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March 10th, 2009, 21:19 Posted By: wraggster
Konami Digital Entertainment, Inc. today announced that Yu-Gi-Oh! 5D's Wheelie Breakers for the Nintendo Wii and Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 for the Nintendo DS are currently in development and set to launch in May 2009. The latest iterations in the popular franchise are based on the Yu-Gi-Oh! 5D's series on the 4Kids Network, which takes place in the future and features Yusei Fudo and Jack Atlus, the hottest duelists in Neo Domino City.
Based on "Riding Duel" in the Yu-Gi-Oh! 5D's animated series, Yu-Gi-Oh! 5D's Wheelie Breakers introduces players to a fast-paced twist on a racing game. Yusei and Jack duel in a new motor sport called "Wheelie Breakers" that combines card dueling with duel wheel racing. As they race around the track in their Duel Runner motorcycles, players call upon monsters from their decks to battle their opponents and prevent them from finishing the race. Using achievement points which players receive based on their race results, they can purchase new cards and add them to their decks providing upgrades.
Yu-Gi-Oh! 5D's Wheelie Breakers takes full advantage of the Nintendo Wii as players use the Wii Remote for competitive card dueling and Duel Runner racing. Gamers can also use the Nunchuk during races, allowing for split-second maneuvers including, acceleration, steering and recovery. Various gameplay modes are also offered including Story Mode, Grand Prix Mode and Competition Multiplayer Mode with up to 4 friends in racing split screen.
In Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009, players can experience the most robust offering in the World Championship franchise to date with up to 2,800 playable cards. The title features multiple gameplay modes including Story Mode, where players journey from Satellite to Neo Domino City and duel with characters from the animated series in various situations. Players can also compete in the World Championship Mode, where head-to-head battles take place against Yu-Gi-Oh! gamers around the world.
Offering more playable cards than any other Yu-Gi-Oh! World Championship title, Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 includes playable cards from the latest booster pack "Crimson Crisis," as well as three exclusive trading cards bundled in the package.
Yu-Gi-Oh! 5D's Wheelie Breakers for the Nintendo Wii and Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 for the Nintendo DS are scheduled to launch in May 2009. For more information, please visit www.konami.com.
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March 10th, 2009, 21:19 Posted By: wraggster
Konami Digital Entertainment, Inc. today announced that Yu-Gi-Oh! 5D's Wheelie Breakers for the Nintendo Wii and Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 for the Nintendo DS are currently in development and set to launch in May 2009. The latest iterations in the popular franchise are based on the Yu-Gi-Oh! 5D's series on the 4Kids Network, which takes place in the future and features Yusei Fudo and Jack Atlus, the hottest duelists in Neo Domino City.
Based on "Riding Duel" in the Yu-Gi-Oh! 5D's animated series, Yu-Gi-Oh! 5D's Wheelie Breakers introduces players to a fast-paced twist on a racing game. Yusei and Jack duel in a new motor sport called "Wheelie Breakers" that combines card dueling with duel wheel racing. As they race around the track in their Duel Runner motorcycles, players call upon monsters from their decks to battle their opponents and prevent them from finishing the race. Using achievement points which players receive based on their race results, they can purchase new cards and add them to their decks providing upgrades.
Yu-Gi-Oh! 5D's Wheelie Breakers takes full advantage of the Nintendo Wii as players use the Wii Remote for competitive card dueling and Duel Runner racing. Gamers can also use the Nunchuk during races, allowing for split-second maneuvers including, acceleration, steering and recovery. Various gameplay modes are also offered including Story Mode, Grand Prix Mode and Competition Multiplayer Mode with up to 4 friends in racing split screen.
In Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009, players can experience the most robust offering in the World Championship franchise to date with up to 2,800 playable cards. The title features multiple gameplay modes including Story Mode, where players journey from Satellite to Neo Domino City and duel with characters from the animated series in various situations. Players can also compete in the World Championship Mode, where head-to-head battles take place against Yu-Gi-Oh! gamers around the world.
Offering more playable cards than any other Yu-Gi-Oh! World Championship title, Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 includes playable cards from the latest booster pack "Crimson Crisis," as well as three exclusive trading cards bundled in the package.
Yu-Gi-Oh! 5D's Wheelie Breakers for the Nintendo Wii and Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 for the Nintendo DS are scheduled to launch in May 2009. For more information, please visit www.konami.com.
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March 10th, 2009, 20:42 Posted By: Shrygue
via Eurogamer
New ball rolling game Vertigo has been confirmed for a release next month.
The Wii version can be played using either the remote or the balance board. There are more than 50 levels, three classes of ball and a host of unlockable upgrade options. You can also customise balls to suit your playing style.
There's a deathmatch mode for multiplayer action, along with mini-games such as ten pin bowling and football.
Vertigo will be released for PC and Wii on 3rd April.
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March 10th, 2009, 20:40 Posted By: wraggster
Penguin United is doing its part to contribute to the world of video game sports by offering the ultra soft Safe Sports Pack for Nintendo Wii. Designed for comfort and versatility, the Safe Sports Pack provides consumers with a three-in-one kit for tennis, golf and baseball games for Nintendo Wii. The Safe Sports Pack is a must-have for any serious fan of Wii sports.
The Safe Sports Pack adds realism and improves game play to any tennis, golf or baseball video game for Nintendo Wii. The Safe Sports Pack's ultra soft design is child-safe, extremely durable and has a suggested retail price of only $29.99.
"In terms of comfort and game play, the Soft Sports Pack is perfect for Wii sports fans," stated Richard Huang, Penguin's President. "Each attachment -- for tennis, golf and baseball -- is molded in ultra soft, durable material which makes the Soft Sports Pack exceptionally reliable and safe."
Product Highlights:
Soft, Safe and Durable Spongy Material Design
Includes Tennis, Golf and Baseball Attachments
Easy Fit Design with Interlocking Handle
Port Access for Nunchucks
SRP: $29.99
http://uk.wii.ign.com/articles/960/960786p1.html
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March 10th, 2009, 20:37 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Little League World Series Baseball 2009, the sequel to 2008's acclaimed hit baseball game, will be released this June for Wii and Nintendo DS. The title is a natural progression for the franchise, offering Little Leaguers and their families more features and refined, accessible gameplay.
"We are very proud of the warm reception our first Little League baseball video game received last year," said David Oxford, Activision Publishing. "Little League World Series Baseball 2009 aims to broaden the franchise's appeal even wider, giving experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play!"
Little League® World Series Baseball 2009 is the second officially licensed Little League video game for next-generation consoles, and once again it is being developed by world renowned Japanese studio NOW Production. Players will have the chance to become a Little League World Series baseball Champion, or play with up to three other friends in a variety of exhibition modes. New features include a full team editor, regional tournaments, all new stadiums, new skills challenges, an expanded set of collectible content and much more. Both versions improve upon the popular motion and stylus controls, respectively, for batting and pitching.
"The response to last year's game was phenomenal, and Little League fans have been enthusiastic in giving us ideas for the 2009 version," Jud Rogers, Sr. Marketing Executive, Little League International. "Activision and NOW Production are the best partners imaginable and we look forward to creating the best family-friendly baseball game of all time."
For more information, visit www.activision.com.
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March 10th, 2009, 20:37 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Little League World Series Baseball 2009, the sequel to 2008's acclaimed hit baseball game, will be released this June for Wii and Nintendo DS. The title is a natural progression for the franchise, offering Little Leaguers and their families more features and refined, accessible gameplay.
"We are very proud of the warm reception our first Little League baseball video game received last year," said David Oxford, Activision Publishing. "Little League World Series Baseball 2009 aims to broaden the franchise's appeal even wider, giving experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play!"
Little League® World Series Baseball 2009 is the second officially licensed Little League video game for next-generation consoles, and once again it is being developed by world renowned Japanese studio NOW Production. Players will have the chance to become a Little League World Series baseball Champion, or play with up to three other friends in a variety of exhibition modes. New features include a full team editor, regional tournaments, all new stadiums, new skills challenges, an expanded set of collectible content and much more. Both versions improve upon the popular motion and stylus controls, respectively, for batting and pitching.
"The response to last year's game was phenomenal, and Little League fans have been enthusiastic in giving us ideas for the 2009 version," Jud Rogers, Sr. Marketing Executive, Little League International. "Activision and NOW Production are the best partners imaginable and we look forward to creating the best family-friendly baseball game of all time."
For more information, visit www.activision.com.
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March 10th, 2009, 20:31 Posted By: wraggster
VBA1.7.2-re-recording19.4 is the re-recording branch of VisualBoyAdvance.
This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
Download and Give Feedback Via Comments
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March 10th, 2009, 20:22 Posted By: Shrygue
via Computer and Video Games
In light of recent rumours, Nintendo has told CVG that Wii MotionPlus technically isn't delayed because it was never officially dated.
The new motion-sensing peripheral was widely expected to release this spring - when Nintendo had originally dated the peripheral's showcase title, Wii Sports Resort, to hit shelves.
Wii Sports Resort, however, recently dropped off Nintendo release shedules, and rumours suggest Nintendo is still ironing out some creases with the new MotionPlus tech, which may see its release fall beyond June.
But a Nintendo rep told CVG: "No date was ever announced for MotionPlus - so technically it can't be delayed."
Doesn't sound like it'll be out any time soon.
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March 10th, 2009, 20:20 Posted By: Shrygue
via IGN
You might recall rumours of a Silent Hill remake heading toward both Wii and PSP, following website VG247's recent noises regarding secret toil happening down at developer Climax's UK studio.
Well, the British Board of Film Certification (eagle-eyed overseas readers might more readily remember it as the entity which twice banned Rockstar's Manhunt 2 in the UK) has added weight to rumours by publishing certification details for a new Silent Hill game, submitted by Konami and classified on March 9, 2009.
That - '15'-rated - certification covers various components, listed on the game's BBFC classification page, including the game itself, plus numerous video submissions. With names like "BAD+ ENDING PT.1.WMV", these are clearly cut-scene elements.
According to the BBFC's extended classification information, "SILENT HILL is a horror / survival game that is played from the third person perspective. It was originally released on the Sony PlayStation in 1999. The player assumes the role of Harry Mason, a writer who has visited the town of Silent Hill with his young daughter, Cheryl. Following a car crash Harry regains consciousness to discover that Cheryl is missing."
So yes, it's a version of the franchise's seminal first outing but, with no mention of remakes or specific formats, it's still entirely open to speculation as to exactly what this recent content submission refers to. Obviously, expect more information as and when we get it.
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March 10th, 2009, 20:15 Posted By: wraggster
The dolphin team have released a new version of the Gamecube and Wii Emulator for Windows:
- Anti-Aliasing support in the GL plugin;
- major advance in wii emulation (wiios works);
- better regional support;
- usual bug fixes.
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thanks emurussia for the newstip.
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March 10th, 2009, 20:15 Posted By: wraggster
The dolphin team have released a new version of the Gamecube and Wii Emulator for Windows:
- Anti-Aliasing support in the GL plugin;
- major advance in wii emulation (wiios works);
- better regional support;
- usual bug fixes.
Download and Give Feedback Via Comments
thanks emurussia for the newstip.
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March 10th, 2009, 01:37 Posted By: wraggster
Newly released today:
features
Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks.
Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there!
Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them.
The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!
Platform: Wii
http://www.play-asia.com/SOap-23-83-...j-70-3a3p.html
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March 10th, 2009, 01:35 Posted By: wraggster
Newly released today:
features
Stylus, 2 player duel mode
description
Launch your ball at pegs, bricks, and obstacles to clear levels and challenges. Meet all 10 fantastic Peggle Masters, complete 2 full adventure modes, encounter 120 levels, experience the all-new DS-exclusive Bonus Underground, and try your hand at 90 challenge stages to complete your trophy room & reign as the Grand Master of Peggle Dual Shot!
http://www.play-asia.com/SOap-23-83-...j-70-351j.html
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March 10th, 2009, 01:29 Posted By: wraggster
New from SuccessHk
Sonic’s storybook series, which kicked off with the hit Sonic and the Secret Rings, continues in a fast-paced, sword-filled action adventure! In Sonic and the Black Knight, Sonic is drawn into the rich, colorful world of King Arthur’s Camelot by the granddaughter of the legendary wizard Merlin who asks him to harness the power of a sacred sword. The heroic hedgehog must fight off the fearsome knights, avoid obstacles and unravel the mystery of a villain who threatens the very existence of Camelot. Designed exclusively for Wii, Sonic and the Black Knight brings a new twist to Sonic gameplay with frenetic swordplay, making full use of the intricate controls of the Wii Remote and Nunchuk.
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March 10th, 2009, 01:26 Posted By: wraggster
New from SuccessHk
You run the Krusty Krab! When Mr. Krabs agrees to a cook-off to decide who gets to cater The Big Beach Party, you need to help SpongeBob train a group of Plankton?s cousins to b ecome the b est chefs in Bikini Bottom! Lead the restaurant to success by picking the b est menu, stepping in to directly create dishes wi th stylus-controlled mini-games, and guiding SpongeBob ?s staff to victory!
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March 10th, 2009, 01:24 Posted By: wraggster
New from SuccessHk
Fresh powder, miles of pristine slopes and unstoppable winter fun drift onto the Nintendo Wii in this exciting, fun and feature-packed snowboarding and skiing sequel to the critically acclaimed We Ski.
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March 10th, 2009, 01:23 Posted By: wraggster
New from SuccessHk
The Classic Controller is equipped with Turbo function,which cab be set on each button (a,b,X,Y,L,R,).The Turbo speed can be adjusted to two stages (about 20 times and 10 times for one second).
It is the best analog controller,matchn with the best soft and for GameCube too.It is easy to use.
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March 10th, 2009, 01:10 Posted By: wraggster
Emergent Game Technologies today announced that they have integrated NVIDIA's PhysX technology with the Gamebryo development platform on Wii. The integration gives Wii developers "an unprecedented level of physics support to make more immersive and interactive titles."
"With our launch of Gamebryo LightSpeed we wanted to create the most flexible, powerful and user friendly environment for game developers possible," said Geoffrey Selzer, CEO, Emergent Game Technologies. "The performance of PhysX is well known and with NVIDIA's commitment to tools, partners and this integration relationship we are offering the industry an unparalleled solution."
"The response we've gotten from the development community since we first began working with Emergent has been incredible," said Roy Taylor, vice president of content relations at NVIDIA. "Our shared approach of creating world class technology that is customized to each platform to obtain the highest level of performance has been very successful. The titles being developed using PhysX and Gamebryo are going to set the benchmarks for achievement in game development."
The PhysX integration for Gamebryo on Wii follows Emergent's recent announcement of Gamebryo LightSpeed, which was designed to help speed up the development process with faster prototyping and iteration, and real-time updates.
http://www.gamedaily.com/articles/ne...amebryo/?biz=1
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March 10th, 2009, 01:07 Posted By: wraggster
Set for release this fall, the Wii version of EA’s universe-creating “Spore” is designed for adventure and a heavy use of motion control.
***
Few games have transitioned from the PC to the Wii. There is no “World of Warcraft” Wii, no “Company of Heroes” Wii, not even — yet — a “Peggle” Wii. But EA has been trying, first with “MySims” for Nintendo’s home system and, coming this fall, “Spore Hero.”
New parts, new controls.
EA has shed almost no light on “Spore Hero” since announcing it in January as part of the 2009 line-up of “Spore” spin-offs. MTV Multiplayer can change that today.
Last month in Las Vegas, I met with the general manager for EA’s “Spore” and “Sims” studio, Lucy Bradshaw, who talked to me, among other things, about how “Spore” for the Wii is taking shape.
Bradshaw said that this “Spore” for the Wii was built from the ground up. She described a game comprised of a significantly beefed-up version of “Spore”’s creature stage, served with a heavy helping of motion control.
The game brings the PC game’s full creature editor and procedural animation system, enabling gamers to assemble their beasts from a Potato-Head’s worth of parts. The mouse-driven interface of the editing tools in the PC game turns into a pointer-driven interface for the Wii.
Players have direct control of the lifeform they are shaping. Adding parts to the creature adds new motion-controlled maneuvers customized to the player’s creature. New parts, new controls. “That’s really fun to take advantage of,” Bradshaw said. “With the controls of the mouse, it’s point and click and you do feel a distance. Now we’re in there and it’s just really fun as you gain new abilities.” She suggested that dancing and singing were just some classic “Spore” behaviors that would be more fun driven by a Wii remote than by the click of a computer mouse.
“When you see the game, you’ll go, ‘Oh yeah, that’s definitely a Nintendo Wii game.’”
The PC “Spore” started in the primordial ooze of its Cell stage, graduating to a primitive 3D action game in the Creature stage before evolving into strategic Tribe, City and Space stages. Bradshaw said that this game, which won’t connect to the PC version, operates in just that creature slice but still presents an expansive evolution-based experience. “Your planet that you’ve lived on has had a catastrophic event and you’re essentially plummeting to a new planet on the tail of a meteor,” she explained. “You arrive there and you start encountering new creatures. This is a new planet that you’ve got to make as your own. So you start in a series of quests and adventures in a kind of open world that you can take at your own pace. You start encountering other creatures and can interact with them in either combat or social [ways], but you can also do things on their behalf.”
Some quests help the player’s creature evolve. Others, called Evolutionary Quests, require your creature to meet the needs of other species and guide those beast’s evolution. So you’ll be shaping not just your species but a menagerie of planetary lifeforms. Gaining an ability for your own creature, like jump, might allow access to otherwise unreachable areas. In that regard, exploration of the terrain is encouraged in ways that “Spore” PC did not. Said Bradshaw, “We’ve brought in action quests [consisting] of games that you play in the overall landscape of the creature that really do take advantage of those evolutionary steps that you’ve taken.”
While no screenshots have been released of the game yet, Bradshaw described a cheerful experience that suits Nintendo’s image. “This is very playful,” she said, explaining why the game wasn’t slated for, say, the PlayStation 3. “It takes advantage of the controls explicitly. And even stylistically, when you see the game, you’ll go, ‘Oh yeah, that’s definitely a Nintendo Wii game.’” As for the controls, she said that the team is “taking a look” at the Motion Plus option for even better Wii motion-sensitivity than what is available directly out of the box.
This Wii debut for “Spore” is sounding to be more like an action-adventure driven by the changing shape of life than the cell-to-stars skip through evolution that the original “Spore” was.
“Spore Hero” is one of the many Wii titles from EA, which has pledged to back Nintendo’s console in 2009 in ways that could rival even the house of Mario itself. It is slated for a fall release, alongside “Spore Hero Arena,” a companion game for the Nintendo DS.
http://multiplayerblog.mtv.com/2009/...-hero-for-wii/
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March 10th, 2009, 01:01 Posted By: wraggster
Stephen Totilo over at MTV has been tracking the usage stats of Wii games religiously for the past few months now. Using data he extracts from the Wii Usage stats obtained from Nintendo’s online service, Stephen has been piecing together just what games Wii owners spend time with (those of them that allow for their stats to be recorded anyway), and what games they enjoy.
This month, he discovered something very interesting. Something that a lot of us Wii owners have known for a while, but apparently, developers had no clue: Wii owners seem to love role-playing games. Says Stephen:
Among the standout trends in the Nintendo Wii usage stats I’ve been tracking here each month has been the dedication that role-playing game fans show to the RPGs on the system. Take the November-released “Tales of Symphonia: Dawn of the New World,” which has garnered an average playing time of more than 31 hours per player among the users of Wii’s Nintendo Channel. “Tales” isn’t alone. “Fire Emblem: Radiant Dawn,” released in November of 2007, has an average playing time of over 44 hours. (Maybe it’s a “Dawn” thing?)
He goes on:
Few people consider the Wii to be an RPG system. Maybe sales figures bear that out. Nevertheless, the feverishness with which Wii owners play the RPGs that they do get suggests that there’s an appetite there hungry for more.
Of course, we’re going to be seeing quite a few RPGs on Wii in the near future. Crystal Bearers, Monster Hunter Tri and Arc Rise Fantasia are a few off the top of my head, but there are more coming. If you look at Stephen’s stat analysis for March (linked to above), you’ll see good playtimes for Okami and Call of Duty as well. Developers might want to keep an eye on his column if they aren’t already. Nintendo’s stat-tracking service is genuinely useful for developers planning their next project.
This post is secretly a hint to Namco that they need to localize Fragile, stat. No, we don’t want an English dub.
http://www.siliconera.com/2009/03/08...ential-on-wii/
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