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March 17th, 2009, 21:57 Posted By: Shrygue
via Games Industry
A patent infringement case brought by Fenner Investments Ltd against Nintendo relating to technology in its Wii and GameCube consoles has been summarily dismissed by a US District Court judge.
The patent affected was listed as number 6,297,751, which reads as follows:
"The joystick port interface includes an integrated circuit receiving an analogue joystick position measurement signal and outputting a digital pulse signal to a processor which signifies a joystick coordinate value. The integrated circuit includes a pulse generator and a bidirectional buffer circuit.
"The bidirectional buffer circuit receives the analog joystick position measurement signal and selectively discharges an RC network capacitor which provides this analogue measurement. This implementation provides a joystick port which uses low-voltage CMOS VLSI structures which can interface a conventional high-voltage joystick with the processor."
The judge ruled against the infringement, and also decided there would be no need for a jury trial.
"We are very pleased with the court's decision," said Rick Flamm, Nintendo of America's senior VP, Legal & General Counsel. "Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others. We also vigorously defend patent lawsuits when we firmly believe that we have not infringed another party's patent, despite the risks that this policy entails. I would like to express our sincere appreciation for the tireless efforts of our legal team, which represented us so well."
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March 17th, 2009, 20:55 Posted By: wraggster
Gaz posted this release today:
Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.
Instructions. (1. Metronome)
To find out the tempo of a track of music, constantly press the X button on the beat of the track. This is called Tap-Tempo and will set the metronome to the tempo of the track you are listening to. It also provides an average tempo (bpm) based on the accuracy of your tapping over a set time.
The delay times shown on the top of the screen can be entered into a guitar effects pedal or similar effects processor. I have included a few different beat times including dotted notes for more experimental delay times.
You can select 1 – 12 beats per bar.
Adjusting the tempo can be achieved in three ways:-
Tap Temp (X Button)
Tempo Meter (Red)
Fine Tune, left and right arrows next to the tempo
Additional Notes
When tap-tempo is used, the metronome is stopped. I found it quit difficult to tap along to a track whilst the metronome was playing.
Hope you enjoy the software,
Gaz.
(Gareth Bennett)
[Update]
--------------------------------------------------------------------
Update,
* The meter is now fixed, you can drag up and down.
* The metronome sound has been amplified slightly.
Update notes:-
* Included a Notation Trainer to aid in learning to site-read music.
* Improvements to the metronome.
* Added Main Menu.
* Updated Graphics.
I have also been working on a way to save stats for each exercise. This will be daily stats which can be saved onto the DS, and I may enable the software so users can store their progress online. It will display charts to show your progression on all 15 keys of the notation trainer for example, this should be available on the next release.
I will add some doc's tomorrow:-
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March 17th, 2009, 20:43 Posted By: wraggster
ollipolli has posted an entry in the Neoflash Coding Contest:
Nickname: OlliPolli
Project name : DSwiki
From: Germany
Division : DS APP
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: http://dswiki.googlecode.com/files/DSwiki-0.3alpha1.zip
Installation: See the README below
Description: Offline Wikipedia Reader
-------------------------------------------------
OK, then, time to enter the compo. I present DSwiki. This program is a viewer application for any wikimedia powered wiki, the most famous one is surely the original "Wikipedia". But also any(!) wiki hosted on http://www.wikia.com can be used.
You can download pre-made dumps from http://code.google.com/p/dswiki/wiki/Dumps, or use an indexer to turn any database dump into usable files for DSwiki. The indexer can be dowloaded from http://code.google.com/p/dswiki too.
The new version (0.3+), exclusively built for months to reach the deadline of this compo, is not comparable to v0.2 in any way. It features a totally different approach, namely to convert the markup into XML and parsing the XML-tree.
The left image shows the rendering of a "random" article ;-) Note the typography (bold/italic), the correct rendering of the list and that you reached this page through a redirection. The right image shows the table of contents that you can use to quickly navigate the article.
The left image shows the searchable index (this screenshot was taken from the uncyclopedia), the right image demonstrates just a little of DSwiki's feature to display most unicode characters.
The last image shows a typical run of the indexer, preparing the german wikibooks for DSwiki.
If you have questions, feature requests or other things you want to say, just do that in the thread in the PAlib forum (just google it), here, or write me a mail. Bug reports should go into the list on the googlecode-page.
For the installation, see the README below. Make sure you take the tutorial on the first start, you'll learn everything you need. But you can start it also at a later time from the menu.
I hope you like DSwiki, it was a pleasure to code it.
Ciao
OlliPolli
DSwiki (v0.3alpha1)
=====================
DSwiki is an offline viewer for Wiki markup, for example for the
Wikipedia, Wikibooks, Wiktionaries, ...
DSwiki is NOT a web browser!
Why DSwiki?
=============
DSwiki is optimal for all people with a Nintendo DS that like to
have their information "portable", but cannot access the Internet
directly. So far, no Program was very good in displaying the
Wikipedia on the DS. NewDictS can display an uncompressed dump, but
this dump is outdated, and the Wikipedia has grown dramatically
since then, so compression was absolutely necessary. In addition,
most homebrew programs can't handle UTF-8.
Features
==========
-- Get the complete(!) Wikipedia on a Nintendo DS. The English language
edition fits on a 4GB storage device, the German edition is just 1.2GB.
-- Quite good handling of internal links. Alternative display text
and appended letters are supported to create the same look as
in the online version. Subpage links are supported.
-- Very good Unicode/UTF8-Support (as much - or as little - as the
underlying font covers)
-- Fast and easy searchable index
-- Bookmarks
Usage
=======
Just take the tutorial at the first start, or start it any time later
from the menu.
Installation
==============
1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
necessary.
2. Create dumps of your favorite wiki or download already prepared ones.
Visit <http://code.google.com/p/dswiki/wiki/Dumps> for a list.
3. Copy all files with the extensions
ifo
idx
ao1
ao2
db? [ ? = one letter, typically "a" or "b", "z" is used in older versions ]
into /dswiki. This directory must exist in the root directory of your flash card.
Planned Features
==================
-- Improved Search (advanced input)
-- "Find as you type" inside an article
-- Switching between fonts on the fly
-- Customization
DSwiki is based on
====================
-- NewDictS <http://tvgame360.com.tw/viewthread.php?tid=21913&extra=&page=1>
Thanks to sesa for graphics-/unicode- and font-routines
-- Wiki2Touch <http://code.google.com/p/wiki2touch/>
Thanks to Tom Haukap for the file format and index routines
-- libbzip2 <http://bzip.org/>
-- UCS fonts <http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html>
Thanks to Markus Kuhn
+ some other fonts
+ Titlegraphic <http://www.stefanie-gronau.de>
Thanks to my beloved wife
Have Fun!
===========
OlliPolli
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March 17th, 2009, 20:37 Posted By: wraggster
beodeulpiri has posted an entry in the Neoflash Coding Contest:
Hi, everyone.
My NDS Game is Jangki board game that is oriental chess game in Korea.
I hope you'll like it.
Nickname: beodeulpiri
Project name : Jangki DS ( Oriental Chess Game in Korea )
From: Seoul, Korea
Division : NDS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download :
- Link : http://ndstutor.tistory.com/attachme...B9D0067F74.zip
- Dev Site : http://ndstutor.tistory.com/40
Installation:
No need to patch DILI.
Description:
Jangki board game that is oriental chess game in Korea.
It's similar to China Jangki but rule is different.
Rule is simple. refer to attched help image.
Controls :
If you want to change selected piece, Press twice the other piece.
When game ended, Press Exit button for new game.
Press X to Exit, Press Y to view help, Press B to back.
Credits :
Code & GFX : beodeulpiri
Graphic & Sound : beodeulpiri
Specials Thanks : palib.info and the others !
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March 17th, 2009, 20:21 Posted By: wraggster
Nintendo's DSiWare download service will be getting a major name shortly. Famitsu reveals in its latest issue that Sega will be bringing over a version of Phantasy Star for the service some time in March.
Titled Phantasy Star Zero Mini, this downloadable version of last year's Phantasy Star Zero (available only in Japan at present) consists of a score attack where players select from three characters and attempt to defeat a creature known as Raven. Just like its big cartridge brother, the game will support four player wireless play and a "visual chat" hand drawn messaging service.
Sega will be charging just 200 DSi Points for this title. This suggests a "mini" game indeed, but we'll be sure and make the download for ourselves to let you know if there's two dollars worth of game in there.
http://uk.ds.ign.com/articles/963/963355p1.html
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March 17th, 2009, 20:20 Posted By: wraggster
Nintendo is sending out invitations to get early hands-on time with the DSi. The invites are going to Platinum members of Club Nintendo and will allow these VIPs to try out the upgraded portable a couple weeks before it is launched on April 5.
The invite IGN received is for a sneak preview event at the GameStop on Powell Street in downtown San Francisco, March 22. Space is apparently limited, and Platinum members will be admitted on a first come, first served basis. Attendees must RSVP if planning to participate. The invites are only being sent to Platinum members who live near an event.
Members of Club Nintendo attain Platinum status after registering 600 coins worth of Nintendo products. Wii games normally are worth 50 coins and DS titles are 30.
http://uk.ds.ign.com/articles/963/963304p1.html
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March 17th, 2009, 20:18 Posted By: wraggster
Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.
The week of March 16
Monsters vs. Aliens Demo
The Dreamworks film's coming out relatively soon, and to piggy back on that release Activision's put Griptonite to work on a DS game. The demo features the Missing Link as he uses his Spider-Man like skills to get through the alien structure.
TrackMania DS Demo
What was once a PC phenomenon is now a Nintendo DS game. In the full product you'll get to test your arcade driving skills on a variety of different track settings (including your own creations). The demo that hit the Nintendo Channel is just a sampling of the gameplay within the final product.
Avalon Code Demo
XSeed continues to crank out the Japanese imports. This latest action RPG introduces a few strategic elements, and the demo now available on the Nintendo Channel gives you a sampling of the gameplay items you can expect in the extensive adventure.
--------------------------------------------------------------------------------
Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.
Personal Trainer: Cooking Lasagna Demo
The Nintendo DS cookbook is now available in stores, and to give owners a little taste test (ha ha) Nintendo's thrown a freebie demo of the software up on the Nintendo Channel where you can follow along, step by step, to make some truly kick-ass lasagna.
Personal Trainer: Math Demo
If you're unsure if math can be fun on the Nintendo DS, give this demo a download: you'll take part in the game's Kageyama method in solving math problems using the touchscreen to hand write all the answers as quickly as possible.
Mystery Case Files: MillionHeir
The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.
Brain Age
The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.
Brain Age 2
The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.
Flash Focus
Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.
Crosswords DS
For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.
http://uk.ds.ign.com/articles/963/963053p1.html
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March 17th, 2009, 20:17 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that Gardening Mama for Nintendo DS will ship on March 31st. Developed by Cooking Mama Limited, the team that created the award-winning Cooking Mama franchise that has sold 3.7 million units domestically, Gardening Mama stars the iconic culinary cutie in the first ever gardening game. Gamers anxious to get growing can download a playable demo currently in approximately 10,000 Nintendo kiosks at major retailers nationwide.
Gardening Mama transforms the stylus into a universal gardening tool that players will use to plant, nurture and harvest 37 different varieties of flowers, fruits and vegetables. Gamers can manage their garden through the seeding, blooming and maturation phases, and then produce items from the plants they've grown. A robust multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode lets players share items they've grown with online friends. In addition, players can change Mama's outfit to their liking while customizing the screen design to their preference.
Gardening Mama will launch March 31st for a suggested retail price of $29.99. To watch the gameplay trailer and learn more, please visit the official site at www.gardeningmama.com.
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March 17th, 2009, 19:50 Posted By: wraggster
MetaFight has released Shiny Red Tank v0.1.1a
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Changelog
17 March 2009, v0.1.1a
Minor physics tweaks
Implemented 2nd player.
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March 17th, 2009, 19:48 Posted By: wraggster
PinballWizard, WarpedFlash, and Arikado have released a demo of their upcoming library:
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications.
Current Project Status
Arikado is one linking error away from finishing the library's source code. Tantric is assisting Arikado with this error.
Download
Demonstration Application - Download
The Main Features of the Library
Allows the user to return to the loader or the system menu
Allows the user to reset or shutdown his/her Wii
Displays sprites for up to 4 connected wiimotes
Displays which wiimotes are synced to the Wii
Displays if the balance board is synced to the Wii
Open Source
Incorporating the library into your programs
Arikado has made some changes and will rewrite this section upon the release of the library.
Ports
At them moment, The HOMEbrew Menu Standard Library is only compatible with programs that use libwiisprite. However, several ports are underway in order to widen compatibility. If you would like to do a port, it would be appreciated if you say so before you do the port, so that the authors (and users) know that the port is underway. Right now, the authors are not working on any ports as they are consumed with just pushing out the initial release for libwiisprite users.
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March 17th, 2009, 19:33 Posted By: wraggster
AgentQ has released a new version of the port of scummVm for the Nintendo DS, heres the release information:
Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.
When you post, try to include:
* Your card reader
* The game you were testing (including which language it runs in)
If you see problems, please post the details of those too.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
New features:
- Access to the global ScummVM main menu. Hold select during the game to access it.
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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March 17th, 2009, 19:13 Posted By: wraggster
Codemii have released a new version of the Homebrew Browser:
17 March 2009 (v0.2.5c)
Fixed issue with utilities section that was causing it to be empty
Fixed zip progress issue
This update is just a quick fix for the issue that’s occurred when adding a new application to the utilities list. Also while I was at it I believe the zip progress issue has been fixed too.
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March 16th, 2009, 23:41 Posted By: wraggster
morukutsu has posted an entry into the Neoflash Coding Contest:
Hi
I submit my third NDS Project.
Nickname: Morukutsu
Project name : Natura No Story
From: France
Division : NDS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download :
- For Slot-1 Linkers : http://morukutsuland.free.fr/data/nn...ory_Slot-1.rar & http://www.gigaup.fr/?g=Q9NMLSBMKX
- For Slot-2 Linkers : http://morukutsuland.free.fr/data/nn...ory_Slot-2.rar
- Emulator Version with unlocked levels : http://morukutsuland.free.fr/data/nn...y_Emulator.rar
Note : If you can't go to the second level on slot-2 linkers, use the emulator version instead.
Installation: Select the right version corresponding to your hardware then copy it on your linker.
Description: Natura No Story is a platform game with original graphics and a dynamic gameplay.
In this demo, you can play the first 8 levels of the game.
I hope you'll like it
Controls : A to attack and B to jump. Press A many times to do a combo. You can run and attack or jump and attack. To do a special attack, press Up + A then release the buttons.
Credits :
Code & GFX : Morukutsu
Musics : Archilolo, Zoglu, Skinnix and Me
Specials Thanks : #dev-fr, Blash, Mony, Smealum, Box2D and the others !
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March 16th, 2009, 23:26 Posted By: wraggster
After working on Chibi Robo and Captain Rainbow, Skip focused their efforts on Nintendo’s Art Style series. Three Art Style games have been released on WiiWare domestically: Orbient, Cubello, Rotohex. Strangely none of them have been released in Japan. Skip’s home country got their first taste of Art Style from the DSiWare store.
Decode, a puzzle game where you arrange groups of numbers so their sum is ten, was one of the first Art Style games for the Nintendo DSi. Looks like it’s going to be one of the first Art Style DSiWare games to come overseas too. The OFLC rated D-Code with Skip as the designer and Nintendo as the publisher. Sounds an awful like the “Decode” game currently on Japan’s DSiWare store and unless the two companies are working on a strikingly similar sounding project we’re going to see Decode released internationally as D-code.
http://www.siliconera.com/2009/03/16...ional-release/
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March 16th, 2009, 23:21 Posted By: wraggster
Continuing in it's tradition of listing bizarre video game world record breakers, Guinness today announced the game with the most swearing in it.
Weighing in with 189 uses of the F-bomb is The House of the Dead: Overkill. That works out to more than one rhymes with duck per a minute, or three percent of all words spoken in the game.
http://kotaku.com/5170505/house-of-t...s-f+ing-record
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March 16th, 2009, 23:19 Posted By: wraggster
Grand Theft Auto: Chinatown Wars for the Nintendo DS arrived this weekend at Kotaku Towers West in a swag-filled box, including a pair of brilliant DS styli that make playing the game much harder.
Actually, playing Chinatown Wars is challenging enough with the stock stylus. I opted to get smudgy, using nimble finger pokes to guide my way around the pint-sized Liberty City. These chopstick-style styli are going to remain unused. That way, when I give them away in a future swag-laden contest, they'll still be mint in package. Paper sleeve. Whatever.
Definitely the best styli since the Legend of Zelda: Phantom Hourglass feather. Far less regrettable than the Pac Pix one I spent good money on via eBay. (And no MSG!)
http://kotaku.com/5170932/rockstar-d...own-wars-styli
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March 16th, 2009, 23:06 Posted By: wraggster
Wii Points become Nintendo Points as new retail cards arrive in time for DSi Store
Platform holder Nintendo has dated its key releases for the upcoming Q2 at retail, which include the launch of both the black and white variants of its DSi on April 3rd.
Alongside the key software titles, Nintendo Points, the virtual currency used to purchase software from the Virtual Console and WiiWare portals, will be rebranded as Nintendo Points alongside the arrival of Nintendo’s handheld and accompanying DSi Store.
As well as being purchasable directly through a user’s machine, these Points will also be available to buy on the High Street in 1000, 2000 and 3000 SKUs.
Titles that have been dated include Wii fighter Punch Out (May), New Play Control! Pikmin (April 24th) and New Play Control! Donkey Kong Jungle Beat (June). On the DS front music title Rhythm Paradise (May 1st) and Pokemon Platinum (May 22nd) were also cemented.
Other highlights include Another Code: R on DS (June) and new DS fitness title Walk with me! Do you know your walking routine? – including two Activity Meters (June 5th).
http://www.mcvuk.com/news/33553/Nint...Q2-UK-releases
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March 16th, 2009, 23:06 Posted By: wraggster
Wii Points become Nintendo Points as new retail cards arrive in time for DSi Store
Platform holder Nintendo has dated its key releases for the upcoming Q2 at retail, which include the launch of both the black and white variants of its DSi on April 3rd.
Alongside the key software titles, Nintendo Points, the virtual currency used to purchase software from the Virtual Console and WiiWare portals, will be rebranded as Nintendo Points alongside the arrival of Nintendo’s handheld and accompanying DSi Store.
As well as being purchasable directly through a user’s machine, these Points will also be available to buy on the High Street in 1000, 2000 and 3000 SKUs.
Titles that have been dated include Wii fighter Punch Out (May), New Play Control! Pikmin (April 24th) and New Play Control! Donkey Kong Jungle Beat (June). On the DS front music title Rhythm Paradise (May 1st) and Pokemon Platinum (May 22nd) were also cemented.
Other highlights include Another Code: R on DS (June) and new DS fitness title Walk with me! Do you know your walking routine? – including two Activity Meters (June 5th).
http://www.mcvuk.com/news/33553/Nint...Q2-UK-releases
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March 16th, 2009, 21:56 Posted By: wraggster
Newly released today:
features
Embark on the pet shop adventure of a lifetime: Where the player will become an important part of the community as they help to manage their very own pet shop
Meet the cutest characters in a town where everyone loves to live: the familiar character styles of the inhabitants of Green Town, and the vibrant environments, shops and homes, create a place to stay, play and interact for hours
Collect and care for loads of loveable and unusual pets: My Pet Shop offers over 40 types of animals with over 120 different variations available to find and nurture
Work hard and get rewarded: The more the player works in the shop and cares for their pets, the more money they’ll receive to buy some of the 100+ fashion accessories available for their pets
Enter pet contests and win prizes: Players get to showcase their hard work – the tricks they’ve taught pets and the fashion accessories they’ve bought – by taking part in the town’s photo and fitness contests
Share your pets with mates using the DS Wireless Connection
description
Welcome to the beautiful world of Green Town and to your very own pet shop. Following your move from the metropolis of Gold City, you’re now getting settled in your new home in Green Town, as the kid of the newly opened pet shop.
Your adventure begins on your first day in the shop, helping your mum to find pets for the residents of the town, and caring for the animals you find. The more you care for and play with the pets, the more attached to you they become, and as you continue to help out in the shop, you’ll be rewarded with money allowing you to buy accessories to make your pets the cutest in the whole town! Teach them tricks, look after them well, and you’ll soon be on your way to winning the town’s cute pet photo contest.
The people of Green Town will welcome you with open arms as you work to create the best pet shop ever!
http://www.play-asia.com/SOap-23-83-...j-70-39d7.html
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