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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 10th, 2009, 00:46 Posted By: wraggster
Making the most of their licensing agreements, Sega is preparing their yearly Nintendo DS Bleach game. Details about Bleach DS 4th: Flame Bringer are scarce since the announcement comes from a teaser site. The first two Bleach DS titles were Treasure developed fighting games while Bleach DS: The 3rd Phantom was a strategy RPG.
What will Bleach DS 4th: Flame Bringer be? Post your guess in the comments!
http://www.siliconera.com/2009/03/09...s-bleach-game/
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March 10th, 2009, 00:43 Posted By: wraggster
A Fullmetal Alchemist game is coming to the Wii. Unlike the other Fullmetal Alchemist games from Square Enix this doesn’t look like an alchemic beat ‘em up. Fullmetal Alchemist: Prince of Dawn is being billed as an “adventure / anime” game that captures your senses. Players us commands like talk, look, and touch to interact with the world and gather clues. During missions the motion controls are used. A screenshot shows us an example of the remote being used as a screwdriver to tweak auto-mail.
The other screenshots suggest this is going to be a story based game. Square Enix says the game will connect to the new anime series somehow, but doesn’t explain how. While this might be tempting to import you might want and see how text heavy this is. We’ll keep following Fullmetal Alchemist: Prince of Dawn as it marches towards a scheduled summer release in Japan.
http://www.siliconera.com/2009/03/09...t-wii-details/
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March 10th, 2009, 00:37 Posted By: wraggster
The Conduit's contribution to the Wii library is exciting. It's easy on the eyes, seems like a smart publishing decision by Sega, and planned for Wii Speak and Wii MotionPlus support from the get-go.
For better or worse, Wii MotionPlus support has since been dropped from The Conduit, a seemingly curious decision for a first-person shooter. 1UP decided to find out, straight from High Voltage Software, why the Wii game has shunned the Wii Remote add-on.
http://kotaku.com/5167084/the-condui...plus-explained
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March 10th, 2009, 00:33 Posted By: wraggster
According to a recent IGN podcast, Nintendo is having problems in development of Wii MotionPlus. "Hiccups" need fixing.
Kotaku points out that the "Spring 2009" release for Wii Sports Resort has been quietly adjusted to just "2009." But with a few different companies bragging about their MotionPlus functionality for games hitting around June, coupled with the pretty extensive hands-on with the peripheral we were allowed almost a year ago, it's hard to believe that technical glitches could be all that devastating at this point in time.
If anything, it seems like IGN is confirming what we already suspected after Nintendo kept so quiet since E3. Wii MotionPlus was delayed. Now it's on schedule for a June-ish release.
http://i.gizmodo.com/5166589/wii-mot...cording-to-ign
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March 9th, 2009, 21:58 Posted By: wraggster
News/release from strata8
Unreleased, until now.
Well, as you know, my last Parallel Worlds release was Alpha 3, but I actually made two more versions, Alpha 4, and Alpha 5, both of which were only released unofficially to the people on the PAlib IRC channel. I have now decided to release it, as version 0.1 final (the next release), will use the same engine as I will use for SSBR.
New features in this version:
Heaps of bugs fixed, there should really be nothing wrong now, apart from collision errors
Kirby is now the character, instead of Mario
4 stages, including the first Jelli level
Menu placeholder, really does nothing at the moment. I've stopped working on it, for now.
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March 9th, 2009, 21:37 Posted By: wraggster
News/release from The_Lemon_Man
signCheck is a homebrew application wich checks if your ioses can use the fakesigning. Uses TMD and TIK forging by patchmii, SU ident by Any Region Changer.
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March 9th, 2009, 21:34 Posted By: wraggster
News/release from MetaFight
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
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March 9th, 2009, 21:30 Posted By: wraggster
Nicalis, developer of Cave Story, has announced on its official blog that the team is now in crunch mode and expects to release the game in either late April or early May. The online manual is being written, final testing is in progress, and all of the new artwork is being scrutinized. The audio guys are working on a speed synthesizer that will sing lyrics over each song in the game. Also mentioned are plans for downloadable content.
Cave Story originally appeared as a freeware PC game in 2004 and is now being produced for WiiWare. It features classic platforming gameplay similar to Blaster Master or Super Metroid.
http://uk.wii.ign.com/articles/960/960509p1.html
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March 9th, 2009, 21:28 Posted By: wraggster
According to research done by Matt Matthews at Gamasutra, the Guitar Hero World Tour full band kit sells surprisingly well, making up 41 percent of the game's units sold from October 2008 to January 2009, based on figures from Michael Pachter at Wedbush Morgan Securities. 35 percent of the units sold are the guitar bundle while 24 percent of the units are the standalone game. Matthews comments on how impressive it is that, despite the harsh economic times and other plastic instruments saturating the market, the band kit still sells the most units during its launch and the following months.
By estimating the game's revenue by type, it's also clear that the band kit pulls in the most money with 61 percent of total revenue in the aforementioned time frame, according to Matthews. But only time (and educated guesses) will tell how future rhythm games will sell in these troubled times.
http://uk.wii.ign.com/articles/960/960414p1.html
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March 9th, 2009, 21:25 Posted By: wraggster
Unique motion-sensing controls have already helped to make Wii the nation's top-selling video game console. With today's launch of the New Play Control! series from Nintendo, Wii owners can use those same fun, intuitive controls to discover – or rediscover – some of the coolest and most well-received games made famous on the Nintendo GameCube system, each updated with a new wireless, active control scheme and a widescreen presentation.
New Play Control! Pikmin and New Play Control! Mario Power Tennis are the first two games in this new series, taking all the action and imagination of the originals and giving them a new control scheme. Not only do both new games make use of Nintendo's simple-to-use Wii Remote controller, but they're also presented for the first time ever in an eye-pleasing 16:9 widescreen format.
"On all of its platforms, Nintendo has consistently delivered irresistible games that fans can enjoy for years on end," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "With the New Play Control! series, we're giving Wii users new ways to tap into some great titles using the latest and greatest controls."
New Play Control! Pikmin puts players in the role of Captain Olimar, a space traveler who's stranded on a strange alien planet. Only an army of quirky creatures called Pikmin can help him repair his ship and survive the elements. With New Play Control! enhancements, players can now maneuver and command up to 100 Pikmin with a point of the Wii Remote controller, dodging obstacles and foes while working toward a heroic escape. Visit www.Pikmin.com to learn more.
New Play Control! Mario Power Tennis finds Nintendo's superstar plumber storming the court for some outrageous tennis action, joined by a roster of his unpredictable pals. Building on the skills they've honed with the Wii Sports video game, players can now use the Wii Remote controller like a tennis racket to make characters hit forehand or backhand, applying spin and charging up to perform devastating special moves. Seasoned pros can even attach the Nunchuk controller for added precision as they play their way through traditional matches, mini-games and crazy Gimmick Courts. Visit www.MarioTennis.com to learn more.
Forthcoming New Play Control! titles include New Play Control! Donkey Kong Jungle Beat, scheduled for release on May 4. Whereas the original version had players beating on a pair of bongos to drive Donkey Kong through wild jungle activities, the New Play Control! edition lets players use the Wii Remote and Nunchuk controllers to enjoy the game's rollicking rhythmic challenges.
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March 9th, 2009, 19:13 Posted By: wraggster
Hi all from now on this GBA Homebrew site will also feature the gameboy and any emulators/homebrew that are released for it from now on.
the next update of the site will have new sections for each console.
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March 9th, 2009, 19:08 Posted By: wraggster
Hi all from now on this Nintendo64 Homebrew site will also feature the following Nintendo consoles, the Snes and Nes and also Virtual Boy and any emulators/homebrew that are released for them.
the next update of the site will have new sections for each console.
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March 9th, 2009, 17:22 Posted By: wraggster
Two old favorites return in this week's Wii Update, with the rebirth of Konami's classic shooter, Gradius, and the re-release of Sega's Alex Kidd: The Lost Stars.
Gradius ReBirth (1,000 Wii points) is a remix of Konami's classic shoot em up series. Players get five levels worth of frantic shooter action, which can be played in their entirety with unlimited continues in standard mode, or taken on in Score Attack mode, where players have a single credit to beat the game. Score Attack mode also supports online leaderboards, and the kids do love online leaderboards.
Alex Kidd: The Lost Stars (500 Wii points) is of course the classic Sega Master System platformer, released on the Virtual Console in its original glory.
http://kotaku.com/5166613/weeky-wii-...adius-old-kidd
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March 8th, 2009, 21:34 Posted By: wraggster
news via nintendomax ((thanks also for the image)
MEZ launches first alpha version of The Legend of Hyrule, like zelda designed with Virtual Game Maker DS.
Quote:
Loh 1.Put the folder in the root of flash cart
VGRD 2.Put the rom in your games folder
3.Remove your USB flash cart reader
4.Switch on your DS open VGRD
5.Then it should come up with a selection screen
Loh then select folder, after that it should come up with
the game!
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March 8th, 2009, 21:08 Posted By: wraggster
wplaat has released RedSquare 0.91:
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat ( www.plaatsoft.nl).
The following change were made:
08/03/2009 Version 0.91
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added play time information on game screen.
- Added fps (frame-per-second) information on all screens.
- Added screen shot functionality. Press the plus button to make a screen shot picture.
- Pictures are stored on the SD Card in the following directory sd:/apps/RedSquare
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