018, 20:25 Posted By: wraggster
If your a fan of the Nes Game Megami Tensei, this will be great news for you:
Hey folks, this is a long overdue update to our Megami Tensei translation making it hopefully complete and issue free. The ending music does end prematurely due to the extend length of the text, so if anyone would be interested in helping us with that, we would welcome it.
In addition to bug fixes and script changes, an additional hack was done to swap the sprite of Purski with the Behemoth sprite. This was done because it appears the original devs made an error as Purski is supposed to be one of those Hindu elephants and it was finally corrected with SMT. So we’ve changed it accordingly.
Please note that this game didn’t play nice for us when using savestates, especially in the middle of battle.
Do enjoy.
homepage - http://yojimbo.eludevisibility.org/
via http://www.romhacking.net/
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January 24th, 2018, 20:30 Posted By: wraggster
Heres a new release of the fork of the Wii and Gamecube Emulator for Windows:
Ishiiruka-Dolphin Custom Version (2018/01/22) is compiled. This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread. The focus is the gaming experience and speed. At the momment the focus is only in Windows DX9/DX11.
Important Features:
Async shader compilation (Avoiding shader compilation time)
Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
Dolpby Pro Logic II support for xaudio and openal
Larger internal resolutions (IRx6) to allow 4k gaming
Custom Texture improvements to allow direct compressed texture loading including mipmaps
DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
DX9 support for old machines
Modified Post Procesing interface to support:
-Multiple Stages allowing more complex effects.
-Depth and native gamma as inputs.
-DX11.
-Custom version of DolphinFX that work under dx11 and ogl
-SSAO and DOF.
-Texure Scaling Support
-Bump Mapping with advanced material properties (1)
-Phong Specular reflection to improve ligthing quality(1)
Other Features
Multithreaded Shader Compilation
Early depth test implementation to correct related issues and increase performance
Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
Shader generation Path reorganization to improve performance
Implemented 3d support for Side by side/TopBottom 3d rendering
Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
Others fixes and little improves.
Download: https://github.com/Tinob/Ishiiruka
via http://www.emucr.com/2018/01/ishiiru...m-version.html
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January 23rd, 2018, 22:51 Posted By: wraggster
Heres a rather interesting clone of Minecraft for the Nintendo 3DS:
ElijahZAwesome offers version 1.3.2 of " Minicraft 3DS ", excellent remake on the Nintendo 2DS / 3DS of the action / survival game " Minicraft " Nocht made in 2011 on the occasion of the Ludum Dare 22 .
Version 1.3.2:
Features:
- New Potion Maker!
- To go with this, a Strength Potion. It adds 8 more damage to hitting blocks and 5 to damage against enemies. tell me if this is underpowered or overpowered, its hard to balance since I do not really want to play the game right now lol.
Fixed Bug:
- Golden Apple could be used infinitely
- (Hotfix) You could not use a second time potion unless you hit a block or got hurt.
- I forgot to change the version last time XD
These changes should not break any texture packs I believe, but the new potion maker, strength potion, and golden apple will be invisible unless you update your pack.
Download https://github.com/ElijahZAwesome/Minicraft3DS
via http://www.nintendomax.com/viewtopic...5f0e5d20e0d576
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January 23rd, 2018, 22:23 Posted By: wraggster
Heres a new release of the Nintendo 64 emulator for Windows:
m64p (2018/01/22) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
download https://m64p.github.io/
via http://www.emucr.com/2018/01/m64p-20180122.html
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January 23rd, 2018, 22:19 Posted By: wraggster
Heres a new version of the Nes Emulator for Windows, heres the release info:
My Nes v7.1 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as feature.
- Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!
My Nes v7.1 Changelog:
– Added support for mapper # 163.
– Added multilingual interface support.
– Added ability to render UTF8 texts (in the game browser for non-English game names).
– Added support for Game Genie (ability to enter cheating codes for games).
– Added ability to change the sound buffer size in the audio menu.
– Added some video settings for rendering quality and misc.
– Improved sound configurations, now My Nes sounds better.
– Removed blipbuffer implementation and replaced it with an implementation of the « Band-Limited Sound Synthesis » algorithm.
Download http://sourceforge.net/projects/mynes/
via http://www.emucr.com/2018/01/my-nes-v71.html
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January 21st, 2018, 20:50 Posted By: wraggster
Heres another beta release of the Nintendo Switch emulator for Windows:
yuzu Git (2018/01/21) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #72 from N00byKing/patch-2
* Update core.cpp
* Merge pull request #92 from gdkchan/nro_refactor
* Fix NRO Entry Point
* Merge pull request #122 from tgsm/time-remove-pragma
* service/time: remove accidental #pragmas
* Merge pull request #121 from Rozelette/master
* loader: Minor style fix in deconstructed_rom_directory
* Merge pull request #117 from jroweboy/clang-format
* Travis: Add missing PPA for newer libstdc++
* Travis: Update clang-format to 6.0
* Format: Run the new clang format on everything
* CMake: Conditionally turn on bundled libs for MSVC
* CMake: Update contributing guide with the new clang format info
* CMake: Add a custom clang format target
* Merge pull request #120 from Rozelette/master
* memory: Return false for large VAddr in IsValidVirtualAddress
* Merge pull request #119 from bunnei/desconstucted-loader
* loader: Clean up ctors and includes.
* loader: Add DeconstructedRomDirectory for game dumps.
* loader: Refactor to also pass filepath into IdentifyType.
* nso: Remove code specific to directory loading.
download via http://www.emucr.com/2018/01/yuzu-git-20180121.html
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January 21st, 2018, 20:44 Posted By: wraggster
I dont yet own or have hands on the Nintendo Switch but its an awesome console with a fantastic hacking scene, heres the release news:
A joint effort of ReSwitched developer SciresM and motezazer, jamais vu (French for "never seen") allows for code execution at the highest possible privilege level on the Nintendo Switch. Quoting from the writeup on Reddit, practical applications include: - On 1.0.0, code execution at the highest possible privilege level. TrustZone is only responsible for cryptography, but because jamais vu results in our controlling the entire contents of TZRAM when the system is booting back up, we're in an ideal position to "reboot" into our own, patched version of the OS.
- We can dump keys from "write-only" keyslots. Nintendo's cryptosystem relies on TrustZone receiving only two keys: a shared master key, and a console-unique device key. Newer firmwares can change the master keywhen a fuse is burnt, but we can dump the 1.0.0 master key and our console's device key and perform all encryption a 1.0.0 to 2.3.0 console knows how to do at runtime on our PCs.
- We've peeled back another layer of security, and can analyze and understand Nintendo's cryptosystem. That's the real victory
You can find the writeup below, as well as the ongoing discussions on GBAtemp.
Source
Ongoing Discussion
via http://gbatemp.net/threads/jamais-vu...switch.494717/
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January 21st, 2018, 20:32 Posted By: wraggster
Heres another game for the GameBoy Advance that has just been released, heres the release details thanks to pdroms:
LvR by quisseh is a Game Boy Advance game for two players at the same time. Player 1 grips the left half of the GBA and controls the L button, while player 2 grips the right half and controls R.
Five levels, each with unique environments and challenges:* catching fruit as it falls from trees
* sneaking past a sleeping bad guy without getting caught
* invading a vault to steal jewels
* fighting to stay aboard a raft
* helping librarians put away books
more here --> http://pdroms.de/gameboyadvance/lvr-gba-game
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January 21st, 2018, 20:29 Posted By: wraggster
Heres an application for the 3DS thats for hackers only, heres the full details:
GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.
Changes:[fixed] Building proper CIAs from 3DS files
[scripting] New HelloBranching.gm9 sample script by Kazuma77
[scripting] New strrep, fdummy and fill commands
[scripting] New not command (best used as in if not …, elif not …)
[scripting] filesel command now also allows browsing dirs
More Here http://pdroms.de/nintendo-3ds/godmod...ds-application
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January 21st, 2018, 20:28 Posted By: wraggster
Via PDRoms comes news of a new game for the Gameboy:
Yvar de Goffau is know to few as developer of Atari 2600 games. While keeping up the challenge is important, he switched over to the Game Boy and surprises us with Snake. Some of you might tell now, well… yet another Snake. This snake tries to be different, offering smooth graphics at 60hz, a proper difficulty curve and multiple selectable levels.
More Here http://pdroms.de/gameboy/snake-15-01-2018-gb-game
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January 21st, 2018, 20:27 Posted By: wraggster
Not everyday do you see unreleased games emerge but think how many there are for every console ever released ?, heres the news:
Here's something that doesn't happen often. Apparently, there's another unreleased Virtual Boy game that has just been shed some light on.
Someone, who appears to be a former Hudson Soft developer, posted a photo of some interesting documents on Twitter. The paperwork is a proposal for a Virtual Boy game called "Invincible Iron Man Gagaga-In" ("鉄鋼無敵! ガガガイン") that would've been published by Eighting Co. Ltd., had it ever seen the light of day. According to some information posted on our forums in 2016, the game did never make it past the pre-production stages, though.
Keep an eye on this thread as new details about the game might be unveiled.
More here http://www.planetvb.com/modules/news...hp?storyid=442
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January 21st, 2018, 20:23 Posted By: wraggster
Heres some great news for Gameboy fans:
Game Boy Wars 3 is Hudson’s heavily overshadowed effort at innovative gameplay for the Nintendo Wars series. To make things vibrant in contrast to Famicom Wars and Game Boy Wars 1/2/Turbo, Hudson provided stronger unit variety and more active mechanics. However, creativity often comes at a price of streamlining, and Game Boy Wars 3 had proven itself no such exception to that rule.
The PALBal hack aims to bring structure to innovation, involving PAL-style balancing that does its best to understand how balance issues happened and work off of that, while providing its own creative touches here and there in an attempt to add depth without interfering with general gameplay. Also helping is that the ideas that already provided vanilla GBW3 with surprising player phase friendliness despite one of its big issues are significantly better emphasized.
GBW3 may be interesting from uniqueness in its own right, but even those who have already played it can expect this to be worth a look.
More here https://www.romhacking.net/hacks/3825/
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