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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 4th, 2009, 17:51 Posted By: wraggster
Wired recently talked with Nintendo president Reggie FIls-Aime and the upcoming DSi was obviously a focal point of the conversation. More specifically, when quizzed about the DSi Shop and potential DSiWare that will populate its virtual shelves, Reggie wanted to stress that Nintendo will be focusing on quality titles, and not an overabundance of games and apps, like one might see on the iPhone.
Reggie rather smartly compares the emphasis on quality over quantity to that of a film festival and YouTube. He says Nintendo will focus on "high-class content done by knowledgeable developers," instead of the "YouTube approach of everything under the sun that is difficult for the consumer to navigate through."
He also says that the company will be granting third parties licenses to develop DSiWare and titles should be available around six weeks after the DSi's launch. But, he stresses that these companies need to create experiences unique to the platform and not available anywhere else, so don't expect a DSi version of SSFIITHDR or anything.
http://www.joystiq.com/2009/04/03/re...-party-titles/
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April 4th, 2009, 17:29 Posted By: wraggster
In an article on MTVNews.com, Stephen breaks down the features of the DSi, and what they offer for your gaming and non-gaming needs. Here’s a taste:
The DSi also has some little perks for more hard-core users. It lets players swap DS cartridges without having to turn the system off. It supports WPA web encryption, which the original did not. It has a slot for an SD card for greater storage. Its firmware can be upgraded, meaning that, like a PSP, it might be able to get new features after its release. And it supports what Nintendo promises will be weekly downloads of new content.
http://multiplayerblog.mtv.com/2009/...-dsi-worth-it/
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April 4th, 2009, 17:21 Posted By: wraggster
Built from 51,324 Lego pieces and the souls of several misbehaved kittens, this gargantuan DSi currently adorns a window of the Nintendo World Store in NY. While this is spectacular in itself, we're even more impressed with the mirror images of "NAILS, HAIR, PSYCHIC" hovering menacingly over the scene, speaking of the powers and inherent evil of the cat captured by the DSi's camera. While there are plenty of Lego / Nintendo mashups out there, we'd say this one definitely wins the price for malevolence.
http://www.engadget.com/2009/04/04/g...ning-nintendo/
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April 4th, 2009, 00:54 Posted By: Shrygue
Today I got my brand new white Nintendo DSi, ordered from Amazon uk for £145 with free delivery. I decided to take and post some photographs with everyone on DCEmu. Yes you're probably thinking "Meh, there's other sites that already have some pictures and videos of it in action". Still I wanted to share some here on the site. They're not the best as some of the photos are a bit blurred and darked in some as they were taken in low lighting conditions but I think they'll do anyway. Anyway, you can see them all via comments below.
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April 3rd, 2009, 23:01 Posted By: Shrygue
via Joystiq
EA looks likely to be the first third party to ship games that support the Wii MotionPlus device with Grand Slam Tennis and Tiger Woods 10. The company may even beat Nintendo itself, unless Nintendo decides to announce a release date for Wii Sports Resort, and then ship it, before June. So, presumably, someone working on Grand Slam Tennis has had enough time with the attachment to know what's up.
Thomas Singleton, producer for Grand Slam, said that the device is actually a little too good at registering one-to-one motion. He told TechRadar that "At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control." So EA reduced the amount of control you have in order to give you "full total control?"
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April 3rd, 2009, 15:32 Posted By: wraggster
Newly released:
features
Intuitive Arcade controls complement Intermediate and Simulation handling modes, making this a highly accessible racing experience for all audiences
Ride as yourself and compete against riders from the world’s premier motorcycling championship
Challenge three engine classes, including 125cc, 250cc and MotoGP™ classes
Selectable CPU AI allows custom matching to skill levels
Pit your riding skills against players from across the globe in intense online multiplayer modes
New 2008 season adds both night racing in Qatar and the Indianapolis circuit
For the first time, experience MotoGP on the Wii™
description
Experience the intensity, thrills and excitement of motorcycle racing with MotoGP™ 08. Join a team and compete against world-class opponents in three separate classes, on exotic courses all over the world. Show off your skills and take risks to earn points and upgrade your bike. And with new, easy-to-learn controls, MotoGP™ 08 is the most accessible motorcycle racing game to date
http://www.play-asia.com/SOap-23-83-...j-70-2x90.html
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April 3rd, 2009, 15:31 Posted By: wraggster
Newly released:
features
Transform into metal legends Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo as full body scans and signature moves motion capture allow players to virtually experience the high intensity of a Metallica performance
Follow the path of the metal legends in either single instrument or band career game modes playing as the band to a soundtrack of their greatest hits while also rocking with over 20 additional artists selected by the band
Immerse yourself in themed Battle Mode attacks, such as briefly blacking out your fellow rocker’s note track or modifying the amp overload to include the signature Metallica lightening
The on-screen displays give information about the song being played, and with guest artist songs, information about how the band is tied to Metallica will be displayed along with details such as band history and lyrics
Guitar Hero Metallica is loaded with tons of bonuses throughout the game, such as unlockable venues, commentary, videos and behind the scenes footage, giving all Metallica fans exclusive content to enjoy
description
“Ride the Lightning” with musical icons Metallica and over 20 other rocking acts in an all new Guitar Hero® experience - Guitar Hero® Metallica®. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on guitar, rip on drums and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Alice In Chains, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.
http://www.play-asia.com/SOap-23-83-...j-70-384f.html
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April 3rd, 2009, 15:29 Posted By: wraggster
Newly released:
features
40 classic songs from your favorite Disney movies, including dance remixes! "It’s A Small World", "Circle of Life", "Zip A Dee Doo Dah", "A Spoonful of Sugar"
Featuring classic Disney characters we all know and love
Take your Mii™ to the dance floor and customize your Mii using Disney outfits and accessories
My Studio mode where players can take pictures of their customized characters or strike a pose with classic Disney characters
Dressing Room mode where players can customize their character with 60 different outfits
Players can choose from over 35 new venues
description
The magical world of Disney hits the dance floor with an entirely new DanceDanceRevolution® game on the Wii™. Leveraging classic Disney characters and 40 Disney songs that we all know and love DanceDanceRevolution® Disney Grooves combines the mega-popular DanceDanceRevolution® dancing phenomenon with content that is cool and relevant with today's youth.
http://www.play-asia.com/SOap-23-83-...j-70-350u.html
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April 3rd, 2009, 15:28 Posted By: wraggster
Newly released:
features
Intriguing storyline following a journalist’s eyewitness account of a tragic assassination
Wii Remote controls create a whole new level of interaction and accessibility to vibrant and detailed settings
New hint system prevents players from ever getting stuck on puzzles by offering tips and advice when needed
Discover the adventure with an all-new two-player mode, allowing two players
New story elements and settings – piecing together events before and after the original Broken Sword
Exclusive puzzles add new depth to the exploration gameplay
Stunning hand-drawn illustrations by renowned artist Dave Gibbons
Animated facial expressions depict empathetic and emotional storytelling
description
Broken Sword®: The Shadow of the Templars – Director’s Cut for the Wii™ home video game system from Nintendo builds on the original, boasting a new and explosive narrative interwoven with the first story. After witnessing the brutal and horrifying murder of one of Paris’s richest and most influential statesman, the player will be pulled into a sinister conspiracy rooted in a long forgotten medieval legend. New puzzles have been added that specifically utilize Nintendo's unique Wii Remote™. The game also features stunning animated facial expressions drawn by Dave Gibbons, artistic genius behind the comic book and upcoming movie Watchmen.
http://www.play-asia.com/SOap-23-83-...j-70-350v.html
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April 3rd, 2009, 15:24 Posted By: wraggster
Newly released:
features
Beat ‘em up that lets you shoot ‘em up — When fisticuffs aren’t enough, add guns to deliver a whole new brand of justice to the mean streets of Tokyo. Pick up a variety of weapons, ranging from handguns to rocket launchers, for intense action on each level.
70’s cop shows have nothing on this — Outrageous style, over-the-top substance, and no holds barred hardboiled police action mix with madcap humor and sharply-written dialogue. Dishing out justice to the seamy underbelly of Tokyo has never been this satisfying.
Multiple characters & endings — This sordid tale of Tokyo’s criminal set unfolds through the eyes of three different cops with unique play styles. Story branches lead to multiple endings that determine whether you’ll get your shot to beat down the ultimate crime boss.
description
Experience the sweet nostalgia of classic coin-op beat ‘em ups, using your fists, guns, and anything else that happens to be lying around to round up and beat down the foolish criminals of Tokyo. Who stands between hope and despair, order and chaos? Enter the Beast Cops, tireless servants of justice. These men and women struggle night and day for the heart of the city. They’re Beast Cops because they will do whatever it takes, pay any price, inflict as much damage as necessary, in order to restore peace and security to the streets of Tokyo.
http://www.play-asia.com/SOap-23-83-...j-70-37qx.html
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April 3rd, 2009, 15:19 Posted By: wraggster
Atlus pushed Steal Princess back another month rescheduling its release to May 19. Previously, Steal Princess and its blend of isometric puzzle platforming was slated for April 21. Before that the original release date was March 24. To make up for the delays Atlus is packaging a mini-poster with every launch copy of the game.
Looks like Steal Princess is going to be rarer than your usual already hard to get Atlus game too. Tim Pivnicy, Vice President of Sales and Marketing explains, “Beacuse Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April.”
A tipster told us Gamestop canceled his/her pre-order a few weeks ago. It doesn’t look Steal Princess is in Gamestop’s database either. Amazon is still carrying the game, though.
http://www.siliconera.com/2009/04/02...-up-until-may/
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April 3rd, 2009, 15:18 Posted By: wraggster
More than a year ago, famed Japanese copywriter and creator of Earthbound, Shigesato Itoi interviewed Nintendo president Satoru Iwata, covering a plethora of topics ranging from Nintendo to Iwata’s philosophy on design and a brief history of how the two men met. To date, I still think it is one of the Iwata interviews I’ve read, owing largely to his relationship with Itoi and his website, “Hobo Nikkan Itoi Shinbun.” If you’re an Iwata fan, I would highly recommend reading the piece.
Recently, Yasuhiro Nagata from “Hobo Nikkan Itoi Shinbun” conducted a special edition of the popular “Iwata Asks” series of interviews, with Iwata once again taking the spotlight and being grilled on a number of Nintendo-related matters. Here’s the portion of the interview I found most interesting:
Iwata: I’ve heard complaints—some not entirely bad, such as about having to lug around a bunch of game cartridges, for example— and noticed that, even though we have changed the nature of gaming with the Nintendo DSi, the other Nintendo DS family systems hitherto has represented the same old concept centered around plugging in a single game cartridge.
Also, sometimes when using my cell phone, I’ve thought that adapting this or that service to the DS would make it much more convenient. And, above all, I’ve thought about what should be done so the DS platform will remain vibrant years down the road.
But I wonder if perhaps Nintendo DSi solves all these problems by allowing users to tailor their own unit and walk around with their personalized Nintendo DSi systems.
I’ll admit, that is easily my biggest gripe with the DS at the moment.
Iwata goes on to state that famous Miyamoto quote that a true idea is “something which solves multiple issues at once.” Well, making it possible to load your DS games to an SD card on DSi and carry them all with you would solve the inconvenience issue and might also help offset piracy to an extent. That sounds like a true solution to me.
Question is, does Iwata think so, too?
http://www.siliconera.com/2009/04/02...s-issue-on-ds/
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April 3rd, 2009, 15:08 Posted By: wraggster
Developer Curve has announced a downloadable game called Explodemon, headed for WiiWare, PC, and PlayStation Network this year. Described as a mix of classic platformers like Mario and Mega Man with a modern Halo or Half-Life 2 twist (!), Explodemon will be presented in 2.5D. Curve is apparently a big fan of Super Nintendo-era Japanese platformers. Explodemon himself looks like a super-deformed Iron Man.
The developer previously delivered Buzz! Master Quiz and Buzz! Brain Bender to the PSP. Screenshots of Explodemon have definitely caught our attention and we'll be keeping an eye on this one.
http://uk.pc.ign.com/articles/969/969245p1.html
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April 3rd, 2009, 14:26 Posted By: wraggster
If you've been disappointed by the level of calories burning from flailing wrists, Wii Jog can add the element of walking into almost any Wii title.
Spotted a few months back in a less polished form, Wii Jog is a small, pedometer-like box that plugs into the Wiimote. You simply walk in place and aim the Wiimote the direction you'd like to go. Your onscreen persona should follow suit.
It's a bit hard to believe that Jog works for each and every game. There's a list of only 100 compatible titles for the PS2 version of Jog—the company claims "jOG works with any video [Wii] game, but some work better than others. We think it works best with sports games, shooters, platform and adventure games and our favourite game is Lego Star Wars." But for about $37, it's not a huge risk.
http://i.gizmodo.com/5195488/wii-jog...e-into-wii-fit
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April 3rd, 2009, 14:13 Posted By: wraggster
Those magic Gelflings known as "sources" have whispered into the ear of The Cut Scene that Brütal Legend is coming to the Wii -- but it won't be developed by Tim Schafer's Double Fine studio. Hey, funny thing, that's what we wildly (not really) speculated yesterday, but we didn't have Gelfings to back us up ... so sad.
The Cut Scene goes on to explain why Brütal Legend on Wii makes strategic sense for EA. Short version: EA could use the cash and having its newest franchise on the top-selling console is probably a good idea.
http://www.joystiq.com/2009/04/02/ru...veloped-by-do/
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April 3rd, 2009, 14:03 Posted By: wraggster
In April 1989, Nintendo released the Game Boy. How time flies when you're having fun, because it's now April 2009, so a rousing chorus of "Happy Birthday" is in order for the venerable little machine.
Having sold around 120 million units in its 14-year production run (that's including sales of the Game Boy Color), the Game Boy gave way to the Game Boy Advance, which begot the Nintendo DS. Which isn't anywhere near as great because it's not called the Game Boy DS.
Being near-indestructible, easy to carry around and with plenty of battery life, the Game Boy saw off a number of competitors in its lifetime, from Atari's Lynx to Sega's Game Gear, before finally being retired in 2003.
It brought us portable gaming. It brought us Tetris. It brought us Pokemon. So drink up, old man, and enjoy your special month.
http://kotaku.com/5196311/happy-20th...tendo-game-boy
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April 3rd, 2009, 14:03 Posted By: wraggster
I must admit, it's been a while since I downloaded a game from the Virtual Console. Then again, it's been a while since a Nintendo 64 Zelda game was released on the Virtual console.
As a special treat for long-suffering European and Australian Nintendo fans, Nintendo will be releasing (or have already released, depending where you are) The Legend of Zelda: Majora's Mask on Friday, the oft-overshadowed little brother of Ocarina of Time.
It's 1000 Wii Points, and should get you the weekend just nicel
http://kotaku.com/5196255/pal-virtua...s-majoras-mask
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April 3rd, 2009, 14:01 Posted By: wraggster
Capcom and Nintendo have announced a new, "Premium Edition" DSi console, to be released in conjunction with upcoming Ace Attorney title Gyakuten Kenji.
It's out in Japan on May 28, and a bundle including a special DSi - well, a regular DSi with Ace Attorney stuff on it - along with a copy of Gyakuten Kenji will go for ¥23,940 (USD$240). Not as Ace Attorney-branded as many fans of the series may have hoped for, perhaps (no green leather & oak frame lawyer's table motif, guys?) , but Capcom/Nintendo obviously felt the need to keep things simple.
http://kotaku.com/5196484/the-premiu...e-attorney-dsi
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April 3rd, 2009, 13:54 Posted By: wraggster
Nintendo launches its revamped handheld console - the DSi - in the UK, hoping to maintain the global success of its portable device.
With more than 100 million Nintendo DS handhelds shipped around the world, there might not seem to be much of a need to tinker with the device that has become the dominant platform in the handheld console market.
Given the current rate of sales of the machine, it would be no surprise if the DS were to overtake the PlayStation 2's global sales of 150 million to become the most popular dedicated gaming platform of all-time.
Time warp
When Nintendo first launched the DS, its chunky, retro design and two-screen, touch screen approach - combined with the lack of a web browser and inability to play multimedia - baffled many observers.
Sony's sleek PlayStation Portable with its more advanced graphics hardware, UMD movie library, and connectivity with a PlayStaton 3 seemed the obvious victor in the handheld console race.
Wind the clock on four years since its launch and there is only one winner.
While the PSP has sold modestly well, the DS has steamrollered it - one key element in Nintendo's strategy to broaden the appeal of gaming. In 2008, 47% of DS sales in 2008 were made to women.
But there is a sense that the Nintendo DS is beginning to age.
Newer rivals - including more powerful mobile handsets such as the Nokia N81 and N96, as well as the Apple iPhone and iPod Touch, with more than 30 million sales - are now serious contenders.
Nintendo's answer would appear to be the DSi.
At first glance you would be hard pressed to tell the difference between the second generation DS Lite and the new machine.
The built in camera will only take pictures at 0.3 megapixel resolution
The DSi is slightly thinner, with 8% more screen size, but such external changes are generally more aesthetic than tangible.
So what else is new?
It has two built-in cameras, a SDHC card for more storage, the ability to record sound and playback AAC files, a web browser, a focus on personalisation through playing with audio and vision and a new DSi online shop, through which developers are being encouraged to "think outside the box" with new applications.
Limited functionality
The headline changes sound impressive, but the details reveal a disappointing lack of change.
The DSi can only play back AAC, not MP3, arguably the globe's common digital audio standard.
The two cameras are only 0.3 megapixels - so pathetic indeed that it makes the iPhone's famously poor 2 megapixel camera look like a Hasselblad.
Once again, Nintendo has changed the charging cable, so if you are an original DS or DS Lite owner, you won't be able to use your existing cable as a spare.
Own worst enemy
The internal storage of the device is just 256 megabytes - and applications have to run in this paltry amount of storage.
The DSi is no longer compatible with GameBoy Advance games either.
Nintendo are caught in a dilemma of their own making.
With more than 100 million Nintendo DS handhelds already sold, the company cannot afford to turn their back on this audience and encourage developers to create games that use the DSi as the starting template.
So there is unlikely to be much change to the core experiences that games for the Nintendo DS offer.
The changes will be at the fringes - through the DSi shop, and the possibility that some first-party games will be "enhanced" for the DSi.
Nintendo's first device - the NDS - sold over 150 million units
And while the Nintendo DSi largely stands still, rival devices are adding new features all the time: from accelerometers to near HD resolutions in your pocket, GPS and the combination of gaming with mobile communications.
Nintendo, of course, has been written off before, and it would be foolish to do the same again.
The company has successfully shown that simple, addictive games prove very attractive with users, without the need for technically clever controls systems or mobile communications.
But many observers were hoping the company would have gone a little further, a little faster.
http://news.bbc.co.uk/1/hi/technology/7981041.stm
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April 3rd, 2009, 13:52 Posted By: wraggster
My wide-ranging interview with the president of Nintendo of America covered everything Wii from “Grand Theft Auto” and “Disaster Day of Crisis” to a recent patent and the danger of dropping Wii sales in Japan.
The following interview was conducted last week in San Francisco during the Game Developers Conference. I’ve interviewed Reggie Fils-Aime, president of Nintendo of America, several times. So the mood remained light even as he occasionally danced around my questions. As ever, he was the picture of confidence, suggesting the grand potential of the Wii to sell a million units a month. (After reading this, be sure to check out my conversation with Fils-Aime about the Nintendo DS.)
MTV Multiplayer: If we’ve gotten to the point where we can have a “Grand Theft Auto” on the DS, how much progress does that bring you guys, Take-Two and gamers to getting a “Grand Theft Auto” on a Nintendo console?
Fils-Aime: I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new “Grand Theft Auto” on our home console. We think the volume opportunity is there.
MTV Multiplayer: Right. You said it to me a few years ago. It took five years to get a “Grand Theft Auto” on the DS. How long is it going to take for all the stars to aligned for there to be that kind of game? You’ve been talking to the publisher, right?
Fils-Aime: Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game.
MTV Multiplayer: You could give them marketing money. Isn’t that how Microsoft got those exclusive episodes on the 360?
Fils-Aime: We support publishers with marketing investment. We don’t buy exclusivity.
MTV Multiplayer: There was a patent unearthed several months ago for something called the “Kind Code” [Note from Stephen: I referred to the patent by the title Kotaku had used for a DVD-menu-like technology that would make it easier to play through of tricky adventure games]. This was going to be a way to pop in a Wii game and get extra menus. This was a real patent filed by Nintendo’s legal team. What can you say about it?
Fils-Aime: We don’t talk about patents and work in development.
MTV Multiplayer: You’ve got to add that: “We don’t comment on rumors and speculation and patents.” [laughs]
Fils-Aime: Obviously, it signifies that we have some technology that is unique and warrants protection. In terms of when that will show up in a game… nothing to share today.
MTV Multiplayer: A couple of titles fans wonder about the status of coming to the U.S. “Disaster Day of Crisis.” It’s been out for a long time and didn’t do so well where it came out. On the table for a U.S. release or off the table?
Fils-Aime: It is not on our announcement plan.
MTV Multiplayer: “Fatal Frame 4,” published by Nintendo in Japan. There’s been confusion and mixed signals about whether that’s coming to America.
Fils-Aime: We are not the publisher of that title in the Americas. So I can’t comment on it… I don’t know if it has a publisher.
MTV Multiplayer: What do you make of the fact that you guys are no longer the least expensive console? Has that applied any new pressure to what you’re doing? The 360 is cheaper than you guys.
Fils-Aime: On the Wii side? No. Our objective is to sell as many consoles as possible. Up until recently our biggest problem has been having enough product going into the marketplace. We’re getting closer and closer to where supply and demand are intersecting. That creates us wonderful opportunity to provide even more marketing to Wii. For us, what prevents us from selling 800,000, 900,000 or a million units a month is our own ability to supply the marketplace and drive our marketing. It is not our competition.
MTV Multiplayer: Some analysts are looking at the sales in Japan, which are flattening — it’s actually being outperformed by the PS3, which has had some strong software releases recently — the commentary is that Wii has reached its peak. The point is the Wii is not the dominant console in the weekly sales that we’re seeing there. What steps do you need to take in the United States to ensure the Wii doesn’t start getting outperformed weekly by the other consoles?
Fils-Aime: In this business, software sells hardware. In the U.S., we have the benefit of “Wii Fit” and “Wii Play” and “Kart” and “Smash” and Activision’s “Guitar Hero.” Looking to the future — “MadWorld,” “Conduit,” — we have a range of software that in our view will continue to drive momentum for Wii.
MTV Multiplayer: Do you think you’ll have a better fall of new games than you did this past fall? If there was one thing people were disappointed about for the Wii last year, it was that “Wii Music” or “Animal Crossing” didn’t excite the way other games had.
Fils-Aime: Stephen, I think that’s a great question to ask me in early June at E3.
MTV Multiplayer: You don’t want to tell me right now that the fall is going to be better? That’s an easy one!
Fils-Aime: You know, one of the things that we know is that our loyal fans have huge expectations for us. When we give them the smallest little inkling, it gets exploded into expectations that are almost impossible to meet.
MTV Multiplayer: What are your expectations for the New Play Control line [of GameCube games being re-introduced for Wii]? What is the strategy for that line in terms of how much of the GameCube line-up we might see coming out?
Fils-Aime: The New Play Control line is strategically about introducing some key games to consumers from the GameCube library. For example, “Pikmin.” At E3 last year, Mr. Miyamoto made the commitment that a new “Pikmin” was coming. Given that, it’s important that our installed base of Wii owners understands what the “Pikmin” franchise is all about. So that’s why that product is out in the marketplace. “Mario Tennis” was, in our view, a great way to take all the consumers who are playing “Wii Sports” tennis and give them a slightly different experience. And get them enjoying the fun, wacky aspects of the Mario world. What that means is, if you look at what our launches will be, they will strategically be titles we believe either we weren’t able to fully maximize during the GameCube life cycle or can help drive future products when we look to where Wii is going.
MTV Multiplayer: Finally, a reader asked me to ask that, now that you can download games for the Wii to an SD card and boot from the SD card, does that change any plans at all for there to be downloads of demos for games, be they WiiWare, Virtual Console or whatever else?
Fils-Aime: It doesn’t change our core philosophy. And our philosophy around demos has always been: how much demo do you provide to have the consumer excited but not so much that all they do is play the demo? That’s been an ongoing Nintendo philosophy.
http://multiplayerblog.mtv.com/2009/...pan-wii-slump/
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