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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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March 8th, 2009, 11:35 Posted By: wraggster
news via nintendomax
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March 8th, 2009, 11:33 Posted By: wraggster
news via nintendomax
djidane produces a small update for its fighting game 2D "Melty Blood DS", note that this version is still a demo.
Quote:
06/03: ~ ~ VERSION 0.2
Not much new for this release. I missed time recently and the leap took me considerable time.
Content:
- Adjust the speed of walking
- Vertical jump (with a possible small movement in the air)
- Double jump
- Vertical Scrolling
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March 8th, 2009, 11:22 Posted By: wraggster
News/release from Kwirk
This program is a modification of custom ios module by neimod, implementing a usb2 (ehci) driver instead of the oh0 module.
added libcios, to avoid (source) code duplication between modules and iostester
corrected some bugs in the original code (stack address pointed to the begginning of actual memory allocation, but needed to be at the end.)
added tinyehci, a minimal generic ehci driver based on linux ehci-hcd driver.
added oh0module, which implements the oh0 ios messages with tinyehci, and new usbstorage messages for even better
added patchmii installer
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March 8th, 2009, 10:52 Posted By: wraggster
It's been a while since we've seen anything out of High Voltage's little-shooter-that-could, The Conduit -- a problem that was expediently rectified on last night's episode of GameTrailers TV. In addition to the revelation that the game won't support Wii MotionPlus but will allow users to chat via Wii Speak, the latest trailer for the shooter, titled "Conspiracy," was aired.
In addition to showing a sizable chunk of gameplay, the trailer (which we've posted after the jump) gives further hints regarding the game's plot. Here's what we've pieced together: There's a conspiracy (Aliens? Illuminati? Grassy Knoll?), which appears to be causing protagonist Michael Ford to have a very bad day.
http://www.joystiq.com/2009/03/07/th...with-conspira/
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March 7th, 2009, 10:35 Posted By: wraggster
Roboprez has released App Viewer v0.1:
App Viewer is an application written in flash (used as an .exe) that displays the icon and .xml data from apps stored on an SD card.
Usage
Run the .exe (Even though it's in flash it can't be run in a browser so it's better to be a .exe). If you put the .exe on the root of the SD card click the button SD root, If you put it the apps folder click 'apps' folder and if it's somewhere else click Other and type the drive letter assigned to the SD card. In the textbox that by default says 'homebrew_browser' write the folder name that the application has given its self and click go. The information should be displayed or ERROR! will be displayed in the name field.
Notes
At this stage you need to input the folder name to get the information. If anyone is able to help me find a way to get flash to workout what applications are there it would be much appreciated.
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March 7th, 2009, 10:20 Posted By: wraggster
One of the key elements in Avalon Code is the Book of Prophecy. This item starts the quest and it’s your job to mark items worth saving into the books pages for the new world. The book is also used as a weapon since you can hit monsters with it and rearrange their weaknesses. Players do this by switching code fragments with the stylus.
In the early stages of development Avalon Code’s Book of Prophecy was a virtual book. “The inspiration [for the Book of Prophecy] actually came from the DS game system itself,” Yoshifumi Hashimoto, Scenario Writer and Producer at Marvelous Entertainment, explains. “When you hold the DS sideways it looks like a notebook, so I thought it’d be fun to write things in there. From that concept I thought of making a game that you can rewrite what happens in the game.”
Unlike the final game Hashimoto envisioned players would actually write and edit text in the book. “I thought it would be fun to see an enemy that read ‘Fire resistant monster’ and erase the ‘Fire’ to make it an ordinary monster.”
What do you think of the theoretical system Hashimoto described? Would you want a book you could write in or is flipping codes more efficient?
On Monday we’ll have more about Avalon Code where Hashimoto shares his thoughts about the combat system and details the game’s romance system.
http://www.siliconera.com/2009/03/06...y-to-write-in/
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March 7th, 2009, 10:19 Posted By: wraggster
Square Enix eager to remind us about Kingdom Hearts 358/2 Days uploaded a new old video. Sounds paradoxical, but this clip was shown at some other event since the tail end says coming in spring when we know the exact release date is May 30.
Still always nice to see four player wireless footage of Organization XIII even if the screens are contained in a rotating polygon.
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March 7th, 2009, 10:17 Posted By: wraggster
Look, Bubble Bobble Plus has always been on track for an international release. An ESRB leak (thanks Justin!) just reaffirms Bub is coming to our shores sometime in the future.
Also found on the ESRB is a rating for Silver Star Chess, a WiiWare chess game published by Electronic Arts in Japan. Agetec, who has been very quiet recently, will publish it here.
I know you must be jumping out of your seat because a WiiWare chess game is coming, but seeing Agetec license Silver Star chess is more interesting than the actual release. Plenty of small Japanese publishers released titles on WiiWare which have been for Japan only since they don’t have an international base. Silver Star Chess, even though it’s published by a local US company, was one of WiiWare’s orphaned games. Now we know Agetec is starting to look at licensing some of these games. Perhaps, they will be brave enough to pick up Sorcery Blade or the wacky Shootanto.
Sudoku - We All Play and Battle Poker sound like other WiiWare leaks from the ESRB. See if you can match the description with the title.
This is a puzzle game in which players arrange groups of jumbled cards to create five-card poker hands. Players earn points for each hand created and are rewarded more points for higher five-card combinations.
This is a puzzle game in which players assign numbers to a grid to solve various mathematical sequences. The game provides varying degrees of difficulty along with thousands of number grids.
Easy right?
http://www.siliconera.com/2009/03/06...-chess-leaked/
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March 7th, 2009, 10:15 Posted By: wraggster
it's Saturday Time for TELL US DAMMIT, a day late and a dollar short. Oh my.
Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person.
You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion.
Question: Next week, Wii title MadWorld will be released in the U.S. Everyone's quite excited! What we want to know: What is the last Wii game you bought and when?
http://kotaku.com/5165960/what-is-th...ame-you-bought
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March 7th, 2009, 10:07 Posted By: wraggster
Though we're usually reticent to make a connection between ravenous undead hordes and happiness, Capcom's Resident Evil franchise has proven adept at uniting dire consequences with gaming euphoria. With Resident Evil 5 set to launch on Xbox 360 and PlayStation 3 on March 13th, Wii owners may have felt somewhat left out of all the neck-chomping fun.
While submitting that Resident Evil 5 "pushes the boundaries of graphics and gameplay," Capcom's Associate Product Marketing Manager, Matt Dahlgren, had something more to say when prodded about a Wii version. "It was made for the Xbox 360 and PS3," he told our correspondent, Xav de Matos, at a recent Capcom event in Toronto. "That being said, Nintendo Wii fans will be very happy very soon."
When asked if we could expect an announcement during this month's GDC or E3 later this year, Dahlgren only offered, "Very soon." The exact nature of this impending happiness is up for speculation (examples: Biohazard 0's Wii port coming stateside! A remake! Umbrella Chronicles 2!), so we'll leave that to you.
http://www.joystiq.com/2009/03/06/wi...-soon-says-ca/
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March 6th, 2009, 23:51 Posted By: wraggster
In his latest "Iwata Asks" column at nintendodsi.com, the Nintendo President hosts a Q&A session with the team that worked on the DSi's internet browser.
It was a priority for the team to get the DSi browser to run quickly and smoothly. The team came up with the slogan, "Make it snappy!" An almost simultaneous response time of 1/60 of a second was the goal. Some "fun" and "convenient" ideas were dropped in order to ensure a snappy browser. If a webpage is loading slowly, the DSi will still show the user something moving so that they aren't left hanging, wondering if the page will ever show up. The effect is similar to what you find on the Wii internet channel.
Satoshi Furukawa, the team member in charge of creating the DSi browser, said it has more of the "Nintendo touch" than the original DS browser did. When asked to describe his definition of this touch, he said "it's the aggregate of characteristics that aren't quite visible to the eye, such as how satisfying the unit's response is when you press a button and the speed when you scroll." Furukawa likes the idea of children experiencing the internet for the first time on their DSi.
Webpages are displayed in one of two ways on the DSi, as they were on the DS. The page can be displayed either as it would on a personal computer, or the words can be wrapped to fit neatly on the DSi screen. Users can switch between these two modes on the fly.
The DS would display an entire webpage on the top screen and an enlarged image on the bottom. You could flip the two, but the images would simply switch positions. Now on the DSi, the transition is animated so that the screens shrink and enlarge. Another new feature is the ability to highlight words on a page with the stylus and perform a search for them.
The team is happy with its results, believing the DSi browser to be easier and faster to use than other handheld devices on the market.
http://uk.ds.ign.com/articles/960/960155p1.html
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March 6th, 2009, 23:49 Posted By: wraggster
Moonlight has released a new version of his Media Playing OS/Shell for the Nintendo DS, heres whats new:
beta.6.1 has been updated again. Mechanism to conflict with the memory check and fix a bug that has been unable to launch some of the adapters.
Fixed a bug package is critical that you destroy the disk if you have less disk space. I'm sorry to call us, please be sure to update it so strongly that rather fatal bug.
The M3 Sakura is a bug fix firmware, M3 regular dealer (MediaForce Official M3 Sakura Corporation or HP or M3 shops, etc.) then please contact下SARU. Moonlight has not been tested M3 at Sakura.
Also, MoonShell1.71 a variety of packages are often included with a firmware MAJIKON, MoonShell to be used (only if one exists) will not conflict with the bug will be addressed very It is safe to.
Promptly and fully, the only fixed a fatal bug (there was to be published) is insufficient because the debug version for additional features. Available to us and tell us if any bugs. Morale is not too much (I'm tired now PATORA wry smile (snip
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March 6th, 2009, 23:44 Posted By: wraggster
Albinofrenchy has posted a new version of the release for the DS:
A new release! This one is mostly a bug fix and a clean up of all the old functionality. This includes:
Made the zoom functionality more intuitive based on feedback I got from alot of you. Now you draw a box around what you want to see on the DS. It will use the current orientation and come up with a zoom that fits that box to the DS screen. Try it out, if you don't get it or plain don't like it, leave me some feedback.
Made the screen dim whenever you go to open a new file or you open the mini document view.
Changed the old god-awful icon to the new god-awful icon for the mini document view. Its now a magnifying glass.
Made the current location on the page reset when you go forward or backward a page.
The page number now appears in the little bar on the bottom/left.
Thats all the big stuff, and covers alot of ground in terms of the feedback I've been getting.
The controls are largely unchanged, but I'll post them here for completeness sake:
'X' changes the orientation of the page. Starts off in 'book' style orientation.
Right and Left shoulder go to the next or previous page.
Start brings up the dialog to open a new file.
Select toggles whether or not to show debug messages. Most users won't want this.
'B' resets the zoom to the default value of 100%.
One of the peices of feedback I've gotten has to do with this control layout. I want to get a good feel for what people think would be the best way to go on this before I just start changing stuff. What do you think the controls should be? What other controls would you want to see added?
The next major feature, and major release, is going to involve a reader mode. As it is, this pdf reader is great for viewing and looking at PDF's, and perhaps even grabbing some key facts from it, but noone is going to read a 100 page e-book in it. You'd get arthritis from so much scrolling and the rendering is so slow as to make it really annoying.
Instead, the plan is to allow you to be able to choose a viewing mode where you can display the textual blocks of a PDF document on its own screen. You'll lose the formatting from the PDF document, but then you'll be able to fit the text in the DS nicely. And if you want to see the formating, just pop back into the normal viewing mode and you'll have the experience that exists now!
Would this be something you'd want? Leave a comment if you have ideas on how to make this feature work like you'd want or if you just think its a good idea.
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March 6th, 2009, 23:36 Posted By: wraggster
News via Nintendomax
Sonic and Master Almamu create a first draft of "HyBBoX" which is an adaptation of the universe "Habbo" virtual world where you can meet new people. This version proposes the creation of a customizable character and the purchase of multiple items, the online mode via wifi should make its appearance soon.
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March 6th, 2009, 23:25 Posted By: wraggster
News/release from pinecone
MyLittleBall (the most unfortunately titled form of entertainment since the console on which it is played) is the game that puts you, the player, in the position of a bouncy little red ball with an undying urge to further elevate himself by means of randomly arranged platforms.
Challenge a friend and then try to defend your high-score by blasting him off the screen!
v1.0.1
Date Released: 06/03/09
2 player mode! Features:
Starts automatically when 'B' is pressed in gameplay
Point at screen and drop bombs on Ball!
Removed some debugging information
Made 'cheating' nearly impossible
Basic framework for internationalisation, but alternative languages not yet supported.
Added some translations to XML description
Sound effects finally implemented
'Falling platforms' animation added
Used a GRRLIB fix to strange images appearing on start-up
Optimization on storing high scores
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March 6th, 2009, 23:23 Posted By: wraggster
News/release from Jon Conrad
Here is a remake of the classic Apple ][ game. I loved this game as a kid. I hope you like it.
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March 6th, 2009, 23:21 Posted By: wraggster
CashMan has released Wii Quizz 2.07
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
changelog
2.07
Added new cursors (thanks DayDreamOz !)
Fixed a graphical bug : the text "Français" was not aligned in the language menu.
Downsizing Wii Quizz.
Fixed a bug with the banner of notification of a new version : it now appears in all pages of the game.
Fixed a bug with the banner of notification of a new version : it is no longer on the menu buttons.
Fixed a bug with the banner of notification of a new version : it disappeared at an activity with the server.
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