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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 11th, 2009, 23:59 Posted By: wraggster
Congratulations, Australia. Your long, long, nigh-on-insufferable wait for a Club Nintendo of your very own is at an end. The redemption website launched today, offering a grand total of...five items.
Yup. Five. Count 'em! One. Two. Three. Four. Five. There's a couple of DS holder things, a Mario face towel, a Wii Remote box and the Game & Watch collection. No prizes for guessing which of that lot is going to hit "sold out" status first.
That's all that could be scraped together in nearly 12 months? And Nintendo wonders why PAL customers cluck their tongues.
http://kotaku.com/5167884/another-co...-club-nintendo
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March 11th, 2009, 23:54 Posted By: wraggster
Fans of puzzle franchise Professor Layton, solve this: What's coming out on the DS in Japan this fall from developer Level 5?
Professor Layton And the Demon God's Flute is the first of a new Layton trilogy. The mysterious story recounts a legend in which giant destroyed a village.
The game is set three years before Professor Layton and the Curious Village and reveals how Professor Layton met his apprentice Luke.
http://kotaku.com/5167913/new-profes...of-new-trilogy
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March 11th, 2009, 23:47 Posted By: wraggster
505 Games has released the full track list for We Rock: Drum King, with Queen, The Clash, and Fall Out Boy all providing music to drum your Wii remotes along to.
The focus on drums makes the song list for We Rock: Drum King quite a bit different from what you'd see from Rock Band or Guitar Hero World Tour. "We Will Rock You", "The Final Countdown", "Click Click Boom" - these are the sort of tunes you drum out with your fingers on your car's dashboard while driving down the street, and with Drum King using two Wii remotes as drums sticks, it should pretty much be that simple as well.
Check out the full track list below, while pondering whether or not you'd actually buy a game that was all drums, all the time. Drum King is due out in April for Europe, with a May release planned in the states.
http://kotaku.com/5168102/we-rock-dr...-list-revealed
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March 11th, 2009, 23:42 Posted By: wraggster
Nintendo isn't the only one stuffing its coffers with cash, thanks to the Wii's continued success. Chip maker AMD is also pleased as punch to be selling gobs of chips—50 million of 'em!
AMD calls the "Hollywood" graphics chip, the central Smile Processing Unit that outputs those eye-blistering Wii visuals, "the most successful AMD game console chip to date in terms of unit sales." And we'd think that "in terms of unit sales" is pretty much the primary term that AMD and its shareholders give a toss about.
http://kotaku.com/5168366/amd-gettin...ff-the-wii-too
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March 11th, 2009, 23:36 Posted By: wraggster
Nintendo's Senior Managing Director Shigeru Miyamoto was not a happy man during the GameCube era. The creator of Link and Mario describes Nintendo's fourth-generation console entry as a time of "dilemma."
Miyamoto says in a new Famitsu interview, by way of 1UP, that during the Nintendo 64 and GameCube lifespans, Nintendo was following in the path of other, more successful competitors.
"I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn't know who was making the games any longer," Miyamoto said.
That Nintendo had failed to capture the imagination of the gaming public the way that Sony had during the post-Super Nintendo era made for one unhappy Miyamoto.
"If Nintendo's games fail to stand out as games that aren't made that way proliferate, then it shows that the creation process is for nothing, which made me very sad," Miyamoto explained. "That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the [non-gaming] general public back then."
It was the GameCube's cooler reception that led Nintendo's engineers to think about "starting over from scratch," revisiting NES titles for the Game Boy Advance and designing the Nintendo DS with two (initially confounding) screens. Then, well, you know what happened.
Hey, Shigeru, I think we all felt a little bad during the GameCube era. I mean, I paid full price for Luigi's Mansion. Try going through that sometime.
http://kotaku.com/5168404/the-gamecu...amoto-very-sad
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March 11th, 2009, 17:07 Posted By: wraggster
Nintendo has not ruled out a rise in prices for new software releases in the UK, due to the depreciation of the pound.
Although trade prices for titles currently on the market will not change, there is a possibility of new releases being hit with a price hike.
"The final price in the shops is always up to retailers but we will not be increasing the trade price of existing Wii or DS software," offered Nintendo.
"However, the trade prices for new titles yet to be released may rise as a result of the depreciation of the pound."
Wii hardware trade prices are already set to rise in the UK, "due to unprecedented and sustained depreciation of the pound," said Nintendo.
However, the DSi – due for release early next month – and the current DS model, will not be affected, said the company.
"The present exchange rate was taken into consideration when we announced the trade price of DSi to retailers across Europe."
"At this time, we do not expect to have to change the trade price we charge to retailers for the DSi or DS price in the UK in the foreseeable future."
http://www.gamesindustry.biz/article...-may-also-rise
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March 11th, 2009, 17:06 Posted By: wraggster
Nintendo has said that it is to raise the price of the Wii in the UK due to the depreciation of the pound.
The system has a recommended retail price of GBP 179.99 in the region, and with a price hike of around GBP 18 – 20, will put considerable pressure on retailers' margin.
"Due to the severe and continuing depreciation of the pound, we are, unfortunately, having to raise our trade price to UK retailers of Wii hardware," said the company. "The price that they then offer to consumers is, of course, up to the retailers."
"We are only – reluctantly – raising our trade price now to retailers due to unprecedented and sustained depreciation of the pound. This is a problem brought about by extreme currency fluctuations that are a symptom of the global economic situation," said Nintendo.
Major retailers such as GAME, Gamestation, HMV and the supermarkets often offer bundled software deals in-store to increase margins on hardware.
http://www.gamesindustry.biz/article...e-for-uk-trade
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March 11th, 2009, 17:05 Posted By: wraggster
The Nintendo DS handheld has shipped over 100 million units worldwide, as of March 6, 2009.
The milestone comes ahead of the release of the latest in the series, the DSi, due in Europe and the US in early April.
As of December, there are 83 DS titles which have shipped over one million units each, seven of those shipping upwards of 10 million copies.
The original DS launched in early 2005 in Europe, followed by the slimmer DS Lite. The DSi features two cameras, and the ability to record, manipulate and play sound files.
http://www.gamesindustry.biz/article...-million-sales
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March 10th, 2009, 23:51 Posted By: wraggster
Brian has released ONScripter-WII v03.2009
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v03.2009
updated to latest svn version of ONScripter-En
Fixed crash when playing mp3 files
added missing default.ttf to the test game
Download Here and Give Feedback Via Comments
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March 10th, 2009, 22:08 Posted By: wraggster
WayForward, the development team responsible for Lit on WiiWare as well as the revival of A Boy and His Blob for Wii, has revealed that the company is working on a brand new title exclusively for the DSiWare digital distribution channel: Mighty Flip Champs.
According to WayForward's description of Mighty Flip Champs, players control Alta as she warps through a virtual stack of maze-laden chambers that "flip" past like pages of a magical book. Action takes place on the top screen, with the Touch Screen displaying a reflected preview of the next room, and Alta's projected destination within it. When it's time to flip, Alta uses her Magical Warp Wand to replace her world with the next one. Will she land safely on solid ground, or be crushed under it? By cycling endlessly through room after brain busting room, players will match wits with some of the most inspired traps in puzzle/platforming history.
Because the title will only be available on the DSiShop channel, Mighty Flip Champs will be DSi exclusive. The game is being directed by Matt Bozon, whose previous works include Shantae on Game Boy Color and Konami's Contra 4 on Game Boy Advance. It currently does not have a release date or pricepoint, but both are expected to be announced by the launch of the Nintendo DSi on April 5th.
http://uk.ds.ign.com/articles/960/960734p1.html
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March 10th, 2009, 22:04 Posted By: wraggster
News/release from Lino of a new version of the Nintendo DS Emulator for WIndows/Linux:
Windows
Here's the changelog :
Fixed bug in showing SaveState's Menu.
Fixed bug in SSE's rotuines.
Fixed bug in VRAMCNT_C register.
Linux
The changelog is the same as Windows 1.0.3.0 beta, plus:
Rewritten some routines in the management of asm instructions.
Fixed some bugs in GUI.
AceKard Plugin
Added support for AK2 (A special thanks to AceKard Team for free samples).
Microphone Plugin
Added support for Microphone Plugins.
Please leave a feedback in the forum for any problem. Thanks!
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March 10th, 2009, 21:45 Posted By: wraggster
icefire has released Banner Signer 0.5
This is an IMET/IMD5 signer for PC/Mac/Linux/Wii probably if OpenSSL has been ported, used in banners on banner.bin, icon.bin, sound.bin, and 00000000.app. If you don't know what these are, you shouldn't use it. Yes, I know it is kinda pointless, but might be useful sometime.
http://wiibrew.org/wiki/Banner_Signer
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March 10th, 2009, 21:36 Posted By: wraggster
wplaat has released SpaceBubble 0.90:
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat ( www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
09/03/2009 Version 0.90
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added fps (frame-per-second) information on all screens.
- Added screen shot functionality. Press the plus button to make a screen shot picture.
- Pictures are stored on the SD Card in the following directory sd:/apps/SpaceBubble
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March 10th, 2009, 21:27 Posted By: wraggster
Industry analyst Michael Pachter says the Nintendo Wii has become "fast food" that appeals to a wide but less sophisticated range of gamers based on its great concept, presentation and strong brand recognition.
Pachter said that while game quality is important, concept and recognition are even more vital in determining how successful a console will be in drawing an audience. Wii owners are less likely to own other consoles and, generally speaking, aren't "sophisticated enough" to know, or even care, how a game they're interested in compares to hit titles for the PlayStation 3 or Xbox 360.
"They buy the Wii games that they buy for the same reason that people go to McDonald's. McDonald's doesn't win a lot of restaurant critic awards but they are approachable, they're consistent, and you know what they're going to serve you," Pachter told Gamasutra. "I mean, who sells more food - McDonald's or Ruth's Chris Steak House, which certainly serves better meat? Nintendo has become the fast food machine. Sony is very much the high-end restaurant. And Microsoft is somewhere in between."
Case in point: de Blob, which Pachter called a great Wii game, and which was outsold by both The Price Is Right and Are You Smarter Than a Fifth Grader: Make the Grade. "That's sad," he said. "But it tells you who the audience is."
"If the concept is right, if the recognition factor is there, if you 'get it' from what's on the box, sometimes the game doesn't even have to be that good in order for it to sell," he continued. "When a housewife is in Wal-Mart and sees Jillian Michaels' face on Jillian Michaels Fitness Ultimatum 2009 for Wii, nobody has to explain it to them. They recognize her from TV's Biggest Loser, they know they have a Wii Fit Balance Board at home, and they buy the game. Do they know whether it's a good game or not? Doesn't matter."
Reminds me of an old saying about steak and crap. But Nintendo appears to have found the Grail of gaming and while it may be accurate to refer to mainstream Wii fans as unsophisticated when compared to the hardcore, it's also rather silly to rail against the system's success as some people tend to do. Begrudging the mass market is a waste of time.
http://www.escapistmagazine.com/news...i-is-Fast-Food
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March 10th, 2009, 21:21 Posted By: wraggster
Hardcore gamers have been anxiously awaiting MadWorld for a long time. But not everyone is happy to see the stylish, kill-happy game arrive. The National Institute on Media and the Family (NIMF) issued a press release this morning complaining that Nintendo has "shed its 'family friendly' reputation with MadWorld's release."
"The release of MadWorld for the Wii brings violent videogames to a once family-friendly platform," said Dr. David Walsh, president of the National Institute on Media and the Family. "In MadWorld, gamers use the Wii Remote to make the necessary physical actions to chainsaw an opponent in half, impale an enemy with a signpost or decapitate a victim with a golf club. MadWorld is another reminder that parents need to make sure they watch what their kids watch and play what their kids play.
"In the past, the Wii has successfully sold itself as being the gaming console for the entire family and a way to bring family-game nights back into people's living rooms. Unfortunately, Nintendo opened its doors to the violent videogame genre. The National Institute on Media and the Family hopes that Nintendo does not lose sight of its initial audience and continues to offer quality, family-friendly games."
The press release goes on to quote IGN's review of MadWorld in order to describe some of the possible kills players can perform.
Each year, NIMF issues a videogame report card, grading the industry on its efforts to regulate violent games. In 2008, the industry was given an "A." Over the years the organization has singled out many games it found objectionable, such as Grand Theft Auto: San Andreas. In 2005, NIMF famously accused the videogame industry of promoting cannibalism because of the Xbox game Stubbs the Zombie.
http://uk.wii.ign.com/articles/960/960820p1.html
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