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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 23rd, 2009, 19:36 Posted By: wraggster
GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.
Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.
20090321: 0.1alpha6. Bugfix release.
Update linux to 2.6.27.19;
Update MPlayer to r28852;
Map seeking to arrow keys too;
Fix mounting usb storages at bootup;
Fix unmounting disc images.
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March 23rd, 2009, 19:30 Posted By: wraggster
DickNorris has released Ariane, a date simulator game.
Dating simulator game. This homebrew is a port of the html/javascript game on C. It has been made WII compliant using Grrlib. Initial source code and pictures have been provided by http://arianeb.com/.
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March 23rd, 2009, 19:24 Posted By: wraggster
MetaFight has released a HomeMenu preview.
This is just a preview of a HomeMenu C++ class I'll be releasing soon. It's graphics library independent, so there aren't too many hassles there. It also allows you to associate your own functions to events such as when the menu opens, closes, redraws.
It's coming along well, but some of the stuff isn't implemented yet. It still needs:
Sound support for all those warm *bloomph* roll-over sounds
Rumble support to make you feel like you're manhandling your wii.
Accurate reflection of wiimotes' battery levels.
Wiimote syncing and configuration like in commercial menu. This is a LONG way down the road.
Since I'm not exactly a C++ wizard, I'm hoping folks will help me fix my bigger screw-ups once it's release.
-- MetaFight
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March 23rd, 2009, 19:13 Posted By: wraggster
Are you immune to this season's rampant basketball fever? If so, the Wii Shop Channel invites you and your friends to set up an action-packed tournament of your own with a fresh crop of downloadable games. This week brings an instantly irresistible puzzle game to the ever-expanding WiiWare library, plus a pair of classic TurboGrafx16 import titles for the Virtual Console – one a vintage vertical-scrolling shooter, the other featuring the beloved Bomberman. Draw up your brackets, grab those Wii Remote controllers and shoot for the top spot.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Pop'Em Drop'Em SAMEGAME (Hudson Entertainment, 1-4 players, Rated E for Everyone, 500 Wii Points): SAMEGAME is a simple yet engrossing puzzle game where you must clear matching blocks in sets of two or more. Score high by clearing out more blocks at once. If you manage to clear the entire grid, you can keep on playing with a whole new layout. Getting rid of all those blocks is the key to racking up points. Adjust the difficulty level in a one-player game by trying different grid sizes and multiple colors. Up to four players can face off in any one of three multiplayer modes. "Fame Game," the most straightforward choice, is similar to the one-player version. "Shame Game" turns the tables by forcing players to go for the lowest score. "Blame Game" is a free-for-all as everyone vies for blocks on one big grid. Choose from different block styles, background graphics and music to customize your playing experience.
Virtual Console
Bomberman '94 (TurboGrafx16, 1-5 players, Rated E for Everyone—Comic Mischief, 700 Wii Points): Bomberman has arrived to restore peace on the planet, which has been split into five parts by an evil hand. In addition to the nine members of the Bomber Family, the character Rooi shows up to lend a hand. Jump on the eggs that appear from destroyed soft blocks and you can ride one of five types of Rooi. Each Rooi has different special abilities—use them well and you'll ride to victory.
DETANA TWIN BEE (TurboGrafx16, 1-2 players, Rated E for Everyone—Mild Cartoon Violence, 700 Wii Points): It's the popular vertical-scrolling shooter renowned for its cute and comical world. Here come Twinbee and Winbee on a mission to save the planet from evil alien invaders. Standing in their way are six stages full of goofy enemies. Play as Twinbee in single-player mode, or team up with Winbee in two-player cooperative mode. With powerful attacks like Big Shot, or Twin Attack and Burst Attack in two-player mode, there's plenty of sting in their arsenal. Use your Shot to transform Bells into items with various effects. Stock up on these bad boys to expand your attack range and really have a blast.
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March 22nd, 2009, 23:07 Posted By: wraggster
Updated release from Gouldfish:
Multi player only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical.
V0.3
Updated artwork by Chris Hildenbrand
Added Credits screen.
Updated menu trigger points.
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March 22nd, 2009, 23:00 Posted By: wraggster
News from Neoflash:
The NEO Spring Coding Compo 2009 have closed now, we have got 50 entries finally, good luck for all coders
more info: NEO Spring Coding Compo 2009
The PSP APP division, total 8 entries
[PSP APP] XMBShell Version 1.00 By: Total_Noob
[PSPAPP] TimeTrainer (updated) By: teamsushi
[PSP APP] DAPESi : DAPES Improved Alpha version By: Shaolan
[PSP APP] PSPconsole v1.3neo By: Hotter
[PSP-App] pag3 - make your own website today By: pront0
[PSP APP] prxutility++ By: pspflashsystem
[PSP APP] downPSP v210 By: carlosgs
[PSP APP] PSPDictionary v2.4.1 By: Gefa
The PSP GAME division, total 13 entries
[PSP GAME] Agenaworld 1.7 By: edepot
[PSP GAME] Pong v0.5.1(updated) By: Digikid13
[PSP GAME] TibiaPSP v0.2 By: LuMa
[PSP GAME] Crazy Gravity Portable By: TheUnderminer
[PSP GAME] Ragdoll Cannon v2.11 [UPDATE 2] By: walar
[PSP Game] Wagic 0.5.1 By: wololo
[PSP Game] Apollonia 0.03N By: GlennNZ
[PSP GAME] Asterz V1.2 By: Slasher
[PSP GAME] asterSpace3D By: pspflashsystem
[PSP GAME] GNAR PONG By: A_Noob
[PSP GAME] PSPReversi V1.0 (FINAL RELEASE) By: jojojoris
[PSP GAME] PopBlocks By: Gefa
[PSP GAME] EarthInvasion By: basfreak
The NDS APP division, total 11 entries
[NDS APP] HWOS2 By: funkystuff
[NDS APP] DSision2 By: spinal
[NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
[NDS APP] SutraDS By: Cid2Mizard
[NDS APP] Ace Attorney DS By: B12Core
[NDS APP] myPiano By: BranMuffin
[NDS APP] DSwiki - Offline Wikipedia Reader By: ollipolli
[NDS APP] Ands-pdf v1.4 - A PDF Viewer for the DS! By: albinofrenchy
[NDS APP] Wee Basic By: marovada
[NDS APP] Health Monitoring Tool Kit By: arrpirate
[NDS APP] DSBash By: leinad
The NDS GAME division, total 18 entries
[NDS GAME] Vector Tower Defense By: alcohol smurf
[NDS GAME] Glubies Planet By: yagero
[NDS GAME] Brix DS v2.0 By: Boive
[NDS GAME] Bill & Ted - Time & Time Again. By: spinal
[NDS GAME] RGB DS By: UVaSGD
[NDS GAME] Shooting Range By: Romaap
[NDS GAME] Alice & Marisa 8bit Minigame By: funkystuff
[NDS GAME] Natura No Story By: morukutsu
[NDS GAME] UKKE DS By: unkwar
[NDS Game] Bouncy Marble By: leinad
[NDS GAME] Balloon Pop! By: Prince Gohan
[NDS GAME] 5 Dice By: Gaz
[NDS GAME] SnailRace By: samel
[NDS GAME] Valhalla DS By: TenSpeed
[NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
[NDS GAME] 22. Search Eye DS By: kukulcan
[NDS GAME] Jangki DS - bugfix By: beodeulpiri
[NDS GAME] DronS By: leinad
We will announce the winner around April.20th, and now we start to collect the project review, you can post your review to here --- The reviews collection zone to win the TOP REVIEWER prizes
Whats your favourite games/app out of this years entries?
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March 22nd, 2009, 22:51 Posted By: wraggster
News via nintendomax
A new version of "WordDS" by Frezzy, excellent text editor for the DS is available.
Quote:
v0.5
* Fixed the bug with the waiting screen
* Increased the text size from 623 up to 4860 characters. Those are about 694 words!
* Added a new scrolling system
* Some bugfixes
known bugs:
* Editing of the text more shares does not work
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March 22nd, 2009, 22:48 Posted By: wraggster
News via nintendomax
ritz performs an update of its project "fandian" which goes into release 358, medieval 3D RPG based on Neverwinter Nights.
Quote:
Version r358
* Add menu
* Function reload X
* Light Village
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March 22nd, 2009, 22:30 Posted By: wraggster
WiiCrazy updated Crazy Intro to 0.5b
Crazy intro is an autoboot homebrew to use along with Preloader. You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels to the directional buttons on the wiimote. You can use B button to quickly access homebrew channel.
Changes
0.5b - 22/03/2009 - http://www.tepetaklak.com/data/CrazyIntrov0.5b.rar
Using GRRLIB 4.0
Able to use effects fully configurable using the config file
Picture size & position is configurable and press this and that stuff can be used too...
Reset button leads to the system menu to overcome the wiimote sync issue with preloader.
If there is no custom stuff on the sd card then displays a default intro
All resource files should be in a folder named crazyintro in the sd card, and program no longer uses default names for sound and picture. Everything is configurable in the config file.
Supporting 16/9 aspect ratio (?)
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March 22nd, 2009, 22:26 Posted By: wraggster
Crayon has released Wii-Tac-Toe 0.5:
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
Changelog
Version 0.5
Italian translation
Hide the cursor when IR is not valid
The cursor has a shadow
New button in the HOME Menu
Widescreen support, cursor hotspot and PAL 576i bug are all fixed with GRRLIB 4.0.0
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March 21st, 2009, 21:11 Posted By: wraggster
Romaap has posted an entry in the Neoflash Coding Comp
Nickname: Romaap
Project name: Shooting Range
From: The Netherlands
Division: NDS GAME
Original entry: Yes
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description: A whack-the-mole style game.
You can use the stylus and the directional pad to play this little game.
------------------------------------------------------------------------------------------
My mate made the original game for the scientific calculator TI83+.
This is my first game for NDS so don't expect anything good, i'm not good at graphics either.
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You can use the stylus to shoot, or use the directional pad to move the gun and press A to shoot.
Also note that the directional pad movement changes in level 5.
------------------------------------------------------------------------------------------
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March 21st, 2009, 21:03 Posted By: wraggster
HtheB has released a new version of Beup for the Nintendo DS, basically this lets you use MSN on your DS.
Place the BEUP directory as it is in the root of your card.
It will have some default icons and avatars and a different keyboard.
You can place the file 'Beup Live 0.4.nds' (or the 'Beup Live 0.4.ds.gba') wherever you want.
Don't forget to patch Beup Live with DLDI in order to use your own Avatars, Icons and Keyboards.
-HtheB
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March 21st, 2009, 20:43 Posted By: wraggster
MrClick has released AnyTitle Deleter DB 1.0v3 AnyTitle Deleter DB uses tona's AnyTitle Deleter and adds several features.
Its main purpose is to list all titles (such as channels, IOS, etc...) and allow the user to delete the ones he/she wants to get rid of.
Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as "HAXX") with a meaningful name (such as "Homebrew Channel"). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title's name from the titles banner.bin file which is stored internally in the Wii's NAND. Not all titles have a banner.bin - actually only channels and about half of all game saves do - but combining the banner.bin names with Red Squirrel's database allows the user to work with a broder scope of title names.
Features
Everything in AnyTitle Deleter (including its risks Read the original article!!!)
Displaying title names by either consulting the external database.txt or the internal banner.bin or 00000000.app
Save title names from the internal banner.bin to the external database.txt to complete the list
Choose between using only the internal or external names or combine both for most comprehensive results
Choose from different displaying modes to see only the title's names or IDs
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March 21st, 2009, 20:35 Posted By: wraggster
News from Marcan:
We have read reports and been spammed on Wiibrew with the claim that Nintendo is banning Mario Kart users from the online WFC mode if they have The Homebrew Channel installed.
There is very little information regarding the claimed issue. However, considering HBC is not a prerequisite for Mario Kart online cheating, nor does it have any direct relationship with it, and especially considering the ease with which we could change HBC’s Title ID, I think it’d be incredibly foolish for Nintendo to do this. They aren’t the brightest of the lot, but they’re not that stupid.
I have succeeded in playing a perfectly normal WFC match on-line with Mario Kart while HBC (1.0.1) was installed. There was no sign of trouble or errors at all.
Unless we get multiple, verifiable reports of people who have never cheated at Mario Kart or performed any modifications whatsoever, and who do not have and have never had any other installable homebrew other than HBC and no other modifications (that means no region changes, no downgrades, no IOS16, no cIOS, no warez launchers, and no other unofficial channels), no modchip, and a legit, in-region copy of Mario Kart, I am forced to conclude that whoever made this claim hasn’t done their research properly.
I would like to remind you that we in no way condone on-line game cheating. Try playing like a normal user a few times. I just got a golden mushroom without having to patch memory and screw up other players; I’m sure you can too.
http://hackmii.com/2009/03/nintendo-wfc-ban-rumors/
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March 21st, 2009, 20:29 Posted By: wraggster
News via emurussia
NES emulator has been updated. Changes:
- The code for handling different controller types (gamepad, Zapper, Power Pad, Four Score, etc.) has been rewritten to take advantage of C++ language features. Initial tests suggest it is working properly, though there may yet be bugs lurking within it. The savestate format has also been updated - it would seem that controller state data was never being stored correctly, and the actual controller section was missing some important data.
http://www.qmtpro.com/~nes/nintendulator/
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March 21st, 2009, 20:28 Posted By: wraggster
News via emurussia
First version of Nintendo GameCube emulator has been released. SuperGCube is a GameCube emulator for Windows, based off the discontinued GCube. Using an ingenious interpretive emulation system, it can achieve a (relatively) high speed, often outperforming other emulators that use more advanced techniques.
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