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March 12th, 2009, 19:51 Posted By: Shrygue
via Eurogamer
David Hasselhoff, the man responsible for Knight Rider, Baywatch and the reunification of Germany, has revealed he's a big fan of the Wii.
And he wasn't afraid to use his fame to get hold of one, either. "I play celebrity cards for two reasons: When I want to front row seats to U2 or tickets to Coachella and be backstage, all access, or I want to see Billy Joel and want to hang out," Hasselhoff told MTV.
"I want to cut the line. I really suck up to celebrity. It is my guilty pleasure... It’s really frigging embarrassing."
So what happened when Hasselhoff decided he wanted a Wii, but his local games shop said they had none in stock? "I said, "This is David Hasselhoff, okay? I've got a daughter. I love my daughter, more than life itself. This is all she wants, okay?"" Well, that and for you to stop eating kebabs off the bathroom floor having drunk yourself shirtless, Dave.
""I don’t know if you realise it but I’m going through a rough time right now. And so this could really help me help my daughter.""
Amazingly enough, the shop said they did have one after all, so Dave hopped in his talking car and went to pick it up. "The guy goes: "Are you kidding me? Are you freaking kidding me? Knight Rider! Dude!" And then, forget it, any game I wanted."
Dave said he's been enjoying "the yoga" and "the exercise", presumably in Wii Fit. He also likes Guitar Hero, "which is just sick".
Hasselhoff will shortly appear in Ready 2 Rumble for the Wii, hopefully wearing a light-up jacket and piano keys scarf. All together now, "Worked on a farm, got some muscle in my arm..."
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March 12th, 2009, 19:44 Posted By: Shrygue
via Kotaku
As we've seen, fluctuations in exchange rates are messing with Nintendo's bottom line in the UK. While this won't affect consumers looking for a Wii, the DS might be another story.
According to a "trusted source within the retail industry" (ie a British retailer), Go Nintendo are reporting that thanks to shrinking profit margins on Nintendo hardware the DS is about to go bundle-only. As in, you won't be able to buy just a DS, you'll need to buy one with a game included, at a slightly higher price.
It's close, but no cigar. Ninendo have told GI.biz "We will be increasing the availability of DS Lite bundles with software in the UK, however solus will still continue to be listed". That's the good news! The bad news? The classiest of the console's colour schemes - silver & white - are being phased out.
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March 12th, 2009, 19:22 Posted By: Shrygue
via Games Industry
Don McCabe, managing director of UK retailer Chips, has spoken out in surprise at Nintendo's price increase of the Wii, suggesting that the videogames giant could have sold the console at the GBP 199.99 price point "from the very beginning".
Speaking to GamesIndustry.biz, McCabe explained how the move by Nintendo was not entirely unexpected, but would impact sales negatively as the price would have to be passed on to the consumer.
"It's a first," he said. "I can't remember any other console that has been launched, been on the market for a couple of years and then gone up in price. It's an absolute first."
"I half expected it," he continued, adding: "I can see their reasons why and there are reasons which are perfectly valid in today's market place - the Pound has been dropping against the Euro for a while now and it shows no sign of bouncing back."
He explained that Nintendo could have probably sold the console at the higher price point since its launch without impacting sales, but that the public perception of the price hike will be negative.
"Hindsight is a wonderful thing, but I think Nintendo could have sold all the machines that they have done at the GBP 199 price point, because we've effectively had shortages from day one, pretty much all the way through."
He added: "There's never ever been quite enough stock in the market place, each Christmas we come to there's always stock shortages."
"It will have a negative effect on the sales... I think we'll still end up with shortages come Christmas again, but through the summer it's going to have an effect."
When asked if there were concerns of more price hikes across different products, McCabe commented: "It wouldn't be unrealistic to expect similar price rises across the whole Nintendo range."
The increase price will almost certainly have to passed on to the consumer, McCabe reasoned, despite any current reports to the contrary.
"I don't think any retailer has got the ability to soak up that sort of margin change," he explained. "I think I saw one story that said the supermarkets wouldn't be passing the price point on but I think they will. I don't think any retailer can take that sort of squeeze."
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March 12th, 2009, 01:34 Posted By: wraggster
News/release from Coburn64
Yeah, Rosalina is a princess in the Super Mario series. She came into play in Mario Galaxy, and she's been the center of attention for Mario Galaxy fans. This project is a platformer that is SMW and SMB mixed built in PAlib that aims to have the same look and feel as other Mario games.
As quoted from the info.txt in the archive:
Quote from: info.txt
Thanks for downloading my PALib-using game, Princess Rosalina DS.
This build uses a Platform Game Example (PlatformGame5 in PALibExamples) for the source which has had many things added and/or removed.
Mario's Sprite is still present in this build, MAINLY because I couldn't get PAGfx to compile on my linux... I'm going to fix that.
Controls:
DPad : Move Mario
X : Make Mario Run (Y will also do run as well, like NSMB's "Modern" control mode)
A: Jump (B will also jump, but that's for next build).
Support:
I'll try to release builds as soon as I can, but I'm a fairly busy person with school and such. This is a hobby and I can't devote all my time to the project.
I would like people to help me with implementing a Level System (perhaps with a world map?) (changing levels and such instead of one level), improved engine and hitbox, Health (3 hits and you're dead), and Enemy AI.
Also, I have a sprite sheet of Rosalina I have available, I need them assigned to various things like 'mario.swimming = true' which will play Rosalina's swimmming animations and activate swimming mode.
Making a Mario-style platformer that features a selection of levels (and a world map) would be a major win for PALib. (What happened to a Monky homebrew game that I played a while ago?)
Known Bugs:
- Music Playback - Using MODs, no music (sadly). I'm guessing a invalid setting or something...
- Sounds sound 'drunk' - Incorrect Sound Format (but it's funny though) - Incorrect Sound Rate
Ideas on the drawing board
1. Enemy AI (Goomba, Koopa, etc etc)
2. 3 Hit Health Meter
3. HUD on Top Screen with visual icons (not just texts)
4. Programming Swimming and other Mario functions (crouching, etc)
What can you do?
You don't have to, but I would like someone (or even a few) to help me part-time on this project. There's a few things I've planned as I intended this project as a community project to show off the awesomeness of PALib. Don't worry if you don't - i'm not going to get angry at you.
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March 12th, 2009, 01:28 Posted By: wraggster
News/release from Herkules
WesternDS is the first game I made with PAlib.
I don't now whether I should continue developing on it, so I want to hear some feedback. (Gerne auch auf Deutsch)
How to play:
1. Start game
2. Choose the level
3. Choose the mode
KILLS: Kill a given number of enemies
TIMERACE: Kill as much enemies as possible in a given time
4. Choose the length
I think that's clear!
5. Choose weapon
Find it out!
Press L or R to fire.
Press X or UP to reload.
Use the touchpen to move the crosshair.
I hope you enjoy !
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March 12th, 2009, 01:23 Posted By: wraggster
News/release from Todd Jeffeys
I’ve been working on a Nintendo DS Latin vocabulary training tool. Normal Latin trainers are very restrictive in that you can only focus on the nominative case or first-person-singular verb forms. My tool will throw ANY form at you, and you have to identify it and also define the word. You define the word by drawing it out on the touchscreen. There are no multiple choice options so you can’t guess!
I am putting a demo online of my starting user interface. I’ve been working on the GUI components, so only nouns are implemented right now. I haven’t even coded word definitions, so everything is hard-coded as ‘to run.’
Please provide any feedback, positive or negative!
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March 12th, 2009, 01:16 Posted By: wraggster
News via nintendomax:
blitter launches the release 1.0 of his homebrew "Alarmii.
Here are the latest and corrections in this version:
Quote:
added: auto-load/save settings to SD card (now you do not have to setup every time!)
added: load sound files from SD card (allowing for custom sound effects - hence, no card = no sound!)
added: visual cues and alarm at interval
bug fix: potential rumble disabled on exit screen...
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March 12th, 2009, 01:12 Posted By: wraggster
News via nintendomax:
New update ScummVM on Wii, which goes into svn version 0.14, which means being dev, so it is not the final version 0.14.
This new version adds support (partial) game "SCI", in this case, Personal Nightmare...
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March 12th, 2009, 00:55 Posted By: wraggster
News via nintendomax:
Eke-Eke and her company is preparing a new version "with onions" Genesis Plus GX, Megadrive emulator for the Wii, and we share two screens rather tempting..
Screens Via Comments
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March 12th, 2009, 00:53 Posted By: wraggster
News via nintendomax:
HIGHVOLTAGE conducted a demo of "Burning Hit!" Baston game in which the author mixes for 2D and 3D fighters to the scene. Inspired by the animated Bleach, the first demo includes 2 figures and 1 map.
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March 12th, 2009, 00:38 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
v8
The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
Some key binding problems have been corrected
Lots of networking implementation. Won't work yet...
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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March 12th, 2009, 00:34 Posted By: wraggster
Nicksasa has released WiiND 1.0
This app dumps to USB and SD: If an usb device is plugged in it will dump to usb. If no usb device is inserted it will dump to sd
To extract the dump you need your NAND AES KEY, you can get that by using Xyzzy. If you have runned xyzzy there is a file called keys.txt in the root of your sd card. Open it and look for NAND AES KEY. Now make a folder called keys in c:\ and open your favorite hex editor and copy the NAND AES CODE from keys.txt into your hex editor and save the file as nand-key.bin in the keys folder. Now just run "extract.exe" and select the nand-dump.img file and it will copy the .img file to the directory where the .exe is and extract it.
http://wiibrew.org/wiki/WiiND
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March 12th, 2009, 00:27 Posted By: wraggster
Newly released:
Here comes the second set of plushes from the Super Mario Kart collection. Coming with even more supplements to help you win your race, there is no way you'd want to miss them.
This set comes with the bullet that increase your speed, the dark cloud that rains thunder down on your opponents to disrupt their courses and the squid that obscures the other racers' views.
As if increasing your stats are not enough, the items that obstruct your opponents' paths are here, make use of all of them to put as much distance between you and the one behind you as much as possible.
The second volume of Mario Kart Plush dolls are coming in September and are available for preorder now:
Mario Kart Vol. 2 Plush Doll: Blooper JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Bullet Bill JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Golden Mushroom JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Lightning Cloud JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Pow Block JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Red Shell JPN US$ 9.90
Mario Kart Vol. 2 Plush Doll: Star JPN US$ 9.90
http://www.play-asia.com/SOap-23-83-...-1zd-84-n.html
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March 12th, 2009, 00:25 Posted By: wraggster
Next month a port of Monster Hunter G is coming to Wii. Capcom hinted the online mode would have an online fee and it does. Users can pay 800 Wii Points ($8) for a 30 day subscription, 1,500 Wii Points ($15) for a 60 days, or 2,000 Wii Points ($20) for 90 days. While the fee is cheaper than your standard MMO it’s feels unnecessary since all other Wii games have free online play. If you’re uncertain about Capcom’s service you can use the 14 day free trial that comes with the game.
I would probably wait a good fifteen days after Monster Hunter G comes out to start my trial. That way I can see how many people stick to the online mode after it costs money to use. The bundled Monster Hunter Tri demo may be the reason people rush to pick up Monster Hunter G in the first place.
Capcom won’t release Monster Hunter G over here so these fees are only for Japan and daring importers.
http://www.siliconera.com/2009/03/11...e-mode-priced/
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March 12th, 2009, 00:23 Posted By: wraggster
Don’t fret too much about Resident Evil 5 not coming to the Wii. Capcom said they had an announcement to make at their Resident Evil 5 launch event about the Wii which Famitsu sort of spoiled.
The game in question is Resident Evil: The Darkside Chronicles. Details are scarce from the scan, but it says this is a follow up to Resident Evil: The Umbrella Chronicles. Also, the genre is listed as shooting and it supports 1-2 players. I think we know what to expect when Capcom and Cavia, the developer of Resident Evil: The Darkside Chronicles and Resident Evil: The Umbrella Chronicles, team up. Ready for more rail shooting with Leon and Claire?
http://www.siliconera.com/2009/03/11...de-chronicles/
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March 12th, 2009, 00:20 Posted By: wraggster
The British Academy of Film and Television Arts has handed out its annual video game awards, and this year's top honor went to ... Super Mario Galaxy. Nintendo's topsy-turvy Wii platformer beat out Call of Duty 4, Fallout 3, Fable II, Grand Theft Auto IV and Rock Band in being crowned "Best Game." (Guess that settles it.)
Meanwhile, Call of Duty 4 earned the title of "People's Choice" winner based on votes placed via BAFTA's website. In an epic upset, Grand Theft Auto IV won exactly ... zero awards, despite being nominated in seven categories. That's alright; it's selling just fine. You'll find the full list of categories and respective winners after the break.
http://www.joystiq.com/2009/03/11/su...game-by-bafta/
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March 12th, 2009, 00:12 Posted By: wraggster
The first official downloadable title for the new Nintendo DS is a remake of a downloadable game for Wii.
***
Nintendo has kept quiet on which games and applications will be offered for download when the DSi launches in the U.S. on April 5. But with that launch looming word has finally broken regarding at least one DSiWare title coming on day one.
Late last night I received a press release from NNooo, the development studio behind the simple bubble-popping game “Pop.” The game is coming to DSi as a launch-day download, following its launch last year for the Wii’s downloadable WiiWare service and more recent iPhone and iPod Touch debuts.
The DSiWare game is called “Pop Plus Solo” and offers more features than the previous releases.
The press release indicates that the game will have new Adventure and Challenge modes, in addition to the existing Advanced, Chill, Bonus and Timed modes. The new Adventure introduced four bosses. The Challenge mode allows players to create custom challenges. (It’s not clear from the press release if or how gamers can share them).
No price was announced. I’ve followed up to find out more details. [UPDATE: The game's creative director, Nic Watt, contacted me to say that NNooo is hoping for a 500 point ($5) pricepoint, pending confirmation by Nintendo.]
During a hands-on demo with the DSi last month, I was shown a few Japanese DSiWare games, including “Decode” and “WarioWare Snapped,” but was given no indication about what would be available at launch, nor what the prices will be.
A list of DSiWare games and applications offered in Japan for DSiWare since the system’s launch last fall can be found here.
Expect more to be revealed about DSi and the American DSiWare line-up as the April 5 U.S. launch for the system approaches.
http://multiplayerblog.mtv.com/2009/...ica-announced/
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March 12th, 2009, 00:11 Posted By: wraggster
I recently asked a Nintendo rep why “Wii Sports Resort” — the game supposedly introducing the Wii Remote’s MotionPlus add-on — wasn’t included on the company’s spring release calendar and received a puzzling reply.
***
Back in July, Nintendo announced that a controller add-on called Wii MotionPlus would be bundled with the “Wii Sports” sequel, “Wii Sports Resort.” I tried the game and the device, which effectively made the Wii remote more sensitive to my gestures. The game was listed for Spring 2009.
Lat month, Nintendo released a spring release calendar that listed MotionPlus-supporting games like EA’s “Tiger Woods PGA Tour 10” and “EA Sports Grand Slam Tennis” for mid-June. But the calendar mentioned neither “Wii Sports Resort” nor MotionPlus.
I e-mailed my Nintendo p.r. rep, asking what had become of the game, the add-on and the spring release date. And, what would we infer about the potential release time frame given the MotionPlus support of those June EA games?
EA confirmed to me that they were not delaying their games or dropping MotionPlus support, but they said nothing about when they thought the controller attachment would be available.
Yesterday, I got the following reply from Nintendo:
“Both EA’s ‘Tiger Woods PGA Tour 10′ and Sega’s ‘Virtua Tennis‘ will use the functionality of Wii MotionPlus.
“We will announce the launch date of ‘Wii Sports Resort’ and the launch date of Wii MotionPlus at a later date.”
Unfortunately, Nintendo isn’t acknowledging that they had already listed this stuff for spring. And now they got me wondering why they phrase their answer as if to allow for the launch date for MotionPlus and “Wii Sports Resort” to be two separate things.
Hopefully this situation will be cleared up soon, possibly at the Game Developer’s Conference in late March when Nintendo president Satoru Iwata delivers a keynote address.
http://multiplayerblog.mtv.com/2009/...n-raises-more/
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March 12th, 2009, 00:00 Posted By: wraggster
Say, Wii owner. Did you pass on No More Heroes? Well, shame on you! But if you have no taste, maybe you'd like to pick up Red Steel while you're remedying that, thanks to Ubisoft.
The French publisher is bundling both Wii titles in one package, a practice we've not seen much of this generation, particularly on the Wii. EBGames is listing the No More Heroes/Red Steel bundle for a March 19th release in the U.S.
Granted, buying both titles, new and separately, would only set you back about eight bucks more. I'd think it's worth it, if only to hide the shame of not owning an original copy of No More Heroes.
http://kotaku.com/5167758/no-more-he...new-wii-bundle
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March 12th, 2009, 00:00 Posted By: wraggster
Electronic Arts has been pretty coy with deep details on its tennis effort for the Wii, giving us glimpses of character designs only. Today we get a good look at EA Sports Grand Slam Tennis.
The Wii tennis game, which is slated to use Wii MotionPlus for more serious racket control, goes for a nice blend of realism and caricature, making pro tennis players like Rafael Nadal, Andy Roddick, and Pete Sampras less creepy than their hi-def counterparts.
Check out additional screens of Grand Slam Tennis in the gallery below
http://kotaku.com/5167857/first-peek...tennis-for-wii
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