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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 14th, 2009, 13:55 Posted By: wraggster
EA has said that Wii MotionPlus will put an end to lazy, couch/wrist Wiimote gaming. This clip demonstrates why.
Watch how MotionPlus matches movement 1:1 between the real golf swing and Tiger's golf swing. The swing itself is still on a track (it doesn't appear, for instance, that you could make Tiger swing the club like a baseball bat). But our guess is that's a choice EA has made to keep the game's learning curve low.
Plus, the game does acknowledge a slight twist of the wrist to draw or fade with "100%" responsiveness, making this EA video the first time we remember any function related to the Wiimote promising "100%" of anything. Now with the control situation sorted, I can finally return to wishing the Wii had the graphical power of the Xbox 360.
video here --> http://i.gizmodo.com/5169727/wii-mot...-looking-solid
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March 14th, 2009, 13:09 Posted By: wraggster
What on earth are you waiting for? A new DSi (we've already got ours) before you get excited by Grand Theft Auto IV: Chinatown Wars? You are? Oh, well, in the meantime why not have a look at what's in store for you by putting eyeballs to the following trailer?
There is no good reason... look at it!
Trailer Here --> http://news.spong.com/nibble/17413/N...ndo_DS_Trailer
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March 13th, 2009, 20:07 Posted By: Shrygue
via Eurogamer
Nintendo's WiiWare service has received its usual biweekly update today, bringing two new titles and some DLC to market.
Top of the list is Jungle Speed at 1000 Wii Points (GBP 7 / EUR 10 approx), which isn't the tropical drug-fest we'd hoped for, but rather a reflex-based card game centred on grabbing a totem at the right point. Rules change rapidly as new cards are laid out.
The second slighty fluffy chocolate in today's box is Family Table Tennis, which distinguishes itself from regular table tennis with its total abstinence from wanton sexual contact and flagrant drug and alcohol abuse.
It features indoor and outdoor tables, although we're not sure what the difference is [nature - Ed], versus and single-player modes, three mini-games and four characters: Mummy, Daddy, Sarah and Billy. It's also 1000 Wii Points (GBP 7 / EUR 10 approx).
Lastly, and almost certainly leastly, is a DLC update for puzzle game Lonpos, featuring several puzzle packs for download, each offering 25 new challenges at 300 Wii Points a pop (GBP 2.10 / EUR 3 approx). Each pack also includes new background and visuals. Lovely.
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March 13th, 2009, 18:37 Posted By: JushinLiger
A guy named B@ndit released this on the GMForm.org (No link, it's full of WAREZ).
What it is, is a version of DSDoom that allows you to select which WAD file you want to load from a selection of up to 40! No more waiting to get to a PC to switch between Doom 1 and Doom 2.
Installation Guide from lolmasta_again
After downloading the 2 parts, extract them into a folder inside your hard drive. You should have a folder named data.
Here is the folder’s structure:
data>Game Menu.nds
data>dsdoom
data>dsdoom>(Loads of folders, which are the wad’s names)
data>dsdoom>prboom.cfg
data>dsdoom>prboom.wad
data>dsdoom>wadsel.ini
data>dsdoom>Tranmap.dat
After making sure you have these, copy the whole data folder in the root of your flashcard.
Adding extra WADs
First, you need to have the wad…
For the example, we’ll use the file “whatever.wad”.
Go to data>dsdoom and make a new folder. Name the folder as you have named the wad (So for the example, the folder is going to be named whatever).
Inside the folder, put your wad.
Now open
data>dsdoom>wadsel.ini
with Notepad or whatever program you use for text editing.
Now, go to the bottom and add this:
[Whatever]
savpath = Whatever/
wad = Whatever/ Whatever.wad
Don’t forget to edit whatever to the name that your wad has
Make sure there’s an empty line between the wads you’ve added into the file.
And now, random analysis
[Whatever] <- Name that will show up in the wad selection menu
savpath = Whatever/ <- Folder that your saves will be saved
wad = Whatever/ Whatever.wad <- Wad path
* If you download the version above this guide (the one that says "DSdoom Emulator:You can 40 Game wads in the wadsel.ini write"), then instead of
data>Game Menu.nds
it will be
data>dsdoom>dsdoom.nds
Downloads
As well as releasing this new version, b@ndit and the other inhabitants of GMForum have kindly converted a few WAD files that work with DSDoom. There were more but all of the link appear to be dead, or packed full of warez (Namely commercial Doom WADs).
DSDoom Unofficial Version
http://sharebee.com/dc249955
Simpsons Doom & Super Mario Doom
http://www.zshare.net/download/62792151c09d27/
Aliens TC
http://sharebee.com/be3adb50
Blood
http://sharebee.com/0fafc19f
Fistful
http://sharebee.com/e888fced
Strain
http://sharebee.com/85c7bc36
HL Dmoonfear
http://sharebee.com/9ce471f7
Duke Nukem Mixed Version
http://sharebee.com/42bab69e
Duke Nukem
http://sharebee.com/106c8456
Half Life Edition
http://sharebee.com/a6dd58f5
Return to Castle Wolfenstein
http://sharebee.com/8d96880d
Wolfenstein 3D
Wolf 3D - Episode 1-3
Wolf 3D - Episode 4-6
Spear of Destiny
http://sharebee.com/518c19bc
Doom3
http://sharebee.com/1a446e7e
http://rapidshare.com/files/101019984/Doom3.zip.html
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March 13th, 2009, 18:20 Posted By: JushinLiger
Another update for Moonshell2 released 03/13/2009. Heres whats new:
2009/03/13 Version 2.00 beta.7
The mistake of me that the skin file was old was corrected.
There was a memory leak bug in the screen saver setup screen.
HomeBrew (Soft reset is included) was not able to be executed.
When you have play music while displaying the text or the image. Next music did not start though the music ended.
'BBtnStop.txt' did not work correctly. It was start again.
When you open the folder with a lot of files. Music interrupted.
There was a bug that was not able to be loaded from the GBA cartridge. (with EZ4 and SC...)
About EZV. There was 'Black box' in 'left-up on bottom screen'.
There was a memory leak bug when deleting a file with the playlist.
Program of sound effect. There was an illegal variable reading.
Program of owner draw window. There was an NULL pointer access.
I supported to each 'auto DLDI patch specification' for R4, AK2, AKRPG, SCDSONE, etc...
The play icon 'FL_Double_ItemBG_PlayIcon.png' is on the file information. The skin was corrected.
'SSC_Use24hFormat, CS_EnableFileInfo' was added to the language file. This is not used now.
Download Here annd Give Feedback Via Comments
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March 13th, 2009, 00:08 Posted By: wraggster
As we've seen, fluctuations in exchange rates are messing with Nintendo's bottom line in the UK. While this won't affect consumers looking for a Wii, the DS might be another story.
According to a "trusted source within the retail industry" (ie a British retailer), Go Nintendo are reporting that thanks to shrinking profit margins on Nintendo hardware the DS is about to go bundle-only. As in, you won't be able to buy just a DS, you'll need to buy one with a game included, at a slightly higher price.
It's close, but no cigar. Ninendo have told GI.biz "We will be increasing the availability of DS Lite bundles with software in the UK, however solus will still continue to be listed". That's the good news! The bad news? The classiest of the console's colour schemes - silver & white - are being phased out.
http://kotaku.com/5168491/british-ds...le+only-almost
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March 12th, 2009, 23:42 Posted By: wraggster
Retailers in the UK may end up raising consumer prices for Wii following Nintendo's own price hike, according to two sources: 1) common sense, and 2) Don McCabe, managing director of Chips.
"I don't think any retailer has got the ability to soak up that sort of margin change," McCabe told GamesIndustry.biz. "I think I saw one story that said the supermarkets wouldn't be passing the price point on but I think they will. I don't think any retailer can take that sort of squeeze."
If the £20 Nintendo is adding to retailer prices is passed on to consumers, the Wii will now cost £199 ($275), a price that McCabe thinks Nintendo could have gotten away with from the very beginning. Now that the price is going up, "It will have a negative effect on the sales... I think we'll still end up with shortages come Christmas again, but through the summer it's going to have an effect." So at a higher price, McCabe expects, Nintendo will still sell every Wii this winter.
http://www.joystiq.com/2009/03/12/re...ii-price-rise/
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March 12th, 2009, 23:33 Posted By: wraggster
Nintendo has told GamesIndustry.biz that it is not phasing out all solus DS units in the UK ahead of the launch of the DSi.
A rumour by GoNintendo states that Nintendo will be dropping all single DS consoles and only offering bundles in future, but the company has denied such a move is taking place.
"We will be increasing the availability of DS Lite bundles with software in the UK, however solus will still continue to be listed," said a spokesperson for the company.
"We have chosen to do this as we have found many consumers like the convenience of buying software and hardware together and also enjoy buying them as gifts."
However, single Silver and White DS Lite units have been dropped, as alternative colours have proven more popular.
"Nintendo can confirm that, going forward, we will be focussing our supply of the DS Lite range on the range of exciting colours that have proved most popular since launch: Black, Pink, Red, Green and Turquoise.
"Accordingly we can confirm that we have currently ceased supply of white and silver editions of the DS Lite to retailers in the UK."
http://www.gamesindustry.biz/article...-ds-lite-units
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March 12th, 2009, 23:32 Posted By: wraggster
Lionsgate's president of digital media, Curt Marvis, has said that he expects the Wii to offer a movie streaming service in the US as soon as this year.
The company already has a close relationship with Microsoft and Sony, delivering content via Xbox Live and PSN, respectively.
"The thing that is clearly a force in digital are the game devices," said Marvis to Variety.
"I think when we see the Wii come into the market with the ability to stream movies, which I think is maybe going to happen as soon as this year, I think that’s going to be a big marketplace for digital distribution," offered the movie exec.
Nintendo has not announced any such digital plans, and unlike the PS3 and Xbox 360 does not have a significantly large enough storage solution on the Wii for large downloads, although streaming content on the console is possible.
http://www.gamesindustry.biz/article...ming-this-year
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March 12th, 2009, 22:47 Posted By: wraggster
New from Divineo USA
A bright and colourful way to store your DS and all the major accessories you would need, it's just the kit that any DS fan should have! It comes complete with a range of extra accessories for the DS handheld to complete your collection. The Mario on-the-go kit includes: Mario branded metal lunchbox style carry case, Game cases, screen protectors, Extra styluses, Headphones, In-car charger, System wrap.
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March 12th, 2009, 21:15 Posted By: Shrygue
via Eurogamer
Nintendo has announced that the New Play Control version of Pikmin 2 will be released across Europe on 24th April.
The reworked Donkey Kong Jungle Beat will then follow in the summer.
Pikmin 2 could be the series' early high point, as Captain Olimar is joined by assistant Louie, new species of Pikmin, and multiplayer modes in a reworking of Shigeru Miyamoto's inventive strategy puzzle game.
Apart from refined controls, New Play Control additions include the Piklopedia (listing all the plants and creatures you encounter) and a new Treasure Hoard (listing all your loot). As with the GameCube original, there are 201 treasures to find.
Donkey Kong Jungle Beat was a Cube platform game originally controlled using the Donkey Konga bongos, but now uses the motion-sensing Wiimote and nunchuk for attacks, soundwaves and movement.
The Wii version also introduces two brand new stages, new enemies (such as the Thumpskull and Buzzball), new bonuses and new weapons. New new new! Jungle Beat is already out in Japan, and will release in the States this May, so hopefully we'll see it sooner rather than later.
So far, Nintendo has released two New Play Control games in Europe, revamping the first Pikmin so well that the only thing to say against it was that Pikmin 2 is a superior game.
Mario Power Tennis proved slightly less awesome, but wasn't without its charm either.
Nintendo plans to keep up the releases too, with Metroid Prime, Metroid Prime 2 and Chibi-Robo! on the slate, and others no doubt in consideration. Bring back Luigi's Mansion!
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March 12th, 2009, 21:11 Posted By: wraggster
TOMY Corporation today announced that NARUTO Shippuden: Ninja Council 4 is currently in development exclusively for Nintendo DS. As the latest installment to the popular Ninja Council series of videogames that has sold more than 800,000 units to date in North America, NARUTO Shippuden: Ninja Council 4 is the first DS game to feature the NARUTO Shippuden story arc in North America, allowing fans to play as Naruto and his friends in the next generation of the series. Based on the enormously successful animated series from VIZ Media, NARUTO Shippuden: Ninja Council 4 introduces consumers to a host of playable characters sporting their updated NARUTO Shippuden looks, and wireless multiplayer battles for up to four players.
"NARUTO Shippuden: Ninja Council 4 encourages franchise fans and newcomers alike to experience the next iteration of the classic Ninja Council series," said Laura Yoshioka, director of consumer software at TOMY Corporation. "The addition of multiple new playable characters and an immersive story mode based on the NARUTO Shippuden story arc, coupled with the touch screen capabilities of the DS, make this a classic action-adventure videogame."
In NARUTO Shippuden: Ninja Council 4, players will experience the new Shippuden storyline for the first time on the DS. Set two and a half years after the events of the classic NARUTO series, Naruto fans are introduced to older characters as the storyline advances and unfolds with copious plot twists. NARUTO Shippuden: Ninja Council 4 also allows gamers to follow an older Naruto and his friends on the quest to save Gaara from the sinister Akatsuki organization. Players are able to choose their allies and form a three-man squad with special jutsu techniques to ward off looming danger. Dedicated franchise fans and new Naruto fighters alike can utilize the touch screen to unleash their unique jutsu attacks and take on anyone that gets in their way. As an added bonus, unlockable jutsu allows aspiring ninjas to explore previously unreachable areas.
NARUTO Shippuden: Ninja Council 4 will be available for Nintendo DS in Spring 2009. For more information, please visit www.TOMY-USA.com/videogames. For more information on NARUTO and for free streaming episodes of NARUTO Shippuden please visit www.NARUTO.com.
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March 12th, 2009, 21:10 Posted By: wraggster
The Professor Layton trilogy came to a close in Japan last year with the release of Professor Layton and the Final Time Journey. But with almost 2.5 million in Japanese sales alone for the series, you didn't think Level-5 would bring it to a close there, did you?
Sure enough, the developer/publisher has announced, via Famitsu, a second trilogy. The new trilogy will kick off in Japan this Fall with Professor Layton and the Devil's Flute.
The story for this fourth DS Layton game kicks off three years prior to the events of the original Professor Layton and the Curious Village. Professor Layton, visiting the mysterious "city of mist," comes into the acquaintance of a young Luke for the first time. He also meets Remi Altiwa, a new heroine. The three embark on a quest surrounding the legend of a giant that threatens to destroy the city.
Gameplay looks like it will offer players some twisted puzzles once again. As with the first three titles, Level-5 is turning to Akira Tago to supervise a completely new set of puzzles.
For those who are into the Layton series as a whole, this new entry looks like it will be a must. The title will connect directly to the upcoming Layton movie. The stories of the two titles are set in the same era, with the movie continuing the events of the game.
The movie hits Japanese theaters later this year, presumably allowing another near million-or-so to pick up and clear Devil's Flute as a refresher.
http://uk.ds.ign.com/articles/961/961344p1.html
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March 12th, 2009, 20:45 Posted By: wraggster
If you love manga, you might want to look into getting yourself a Japanese Wii. Sunsoft's WiiWare manga download service, which debuted in January with Princess Ai Monogatari, is kicking things into high gear next month with an original series from Star Blazers creator Leiji Matsumoto.
The new series is titled Out of Galaxy: Gin no Koshika. Set in the year 2099, the manga follows the adventures of You Haguro and Hajime Umino, who head off on a journey through space and time in an effort to save mankind from extinction.
As with Princess Ai Monogatari, Out of Galaxy will be available as a series of downloads. The first download will be priced at 500 WiiPoints and will include the required viewing software along with an unpecified number of volumes. Subsequent downloads will cost 200 WiiPoints but will require the viewing software from the first download.
Also similar to Princess Ai Monogatari, Out of Galaxy will come standard with English subtitles. This seems to be a strong hit at an English release.
In fact, Sunsoft says that it hopes to make the manga download service an international thing. We'll let you know once specific plans have been set, but for now only owners of the Japanese Wii system will be able to access this content
http://uk.wii.ign.com/articles/961/961816p1.html
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March 12th, 2009, 20:44 Posted By: wraggster
Every so often the Entertainment Software Ratings Board (ESRB) takes the liberty of announcing new projects via its website before publishers can actually do so. On Thursday, the organization posted a rating and description for an upcoming Wii game, a title called Rock 'N Roll Climber. According to the ESRB, the project is published by Nintendo.
Interest piqued? Want more details? Thankfully, the ESRB was kind enough to provide those, too.
"This is a rock climbing game in which players must climb up various formations within a time limit. Players navigate rocks and walls by navigating divots and ridges and positioning themselves to ensure they do not fall off." Thanks, ESRB -- that's handy info!
The game is developed by a company called Vetei, led by Giles Goddard, best known as the man behind such titles as 1080 Snowboarding. Based on an interview with the website Cubed3, Goddard confirmed that the studio's next project is in fact for WiiWare and will make use of the Wii balance board. It seems likely that Rock 'N Roll Climber is the title referenced.
http://uk.wii.ign.com/articles/961/961798p1.html
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March 12th, 2009, 20:43 Posted By: wraggster
Yesterday Japanese magazine Famitsu unveiled what Capcom has recently been teasing Nintendo fans about: a sequel to Resident Evil: Umbrella Chronicles subtitled The Darkside Chronicles. This morning Capcom reassured North American fans that the sequel is heading West this year. The Darkside Chronicles apparently has a more in-depth co-op mode. It is set during Resident Evil 2 and stars Leon S. Kennedy and Claire Redfield. An on-rails shooter like Umbrella Chronicles, it will give fans a chance to relive some classic moments in the series and also fill in some gaps in the story. Players can use the new evade system performed with the Wii remote. Resident Evil: The Darkside Chronicles is set for release this winter.
Check out the first screenshots of The Darkside Chronicles in our gallery.
Along with this news, the publisher announced a line of Resident Evil "Classics" that will bring the GameCube games Resident Evil (the remake) and Resident Evil Zero to Wii. The Classics will set you back $30. Both should arrive this year. As with Resident Evil 4, these ports will be outfitted with Wii pointer controls.
http://uk.wii.ign.com/articles/961/961791p1.html
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