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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 20th, 2009, 23:01 Posted By: Shrygue
via Computer and Video Games
Pikmin 2 re-releases for Wii this Friday with a whole new set of controls. We loved the first one and see the same happening with the sequel. Have a browse through these 162 new shots and tell us what you think below.
Loads of screenshots at CVG
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April 20th, 2009, 22:57 Posted By: Shrygue
via Games Industry
An anonymous developer has confirmed that a WiiWare sales threshold - below which a studio makes no money - exists, but says it has been misinterpreted by the press.
"I'm concerned this recent threshold news is generating an artificially negative wave of press. The spirit of the threshold was never to screw the developer - it was, as far as I can tell, a quality control mechanism to prevent the service from getting overrun with a bunch of crappy games," the source told our sister site Eurogamer.net.
"Once the threshold is crossed, the developer is retroactively paid for every single unit sold below the threshold. I know there has been confusion on that point in the past.
"From the stats I've seen and heard developers report, the threshold is easily surpassed within the first day, or at least the first week, for many games," the source explained.
"I hear rumours within the dev community that Nintendo recognises a problem here, where occasionally an entirely legitimate game just doesn't make it, and is looking for a way to make exceptions, to ensure small devs are paid even if the threshold is not reached. Just rumours though, so who knows.
"I just fear this is one of those things that sounds a lot more evil than it actually is," added the source.
Earlier this month, it was reported that many indie developers struggled to meet the sales threshold, which Nintendo said was a "private and confidential matter".
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April 20th, 2009, 22:19 Posted By: Shrygue
via Eurogamer
A DS version of hit PC title Defcon is currently in the works.
That's according to developer Introversion, which is currently seeking a publishing partner. The DS game was originally going to be released with the help of distributor Pinnacle, which has since gone bust.
For those who aren't familiar, Defcon is an action-strategy affair inspired by classic movie War Games. BRODERICK. The PC version was ever so much fun, and scored a healthy 8 out of 10 in our review.
Stylus controls, a unique game mechanic and all the thrills and chills of the original are promised for Defcon DS. Introversion expects the game to hit the shelves this autumn.
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April 20th, 2009, 22:00 Posted By: Shrygue
via Games Industry
Nintendo has defended US sales figures for Grand Theft Auto: Chinatown Wars, saying it is "in line" with other AAA DS titles.
Steve Singer, vice president of licensing for Nintendo of America, explained that Rockstar's sale of 89,000 units for March was standard for a successful third-party title on the platform.
Singer pointed out that Call of Duty 4's DS outing saw sales of 36,000 units in its first month, which later grew to more than 500,000. However, this is still significantly short of earlier analyst estimates that GTA: Chinatown Wars would sell 2 million units within the year.
"Chinatown Wars' is performing in line with AAA titles that have come to our platform like Spore or Lego Star Wars," Singer told MTV. "Those games went on to have very different life-to-date sales numbers."
Sales of GTA: Chinatown Wars were described as a "disappointment" by investment firm Cowan and Company, which now estimates that only 500,000 units will be sold by the end of the year.
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April 19th, 2009, 23:40 Posted By: wraggster
News of the Winners from the Neoflash Spring Coding Comp:
NEO Spring Coding Compo 2009 & NEO Review Final Winner Result
We got 50 entries total in this compo, seems the financial crisis have make coders without mood to working more hard in this season , we are very desire to see have more entries in the next summer compo (Aug.20th 2009)
Ok, here is the winner list, total winners, contracts all winners, they will get the cash or awards from us soon, and thanks for your great job, see you soon.
more info: NEO Spring Coding Compo 2009
The PSP APP division, total 8 entries
No.1 [PSP APP] downPSP v210 By: carlosgs
No.2 [PSP APP] PSPconsole v1.3neo By: Hotter
No.3 [PSP APP] PSPDictionary v2.4.1 By: Gefa
No.4 [PSP APP] pag3 - make your own website today By: pront0
No.5 [PSP APP] TimeTrainer (updated) By: teamsushi
The PSP APP review winner list, total 3 entries and 3 winners
No.1 PSP APP Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.2 PSP APP Reviewer Mastertryces Review By: Mastertryce
No.3 PSP APP Reviewer DarK_FabiaN's reviews PSP APP By: DarK_FabiaN
The PSP GAME division, total 13 entries
No.1 [PSP GAME] Ragdoll Cannon v2.11 [UPDATE 2] By: walar
No.2 [PSP GAME] Asterz V1.2 By: Slasher
No.3 [PSP GAME] Crazy Gravity Portable By: TheUnderminer
No.4 [PSP GAME] TibiaPSP v0.2 By: LuMa
No.5 [PSP GAME] asterSpace3D By: pspflashsystem
No.6 [PSP Game] Wagic 0.5.1 By: wololo
No.7 [PSP Game] Apollonia 0.03N By: GlennNZ
No.8 [PSP GAME] Agenaworld 1.7 By: edepot
No.9 [PSP GAME] PSPReversi V1.0 (FINAL RELEASE) By: jojojoris
No.10 [PSP GAME] GNAR PONG By: A_Noob
The PSP GAME review winner list, total 3 entries and 3 winners
No.1 PSP GAME Reviewer PSPGAME Spring 2009 reviews By: teamsushi
No.2 PSP GAME Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.3 PSP GAME Reviewer JoJoJoris' Reviews PSP GAME By: jojojoris
The NDS APP division, total 11 entries
No.1 [NDS APP] Ace Attorney DS By: B12Core
No.2 [NDS APP] Ands-pdf v1.4 - A PDF Viewer for the DS! By: albinofrenchy
No.3 [NDS APP] DSision2 By: spinal
No.4 [NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
No.5 [NDS APP] HWOS2 By: funkystuff
No.6 [NDS APP] DSwiki - Offline Wikipedia Reader By: ollipolli
No.7 [NDS APP] DSBash By: leinad
No.8 [NDS APP] Health Monitoring Tool Kit By: arrpirate
No.9 [NDS APP] myPiano By: BranMuffin
No.10 [NDS APP] SutraDS By: Cid2Mizard
The NDS APP review winner list, total 6 entries and 3 winners
No.1 NDS APP Reviewer OlliPolli's review of the NDS-APP-section By: ollipolli
No.2 NDS APP Reviewer Dino340's App Reviews By: dino340
No.3 NDS APP Reviewer BranMuffin's NDS Application Review~ By: BranMuffin
The NDS GAME division, total 18 entries
No.1 [NDS GAME] Glubies Planet By: yagero
No.2 [NDS GAME] Valhalla DS By: TenSpeed
No.3 [NDS GAME] Brix DS v2.0 By: Boive
No.4 [NDS GAME] Natura No Story By: morukutsu
No.5 [NDS GAME] SnailRace By: samel
No.6 [NDS GAME] Bill & Ted - Time & Time Again. By: spinal
No.7 [NDS GAME] Vector Tower Defense By: alcohol smurf
No.8 [NDS GAME] 22. Search Eye DS By: kukulcan
No.9 [NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
No.10 [NDS GAME] Jangki DS - bugfix By: beodeulpiri
The NDS GAME review winner list, total 2 entries and 2 winners
No.1 NDS GAME Reviewer Gaz's Reviews NDS By: Gaz
No.2 NDS GAME Reviewer ArrPirate's Reviews of the DS
http://www.neoflash.com/go/
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April 19th, 2009, 23:32 Posted By: wraggster
AgentQ has released a new version of ScummVM for the Nintendo DS:
Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.
When you post, try to include:
* Your card reader
* The game you were testing (including which language it runs in)
If you see problems, please post the details of those too.
Since this is hopefully the final beta, if you use this build, please post a short message with what game you played, and what hardware you used. That way I know what has been tested.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Fixes in beta3:
- Fixed a bug where the cursor would display in the wrong place
when screen were swapped.
- Fixed a bug where the screens wouldn't swap back in certain
cases when on a menu screen.
- Fixed a crash when returning to launcher from some games
- Fixed long pauses in Kyrandia.
New features:
- Access to the global ScummVM main menu. Hold select during the game to access it.
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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April 19th, 2009, 23:27 Posted By: wraggster
FrozenCow has released Wii Device Library v1.1 :
Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board.
It’s possible to use Wii devices like the Wiimote or Balance Board with your computer. All you need besides one of these devices is some kind of bluetooth device. This could either be a bluetooth dongle or bluetooth built into your pc or laptop.
When using the Wii Device Library you don’t have to worry about all the bluetooth stuff, you can just access your device of choice through a simple and intuitive interface. Also new Wii devices and extensions can be implemented by this interface without recompiling Wii Device Library.
Another nice feature is the ability to scan for Wii devices through bluetooth and connect to them when they are available. This makes it possible to automatically connect to Wii devices when they are syncing. It uses the libraries of several bluetooth stacks to scan, connect and communicate with the Wii devices. Also this part of the library can be extended with support for more bluetooth stacks and/or operating systems.
Supported Wii devices
Wiimote
Nunchuk
Classic Controller
Guitar
Balance Board
Supported bluetooth stacks
Microsoft bluetooth
BlueSoleil
BlueZ
Features
A simple and intuitive programming interface.
The ability to scan and connect to Wii devices.
Wiimote extension support with a wide range of implemented extensions.
Support for multiple stacks.
The ability to extend the library to support more Wiimote extensions, devices and stacks.
http://wiibrew.org/wiki/Wii_Device_Library
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April 19th, 2009, 23:08 Posted By: wraggster
Kuwanger has released a new version of his release of Goomba the Gameboy Emulator for GBA:
Okay, I've updated my fork. Major changes include, longer palette names, including all of Asaki's SGB palettes, adding a nice little palette name display (useful for Asaki's palette switching hotkey), a little more room for custom borders, better loading of custom borders (you can attach them to goomba.gba and load access them from Pogoshell, regardless if you multiboot), and removal of (hopefully) any chance for save state corruption.
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April 19th, 2009, 23:03 Posted By: wraggster
News via wiibrew:
Holger Eilts has made a version with better menu layout, alternative USB keyboard support, screenshots and the ability to load files within D64s directly. I'm working on integrating it in the trunk, but for now you can test it here:
It's based on v8 and therefore does not have network support.
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April 19th, 2009, 23:01 Posted By: wraggster
Lino has posted a new version of iDeas the DS and GBA Emulator for Windows:
Fixed bug in LDR opcode (ARM mode).
Fixed bug in SaveStates routines.
Fixed bugs in VRAMCNT_F and G registers.
Fixed bug in Texture Blending - (Decal Mode).
Fixed bug in Memory Viewer.
Fixed varoius bugs like memory leak.
Fixed bug in Matrix Position Stack.
Fixed bug in Projection Matrix.
Fixed start position in ADPCM decoder. Thanks NHerve' for help
Added support for Software Lights.
Added GBA emulation.
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April 19th, 2009, 22:51 Posted By: wraggster
Lino has posted a new version of iDeas the DS and GBA Emulator for Windows:
Fixed bug in LDR opcode (ARM mode).
Fixed bug in SaveStates routines.
Fixed bugs in VRAMCNT_F and G registers.
Fixed bug in Texture Blending - (Decal Mode).
Fixed bug in Memory Viewer.
Fixed varoius bugs like memory leak.
Fixed bug in Matrix Position Stack.
Fixed bug in Projection Matrix.
Fixed start position in ADPCM decoder. Thanks NHerve' for help
Added support for Software Lights.
Added GBA emulation.
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April 19th, 2009, 02:28 Posted By: wraggster
Nintendo has more DSiWare games on the way across the pond in Japan. Today, the company shared a look at four new titles. Here they are with links to their official sites.
Leading the way is the third DSiWare Brain Age game, Brain Age: Sudoku Version. Yes, the sudoku craze has taken even Brain Age. This 500 DSi Point title includes 116 sudoku problems along with the usual brain age check tools.
The Chotto Magic Taizen series of magic titles is getting a new entry through Date Uranai. This 200 DSi Point title includes a magic trick that manages to determine the place your partner wants to go for a date.
Nintendo will be putting the DSi camera to use in Itsudemo Print Club. Set for 500 DSi Points, this software version of the Atlus Print Club brand allows you to decorate pictures with glossy stickers and shiny effects. Pictures can be saved to a My Print Book and exchanged with friends.
Finally, there's Atsumeru Egaocho, another photo app. This one has you go around collecting pictures of people's faces. Once you've taken a picture, you can have the game share ratings about the face, including animal type, capability, and level of "moteru," which is Japanese for how much action someone is getting. The software can also determine similarities and compatibility between multiple faces. Pricing is set at 500 DSi Points.
These four games will be available on April 22, only in Japan.
http://uk.ds.ign.com/articles/973/973971p1.html
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April 19th, 2009, 02:25 Posted By: wraggster
News/release from Lazyone:
I’m posting a sort of test release of my re-port of Wolfenstein 3D.
It’s only a few days old so it’s missing a few things but hopefully it should be playable.
- Registered Wolfenstein 3D and Spear of Destiny builds are available
- Status bar on bottom screen
- (Hopefully) All 320×200 screens should be drawn properly rather than hacked into 256×192
- Basic sound effects, no music or item pickup sounds yet. I wasn’t happy using an opl emulator for those so I’ll use a more suitable format later.
- Saving/loading should be working properly now
Bugs and incomplete things:
- No left handed mode yet
- No automap
- On screen keyboard does not allow capital letters for some reason
- Demos do not play properly
Keys:
Move forward: Up arrow
Move back: Down arrow
Move left: Left arrow
Move right: Right arrow
Strafe left: L shoulder button
Strafe right: R shoulder button
Fire: A
Use: B
Run: Y
Change weapon: X
Pause: Start
Back to menu: Select
Menu OK/Y: A
Menu Cancel/N: B
Installation:
Put your data files in /data/wolf3d, it doesn’t matter where you put the executables though.
DLDI Patch for your device if you need to.
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April 19th, 2009, 02:20 Posted By: wraggster
News via nintendomax
Copper offers a new version of "Pack DS, roms emulator arcade Pac Man and not less than 60 other similar games.
Quote:
V1.4: 18/04/2009
* Added a vertical scrolling for all games (except Ponpoko and Cannonball)
V1.3.1: 13/04/2009
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)
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April 19th, 2009, 02:17 Posted By: wraggster
News via nintendomax
We remind you that nintendomax is organizing a competition of amateur development for Wii. You have a little less than a month and a half to submit your / your project (s) game (s) or application (s) and try to win the prizes that we are exceptional at stake with our partners and Divineo.fr Assentek.com. All conditions for participation on these posts => Rules / Rules.
Remember, too, a competition for designers is also underway to try to win a Rock Guitar Thunder or Challenger Sports Pack X2 choice. It is the creation by 15 May 2009 a splashscreen to be present in all projects submitted. The arrangements are here => Competition splashscreen.
Good luck to all.
http://www.nintendomax.com/phpBB2/viewforum.php?f=70
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April 19th, 2009, 02:15 Posted By: wraggster
News via nintendomax
More than 2 years without any update, we learn that a new non-offiel de l'Ã © mulateur NES to the DS "NesterDS" is online.
Quote:
(Features and Change Log)
 • DLDI compatible (ROM, SAVE)
 • Screen display changes to reduce flicker
 • Added mappers
 • A, B a set of key buttons A, B? B, Y Change (NESDA same)
 • Icon definitions (in the menu of the nester MAJIKON icon)
 • Unlimited mode to add the Sprite
 • Slightly faster
 • Add a view of the number of skipped frames
2008/04/18 v0.3.9
 • Choose to list the *. Fam view
 • The maximum number of changes to the file list 256? 5000
 • Error catching ehancements
 • Megami Tensei 2 in the ROM, change icon fix
 • Suppress the flicker of the screen (see the double buffer)
 • Reduce screen OFF when changing the default offset value
 • MOTHER measures flicker display defects in the alphabet and numbers
 • Super Mario 2 measures a strange bug in the line scroll
 • Measures are shown some weird glitches in Metal Max
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April 19th, 2009, 02:13 Posted By: wraggster
News via nintendomax
DarkSceneGroup The team proposes a new version of their operating system that Windows takes up the theme, "DarkSO.
Quote:
Version 2.0:
* Added a timer.
* Improved graphic / visual.
Version 1.0 Final Beta:
* Added a loader Archives. (DSOrganize)
* Restructuring of the sound recorder.
* Fixed the updater. I'm not sure that the work, because it takes a lot.
* Added a song on the player.
* Added control panel.
* Added mouse on the screen.
* Change the graphics and icons. Thank you to Arber
* Adding the loading screen at startup.
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April 19th, 2009, 01:58 Posted By: wraggster
Flarup has released Kidspaint 1.1
Kidspaint is a painting program mainly for kids
Version 1.1
Up to four persons can now paint simultaneously
B button now paints as well
Added two shades of brown to palette
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April 19th, 2009, 01:55 Posted By: wraggster
The Wii's dabbling with the paranormal won't be limited to just Fatal Frame. The latest in spooks for the system has an even more high profile name: Ju-on, aka The Grudge.
The Japanese horror series that served as the basis of 2004's The Grudge is getting its very own Wii game in the form of Kyoufu Taikan: Ju-on, or "Fear Experience: Ju-on."
Set for Japanese release later this year through AQ Interactive, Ju-on puts you in a haunted mansion, equipping you with the Wiimote in flashlight mode. Alternating between members of a family, you'll walk around the mansion and experience various forms of fear. At the end of each stage, the game uses your Wiimote motions to determine your fright level.
Outside of the single player mode of play, the game also promises a multiplayer mode of sorts. In this mode, other players are able to control the various gimmicks that appear in the stages.
The Wii game is just a part of the festivities celebrating 10 years of Ju-on. Two new Ju-on movies are scheduled to hit Japanese theaters this summer. The Wii title is close to the movies in more than just name as Ju-on series director Takashi Shimizu is overseeing the project.
You can see an early, but still totally creepy, official site for the game here. We've also uploaded a first set of screenshots for what will hopefully be a creepy experience that lives up to its namesake.
http://uk.wii.ign.com/articles/973/973742p1.html
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