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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 15th, 2009, 00:53 Posted By: wraggster
leinad has posted an entry into the Neoflash Coding Contest:
Nickname: leinad (a.k.a. n00bey)
Project name: DronS
From: Germany
Division: NDS GAME
Original entry: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description: An Armagetron clone. Every player is represented as a "line" and has to avoid to drive into other lines - and therefor try to "kill" the other players.
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[ This is V 1.50 ; Mainly random code cleanings and fixes~ specialy the server should finaly offer some stable gameplay for more than 2 rounds ... ]
Features:
- English, German, Czech, Spanish, Dutch and French laguage support
- Online-Multiplayer feature - Play against people all over the world (Well... yet not much activity ...)
- Supports NeoFlash Rumble Pak
- Very customizable: You can set every color, speed, arena size, mirroring, acceleration, brakes ammount, maximal speed, rumble ....
- 3D-Gameplay:
-- It is possible to steer the camera
-- The "head" of the players are displayed as cars
-- Walls have some textures on it
-- The ground is mirroring everything
-- . . .
- The whole button-map is configurable
Thanks to:
- Programix - for Czech translation
- FraGMenT - for Spanish translation
- Jeantje - for Dutch translation
- Decjo & Lucnam - for French translation
- Salz - for the boxart
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March 15th, 2009, 00:44 Posted By: wraggster
News via Nintendomax
NoNameNo met online PsyKoTrope "done with its library is GRRLib v4.0 In this game you must go through all the squares in passing only once on each of them.
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March 15th, 2009, 00:32 Posted By: wraggster
GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.
Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.
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March 14th, 2009, 15:19 Posted By: wraggster
News from WiiNewz which concerns those who want homebrew on the Wii:
Several users have reported purchasing new Wii consoles that will not allow any of the current Wii softmod packages to be installed. WiiNewz has confirmed with a member of Team Twiizers that these consoles contain a new version of boot1 (as mentioned in the HackMii blog post HERE) and will not work via soft modding. There is no "fix" forthcoming.
Quote:
A modified boot2 will not run on them, period.
At the time the HackMii article was written, it was speculated that only 10% of current Wii stock contained the new boot1. More systems are now showing up. It would appear that Nintendo is now working to completely block softmods. This will not have any effect of soldered or solderless modchips or the majority of homebrew... yet.
http://wiinewz.com/forums/nintendo-n...-softmods.html
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March 14th, 2009, 15:15 Posted By: wraggster
wplaat has released BibleQuiz 0.92:
Today I released a new version of BibleQuiz. The following changes were made:
13/03/2009 Version 0.92
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added fps (frame-per-second) information on all screens.
- Added screenshot functionality with plus button.
- Pictures are store on the SdCard in the following directory sd:/apps/bibleQuiz
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Special thanks to my family for their support during the development of this game.
Key Features:
2D Quiz gameboard with special graphical effects.
Support for four concurrent players
Many questions about many topics available
Game player score is store on SD Card.
Game available in five languages
WiiMote device support
10 background music tracks
Several sound effects
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March 14th, 2009, 15:11 Posted By: wraggster
Kwiirk has released CIOS_usb2 beta2 :
This program is a modification of custom ios module by neimod, implementing a usb2 (ehci) driver on the side of legacy OH0 and OH1 modules.
Basically, it enables USB 2.0 devices to run at full USB 2.0 speeds. Before, it would only allow USB 1.1 speeds
The sources included also contain various tools to help the ioshacker. Use with care.. A modified copy of libfat shows developers a simple way to use full USB speed for their applications, while keeping usb1 working if cios_usb2 is not installed
beta2 changelog
added a ehc custom module which implements standard ios usb API over /dev/usb/ehc, plus custom usbstorage direct api.
restored the legacy oh0 module from nintendo. External USB1.1 devices will be taken care of by this module.
changed the order of module loading in order to be sure that EHCI initialization code runs before OH1, now bluetooth should work more reliabily.
added libfat w/ read_ahead and USBspeedTest, courtesy of rodries from mplayer-ce team.
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March 14th, 2009, 15:03 Posted By: wraggster
News via http://www.geocities.co.jp/Playtown-Yoyo/6130/
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files, not to mention the ability to download these files online over WiFi.
ZXDS 0.9.0 beta 1 (12.3.2009)
+ Support for download of files from HTTP and FTP servers over WiFi.
+ Virtual directory system for creating arbitrary listings of both local and remote files.
Config for World of Spectrum, RZX Archive and Demotopia data feeds included.
See online.txt for how to create the listings and setup your own servers.
* The data_path, saves_path and screens_path are now configurable.
* Help now finally uses the variable width font as I always intended.
* Stick to the Zilog behavior regarding SCF/CCF undocumented flags.
* Built with the latest devkitPro release, should solve most libfat/DLDI issues.
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March 14th, 2009, 14:34 Posted By: wraggster
Newly released:
features
Jump, Dig and Climb your way through puzzle based levels, as you navigate your way through the Docomodake Forest
Use the Stylus to split Papa Docomodake into Minis (initially up to 4). Splitting into Minis allows Papa Docomodake to: - Become smaller to fit through tight areas; - Get an extra boost and climb to unreachable areas; - Fill in gaps so that he can cross treacherous terrain; - Find more Minis along your journey and increase your versatility.
Share the game with a friend using the Single-Cart Docomodake Demo feature
Buy collectible items in the game with the coins you find along the way
Tutorial Level available to sharpen your skills
http://www.play-asia.com/SOap-23-83-...j-70-351z.html
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March 14th, 2009, 14:21 Posted By: wraggster
Marvelous is pushing pre-orders of Arc Rise Fantasia with a massive bonus. Reserve the game in Japan to get a Design Works book filled with illustrations, enigmatic “special” book, and a soundtrack CD. Yasunori Mitsuda who worked on Chrono Trigger and Xenosaga will also compose music for Arc Rise Fantasia. Pre-order gifts are common in Japan, especially for unestablished games, but the Arc Light Symphony bundle is way above the norm.
Arc Rise Fantasia comes out in Japan on June 4. Xseed and Marvelous USA will publish Arc Rise Fantasia domestically later this year. Will we get the same pre-order present? I hope so!
http://www.siliconera.com/2009/03/13...ony-of-spoils/
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March 14th, 2009, 14:15 Posted By: wraggster
With the regular Wii-mote, you can sit on the sofa and play Wii Sports with the flick of your wrist. Not true with Wii MotionPlus.
Still unreleased, Wii MotionPlus is an add-on for the Wii Remote that helps the Wii locate it better in space. EA Sports exec Peter Moore recounts his experience with Wii MotionPlus: "If you think about the normal movement you get with the Wii remote, you know you can sit on your couch and flick your wrist and you get the same reaction as if you stand up and do a full swing playing golf or tennis. What the Wii Motion plus allows you to do is do a true authentic sports motion. When you swing the racquet and you bring it back for an overhead lob or smash, then that is reflected."
If Wii MotionPlus catches on, the Wii's couch potato playing days are over.
http://kotaku.com/5169129/ea-sports-...ii+mote-gaming
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March 14th, 2009, 14:13 Posted By: wraggster
A Washington, D.C. school is one of the first in the nation to get Wii Music in their school.
The program isn't using the game to teach music, it's just meant to engage student in the arts, to get them interested in music. Which, I think, is a fantastic idea. Sure, Guitar Hero and Rock Band would do the same thing, but including instruments they are both more expensive.
The program is, in part, a reaction to the D.C. School Chancellor's new policy to make sure every school has a music teacher on staff. The Wii music program will eventually be in 50 cities throughout the country.
Maybe Harmonix or Activision will take a page from Nintendo and test out a program that would introduce younger children to music through their games. I know that's why Tristan is studying classical guitar now.
http://kotaku.com/5169355/wii-music-...hown-in-action
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March 14th, 2009, 14:11 Posted By: wraggster
New York's Nintendo World Store is hosting a launch event for Grand Theft Auto: Chinatown Wars on March 16.
The party kicks off at 11:59 p.m. that night and runs into the next morning at 2 a.m. with DJ OhNo hosting fans age 17 and up. The first 25 people to buy the game get a chance at landing GTA Kubrick sets and some apparel.
The store will also be displaying limited edition, customized Chinatown Wars DS Lites
http://kotaku.com/5169349/get-your-k...n-launch-event
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March 14th, 2009, 14:06 Posted By: wraggster
Hudson's Adventure Island was never my thing. Master Higgins' penchant for 8-bit shirtlessness was kind of a turn off to me. I like my platforming protagonists to exhibit a modicum of decency. Nintendo's WiiWare service is giving Hudson another opportunity to turn sidescrolling platforming fans onto this whole Adventure Island thing. That means more Master Higgins, more floating meat-on-bone, more walking to the right. And no shirts. Maybe that's why I would prefer a cel-shaded Adventure Island as opposed to this. The first Japanese trailer doesn't look like it'll turn me into a fan, but maybe the 16-shot mini-game action will get you hot and bothered.
http://kotaku.com/5169736/adventure-...me-cel+shading
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March 14th, 2009, 14:04 Posted By: wraggster
Or the Transporter of Wii accessories. Depending on your standards. Our standards, well, we don't much care for the gun. We do care for the fact it's a Wii accessory that's putting some effort in.
Take the shape of Cobalt Flux's "Dark Ops Wii Light Gun", for example. It's different. Like, it's not a shark. And the finish. It's not white. Finally, look at the modelling on show here. Kinda of dorky, sure, but at least they're trying.
http://kotaku.com/5169288/meet-the-0...un-accessories
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