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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 26th, 2009, 17:10 Posted By: wraggster
Nintendo president Reggie Fils-Aime told MTV Multiplayer on Wednesday that the motion-sensitivity upgrade for Wii remote is looking good — and would not say that it’s delayed.
***
Nintendo president Satoru Iwata’s Game Developers Conference keynote address on Wednesday covered many of the topics about which Nintendo watchers have been expecting an update: DSi development, Wii storage improvements, and “Zelda” franchise progress.
What Iwata never mentioned in his hour-long address was Wii MotionPlus, the small add-on that plugs into the base of the Wii remote and improves the controller’s motion sensitivity. The device was shown at E3 last July and demonstrated with a working version of “Wii Sports Resort.” That game had been listed for a 2009 spring release by Nintendo and was expected to bundle the MotionPlus.
With the game no longer listed on Nintendo’s calendar as a spring 2009 release and Iwata not addressing it to a hall full of developers, I asked Nintendo of America president Reggie-Fils Aime what was going on:
MTV Multiplayer: At E3, we were told that “Wii Sports Resort” would be a spring game. We got our hands on Wii Motion Plus, which seemed to be working well. But “Wii Sports Resort” and Motion Plus are absent from the spring line-up. What’s going on there?
Reggie Fils-Aime, President, Nintendo of America: We haven’t announced the full spring line-up… And it feels like winter in Seattle right now.
MTV Multiplayer: The lack of MotionPlus and any specifics on when it’s coming out — even as EA has their tennis game slotted for mid-June and their “Tiger Woods” game slotted for June [both of which support MotionPlus] — has led to speculation that …
Fils-Aime: You know we don’t comment on rumor and speculation…
MTV Multiplayer: Ok. The logical conclusion is that there would seemingly need to be a MotionPlus out when these games are out in June. At the same time — now I asked about the speculation part; here’s the rumor part — there were problems with MotionPlus development. Do you want to put any of that to rest? Is this project not going where it needs to be going?
Fils-Aime: We do not comment on rumor and speculation.
MTV Multiplayer: What would you say the status of MotionPlus is?
Fils-Aime: The status of Motion Plus is consistent with what we talked about at E3. “Wii Sports Resort” looks great. I’ve played it.
MTV Multiplayer: Recently?
Fils-Aime: I played it two weeks ago. It looks phenomenal.
MTV Multiplayer: Better than it was at E3?
Fils-Aime: Yes.
MTV Multiplayer: Is the level of control nuance that I last experienced [at E3 in July 2008] equivalent to what you’re experiencing? Or are you experiencing better?
Fils-Aime: The level of full motion capability is far in excess of what we showed at E3.
***
As you can see, Fils-Aime was being guarded. But there still is a chance for Nintendo to meet the previously announced spring timeframe for MotionPlus, “Wii Sports Resort” or anything that has evolved from those two products. E3 takes place this year in the first week of June. Nintendo could update us on the status of MotionPlus then and still have almost three weeks of spring left during which to release something. We shall see.
http://multiplayerblog.mtv.com/2009/...spring-launch/
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March 26th, 2009, 16:58 Posted By: wraggster
While Nintendo has been pretty good so far with the Game Boys of yore and the DS / DS Lite at keeping backwards compatibility pretty much at a maximum, the DSi's added functionality and processing power is going to test that a bit. Nintendo has confirmed that there will be two new types of DS software, "DSi Cards" and "DSi Enhanced Cards." The former will only work with the DSi (and with the current DS install base, we're guessing they won't be incredibly common, but the DSi's off to a strong start) and the latter will offer expanded functionality on the DSi (like mapping a photo onto a character) but will still downgrade gracefully to regular DS handhelds. This could certainly cause some confusion, but hopefully anything DSi specific will be very obviously DSi-centric, like a camera app or something to automatically spend thousands of Nintendo Points on classic titles in a flailing attempt to relive your childhood.
http://www.engadget.com/2009/03/26/n...nced-software/
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March 25th, 2009, 22:44 Posted By: wraggster
News via gxmod
TheDrev offers 1st homebrew as a clone of the classic Bomberman.
The game is played from 1 to 4 players with the aim to blow your opponents.
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March 25th, 2009, 22:21 Posted By: wraggster
Gaz has updated his Jazzier suite:
Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.
Instructions. (1. Metronome)
To find out the tempo of a track of music, constantly press the X button on the beat of the track. This is called Tap-Tempo and will set the metronome to the tempo of the track you are listening to. It also provides an average tempo (bpm) based on the accuracy of your tapping over a set time.
The delay times shown on the top of the screen can be entered into a guitar effects pedal or similar effects processor. I have included a few different beat times including dotted notes for more experimental delay times.
You can select 1 – 12 beats per bar.
Adjusting the tempo can be achieved in three ways:-
Tap Temp (X Button)
Tempo Meter (Red)
Fine Tune, left and right arrows next to the tempo
Additional Notes
When tap-tempo is used, the metronome is stopped. I found it quit difficult to tap along to a track whilst the metronome was playing.
Hope you enjoy the software,
Gaz.
I have created another update for the notation trainer:-
The piano keys are now highlighted when you press them.
You can switch off/hide the sharps and flats on the key signatures, this will help you remember the sharps and flats without looking for guidance on the stave. Press X, to toggle them on and off.
note: this will only take effect on your next try.
Gaz
Download:
http://www.dshomebrew.co.uk/dssoft/jazziersuite.nds
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March 25th, 2009, 22:18 Posted By: wraggster
At the Game Developers Conference panel titled "Inspiration Behind Nintendo DSi Development," Nintendo's project lead Matato Kuwahara revealed that there will be a variety of ways to distribute Nintendo DSi software to users, both digitally distributed as well as via retail packaged software.
The first way is, obviously, through the DSiWare Channel where game developers can create small DSi concepts for small or no cost to the consumer, and have them downloadable straight to the DSi internal memory.
Via retail, developers can choose two routes. DSi Enhanced Game Cards will give developers the ability to incorporate DSi features, such as the camera or the SD cartridge, into their DS games. These Enhanced cards will play as standard DS games on the Nintendo DS or Nintendo DS Lite but will only open up the unique elements of the DSi on those consoles. Kuwahara used the idea of bringing in pictures taken with the camera and utilizing them as in-game textures as an example.
The other option is DSi Game Cards. Kuwahara recommended this option for those looking to place DSi-exclusive concepts into retail stores. These cartridges will not play on the Nintendo DS or DS Lite.
The DSi Enhanced Game Cards and DSi Game Cards are still being worked on at Nintendo, but should be available in the near future.
http://uk.ds.ign.com/articles/966/966301p1.html
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March 25th, 2009, 21:54 Posted By: wraggster
News from Hackmii:
I’ll keep this brief.
Nintendo, as expected, half-assed the SD feature by just automating the copy to NAND. No surprise there.
The IOS16 that warez users used to pirate is no longer an option, thank goodness.
HBC survives. So does DVDX.
They fixed the bug that the HBC installer and DVDX 3.4 installer use; time to bring out another one.
Twilight Hack no longer works. I’d like to remind everyone that this exploit has been in use for over a year. Whether it comes back or a new game exploit takes its place, I think we can say it’s served us all well.
No new problems expected with BootMii, other than needing a new exploit as mentioned above.
http://hackmii.com/2009/03/system-menu-40-rundown/
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March 25th, 2009, 19:53 Posted By: wraggster
Those predicting an announcement by Nintendo at GDC regarding a new Zelda game were indeed correct. The Legend of Zelda: Spirit Tracks is coming to the Nintendo DS. Satoru Iwata wants to please long-time, loyal fans to the company and to the Zelda franchise with this particular title, which is coming later in 2009.
From the footage seen so far, the game is styled a bit like GameCube's Zelda title, Wind Waker. Link is controlled with the stylus, seen controlling a side kick character clad in armor. He's then pitted against a huge crab-like creature in what appears to be an epic boss battle. Additionally, Link was seen riding a train. Does this mean he can control trains in-game, or are these just cutscenes? Honestly, we don't know yet.
http://uk.ds.ign.com/articles/966/966163p1.html
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March 25th, 2009, 19:52 Posted By: wraggster
Square Enix superstar producer -- and master of the zipper -- Tetsuya Nomura is featured in this week's Famitsu through a two page interview. Although most of the space was taken up by Final Fantasy VII Advent Children Complete talk, Nomura opened up towards the end about a few of his other projects.
First up, Kingdom Hearts 358/2 Days. Development on the DS title is approaching completion, he said. The staff is now going through the final areas of debugging. In case you don't keep up with the Nippon gaming seen, the Japanese version is due for release on May 30.
Sharing the sales points of the title, Nomura noted that because it's mission-based, players who want to get through to the end quickly can simply play just the required missions. However, those who do clear all the missions will find a lot of content.
Next up, Kingdom Hearts Coded. Noting that the mobile title will be distributed as a series of episodes, Nomura revealed that the development staff is currently working on building up a stock of such episodes.
Finally, the main event: Final Fantasy Versus XIII. Nomura didn't share much here, stating only that the designs for the main characters' clothing is complete. These designs were previously announced as being a collaboration with Roen. He hopes to unveil them at a major event.
The magazine also asked Nomura about future possibilities for the Final Fantasy VII compilation series. He said that he believes he's done all he wants to do for Advent Children. However, he does have ideas for the next product in the compilation. Don't start celebrating yet, though! Nomura also said that he doesn't expect any developments on the series for the time being.
http://uk.ds.ign.com/articles/966/966121p1.html
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March 25th, 2009, 19:33 Posted By: wraggster
Wiibrew have today posted that you should not update at the moment
Nintendo has released System Menu 4.0, which includes a batch of IOS updates. Updating is not recommended at this point.
Version 4.0 of the System Menu was released on March 25th, 2009. It was announced in Satoru Iwata's GDC keynote.
The announcement lists these changes:
The Wii console can now use SDHC (SD High Capacity) Cards with a maximum of 32GB of storage.
The SD Card Menu, which allows you to launch titles directly from an SD or SDHC Card, is added to the Wii menu.
The Wii Shop Channel will now allow you to download titles directly to an SD or SDHC Card.
The Wii console's Data Management menu has been enhanced to make it easier to copy and move stored items on an SD Card or the Wii console's system memory.
The Wii User Agreement, which includes the Wii Privacy Policy, has been updated. Because the updated agreement applies to you and your use of the Wii Network Service, you should view the updated version by clicking on the Wii icon located on the lower-left portion of the Wii Channel menu, selecting Wii Settings, accessing the Internet setting, and selecting User Agreements.
There are other behind-the-scenes enhancements to the Wii console system menu included with Wii Menu 4.0
The update includes a batch of IOS updates issued a few hours before the System Menu update.
So for those who homebrew dont update for now, and if you dont bother with homebrew then let us know what its like
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March 25th, 2009, 19:23 Posted By: wraggster
Amarth and Daid have released Jump 'n Bump 0.3
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at [1]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Changelog
0.3
Add Daid's code:
8 player support!
Support for Nunchuk and Classic Controller
Fixes graphics resolution
Louder sound and music
Possibly other fixes...
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March 25th, 2009, 19:20 Posted By: wraggster
The_Lemon_Man has released signCheck 0.2:
signCheck is a homebrew application which checks if your IOS's can use the fakesigning. Uses TMD and TIK forging by patchmii, SU ident by Any Region Changer. Use the discussion page to submit any bug reports.
Changelog
0.1 - First public release.
0.2 - Added check of ios16, 60 and 61 as they are included in newer updates
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March 25th, 2009, 19:14 Posted By: wraggster
One of the most-requested classic systems for inclusion in Nintendo's collection of Virtual Consoles isn't an old home console at all -- but rather the arcade machines that so many classics of yesteryear originated from. Now, finally, we'll be able to enjoy some of those arcade experiences emulated in VC form.
During the tail end of Nintendo's GDC conference this morning at San Francisco's Moscone Center, a big announcement was made that is sure to please Wii owners with an old-school slant. A new service, Virtual Console Arcade, has been released, with games available to download today.
Several classics have already been announced to be forthcoming, including Space Harrier, Emeraldia, Solvalou and The Return of Ishtar. But the launch lineup available right now consists of these four titles:
- Gaplus, a Namco Bandai shooter more commonly known as "Galaga 3"
- Mappy, a Namco Bandai platformer starring a mouse police officer
- Star Force, a scrolling shooter developed by Tehkan
- The Tower of Druaga, a Namco maze game
All of the four launch games are priced at 500 Wii Points except Gaplus, which is just one dollar more at 600 Wii Points. All four games also support every VC controller solution, including the Classic Controller, GameCube Controller and Wii Remote turned on its side by itself. We'd expect that pricing and controller support will be different for each future VC Arcade release, especially as some more technologically advanced titles are added to the lineup down the line.
http://uk.wii.ign.com/articles/966/966162p1.html
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March 25th, 2009, 19:13 Posted By: wraggster
Another rumored announcement has come to light during the course of Nintendo President Satoru Iwata's GDC keynote -- the nature of Square Enix's next Final Fantasy project for Wii. We expected to hear more about it soon. We didn't expect to hear about three games, instead of just one.
First up was the official announcement of Final Fantasy Crystal Chronicles: My Life as a Darklord. The game is a sequel to the WiiWare launch title My Life as a King, and promises to offer a similar concept of play as that fantasy simulation did when it launches later this year -- of course, by its title, we can expect that you'll be taking the role of a villainous dictator instead of a heroic monarch this time around.
Second was confirmation that Final Fantasy IV: The After Years is indeed on its way to WiiWare, both in Japan and the United States. This game is a WiiWare port of a title originally developed for cell phones in Japan, and serves as a storyline sequel to Final Fantasy IV from the SNES. Final Fantasy IV has also recently gained a new set of fans, thanks to the DS remake which re-introduced it to a new audience just last year. You can definitely get hyped for this one.
Finally, Virtual Console aficionados should be excited to learn that the original editions of the classic franchise will, at long last, be coming to the VC. First up there is the original Final Fantasy, the NES hit that helped revolutionize RPGs as a game genre. We'll be looking forward to that, especially since many people suspected Square Enix would never allow those 8-bit installments back out of the vault again.
http://uk.wii.ign.com/articles/966/966158p1.html
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March 25th, 2009, 19:11 Posted By: wraggster
No more fridge cleaning, friends. While Nintendo President Satoru Iwata was busy making his GDC keynote address this morning, the Wii itself was receiving its long-awaited storage solution. If you check your console for an available system update now, you'll find it's finally arrived.
It had been previously revealed that Nintendo planned to "open up" the SD card slot on the Wii to allow for easier file transfers and expanded storage capacity for its memory-restricted current console, as gamers have complained about the lack of available space almost since Day 1 of the Wii's hardware launch -- having too many game saves or too many downloaded VC or WiiWare games quickly meant finding yourself in a frustrating situation where you'd have to spend tedious amounts of time "making room" on your Wii's internal memory before you'd be able to download anything else. But, today, those days are behind us -- the Wii Shop maintenance earlier today was done to introduce the solution, and you should now have no trouble firing up your Wii and downloading the necessary upgrade to allow your system to experience the new, open SD card functionality.
We'll have more information as it becomes available, and as we test out the new solution to see if it's the thing we've all been waiting for -- or if it's just a small bandage on top of a still too-large wound.
http://uk.wii.ign.com/articles/966/966145p1.html
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March 25th, 2009, 19:10 Posted By: wraggster
Nintendo President Satoru Iwata dropped a couple of bombs during his keynote address at this year's Game Developers Conference this morning, but at least one of them wasn't all that unexpected -- the official announcement of Nintendo's Rock 'N Roll Climber. The game's existence was first brought to the public's attention thanks to ratings updates on the websites of the OFLC and ESRB roughly two weeks ago.
Rock 'N Roll Climber will be a rock climbing action/sim title, developed by none other than Giles Goddard. Goddard is best known to Nintendo fans as the man behind 1080 Snowboarding, but he was also one of the key creative forces behind the original Star Fox on the Super NES, and he single-handedly completed the programming for Doshin the Giant for the N64's 64DD (and, later, the GameCube) when that project was threatened with cancellation.
A shot of Rock 'N Roll Climber in action, from President Satoru Iwata's GDC keynote.
Iwata also confirmed that Rock 'N Roll Climber will be compatible with the Wii Balance Board accessory, which makes it (and Punch-Out!!) the newest additions to the quickly-expanding list of titles taking advantage of the fact that so many people with Wii Fit in their homes have access to the accessory, and probably want more things to do with it than strike yoga poses and hit soccer balls with their heads.
Stay tuned to IGN Wii for more info on Rock 'N Roll Climber as it becomes available.
http://uk.wii.ign.com/articles/966/966140p1.html
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March 25th, 2009, 19:08 Posted By: wraggster
We're less than two hours away from the scheduled start time for Nintendo President Satoru Iwata's keynote address at this year's Game Developers Conference -- but don't bother trying to spend these last few hours of waiting around by downloading something new from the Wii Shop. The Wii Shop Channel is currently down, "undergoing maintenance."
Could we be in store for a surprise Wii Shop relaunch timed to coincide with the conclusion of Mr. Iwata's speech? It is the one year anniversary of WiiWare's launch in Japan, after all, and we wouldn't put it past the Big N to have an immediate surprise prepared to go straight out to the Wii Shop when the address is done.
Of course, the update could just be something more tame -- like the planned re-naming of Wii Points to Nintendo Points, in preparation for the launch of Nintendo DSi in just a few more weeks. Feel free to speculate away, and be sure to stay tuned -- our live coverage of the keynote will kick off at 9:00 a.m. Pacific Time.
http://uk.wii.ign.com/articles/966/966110p1.html
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March 25th, 2009, 19:03 Posted By: wraggster
Via emurussia
Nintendo GameBoy Advance/GameBoy/GameBoy Color emulator for Windows based on VBA source code has been updated recently. No changes info available.
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March 25th, 2009, 17:34 Posted By: wraggster
Kotaku has confirmed that Nintendo President Satoru Iwata will announce the long-requested storage solution for the Wii during his keynote speech at the 2009 Game Developers Conference this morning.
Along with the official announcement of Rock N' Roll Climber, a rock climbing game that uses the Wii Balance Board previously leaked by the ESRB ratings website, Iwata will discuss a data storage device for the Wii, which gamers have been clamoring for since the introduction of the Virtual Console with the systems launch.
Rather than a hard disk, it looks like the Wii will utilize high capacity SD solution to solve the console's memory woes.
http://kotaku.com/5183761/wii-storag...evealed-at-gdc
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March 25th, 2009, 17:31 Posted By: wraggster
Apogee's Duke Nukem Trilogy already eclipsed Duke Nukem Forever with its mindblowingly awesome, yet content-free, trailer. But now it has surpassed Forever even more, by existing! And, as if to show off, it's six games. Sort of.
As OhGizmo! explains, Duke Nukem Trilogy features three games, which have the same stories, but are presented in a different style on DS than on PSP. The PSP versions are M-rated, with content that will be "tasteful, but it'll still be Duke." The DS versions will be T-rated, and thus toned down a bit in terms of dialogue and gratuitous strippers.
The best part? The first game, Duke Nukem: Critical Mass, was actually there! There was a demonstration on both PSP and DS. Try that, Duke Nukem Forever. Try being playable on a game system.
http://www.joystiq.com/2009/03/25/gd...mes-on-psp-ds/
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March 25th, 2009, 17:27 Posted By: wraggster
Nintendo's said to be prepping a Virtual Console-like service for DSi enabling users to download and play Game Boy and GBA titles.
The news reportedly comes from a Club Nintendo DSi preview event held at the weekend, attended by staff from website Kombo.
Nintendo's apparently told the site that downloadable Game Boy and Game Boy Advance titles are coming to DSi, but that the service has only been confirmed for Japan so far and offerings will initially be limited to first-party games.
On top of that the platform holder said that you won't be able to save and run the games from an SD Card.
However, a Nintendo UK rep played down the report, telling us: "This is pure rumour and speculation and nothing has been confirmed by Nintendo of America."
Expect plenty of DSi info from GDC tomorrow afternoon when Nintendo's president Satoru Iwata will be giving a keynote speech.
http://www.computerandvideogames.com....php?id=211561
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