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March 19th, 2009, 22:39 Posted By: wraggster
Spinal has posted an entry in the Neoflash Coding comp:
Nickname: Spinal
Project name : Bill & Ted - Time & Time Again
From: UK
Division : DS Game
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: Attached below
Installation: Extract to card and run.
Description:
This game brings a rather unique twist to platform gaming... Time travel. In this game, you must help future versions of yourself collect all of the objects and return to the phone booth without touching another version of yourself.
You get only two lives, one as Bill the second as Ted.
Note, the buttons on the floor will open a door ONLY while you stand on it, you must wait to become the next version of yourself to pass through it.
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March 19th, 2009, 22:36 Posted By: wraggster
Desertdog has posted an entry in the Neoflash Coding comp:
Nickname: Multiple:Option
Project name: Anime Jo All-Star Kirifuda Taisen
From: Australia
Division: NDS GAME
Original submission: YES
Support for Motion Card: NO
In last NEO Compo this project have won in the top 10: NO
Homepage and Download: http://multiple-option.blogspot.com/...da-taisen.html
Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) is a card game based on Top Trumps. Battle your way through eight opponents to victory in this simple but memory-testing card game. Featuring character art and music from over 12 anime series, including Lucky Star, Code Geass, Gundam, Evangelion and Macross Frontier. Features two game modes and Rumble Pak support.
Gameplay Video at Youtube:
Controls
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Stylus only & Hold the DS book-style
Rules
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Choose one of six stats from your current card. The stat is compared with your opponent's card:
- Your card is higher: You take the opponent's card, and continue playing with the next card in your deck.
- Your card is lower: Your opponent takes your card, and you lose your turn.
- A draw: You may select another stat until a result occurs.
Win the match by taking all of your opponent's cards.
Special Reveal Attacks (SP): Using an SP will reveal the opponent card's stats, allowing you to pick accordingly. You get 3 SPs at the start of each match, and you can gain more by choosing a stat that wins by 1.
In Arcade Mode, the deck is 20 cards (10 cards each). In Story Mode, the deck is 30 cards (15 cards each).
Credits
-------
Developed with PALib & EFS
Character Art by khmix.sakura.ne.jp
Button Graphics by bittbox.com
Card Art and Music from The Melancholy of Haruhi Suzumiya, Macross Frontier, Neon Genesis Evangelion, Vocaloid, Code Geass, Ikkitousen, Lucky Star, Kannagi, Strike Witches, Mobile Suit Gundam 00, Fate/stay Night, Tengen Toppa Gurren Lagann, Mobile Suit Gundam SEED, Toradora
Additional Music and SFX from The King of Fighters 98, SNK vs Capcom: Chaos, SNK vs Capcom: Card Fighters DS, Final Fantasy IV
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March 19th, 2009, 22:33 Posted By: wraggster
Yagero has posted an entry in the Neoflash Coding comp:
Nickname: Yagero
Project name: Glubies Planet
From: France
Division: NDS GAME
Original submission: YES
Support for Motion Card: NO
In last NEO Compo this project have won in the top 10: NO
Description:
Glubies Planet is an action/reflexion game on Nintendo DS. Glubies are little and cute creatures, but they are so stupid!
You have to guide some Glubies through several levels with the help of a couple of items and solve some of the puzzles needed to reach the goal.
The gameplay takes place in 2 phases:
The reflexion phase, in which you analyse the level and place some objects to help your creatures.
The action phase, in which you use the properties of your objects to reach the exit with the more glubies as possible.
Solve the enigmas ! Get through the ravines and avoid the traps !
In this alpha versio, you can play the first 11 levels.
Story:
Synaptic is the world leader in the pharmaceutic field.
Its last top-secret research is about to revolution the medecine, glubies are born. Glubies are the product of the fusion between organic cells and high performances nanorobots. The properties of cells such as antibodies, added to the nanorobots intelligence, make the cell healing factor multiply by 1000 ! Recent studies show that glubies could heal every known desease!
The creatures (of size of a millionth of millimeter), are stored on a mini robotic planet specially build for that, the Glubb planet. Young promising neurosciences scientist, you just become part of the team. One night, fallen asleep at your desk, you are waking up by the lab alarm. You run inside just in time too see a shadow silhouette run off. Few… Luckily, the planet was not stolen and is still in its force field. But ?... Where are the glubies ??!! Crossing the planet surface with the computer help, you find that an unknown IT virus attacked the system and that it killed more than 90% of the glubies global population ! Quick! No time to loose ! You need to save the survivors and find out how to stop that evil program…
Download:
Download Glubies Planet DS Alpha 1.25 version here.
Installation:
- For Slot-1 Linkers : Copy the "GlubiesPlanetDS_alpha1.25.nds" file on your linker.
- Emulator Version : Use No$gba to run the "GlubiesPlanetDS_alpha1.25_emu.nds" file. Select "opengl" in "3D renderer" emulator setup.
Linker Compatibility:
Glubies Planet is optimized to be executed on a SuperCard DS One. So it works very well with this linker.
We also know that the game works with a R4 if you use YS Menu.
With other linkers, you could have some troubleshooting, like black screen or non working stylus. We work on these problems to find a issue quickly.
Controls:
- D-pad or A, B, X and Y buttons : move the camera
- Stylus : select/place/rotate an object, select/drag a Gluby
- Select : retry the current level
- Start : Pause menu
Website and more infos:
http://www.glubiesplanet.com
Changelog:
Quote
03/19/2009 - Alpha 1.25
- Added menu to keep placed items after retrying a level
- Added stats screen when the player win a level
- Added intro splash screen for NEO Compo Spring 2009
- Enhanced stylus detection when objects and Glubies rotate
02/13/2009 - Alpha 1.2
- Added language selection menu
- Added english translation
- Added language auto detect
- Added profil name auto detect
- Added the "select" button to retry the current level
- Added the level 11
- Fixed savegame bug
- Fixed orientable objects icons bug
- Updated "Jumper" pushing properties : 1 height unit and 1 forward unit
- Updated level 8, 9 and 10 according to new "Jumper" properties
- Updated level 8 to be easier
01/13/2009 - Alpha 1.1
First public version of the game.
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March 19th, 2009, 22:15 Posted By: wraggster
Unkwar has posted an entry in the Neoflash Coding comp:
Hi,
this is my first compo
Nickname: Unkwar
Project name : Ukke DS
From: France
Division : NDS GAME
Original submission : YES
Support for Motion Card : YES
In last NEO Compo this project have won in the top 10 : NO
Installation: No DLDI, just put ukke.nds on your linker.
Description: You control a star clocks and you have to reach the exit of the level.
During the game some waves appear. When a wave appear you´ll have to move on a floor to avoid it.
Controls : In a first time place with stylus 4 bonus floor where you want to help you reach the exit.
After move with Pad or Ds motion.
Credits :
Code : Unkwar
GFX : Genevois
Musics : Alexel
Specials Thanks : #dev-fr, Realtech-Vr
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March 19th, 2009, 22:12 Posted By: wraggster
Spinal has posted an entry in the Neoflash Coding comp:
Nickname: Spinal
Project name : DSision2
From: UK
Division : DS APP
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: Attached below
Installation: Extract full contents of .rar to the card.
Description:
What is DSision 2?
DSision [di-iszh-uh n] (named by Jayenkai) is a replacment firmware for Nintendo DS flash carts. At the time of creation, most flash cart firmwares presented the user with a fairly simple, menu system, usually just a list of filenames on the screen. I aimed to remedy this, by creating a nice looking, easy to use interface for loading homebrew programs on the DS. The first version of DSision, although reasonably popular, was rushed and not entirely what I had envisioned. So after a while, I started work on the second version, which boasts higher resolution icons, greater colour depth for both backgrounds and icons. More customizable themes, including the customization of every single icon.
youtube video #1 -
youtube video #2 -
youtube video #3 -
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March 19th, 2009, 22:05 Posted By: wraggster
Cid2Mizard has posted an entry in the Neoflash Coding comp:
Nickname: Cid2Mizard
Project name : SutraDS
From : France
Division : APP GAMES
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: SutraDS is an adaptation of KamaSutra of Vatsyayana (India) representing ***ual positions. There is a multitude of ***ual positions but this version include 37. You will find explanation, advantages and disadvantages, as well as of statistics.
Sorry for the bad english translate of this app, my native language is the french.
FEATURES :
- English and french automatic detection.
- 37 positions.
- 25 positions of 37 are animated.
CONTROLS :
- Complete navigation with the stylus.
- R : next position.
- L : previous position.
- A : pause/unpause an animation.
- Start : return to the menu.
INSTALLATION :
-Just copy the .nds, sc.nds or ds.gba on your Flashcard
Not recommended for less than 18 years.
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March 19th, 2009, 21:52 Posted By: wraggster
bassacegold has posted an entry in the Neoflash Coding comp:
Nickname: BassAceGold
Project name : Mario Paint Composer DS Paratroopa Release
From: Canada
Division : DS APP
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: Attached below
Installation: See the info below
Description:
Mario Paint Composer DS is an indirect remake of the music composer tool found in the Super Nintendo game "Mario Paint" with a few new adaptations which I added in from the PC version created by unFun Games ( http://www.unfungames.com/). Please note, I am not responsible for the pc version, these two programs merely share the same name and that is all. This is not a direct port of any version, it is completely coded by myself.
Features: These are new features continueing from the ones already in the SNES version
-Saving and Loading of songs
-Sharp and Flat notes
-more lower ranged notes
-5 new note types
-5 notes per can be played at once rather then the original 3 limit
-Longer songs
-Different Tempo's per page
Here is a video of a song in action
--Installation--
-Copy "mpcsongs" folder to anywhere on your card
-DLDI Patch the rom
-Copy rom to card and enjoy!
And here is the changelog for this version from the last
--Paratroopa Release--
-tweaked stylus locations for note placement
-amplified pig sound
-added ledger bars
-amplified heart sound
-added turtle shell sound
-updated text font
-tempo control icons enlarged
-added Delete Page to Select button
-tweaked note sign controls (makes it easier to place a continuous line of sharp or flat notes)
-fixed a filebrowser bug
-increased max tempo
-Dynamic Tempos (can set an individual tempo per page)
-added insert blank page to Start button
-fixed brief graphical glitches on page switching
-fixed tunings of mushroom notes
-tweaked the page slider
-re-arranged the song information displayed & removed tempo due to dynamic tempo
-fixed game icon transparency
-fixed last note detection for looping
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March 19th, 2009, 21:16 Posted By: wraggster
Pinball Wizard, WarpedFlash, and Arikado have released The HOMEbrew Menu Standard Library.
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications.
At the moment, The HOMEbrew Menu Standard Library is only compatible with programs that use libwiisprite. However, several ports are underway in order to widen compatibility. If you would like to do a port, it would be appreciated if you say so before you do the port, so that the authors (and users) know that the port is underway. Right now, the authors are not working on any ports as they are consumed with just pushing out the initial release for libwiisprite users.
http://wiibrew.org/wiki/The_HOMEbrew...andard_Library
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March 19th, 2009, 21:11 Posted By: wraggster
MetaFight has released Shiny Red Tank v0.1.2a
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
19 March 2009, v0.1.2a
Improved 2nd Player tracking.
Hopefully fixed animation bugs.
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March 19th, 2009, 21:07 Posted By: wraggster
Akinai Games, a publisher of digitally distributed games for next-generation platforms, today announced NEVES Plus, their latest addition to Nintendo's WiiWare game service. NEVES Plus is a deceptively challenging puzzle game that packs over 500 tangram-style puzzles appropriate for gamers of all ages. The game will go live on WiiWare in Q2, 2009.
"NEVES Plus is a great follow-up to the original Nintendo DS version, and now we've introduced plenty of multiplayer modes that bring the game to the center of family entertainment," said Nate Fitt, Marketing Manager at Akinai Games. "With an Egyptian-themed style, new puzzles, and a variety of modes, NEVES Plus promises hours of engaging and addictive gameplay."
In NEVES Plus, players solve the 500+ different puzzles by moving, rotating, and flipping the seven simple 'Lucky' stone pieces into each silhouette puzzle with the Wii Remote. You can play alone, or invite your friends in on the fun since new players can join in anytime. Whether you work co-operatively or go head-to-head, NEVES Plus will charm you with its tricky silhouette puzzles.
"Puzzle games are a timeless and highly-entertaining genre for everyone," said Ken Koyama, Director of Business Development at Akinai Games. "With NEVES Plus, our focus is to capture the simple-yet-riveting appeal of a crossword or Sudoku puzzle, and bring the fun of tangram-style puzzles to a whole new audience."
Features:
Five different modes you can play alone or with up to 4 people
Test your observation skills against friends in the Party Trivia mode
Over 500 puzzles to provide hours of play
Easy to use controls for the Wii make it accessible and fun for the whole family
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March 19th, 2009, 20:41 Posted By: wraggster
Newly released today:
Become the little earl Ciel or his demon butler Sebastian in this text based adventure game. Ciel has received an assignment from the Queen to visit her new state in the winter.
However, the state is not merely picturesque, but contained quite a few spirits and ghosts. This matter alarmed the queen and she has commanded her hound, Ciel to look deeper into the matter.
During their investigations, the demon butler and his young master met the strange keeper of the lands, the grey magician and the sleeping beauty.
Amidst the hidden memories and dark desires, the ghost appears before Ciel and Sebastian.
Rid the Queen of her worries as Ciel and do your bidding as a demon butler contracted with Ciel:
Kuroshitsuji: Phantom & Ghost is available as Japanese versions for Nintendo DS, the Limited Edition comes with a special illustrated jacket, a signet ring and wax to seal your envelops, a letter set and a screen cleaner that bears the sign of the Phantomhive family.
http://www.play-asia.com/SOap-23-83-...j-70-386k.html
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March 19th, 2009, 19:19 Posted By: wraggster
Details are still light about Sega’s yearly Bleach DS game, but Famitsu has some interesting news and plain looking screenshots. After two fighting games and a let’s-test-the-waters strategy RPG they are developing a Bleach action game.
Bleach action games have been done before, but this will be a first for Sega and Nintendo platforms. I wonder if Bleach DS 4th: Flame Bringer will be anything like the recent Bleach: Soul Carnival.
http://www.siliconera.com/2009/03/18...n-action-game/
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March 19th, 2009, 18:41 Posted By: wraggster
In this ad, Nintendo says it had Wii Fit researched by Japan's National Institute of Health and Nutrition. About time! The game's only been out for over a year.
The researchers found out that doing the Wii Fit hula hoop game was the equivalent of "light walking" or playing golf without using a golf cart.
Wait, the Wii Fit hula hoop game is the equivalent of light walking? Light walking is not only considered an ideal low-impact exercise, but it's also totally free. Last we checked, Wii Fit is not free.
Good thing Nintendo's Shigeru Miyamoto already said Wii Fit's purpose is to make you fit. Oh wait.
http://kotaku.com/5174429/nintendo-d...ood-as-walking
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March 19th, 2009, 18:34 Posted By: wraggster
Video game retailer GameStop finally has enough Nintendo Wii consoles for everyone, and it only took around three and a quarter years to get there.
In an interview with Gamasutra, GameStop's senior VP of merchandising and hoseheads Bob McKenzie says that the company's supply of Nintendo Wii consoles has finally caught up with demand.
"You know, three years later, we finally have enough inventory on the shelf, and we've got a couple of weeks in supply of this. That's good because we can finally determine and gauge it before we get into the fourth holiday season."
Hallelujah! Hopefully thins also signals an end of me having to keep track of Wii sales on eBay in favor of something less tedious, like tracking Nintendo DSi sales on eBay.
http://kotaku.com/5175088/gamestop-w...ets-wii-demand
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March 19th, 2009, 18:28 Posted By: wraggster
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March 19th, 2009, 18:18 Posted By: wraggster
Son, turn the game box off and come over here. Now, since you turned 18 your mom and I have been meaning to talk with you about your little habit. No, not the smoking or the drinking. Really, we're fine with all of that. No, what we're concerned about is the time you spend exchanging friend codes with all those people in Animal Crossing: City Folk. We've been talking to Detective Andy Anderson of the Mid-Missouri Internet Crimes Task Force, who says that he "cannot come up with any legitimate reason that an adult would be playing that particular game."
Now, heaven knows what you've been putting in all of those letters and gift boxes, but Anderson told ABC affiliate KMIZ that you, and others like you, are likely playing Animal Crossing and similar games "for the wrong reasons." Sure it's addicting, but it's also evil, so please, son, do us all a favor and put the controller down and go play something more your age. But before you go, tell your mom to put down that galdarned Peggle and bring me a turkey pot pie. I'm glad we had this little chat.
http://www.joystiq.com/2009/03/18/mi...imal-crossing/
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March 19th, 2009, 18:16 Posted By: wraggster
Last month, Nintendo announced the formation of Project Sora, a new studio created from the combination of Smash Bros. creator Masahiro Sakurai's Sora Ltd. and a pile of Nintendo's money. This week, the new company took out a full-page ad in Famitsu seeking new employees.
The ad reiterates that Sora is working on "something that Nintendo can't create by themselves." Nintendo president Satoru Iwata also has quotes in the ad, which provide one small detail: "I am asking for something special here, something that isn't Smash Bros.," Iwata says. While it's entirely possible Sora or another studio is also working on another Smash Bros. title, the mysterious game that the developer is focusing on right now is something else. We don't even know which system it will involve!
http://www.joystiq.com/2009/03/18/pr...ash-bros-game/
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March 19th, 2009, 18:10 Posted By: wraggster
How do you market a very cute, but weird, musical microgame collection to the DS's "expanded" audience? For Rhythm Heaven's ad campaign, Nintendo has resorted immediately to plan B ... yonce.
The singer is starring in a new TV commercial for the WarioWare team's upcoming game, and spoke to Entertainment Weekly's The Music Mix blog about the game, although the interview got away from Rhythm Heaven and into general gaming fairly quickly.
"I have been having a great time," she said about playing Rhythm Heaven on-set. "I've been rehearsing for my [upcoming] tour in stilettos and uncomfortable corsets, learning all these arrangements. Today I was playing the game with my socks on, on the couch, and it was very relaxing!"
Beyonce told EW that she likes "all the Wii games," and that Rhythm Heaven reminds her of a portable Guitar Hero, "which is great, because I don't want to carry around a big guitar!" Perhaps somebody handed her Guitar Hero: On Tour instead of Rhythm Heaven?
http://www.joystiq.com/2009/03/19/be...s-guitar-hero/
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