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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 14th, 2009, 23:38 Posted By: wraggster
When publishers are asked if their upcoming game supports downloadable content, they typically hem and haw, noting they haven't announced anything yet. In the case of Punch-Out!! for the Wii however, it's just not happening.
So says Nintendo of America president Reggie Fils-Aime, who flat out denies that the upcoming Wii boxing game will add any contenders beyond the already announced thirteen. So when will we get first party DLC, Reggie? Folks desperate to spend Wii Points want to know!
"I'm certain that there will be opportunities for that down the road," Reggie tells GameTrailers TV's Geoff Keighley. "But, really for us — you know Mr. Iwata has said this many times — the way we look at our first party is we look for a way to drive the install base of the hardware."
We suppose that Rock & Roll Climber might do something like that for Wii Fit Balance Boards. OK, that's a long shot, but that's the Nintendo DLC philosophy.
"That's what we're trying to do," Reggie explains. "That coupled with downloadable content isn't as great a match, but I'm certain there will be some opportunities down the road with downloadable content from a Nintendo perspective, just not on Punch-Out!!"
But just think of the possibilities for Super Smash Bros. Brawl, Reg. You're leaving money on the table!
http://kotaku.com/5211569/reggie-rul...adable-content
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April 14th, 2009, 23:21 Posted By: wraggster
It took 2 1/2 years, but now no one can get away with ripping off Nintendo’s plastic Z-shaped Wii sensor bar stand.
***
Were you working on a stand for the Nintendo Wii’s sensor bar? If so, stop.
On April 7, 2009, Nintendo received a 14-year approval for a patent for their “Base Stand for Sensor Bar.” They filed for this patent in November 2, 2006. Seven men in Koyoto, Japan share credit for this invention, which is described as an “ornamental design for a base stand for sensor bar.”
This patent may provoke many questions, including: Do people even use the sensor bar’s stand? …and… Given the duration of the patent, would it scuttle any possible plans for a sensor bar for PlayStation 4, 5 and 6?
http://multiplayerblog.mtv.com/2009/...ally-approved/
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April 14th, 2009, 23:15 Posted By: wraggster
Nintendo president Satoru Iwata has admitted that the company is unhappy with the present sales numbers for its Wii console in Japan, where it has been regularly charting just above the Xbox 360 and PlayStation 2, but way behind the DS, PlayStation Portable and PlayStation 3 consoles.
Speaking in a news conference in Tokyo, Iwata blamed the appetite of the company's home market for new technologies, of which the Wii isn't one.
"The Wii is in the most unhealthy condition since it hit the Japanese market," he said, according to AFP. "The current condition in the Japanese market is not the one we want.
"A price cut in a difficult economy cannot really excite the market and drive up sales. As of now I really don't think that a price cut is a good option for us... The speed with which people get tired of any new entertainment is faster in Japan than in overseas markets," he added.
While the console regularly dominated hardware sales charts in Japan in 2007 and 2008, this year has seen a marked decrease in demand with the latest numbers showing the DS platforms selling more than four times the Wii, and the PSP selling more than three times the number.
Most telling, however, is that the more expensive PS3 - in difficult economic conditions - sold over a third more units in the last week of available sales data, according to Media Create.
But while the console may be struggling in Japan, it still sells well in the US and Europe. Nintendo's share price rose slightly by close today to sit at JPY 26,910 (USD 270), up 0.63 per cent.
http://www.gamesindustry.biz/article...ition-in-japan
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April 14th, 2009, 22:39 Posted By: Shrygue
via Kotaku
Atlus wants players to be more familiar with their DS puzzle platformer Steal Princess before it sees release, and nothing says familiarity like enough screenshots to play the game flipbook style.
The sun is shining; the grass so green. A perfect day to thumb through 38 new screenshots from Steal Princess. The screens come courtesy of UK publisher Rising Star Games, who are apparently trying to drum up familiarity just as much as U.S. publisher Atlus is. If you don't know Steal Princess by now, you will never ever really know it at all.
Loads of screenshots at Kotaku
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April 14th, 2009, 22:35 Posted By: Shrygue
via Computer and Video Games
Konami has revealed plans to publish a brand new DS-exclusive action adventure game from Hudson Soft, entitled Miami Crisis.
Here's the official word:
"A mix of crime-scene detection and action elements, MIAMI CRISIS offers the player to guide one of two characters - Martin Law from the Miami PD or FBI Agent Sara Starling - as they are charged with solving a series of linked crimes in the US city.
"Law is an intense officer who will use any means necessary to make a bust, while Sterling is an intelligent agent with an eye for detail, and both will face different challenges as the game unfolds.
"Playing as Martin Law, players will experience a more action-orientated game, wherein the Miami PD officer becomes embroiled in the hard-edged side of law enforcement, with MIAMI CRISIS throwing up car chases, intense shoot-outs and face-offs.
Alternatively, playing as Starling presents a more puzzle-solving side to the game, with the FBI agent using forensics and detailed examination techniques to search for clues. Both are working to uncover a shadowy terrorist conspiracy, but their successes and failures along the way will have an ongoing effect on the plot."
Look out for the first shots soon. Game's out in September.
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April 14th, 2009, 21:06 Posted By: wraggster
News/release from crow
Hi everybody!
I'm going to post a demo of a Rogue-like "Mystery Dungeon" style game I've been making with PAlib. It still has a lot of rough edges, but since I need to take a break from it for a while, I'll put out this very-beta version since it might be mildly amusing to a Mystery Dungeon fan.
There are some videos on youtube:
http://www.youtube.com/espectraa1s
the older videos have "grating music" one commenter wrote... sorry!
The controls are basically the same as the Mystery Dungeon games (search for "Shiren the Wanderer" on youtube), but check the readme file in the zip for more info.
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April 14th, 2009, 21:02 Posted By: wraggster
Platinum Games' debut title MadWorld was released first in Western markets, so we were a bit concerned when word recently broke about a Fall 2009 Japanese release for the developer's second title, Bayonetta. All concerns were cleared today when SEGA confirmed that the PS3/Xbox 360 multiplatform action title will see a simultaneous worldwide release. That's Fall 2009, everywhere.
The announcement came today at a press event in Tokyo. SEGA showed off its upcoming lineup. Most of the games were Japan-centric, but the three main titles, Bayonetta, End of Eternity, and Puyo Puyo 7, are all probably worldwide titles.
Bayonetta saw a live playable demonstration by producer Yusuke Hashimoto, who discussed the game's "Climax Action" theme, which promises to let players experience the climax of a movie in every single scene. While we don't have footage of the demo session, we were able to get some super high-res screens of the game. See our Bayonetta media page for those.
The End of Eternity presentation was limited to just a trailer, which you can see at the EoE official site (it's under the "Movie" section after the lengthy and totally unskippable flash opening). SEGA's Hiroyuki Miyazaki and tri-Ace's Yoshiharu Gotanda spoke at the event, with Gotanda describing the title as "the first step in destroying the classic RPG." For first high-res screens of this, see our gallery.
Finally, Puyo Puyo. We've already shared all the details on the DS version of Puyo Puyo 7 (Wii and PSP versions are also on the way). The big news at the press conference was that SEGA will be using actress Erika Toda in commercials for the game.
http://uk.ds.ign.com/articles/972/972554p1.html
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April 14th, 2009, 20:55 Posted By: wraggster
News via nintendomax
Copper adds another update to its emulator arcade games Pac Man and 60 other similar games, "DS Pack.
Quote:
V1.3.1: 13/04/2009
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)
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April 14th, 2009, 20:41 Posted By: wraggster
Brian has released ONScripter-WII v04.2009a
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v04.2009a
Merged latest upstream changes
Fixed specifying multiple archive paths
Added ogg_only option to xml file
Download Here
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April 14th, 2009, 20:36 Posted By: wraggster
At this year's Game Developers Conference a talk called Independent Game Sales revealed that Nintendo has a minimum download threshold for WiiWare games that must be met before the developer is paid. The speaker, Gamasutra publisher and Independent Game Festival chairman Simon Carless, said this number is somewhere in the mid-quadruple digits for America and low quadruples for other territories. Unless a game passes over this number of downloads, the developer doesn't get paid at all.
Carless estimated that multiple independent WiiWare games will not pass the threshold and not return any of the developer's investment. He also guessed that this threshold is in place to deter developers from tossing loads of shovelware onto the service.
There have been two primary barriers for little-known games on WiiWare. Until recently, storage has been an issue on the Wii. This is now fixed as of last month, but another hurdle remains: WiiWare games don't offer any sort of trial, so gamers can't check them out first to see if they like them as they can on Xbox Live Arcade.
As of this writing, Nintendo could not be reached for comment. The company has not released any official information about the sales of WiiWare games. Carless has heard that Nintendo might be changing this minimum threshold policy so that developers can eventually cash a paycheck from WiiWare.
http://uk.wii.ign.com/articles/972/972642p1.html
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April 14th, 2009, 20:34 Posted By: wraggster
While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.
First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.
The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.
Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.
The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.
The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.
This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.
http://uk.wii.ign.com/articles/972/972588p1.html
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April 14th, 2009, 20:34 Posted By: wraggster
While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.
First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.
The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.
Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.
The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.
The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.
This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.
http://uk.wii.ign.com/articles/972/972588p1.html
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April 14th, 2009, 20:31 Posted By: wraggster
Nintendo is setting the stage for a blockbuster summer with the announcement of two hotly anticipated product releases. The new Wii MotionPlus™ accessory will hit U.S. retailers on June 8, taking the motion-sensing controls of the popular Wii™ system to new levels of precision and performance. What's more, these control enhancements will be on vibrant display when the Wii Sports Resort™ game launches on July 26, offering a beach-themed follow-up to the groundbreaking Wii Sports™ game. Wii Sports comes packed with the Wii console. It grew into a worldwide phenomenon and continues to attract millions of new players to the world of video games. Each Wii Sports Resort game comes packed with a single Wii MotionPlus accessory.
When used with specially designed games, Wii MotionPlus tracks players' movements in finer detail and with greater accuracy than ever before, building upon the innovative wireless function of the motion-sensing Wii Remote™ controller. Even the slightest twist of the wrist or turn of the body is replicated exactly on the TV screen, allowing users to become even more immersed in Wii game play. Designed for easy attachment to the Wii Remote controller, the Wii MotionPlus accessory will be offered at an MSRP of $19.99.
Wii Sports Resort takes the inclusive, fun and intuitive controls of the original Wii Sports to the next level, introducing a whole new set of entertaining and physically immersive activities. With the deep control enhancements of Wii MotionPlus, veteran Wii users and newcomers alike can enjoy unprecedented gaming precision as they cruise on a water scooter, duel with swords, throw a Frisbee® and much more. Wii Sports Resort and Wii MotionPlus will be offered together at an MSRP of $49.99.
"Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers."
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. For more information about Nintendo, visit www.Nintendo.com.
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April 14th, 2009, 20:25 Posted By: wraggster
SEGA and Sumo Digital's Virtua Tennis 2009 is to support MotionPlus – making it the first game to support the peripheral upon its US release on June 8.
Nintendo revealed that Virtua Tennis 2009 will utilize MotionPlus in its release date announcement earlier today, a fact that SEGA has since confirmed to IGN.
Virtua Tennis 2009 releases at an as yet undisclosed date in May – and with Wii Sports Resort not accompanying the launch of MotionPlus and EA's Grand Slam Tennis due in the US on June 15, it will be the only game to support MotionPlus when it hits North American shelves on June 8.
http://uk.wii.ign.com/articles/972/972548p1.html
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April 14th, 2009, 20:21 Posted By: wraggster
Moonlight has released a new version of his awesome shell for the Nintendo DS that does just about everything:
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
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Limitations concerning format.
NDS: Not support commercial NDSROM files.
WMA: Not support 'loss-less' and 'voice mode' format WMA files.
M4A, AAC, WMA: Not support encrypted files.
MID: Not support 'Standard MIDI file format.2' format.
SPC: Tone quality is very bad.
Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.
Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.
--------------------------------------------------------------------------------
Limitations concerning file with large size.
Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
Text file: The line that exceeds 131072 lines is disregarded.
MOD: The file that exceeds about 500KByte might not be able to be reproduced.
MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.
Heres whats new:
In beta.10, there is a bug concerning soft reset. SoftReset is possible. SoftReset is impossible. I got the report of both. I do not find the cause. sorry. (SoftReset is NDS file restart function. )
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April 14th, 2009, 19:53 Posted By: wraggster
The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows
Heres whats new:
- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.
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April 14th, 2009, 19:53 Posted By: wraggster
The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows
Heres whats new:
- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.
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April 14th, 2009, 17:03 Posted By: LyonHrt
Nintendo's (NTDOY) Wii Sports Resort, a game we were already expecting to be one of the biggest sellers of the summer, just got even more attractive.
Nintendo announced this morning it will bundle the "Wii MotionPlus," a snap-on attachment to the Wii's wand-like controller, in with the new Wii Sports game. The device promises to make the Wii's motion-sensing controls far more accurate.
Nintendo is basically giving away the MotionPlus: The Wii Sports Resort-MotionPlus bundle retails for $50, average for a game (hits stores July 26). And Nintendo will also sell the unit separately for $20 starting June 8, a price far lower than we're used to for videogame accessories.
We're not sure how much the device will add to existing Wii games, but already a few third-party titles like EA's (ERTS) Grand Slam Tennis (coming out June 18) will explicitly use MotionPlus.
It's a fantastic strategy for Nintendo. Especially if MotionPlus proves to work with older games, we think Wii owners will turn out in droves to buy the new Wii Sports and pick up the device. The move also raises the bar for Wii competitors the Xbox and PS3 -- with Nintendo putting out new features for its console at low cost, both Microsoft (MSFT) and Sony (SNE) will be on the defensive all summer.
Source Business insider
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April 14th, 2009, 01:05 Posted By: wraggster
News/release from Gemesis
Ok, so I couldn't finish Battle of the Worlds with palib due to a sprite problem, so I started to learn libnds. I began to code a simple pong game, and it looks pretty good (other then the graphics). Here is what it includes:
-Small amounts of Physics
-Multiplayer (via one DS)
-A.I. (Really good A.I.)
-Simple, yet advanced controls (for pong at least)
Here are the controls:
Single player:
-Left and Right - Move
-L - Speed up
-Start - Pause
First one to ten points wins
Multiplayer:
Player 1:
-Left and Right - Move
-L - Speed up
-Up and Down - Speed up ball (must press exactly when you hit the ball)
Player 2:
-Y and A - Move
-R - Speed up
-X and B - Speed up ball (must press exactly when you hit the ball)
-Start - Pause
While paused, press L, R, and Start to go back to the menu. Every time a new game starts or someone scores, press Start to start the game.
If you are moving while you hit the ball, the ball will go in that direction.
I am going to add some more stuff, so it will be Super!!
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