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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 20th, 2009, 23:10 Posted By: wraggster
strikeu has updated WiiTCPLoadGUI to 0.05
WiiTCPLoadGUI let you easily make a connection with Homebrew/TCPLoader Channel and stream binary files. It's written in c++ using Qt4 library.
Supported systems:
FreeBSD x86, x86_64(amd64)
Linux x86, x86_64(amd64)
MacOSX x86, PPC
Windows x86
Changelog
WiiTCPLoad 0.05:
fully rewritten
save settings in ini file
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March 20th, 2009, 23:06 Posted By: wraggster
Paulwagener has released WiiEarth 2.1
WiiEarth is a Google maps like app that enables you to browse the earth like in Google maps.
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March 20th, 2009, 23:02 Posted By: wraggster
CashMan has released Wii Quizz 2.1
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
Last changelog
2.1
Use GRRLIB 4.0
Fixed a bug at the launch of the game : there were some white points in the screen
Fixed a bug with the screenshots : the screen was cut
Fixed a bug with the screenshots : could not take in the menu of hi-scores
To take a screenshot, you must, now, press only the button 1
Add a generic with all who participated in Wii Quizz
Improved video mode: switching the screen resolution : 639 * 479 at 640 * 480
Recast entire memory manager
Others improvements...
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March 20th, 2009, 22:47 Posted By: wraggster
PaceMaker has released Dungeon Crawl Stone Soup v0.4.5 Wii Release 1:
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.
For more information see: http://crawl-ref.sourceforge.net
Version Notes
Same features at standard 0.4.5 and ported to the Wii with some interface changes to make it work without a keyboard.
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March 20th, 2009, 22:39 Posted By: Shrygue
via Joystiq
Develop reports that at a secret Nintendo developer conference this week, the company outlined a strategy to encourage developers to create short applications for the DSi's new DSiWare download service. Unnamed developer told Develop that Nintendo wants DSiWare developers to consider both short games and non-game apps, rather than the games-only selection found on WiiWare. The emphasis on small utilities and extremely brief games does call to mind a certain other device.
One dev said that "Given the advanced functions in the DSi, such as the microphone and camera, the company told us that there are a variety of opportunities for a variety of apps, both in a games sense and a non-games sense, that we could offer."
Nintendo of Japan already has a few non-game apps on the DSi Shop, including Nintendo-themed calculators, two clocks, and a travel guide. The rest of the service consists of small games, many of which are miniature versions of existing DS games. It seems that Nintendo's western branches have the same kind of thing in mind for third-party DSiWare offerings. We'll most likely find out next week, when Nintendo will present two talks at GDC: one about the DSi's design, and the other from Satoru Iwata called "Discovering New Development Opportunities."
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March 20th, 2009, 22:36 Posted By: wraggster
Nintendo of Europe has let slip some new details about the forthcoming Wii boxer, Punch-Out!! The title, developed by Next Level Games (Mario Strikers), will reportedly feature a new two-player mode in which Little Mac can square off against himself.
NOE also confirmed that the title will boast 13 playable fighters -- roughly three more than the original. And it will also include Doc Louis.
Additionally, the company provides some new details about the motion-based controls (gamers can also play traditionally holding the Wii remote on its side). "Punching is a simple case of taking a swing at your opponent whilst holding different combinations of buttons. Soften them up with jabs by pressing up on the Nunchuk Control Stick when you punch, or crash home a super-charged Star Punch by holding the C or A Buttons as you let your hands go," Nintendo revealed.
http://uk.wii.ign.com/articles/964/964846p1.html
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March 20th, 2009, 22:32 Posted By: wraggster
MI6, the association dedicated to serving marketing and promotion professionals in the video game and interactive entertainment community, today announced that EA SPORTS Active, the highly anticipated new fitness game, will be demonstrated live, for the first time publicly, at the 4th Annual Video Game Marketing Conference on April 8, 2009 in San Francisco.
MI6 attendees will have the opportunity to see the live demonstration and hear EA Sports President Peter Moore discuss the evolution of this new franchise from one of the most recognizable brands in sports and video gaming. EA Sports Active was created for the Nintendo Wii console and will arrive in stores on May 19, featuring more than 20 exercises and a range of unique fitness tools.
"Every year MI6 brings together the most revolutionary brand and marketing executives from the gaming industry, and this year we are delivering that and more," said Jonathan Block-Verk, president of MI6. "We are thrilled to give our audience the first look ever at a live demonstration of EA Sports Active. With the explosive growth in this category of gaming, it is imperative that interactive entertainment marketing professionals see the cutting edge trends at work in this dynamic area."
Moore's keynote session will focus on the evolution of the EA Sports brand and the importance of messaging, brand marketing via global partnerships, technology innovations and the launch of new product categories in video game marketing. As EA SPORTS president, Moore is responsible for product development, global product management, marketing, and planning for all packaged goods and online offerings within the EA Sports brand.
This year, MI6 teamed up with e-Poll to deliver exclusive ground-breaking statistics about gamers and gaming trends to MI6 attendees. This never-before released information includes details about the iPhone as a gaming platform, as well as statistics about the fastest growing group of gamers and their behavior. Each MI6 attendee will receive a copy of the comprehensive report.
The MI6 Video Game Marketing Conference takes place at the Grand Hyatt San Francisco in Union Square April 8, 2009. To view the complete 2009 session schedule, participant updates and registration information, visit www.mi6conference.com. Additional speaker and panel information as well as giveaways will be announced on the new MI6 Twitter feed: twitter.com/promaxbdami6.
http://uk.wii.ign.com/articles/964/964835p1.html
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March 20th, 2009, 22:15 Posted By: wraggster
Patrik Rak has released a new version of his excellent Sinclair ZX Spectrum Emulator for Nintendo DS:
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files, not to mention the ability to download these files online over WiFi. It is available entirely for free, but any donations are always welcome, see the details further down the page.
ZXDS 0.9.0 beta 2 (20.3.2009)
* Added proper initial FIFO sync which shall make WiFi init work on all cards.
* Reenabled automatic loading of .cfg and .pok files which was accidentally disabled before.
+ Added early boot message so people can see something is going on if boot takes a bit longer.
- The r4tf.dldi driver is not patched in, as these cards now support autopatching.
Also note that for the same reason and to avoid excess garbage the latest libfat library
doesn't include any builtin DLDI drivers anymore, so if you have some older card,
you may need to DLDI patch ZXDS yourself even if you hadn't to do that before.
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March 20th, 2009, 22:03 Posted By: wraggster
Prince Gohan has posted an entry in the Neoflash Coding Contest:
Nickname: Prince Gohan
Project name : Balloon Pop!
From : USA
Division : NDS GAMES
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description: A Balloon based tower of defense game for the DS. In this game, you must prevent the different types of balloons from reaching the end of the road. Place your units on the sides of roads to defend. Angling is key! 50 Waves to win the game(on that difficulty). Game controls and more info inside the game itself.
Credits:
BassAceGold's MPC Music Lib (allowing me to play music made with his app)
Salz` for doing the wonderful gfx.
(I was unable to put the credits screen ingame due to ram limitations)
Note: Hard mode is not available until you've played easy/medium at least once when the game resets.
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March 20th, 2009, 21:57 Posted By: wraggster
BranMuffin has posted an entry in the Neoflash Coding Contest:
Nickname: BranMuffin
Project name : myPiano
From: Canada
Division : DS APP
Original submission : YES
Support for Motion Card : YES
In last NEO Compo this project have won in the top 10 : NO
Download link: http://www.quickfilepost.com/downloa...aa5ffc63f4eab4
Installation: Explained in the thread
Description: 61 note piano
Hi! I doubt I'll get anywhere with this or win anything, but this is my piano application. It can play 5 octaves of notes (61) and can be used on the go for piano playing. Just entering for fun!
The controls are as follows:
Down - C
Left - D
Up - E
Right - F
B - G
Y - A
X - B
A - High C
Holding L while playing a note plays the flat of that note
Holding R while playing a note plays the sharp of that note
Holding L and pressing R moves the octave up by one
Holding R and pressing L moves the octave down by one
Pressing on the octave buttons automatically moves you to an octave
Pressing Start lowers the octave by one
Pressing Select increases the octave by one
Tilting a DS Motion card left will lower the octave by one
Tilting a DS Motion card right will increase the octave by one
Have fun using it!
~BranMuffin
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March 20th, 2009, 21:23 Posted By: Shrygue
via Games Industry
Nintendo has sold over 10 million copies of Wii Play in the US since its launch in February 2007, according to data provided by NPD.
"Wii Play mini-games are fun and they get people playing together," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing.
"Even if you believe people are buying Wii Play solely for the controller, that indicates that there are now more than 10 million people who have an extra Wii Remote controller in their homes."
She continued: "When added to the 12.7 million Wii Remote controllers that have sold separately, this reinforces the growing social gaming trend we have been seeing where friends and family use their Wii games as a social hub - both in person and online."
For February 2008, Nintendo US sales were up 74 per cent, with the Wii and DS topping the region's hardware sales.
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March 20th, 2009, 17:39 Posted By: wraggster
Gaz has posted an entry in the Neoflash Coding Contest:
Nickname: Gaz
Project name : 5 Dice
From : UK
Division : NDS GAMES
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description: A dice game based on Yahtzee
5 Dice Screen Shots
[Instructions]
The goal of 5 Dice is to get as many points as possible by rolling combinations of five dice. You can roll up to three times, possibly choosing to just roll some of the dice each time. After you roll, you choose which slot to score based on the combination rolled. Different combinations of dice earn points differently. If you don't meet the requirements for the combination you choose, you still have to score it on the score card. The game ends when you have filled in all the slots on the score card.
When the text on the [Roll] button is highlighted in red, it means rolls are active.
When the text on the [Roll] button is highlighted in black, you have completed three rolls.
When the text 'hold' is highlighted in Red, it means you can hold a combination of dice for your next roll.
Tips:-
*On the Upper part of the score card, you have ones and two's. These combinations are not going to gain you many points, so try and achieve a higher scoring combination, if it fails you can select one's or two's to give you some leeway.
*On the Lower part of the score card, Five dice is also good as it's hard to achieve.
Scoring
ITEM SCORING
Ones Number of 1’s occurring
Twos Number of 2’s occurring
Threes Number of 3’s occurring
Fours Number of 4’s occurring
Fives Number of 5’s occurring
Sixes Number of 6’s occurring
3 of a kind 3 dice the same, adds up the three dice
4 of a kind 4 dice the same, adds up the four dice
Full House 2 of the same and 3 of the same, e.g. 11222, scores 26
Small Straight 4 dice in sequence e.g. 1234, 3456, scores 28
Long Straight 5 dice in sequence either, 12345 or 23456, scores 38
5 Dice 5 fives required, scores 42
All Dice Adds up all dice
You must complete the score card to finish the game.
*You can save your highscores onto the online leaderboard and compete with other DS users. The leaderboard can be found @
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March 20th, 2009, 17:33 Posted By: wraggster
B12Core has posted an entry in the Neoflash Coding Contest:
Nickname: B12Core
Project name : Ace Attorney DS
From: Canada
Division : DS APP
Original submission : YES
Support for Motion Card : YES
In last NEO Compo this project have won in the top 10 : NO
Download link: http://www.mediafire.com/?invnoymml4z
Installation: Explained in the thread
Description: Anime Image Game Engine
================================================== ==========================
Ace Attorney DS
DESCRIPTION
This application is an "Anime Image Game Engine". It is used to create and manipulate scenes to form a script in which the player can delve into. I have added extra support with this application, to support the emulation of the game "Phoenix Wright : Ace Attorney". This genre of game involves a protagonist Defense Attorney whom helps defend his clients through finding out information during interrogation, examining crime scenes, moving from location to location, presenting evidence to suspects and witnesses and proving testimony in court as false.
Ace Attorney DS reads from .ini files which fill in variables needed for the case to run. This engine, or in other words "Casemaker", comes with 113 profile sprites, 280 evidence sprites, 99 maps and 941 animations (pre-scripted for you, from Phoenix Wright : Ace Attorney and Phoenix Wright : Justice For All). Using these resources and the knowledge of the .ini functions, you can basically re-create a Phoenix Wright game, with your own custom plot, characters, evidence/profiles, maps/collision maps, and music. Don't feel limited to only being able to make Phoenix Wright games, this is an Anime Image Game Engine with unlimited possibilities if you have ideas. A fanfiction can be played out, for instance, through this application with the necessary sprites and script. Simply put, Ace Attorney DS is a game-maker.
I also realize that many of you may or may not be familiar of Phoenix Wright games and their genre. That is why I have included several tutorials on how to use this application to its fullest capabilities and learn how to create your own games or visual novels using the engine. It can take a long time to go through every single tutorial, so I'm asking if it's possible that you guys may not judge the book by its cover and flip through the tutorials, learning how the application works. Thank you very much!
INSTALLATION INSTRUCTIONS
1. Simply place Ace Attorney DS.nds and the AADS folder into the root of your flash card.
2. Boot the ROM from whatever firmware you may be using and enjoy!
HOW TO USE
In the separate folder on the root of your flash card, named AADS, there are several folders inside. Navigate to AADS/cases/caseselection.ini and you will be able to see the case selection list used to determine the amount of cases and the folders the ROM should look for to start the cases. If you move further in, at AADS/cases/ini, there are several folders containing .ini files that the ROM reads. These .ini files are the basis of cases, and are used to define variables required by the casemaker to run. If you start the ROM up on hardware, you can begin take the tutorials (there are 30) to learn how to use the functions that are readable by the .ini files. Have fun!
MISC.
The application has DSMotion support. If you're wondering how, you can browse through the court record by tilting the DS in several directions. Also, you can press Start to save the game and suspend play.
I'm also asking if it's possible that my GUI not be ripped since I made most of the entire GUI used in the ROM.
EXAMPLES OF USAGE
+ Fanfictions
+ Ace Attorney-based games
+ Visual thriller novels (such as Hotel Dusk)
+ Plot-based video games
FEATURES
Quote from: Features on Today at 02:27:29 AM
+ .ini reading to determine music playing
+ .ini reading to determine character animation finished
+ .ini reading to determine character text finished
+ .ini reading to determine map background finished
+ .ini reading to determine evidence description finished
+ .ini reading to determine all evidence/profile IDs finished
+ .ini reading to determine whether or not evidence/profile is "check-able" finished
+ .ini reading to determine text type (green, blue or white, as well as inherent sound effects (male blip, female blip and typewriter)
+ FAT loading of music, allowing for custom songs
+ Added 212 Profile and 280 Evidence sprites. Basically every item/person in every single Ace Attorney game to date
+ Added 99 Maps. Basically every map in every single Ace Attorney game to date
+ Added custom fonts for text and evidence descriptions
+ Added Capcom's sounds to the "typewriter" style for their text.
+ Added colour system for the font, being able to change it from the Blue/Green/White/Gold colours tones from all Ace Attorney games.
+ Present GUI complete
+ Move GUI complete
+ Examine GUI complete
+ Talk GUI complete
+ Talk option check (if talk option is the first talk option, say this) complete
+ Present option check (if this item is evidence one, say this) complete
+ Move option check (if this map is map number one, move to this map and do this) complete
+ Examine check (if the cursor is above this object, create examine button) complete
+ Tile Collision for examining maps complete
+ Added basic JumpTo and PrepareFor events
+ Added Dynamic Options
+ Added Presenting
+ Added PRETRL jump event for automatic JumpToPRE1
+ Added Trials and Testimony
+ Added Alt Code support and custom characters
+ Added HP lowering and increasing
+ Added Gyakuten Kenji GUI (please do not rip, I made it myself)
+ Added 48 item leverage (24 evidence/24 profiles)
+ Added custom case art loading from FAT
+ Added saving/loading
+ Fixed a lot of bugs, there are still some in the program (graphical bugs, shouldn't affect gameplay, easy to fix)
+ Added all animation sprites from GS1/GS2
+ Created 27 collision maps, still 64 left
+ Added support for French/Spanish/Italian/German characters
+ Added 24 tutorials on how to use the casemaker
+ Added Aoi Shoudo's custom soundtrack (with permission) to the mp3 folder
+ Added directory of SFX, encoded for use with the casemaker
+ Added 3 multi-language tutorials, in Spanish, French and German
+ Added FAT loading of custom maps
+ Added FAT loading of custom collision maps
+ Added FAT loading of custom items
+ Added FAT loading of custom animations AND init.ini scripting of them
+ Added FAT loading of custom SFX
+ Added support for motion, tilt the motion in different directions to browse through the evidence.
Here is an example of a .ini file case:
Quote from: Example on Today at 02:27:29 AM
[CaseInit]
Name=Using the HP
[GlobalMode1Init]
[GlobalMode1Script]
SCR1REGText=This tutorial will focus on using the HP bar in trials.
SCR1Color=1
SCR1Map=2
SCR1Song=0
SCR1NameID=1
SCR1SFX=1001
SCR1Anim=150
SCR2REGText=We will be using events number 3 and 4 today. These will be used to add/subtract HP.
SCR2Anim=150
SCR3REGText=This tutorial will be very brief, as HP is a very simple variable to control.
SCR3Anim=150
SCR4REGText=Every case starts the player off with 20 HP. Through using Event 3, we will reduce the HP by
SCR4Anim=151
SCR5REGText=the number given in the EventXInt. For instance, I will now reduce the HP by 3.
SCR5Anim=151
SCR5Event1=3
SCR5Event1Int=3
SCR6REGText=Using Event 4, we can increase the HP by the number given in the EventXInt.
SCR6Anim=150
SCR7REGText=Hence, I will increase the HP by 2.
SCR7Anim=150
SCR7Event1=4
SCR7Event1Int=2
SCR8REGText=Increasing the HP bar past 20 will set the HP to 20.
SCR8Anim=150
SCR9REGText=Decreasing the HP bar past 0 will set the HP to 0.
SCR9Anim=150
SCR10REGText=Once the HP bar goes to 0, you will initiate SCR10 of GlobalMode999. This is a JumpToEvent
SCR10Anim=150
SCR11REGText=used to organize what the Judge will say due to the player losing all of his HP.
SCR11Anim=150
SCR12REGText=It will execute like so:
SCR12Anim=150
SCR12Event1=3
SCR12Event1Int=19
[GlobalMode999Script]
SCR10REGText=You have lost the game.
SCR10Anim=151
SCR11REGText=Now to call upon the 'Guilty' event.
SCR11Anim=151
SCR12REGText=Using event number 256, the 'Guilty' animation will occur and then a game reset.
SCR12Anim=150
SCR12Event1=256
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March 20th, 2009, 17:31 Posted By: wraggster
ollipolli has posted an entry in the Neoflash Coding Contest:
Nickname: OlliPolli
Project name : DSwiki
From: Germany
Division : DS APP
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: DSwiki-0.3alpha2 and DSwiki-indexer-1.1.0
Installation: See the README below
Description: Offline Wikipedia Reader
-------------------------------------------------
OK, then, time to enter the compo. I present DSwiki. This program is a viewer application for any wikimedia powered wiki, the most famous one is surely the original "Wikipedia". But also any(!) wiki hosted on http://www.wikia.com can be used.
You can download pre-made dumps from http://code.google.com/p/dswiki/wiki/Dumps, or use an indexer to turn any database dump into usable files for DSwiki. The instructions for that can be found under http://code.google.com/p/dswiki/wiki/CreateDumps.
The new version (0.3+), exclusively built for months to reach the deadline of this compo, is not comparable to v0.2 in any way. It features a totally different approach, namely to convert the markup into XML and parsing the XML-tree.
The left image shows the rendering of a "random" article ;-) Note the typography (bold/italic), the correct rendering of the list and that you reached this page through a redirection. The right image shows the table of contents that you can use to quickly navigate the article.
The left image shows the searchable index (this screenshot was taken from the uncyclopedia), the right image demonstrates just a little of DSwiki's feature to display most unicode characters.
The last image shows a typical run of the indexer, preparing the german wikibooks for DSwiki.
If you have questions, feature requests or other things you want to say, just do that in the thread in the PAlib forum (just google it), here, or write me a mail. Bug reports should go into the list on the googlecode-page.
For the installation, see the README below. Make sure you take the tutorial on the first start, you'll learn everything you need. But you can start it also at a later time from the menu.
I hope you like DSwiki, it was a pleasure to code it.
Ciao
OlliPolli
DSwiki (v0.3alpha2)
=====================
DSwiki is an offline viewer for Wiki markup, for example for the
Wikipedia, Wikibooks, Wiktionaries, ...
DSwiki is NOT a web browser!
Why DSwiki?
=============
DSwiki is optimal for all people with a Nintendo DS that like to
have their information "portable", but cannot access the Internet
directly. So far, no Program was very good in displaying the
Wikipedia on the DS. NewDictS can display an uncompressed dump, but
this dump is outdated, and the Wikipedia has grown dramatically
since then, so compression was absolutely necessary. In addition,
most homebrew programs can't handle UTF-8.
Features
==========
-- Get the complete(!) Wikipedia on a Nintendo DS. The English language
edition fits on a 4GB storage device, the German edition is just 1.2GB.
-- Quite good handling of internal links. Alternative display text
and appended letters are supported to create the same look as
in the online version. Subpage links are supported.
-- Very good Unicode/UTF8-Support (as much - or as little - as the
underlying font covers)
-- Fast and easy searchable index
-- Bookmarks
Usage
=======
Just take the tutorial at the first start, or start it any time later
from the menu.
Installation
==============
1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
necessary.
2. Create dumps of your favorite wiki or download already prepared ones.
Visit <http://code.google.com/p/dswiki/wiki/Dumps> for a list.
3. Copy all files with the extensions
ifo
idx
ao1
ao2
db? [ ? = one letter, typically "a" or "b", "z" is used in older versions ]
into /dswiki. This directory must exist in the root directory of your flash card.
Planned Features
==================
-- Improved Search (advanced input)
-- "Find as you type" inside an article
-- Switching between fonts on the fly
-- Customization
DSwiki is based on
====================
-- NewDictS <http://tvgame360.com.tw/viewthread.php?tid=21913&extra=&page=1>
Thanks to sesa for graphics-/unicode- and font-routines
-- Wiki2Touch <http://code.google.com/p/wiki2touch/>
Thanks to Tom Haukap for the file format and index routines
-- libbzip2 <http://bzip.org/>
-- UCS fonts <http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html>
Thanks to Markus Kuhn
+ some other fonts
+ Titlegraphic <http://www.stefanie-gronau.de>
Thanks to my beloved wife
Have Fun!
===========
OlliPolli
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March 20th, 2009, 17:27 Posted By: wraggster
funkystuff has posted an entry in the Neoflash Coding Contest:
Nickname: Funkystuff
Project name : HWOS2
From : Canada & USA
Division : APP GAMES
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
The Interactive TM team is the group, 2 people, who have put hardwork and time into make this. This team includes Alcohol Smurf and myself, Funkystuff. Credit must be given to alcohol smurf for he produced the RSS feed reader and Wiki online applications, which are included in HWOS.
Description:
HWOS(2) is a simple operating system for flash carts of the kind. It only boots homebrew unfortunatly. HWOS has a few appliactions included with it like RSS reader and online wikipedia reader. More applications are to come at later dates.
HWOS is pronounced 'h-wos'. Sort of like the way stewie puts emphesis on the h in cool whip. HWOS stands for Hello World Operating System.
Major Features:
Quick Boot - boot the last game you played.
Homebrew Browser - Browse your homebrew files from your "Homebrew" folder
Fav's - Play your favorite homebrew that you choose in the homebrew browser
Mediaplayer - Starts the "mediaplayer.nds" found in the apps folder. Simply put your favorite media player in the apps folder and call it "mediaplayer.nds"
Slot-2 - Start Slot-2. For GBA games and the like.
RSS - Read RSS feeds online, save articles, favorite them.
Wiki - Online Wikipedia reader. Save articles, search articles, read'em, favorite them.
Downloader - Download homebrew directly to your DS! They will be placed in the "Homebrew" folder
Update - Update the OS to a more recent version if avaliable.
Minor Features:
Wifi Signal Status when using wifi
Battery Status
Time and Date
Custom MP3 for background menu music - called music.mp3 in the settings folder. Must be 64kbit sample rate. must be called "music.mp3"
Custom background - Use a gif of your choice located in the settings folder. must be called "wallpaper.gif"
Light adjustment - works on any DS
Pre-Installation!
Step1: Back-Up your micro-sd card!
Step2: Make a new folder on the root of the card called "Homebrew"
Step3: Put homebrew into the "Homebrew" folder.
Step4: Do the the following for what is suited to you to use with the below instructions.
Installation for Regular Users
Take the HWOS folder and put it on the root of your cart. Thats it. Make sure everything copies over though. Then navigate to it and boot "HW_OS2.nds" from inside the folder. If for some reason the updater fails or it no longer works, just use "RecoveryMode.nds" to update it again.
Installation for R4 Users
Do the same thing as you would for regular users, but this time copy the "bootme.nds" and "bootme.txt" to the root of the card and boot that.
Installation for R4 Users with autoboot OS feature
Do the same as you would for R4 users, but this time take the "_DS_MENU.DAT" and copy it to the root of the card. This will over ride your old one so make a back up.
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March 19th, 2009, 23:52 Posted By: wraggster
MEZstudios has posted an entry in the Neoflash Coding comp:
So Mario Touch N Go is a unique platformer. Its unique because
it lets Mario & Yoshi fly around in the sky and not walk on the
ground plus all the enemies are i the air, it also has touch controls
hence the name Touch N Go, i used some of the code from the palib/demos
but i mostly edited it into mine! i call it the Touch engine , so i just wanted to
tell you that and i hope to release a new demo soon but i have released one on
palib today but its only 10 ten downloads and i doubt you will get it unless your
a member of palib. But i might post it later oh yeah the nly improvement from the alpha
demo is that you use the touch screen!
i really worked hard on my touch engine so please dont make me go under rank 10 plz i know this is alpha but its realy good just try!!
my blog : http://mario-touchngo.blogspot.com/
my youtube chn (subscribe!!) : http://www.youtube.com/MEZreviews
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March 19th, 2009, 22:56 Posted By: wraggster
Samel has updated his entry in the Neoflash Coding comp:
Nickname: Giacometti Luca - Samel
Project name : SnailRace
From: Cuneo, Italy, Europe
Division : DS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: http://www.donotjava.netsons.org/Dow...ce20090319.zip
Installation:
Just unzip, dldi patch and put the SnailRace directory in the root of your card.
Description: [from the README.TXT]
-------------------------------------------------------------------------------
SNAIL RACE
-------------------------------------------------------------------------------
Here we are, another game from Samel [aka Luca Giacometti].
-------------------------------------------------------------------------------
CONTACTS
-------------------------------------------------------------------------------
E-Mail: samelinux@gmail.com
MSN: samelinux@gmail.com
G-Talk: samelinux@gmail.com
ICQ: 273419562
-------------------------------------------------------------------------------
Game details
-------------------------------------------------------------------------------
Type: can be played on the ds but it's also a good card game.
Player: 0-6.
Age: 5+ and don't think it's for kid, it's easy but NOT ONLY FOR KID!!!! 8p.
CPU: play with your friends or versus the AI on your ds. Or even watch the
AI play by itself.
-------------------------------------------------------------------------------
INSTALLATION
-------------------------------------------------------------------------------
Extract the archive [may be you already done this]
Patch the nds file with dldi
Put the obtained directory in the root of your card
ENJOY!
That's all.
-------------------------------------------------------------------------------
THE DECK
-------------------------------------------------------------------------------
Following the cards list.
-BLUE CARD
5 card with a value of 1
4 card with a value of 2
2 card with a value of 3
2 card with a value of 4
2 card with a value of 5
1 card with a value of 7
-GREEN CARD
5 card with a value of 1
4 card with a value of 2
2 card with a value of 3
2 card with a value of 4
2 card with a value of 5
1 card with a value of 7
-RED CARD
5 card with a value of 1
4 card with a value of 2
2 card with a value of 3
2 card with a value of 4
2 card with a value of 5
1 card with a value of 7
-BLACK CARD
12 card with a value of -4
-------------------------------------------------------------------------------
RULEZ
-------------------------------------------------------------------------------
The goal of the game it's to make snails complete some races.
Snails starts at 0 and end a race at 14+.
If a snails reach 14+ with your card, then you get one "Finish" point and X
"Speed" point where X is the final value of the snail [let's say you play a
card and a snail reach 16, then you get one "Finish" point and 16 "Speed"
point].
Each players start with eight card and draw a card at the end of each of his
turns [if the deck is not exausted].
On each turn players must play one and only one card.
Colored card can only be played on the snail of the same color.
Black card can be played on whatever snail you like.
When a player plays a card on a snail it moves forward [or backward in the
case of black card] of a number equals to the card value [let's say that the red
snail is at 4 and you play a red 2, then the snail runs at 6].
The winner is the player with most "Finish" point, on draw the winner is the
player with most "Speed" point, on draw ... the game is a DRAW! ) .
Enjoy!
-------------------------------------------------------------------------------
PROJECT DETAILS
-------------------------------------------------------------------------------
Design of the card game: samel
Code for the ds version: samel
Gfx for the ds version: samel [with help from the net]
Sound for the ds version: from the net [ www.freesound.org]
-------------------------------------------------------------------------------
CONTROLS
-------------------------------------------------------------------------------
All the game use just the stylo, i'll make a newer version with full key
support as soon as possible.
During the game there are some waiting moments [when a snail runs, when you
hear the victory sound etc.]. You can skip them with any key [stylus or
buttons, also the d-pad]. Also the splash screen, the credits and the results
may be skipped with any key [stylus or button, also the d-pad].
-------------------------------------------------------------------------------
EXTRA
-------------------------------------------------------------------------------
Ok, now that you know all the good thing about the game let me tell you a
secret.
If you like to change the theme of the game you can modify the image in the
SnailRace directory.
Just select a new theme [let's say ... ROBORACE] and redraw all the image in
the files.
Be aware to not modify the name or the location of the file or the game will
freeze!
-------------------------------------------------------------------------------
COPYRIGHT AND LEGALS
-------------------------------------------------------------------------------
This program is free for personal use, if you want to make money with it
contact me [See CONTACTS].
This card game is free for personal use, if you want to make money with it
contact me [See CONTACTS].
Image and sound are property of the respective owner [with the exception of the
one I made].
If you see some of your material in the game and you want credits, just
contact me [See CONTACTS].
If you see some of your material in the game and tou want I remove them, just
contact me [See CONTACTS].
If you just like to talk or to get in contact with me take a look at the
CONTACTS.
-------------------------------------------------------------------------------
WAIT WAIT THERE IS ANOTHER INTERESTING THING!
-------------------------------------------------------------------------------
In the game there is a cheat ... find it and you will become the master !
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March 19th, 2009, 22:50 Posted By: wraggster
TenSpeed has posted an entry in the Neoflash Coding comp:
Nickname: TenSpeed
Project name : Valhalla DS
From: UK
Division : NDS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
Valhalla Ds is a port of Valhalla classics Episode 1 - The Crypt. It was originally
released on the Amiga in '94 and remade for PC later. It was the first digital speech
adventure game to come out, and was ground breaking at the time. Unfortunately, there
is no save system in place, but the episode isn't too long. As long as you're careful
you should have no problems finishing with no save.
Installation:
-Download zip from one of the sources below.
-Extract zip file.
-DLDI patch if your card doesn't auto patch.
-Copy /sounds/ folder to the root of your card.
-Slot 1 users, copy .nds file to the root of your card.
-Slot 2 users, copy .ds.gba file to your card (renaming if necessary).
-Boot up and play.
*NOTE*
-The intro can be skipped by pressing start if you don't want to read it, otherwise touch
the screen to continue.
Controls:
Use the d-pad or A,B,X,Y to move. And use the stylus to perform actions.
See readme file for full list of controls.
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