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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 24th, 2009, 19:58 Posted By: wraggster
SuperGCube is a Windows GameCube emulator, based off the discontinued GCube. Thanks to an efficient, highly-optimized emulation core, it can achieve a relatively high speeds, often outperforming other emulators that use more advanced techniques.
Changes: 0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg
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March 24th, 2009, 19:52 Posted By: wraggster
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated.
Changes:
- SSBB (PAL) runs!
- Tatsunoko vs. Capcom runs!
- Force bi/trilinear filtering (re)enabled (OpenGL plugin).
- You can now view and extract from all partitions on a wii disc in the filesystem viewer.
- Many fixes for Wii HLE functions.
- Destination Alpha fixed (OpenGL plugin).
- Greatly revamped logging system has been implemented.
- Fixed black edges seen around some transparent textures.
- Added ability to show efb copy regions (OpenGL plugin).
- Added ability to suppress PanicAlerts.
- Switched to a different (better sounding) DTK ADPCM (streaming audio) decoder.
- IL build obeys "optimize quantizers" setting (disabling it fixes the "huge characters" issue in SSBB).
- More settings can be set per-game via the GameConfig.
- EFB to RAM setting now upscales correctly.
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thanks to emurussia for news
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March 24th, 2009, 19:52 Posted By: wraggster
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated.
Changes:
- SSBB (PAL) runs!
- Tatsunoko vs. Capcom runs!
- Force bi/trilinear filtering (re)enabled (OpenGL plugin).
- You can now view and extract from all partitions on a wii disc in the filesystem viewer.
- Many fixes for Wii HLE functions.
- Destination Alpha fixed (OpenGL plugin).
- Greatly revamped logging system has been implemented.
- Fixed black edges seen around some transparent textures.
- Added ability to show efb copy regions (OpenGL plugin).
- Added ability to suppress PanicAlerts.
- Switched to a different (better sounding) DTK ADPCM (streaming audio) decoder.
- IL build obeys "optimize quantizers" setting (disabling it fixes the "huge characters" issue in SSBB).
- More settings can be set per-game via the GameConfig.
- EFB to RAM setting now upscales correctly.
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thanks to emurussia for news
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March 24th, 2009, 01:45 Posted By: wraggster
Newly released today
features
With Pokémon Platinum up to 20 players can interact with other Pokémon fans from around the world in the new Wi-Fi Plaza, featuring mini-games and activities.
description
Following the vast popularity of Pokémon® Diamond and Pokémon Pearl, Pokémon Platinum is the newest in the core series of Pokémon games. Pokémon Platinum features a new story full of adventure, never-before-seen forms of powerful Pokémon – including the legendary Giratina's Origin Forme – and the Distortion World, a mysterious new world that suddenly appears in the Sinnoh region. Players can also enjoy the new features in the Global Terminal, such as posting battle videos using the new "Vs. Recorder." In addition, Pokémon Platinum features a new Battle Frontier, where the toughest Trainers can test their skills in new ways.
http://www.play-asia.com/SOap-23-83-...j-70-37ss.html
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March 24th, 2009, 01:43 Posted By: wraggster
Newly released today
features
Follow Wylfred’s dark quest for revenge on the Valkyrie Lenneth
Earn greater spoils and fighting advantages by surrounding enemies
Perform powerful finishing moves by maxing out the attack gauge
Continue attacking enemies once they are defeated to earn Sin
Discover multiple possible story endings as you decide the fate of your allies, with results that will change the course of the game
Battle formidable foes as you recruit new allies in an unlockable bonus dungeon
description
Wylfred was but a boy when the valkyrie claimed his father's soul and sealed his family's fate. In the agony of the aftermath the boy swore revenge, and now for the man, the time has come to reap it. To the valiant she comes, and so to the battlefield he goes, Destiny awaits.
http://www.play-asia.com/SOap-23-83-...j-70-34io.html
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March 24th, 2009, 01:40 Posted By: wraggster
Newly released today
features
Point and pluck! With Wii controls, you simply point the Wii Remote controller at the screen to wrangle your army of Pikmin and put them to work!
You're the boss! Take command of up to 100 Pikmin and order them to swarm dangerous predators, demolish barriers, and haul critical parts back to your ship. It's the perfect blend of action and strategy!
description
Captain Olimar has crash landed on a strange, alien world. With the pieces of his ship scattered across the planet, his only hope for survival lies with curious creatures he calls Pikmin. The captain must rally his new-found Pikmin friends and find the missing pieces of his ship...before it's too late!
http://www.play-asia.com/SOap-23-83-...j-70-39c9.html
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March 24th, 2009, 01:30 Posted By: wraggster
Newly released today
features
Using the Nunchuk controller as one glove and the Wii Remote as the other, players dodge, weave and punch their opponents. The controller’s speaker and rumble device provide sensory feedback
A new roster of caricatured boxers presents parodies of celebrities from the world of sports, music and movies. Highlights include the caricature of Michael Buffer, “The Voice of Champions™”, and his famous “Let’s Get Ready to Rumble®” trademark call. Each character is brought to life through hilarious over-the-top moves, improved facial animations and damage textures
Tons of outrageous special moves, combos and extreme knockdowns enhance the fighting experience while “Rumble“-Combos enable players to pull off moves from Kung Fu, Wrestling and other martial arts
Arcade, Quick Fight, Team Fight, Tournament, Championship, Mini Game, Tutorial and Create a Boxer modes
The all new championship mode allows players to create their own boxer and nurture his skills through mini-games developing him as a fighter
R2R Revolution can be played multi-player or single-player. In single player mode, AI allows for more strategy-oriented fighting experience and adds to replay value
description
The hilarious Ready 2 Rumble franchise is flexing its muscles and planning a major, star-studded return to the ring with the launch of Ready 2 Rumble Revolution, the newest game in the much-loved series. Bringing the franchise to Wii™ for the first time, the game retains all the knockout features of best-sellers Ready 2 Rumble Boxing Round 1 and Round 2, while delivering a knockout punch of style and attitude. Tailored to take advantage of the motion-controlled realism of Wii, Ready 2 Rumble Revolution makes landing a punch more fun than ever.
Sure to satisfy newcomers and boxing fans alike, Ready 2 Rumble Revolution features a roster of 18 wildly caricatured cartoony boxers, all parodies of celebrities from the worlds of sports, music and movies who enter the ring as larger-than-life “Rumble-ized” versions of themselves. Players will step right up and see if they can knock these super-sized egos down a peg or two!
The game is hosted by “The Voice of the Champions” Michael Buffer, famous for his “Let’s Get Ready to Rumble®” trademark call. Characters are brought to life with hilarious moves, detailed facial animations, damage textures and fighting techniques including special moves, combos, extreme knockdowns and special “Rumble” combos. An all new Championship Mode lets gamers create their own unique boxer and nurture his skills through mini-games, developing him as a fighter and creating a completely personalized Ready 2 Rumble Revolution experience.
Developed by AKI who bring their formidable fight game know-how to the franchise, Ready 2 Rumble Revolution brings a virtual boxing arena to the living room and delivers a fun and intuitive experience in either single player or multiplayer mode. The Wii controllers provide would-be pugilists with an intuitive and realistic feel. Using the Nunchuk™ controller as one glove and the Wii Remote™ controller as the other, players dodge, weave and throw the big punches to KO their opponents.
Virtual heavyweights can fight from the backstreet gym all the way to the big Las Vegas showdown with vivid new visuals bringing the five spectacular ring environments to life. The arcade experience is made even better thanks to advanced Artificial Intelligence allowing more strategic fights.
http://www.play-asia.com/SOap-23-83-...j-70-39cg.html
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March 24th, 2009, 01:29 Posted By: wraggster
Newly released today
features
Keep on your toes! Make quick switches between the intense action-adventure gameplay and an increasingly challenging puzzle world
Jump, fight, and shoot your way through more than 30 levels, including nearly a dozen of hidden levels and take on outrageous world-ending bosses
Explore 5 exotic worlds in a mad hunt for artifacts—each of which grants new abilities for Hatsworth and ultimately unlocks a massively powerful golden mech suit
Solve challenging combo-puzzles in order to gain more health and energy. The more puzzle combos completed, the more you can enhance your melee and ranged weapons and transform Hatsworth into multiple powerful forms
Activate puzzle power-ups to help Hatsworth in the puzzle world and the action game
Keep an eye out for gems and treasure to purchase your favorite weapons and abilities along your way
description
Love puzzle games, but also love an adventure? Now you can have both in one game with Henry Hatsworth in the Puzzling Adventure, an exclusive Nintendo DS™ adventure-puzzle game that adds a new element of fun by combining the action of an adventure game with the challenge of a puzzle game all in one.
Meet Henry Hatsworth, a quirky, light-hearted character who will guide you on your journey through a new style of gaming adventure on your Nintendo DS. In this two-in-one adventure, explore five exotic worlds, fight a variety of opponents, and venture through more than 30 levels, including nearly a dozen hidden levels while taking on outrageous world-ending bosses.
The separate worlds on the two Nintendo DS screens have a cause and effect inter-relationship, and you choose when to switch between conquering the action-platform realm and mastering the increasingly challenging puzzle world. A wide variety of power-ups will help Hatsworth in both of these worlds. Complete puzzle combinations and defeat puzzle enemies in order to gain power ups, health, and energy to supercharge Hatsworth in his adventure.
http://www.play-asia.com/SOap-23-83-...j-70-351d.html
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March 24th, 2009, 01:27 Posted By: wraggster
Newly released today
A family favorite since 1948, the Scrabble Brand Crossword game has sold has sold more than 100 million sets worldwide since its debut 60 years ago. Today there are between one and two million Scrabble games sold each year in North America and it can be found in one out of every three homes in America.
http://www.play-asia.com/SOap-23-83-...j-70-39d8.html
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March 24th, 2009, 01:10 Posted By: wraggster
Wanted: Weapons of Fate executive producer, Pete Wanat, says Sega -- whom he has no current working connection to -- would need to sell "2-3 million units" to make a sizable profit on MadWorld. Wanat doesn't pull his punches during an interview with web show Invisible Walls, criticizing the Nintendo Wii's development process where spending more than "$350,000 to $500,000" on a game runs the risk of making little to no profit.
"[Nintendo was] getting their ass handed to them [last generation], trying to compete with hardcore gamers. So they said, 'We're not going to bother, we're going to find our niche audience.'" says Wanat. "[Nintendo] has succeeded overwhelmingly so. But do not expect the rest of the industry to get down on its knees and 'blow' Nintendo to make games for that system when you can no longer use it and the same porting mechanism [when creating multiplatform SKUs on Xbox 360, PS3 and PC]."
Now Nintendo fans, before you feverishly type a retort, Wanat wants to make it clear that the Wii is home to some "unbelievable experiences" (specifically calling Nintendo's first-party titles, "Awesome"). However, as a third-party developer, "cracking the code" and finding success on the platform doesn't allow a game to be ported to other systems without completely changing the game's unique features, like gesture-based controls. "You're really getting narrowed to that one, narrow market. And what sells there? Nintendo games." It seems Sega is already feeling that sting.
http://www.joystiq.com/2009/03/23/wa...-to-sell-2-3m/
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March 24th, 2009, 00:11 Posted By: wraggster
This week Sega’s first DSiWare game will launch in Japan. Phantasy Star Zero Mini gives players a taste of the DS game with an area to explore and a dragon boss waiting at the end. Slay the boss and you get a score which can be shown on the game’s leaderboards. Phantasy Star Zero Mini has 3D graphics, wireless play, and the neat visual chat system — all of which were part of the retail game.
The level in Phantasy Star Zero Mini, Glacea Ravine, and the boss are also from the full game, something clearly mentioned on the game’s product page. If you have Phantasy Star Zero there isn’t any reason to get Phantasy Star Zero Mini. The DSiWare version is really designed for people who don’t own Phantasy Star Zero.
Sega will sell Phantasy Star Zero Mini for 200 DSiWare Points ($2 / 200 yen). Considering the 5,040 yen price of Phantasy Star Zero, the diced up DSiWare game will be 4% of the final game.
What do you think of the situation? Is Phantasy Star Zero Mini a glorified paid demo? Is $2 a reasonable amount for a sample of a Nintendo DS game? Nintendo of Japan introduced a similar system by breaking down re-releasing stripped down “chotto” or “express” versions of their Touch Generations games like Planet Puzzle League and Clubhouse games.
http://www.siliconera.com/2009/03/23...e-a-paid-demo/
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March 24th, 2009, 00:09 Posted By: wraggster
Looks like DSiWare apps are coming in more than once a month now since Nintendo has a new line up of software scheduled to come out on April 1.
One of the more creative applications is the Photo Stand Band Brothers Radio DX. For 500 DSiWare points ($5) you can stream music based from the user created tunes from Band Brothers DX. The application has a variety of stations like this week’s top ten, hot songs from a single artist, hello newcomer for new music tracks, a hip hop station, and even a video game music station. Barbara the Bat acts as an announcer so it’s almost like having access to a real radio station. While you’re listening to music you can display your photos which explains the “Photo Stand” part in the title.
Two more Nintendo themed clocks based on Super Mario Brothers and Animal Crossing will go on sale for 200 DSiWare Points ($2) a piece.
http://www.siliconera.com/2009/03/23...ng-to-dsiware/
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March 23rd, 2009, 23:33 Posted By: wraggster
News via gbatemp
The NDS party game " Poppin'" has received an update. This update includes new sounds, an options screen, credits, and bug fixes. The original release is not numbered, this is the 4th public version, I have numbered it myself for organizational purposes.
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March 23rd, 2009, 23:21 Posted By: wraggster
In Japan, consumers are rewarded with 1000 free Nintendo DSi points when they first connect their new DSi system to the online store. We've been crossing our fingers that North American gamers will receive the same reward when the portable is released here on April 5, and it looks like we're in luck. Target's product page for the DSi says, "Upon initial access to Nintendo DSi Shop, 1,000 Nintendo DSi Points will be credited to your account, which you can then use to download your free Nintendo DSi-exclusive games and applications."
For full details, Target directs consumers to DsiOffer.Nintendo.com, but that site does not appear to be live, yet.
http://uk.ds.ign.com/articles/965/965173p1.html
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March 23rd, 2009, 23:14 Posted By: wraggster
A new release of Moonshell is out, Moonshell is the Shell that does just about everything for the DS:
This package is an update version. (It is a provisional reception because there was no time to make a full package. )
Please copy 'moonshl2.nds' and '/moonshl2' folder onto the disk where 'Version2.00 Beta.8.1' is installed in the superscription.
Content of temporary update
The ROMEO2 reception program was built into.
The file number under on the screen of the image display corrected the bug that was '1/ 0' always.
When 'Previous music' or 'Next music' was done in the music performance, the bug to which the play icon was not renewed was corrected.
Power supply LED was turned off while performing the DPG animation. Blinking when pausing.
The eraser and the undo function were to the note pad.
Only when not performing music, the screen saver setting screen is displayed.
A very long file name corrected the bug that overlapped with the file information.
Download v8.1
Download v8.2 req v8.1 installing first
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March 23rd, 2009, 22:22 Posted By: wraggster
A new awesome release from Flubba
Here's a little present to the few GBA nuts still left.
A SonSon arcade emulator! Mainly done to test out my M6809 cpu emulator.
*Pretty much everything works except sound.
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March 23rd, 2009, 21:46 Posted By: Shrygue
via Computer and Video Games
Everyone and their dog familiar with the Pokémon Game Boy games wants a monster-catching MMO - or at the very least a proper home console instalment on Wii.
It's disappointing to hear then that the proper 3D Pokémon we've been fantasising over since the N64 days, is still not even a dream in its creators' heads, according to an interview conducted by What They Play.
"At this point, we're not thinking of going in that direction," game director Junichi Masuda, accompanied by designer Takechi Kawachimaru, replied when asked of the series' potential Wii and MMO future.
"Trading is a core concept of Pokémon. So when you're trading, you meet with a friend and decide which one you want and which one they want. I would like to emphasize real-world communication. You don't see each other online," Masuda added.
Brilliant. As for the next, 300th instalment in the handheld line, the Pokémon man says it may take advantage of the DSi's new features: "If we think there's something interesting and fun for the players that we can do with the camera, then we'll definitely consider applying that new technology to the future Pokémon games," he said.
"You can take a picture and draw on it, and that's fun, but we have to make it much more fun for the player if we want to put it in our games."
If we have to wait any longer, we're going to make a 3D Pokémon.
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March 23rd, 2009, 21:28 Posted By: Shrygue
via Games Industry
GameStop's senior vice president of merchandising, Bob McKenzie, has praised Nintendo's pricing of the DSi.
Speaking to Gamastura, Mckenzie explained how the USD 179 price point still represents value, despite being USD 30 more than the DS Lite.
"I think they've got the value there," he said. "It's great; I think it's priced right. They've done a good job. Seeing the demo of that thing really makes you realise how much different it is from the original DS Lite."
Mckenzie commented on the handheld's redesign, including its loss of the GameBoy Advance cartridge port.
"Having the DSi losing the ability to play your GBA games on it - I don't think that the consumer is really going to look at that as a negative," he explained, saying that demand for the older titles had "definitely tapered off".
"We saw a similar thing with the launch of the PlayStation 3, obviously," he added. "Initially that launched with backwards compatibility, and then some of the variations of the different size configurations weren't backwards compatible."
"The further you get from that launch, I think, the less impactful it is to the consumer, because they feel they've upgraded their library over time."
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