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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 12th, 2009, 20:23 Posted By: wraggster
News via emurussia
Nintendo DS emulator for Windows has been updated recently.
Changes:
General/Core:
- bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes;
- bug: add support for sleep mode and power registers;
- bug: important fixes to RTC so correct time is actually told;
- bug: fix card reads below 0x8000; fixes some game freezes;
- bug: fix 4 mbit save type; fix non-autodetect savefile dumping;
- enh: add sram to GBA game addon emulation for importing savefiles;
- enh: many improvements and feature hookups in linux ports.
Graphics:
- bug: fix specular texture mapping mode;
- bug: repairs to some capture modes and vram mapping;
- bug: viewports finally correctly handled;
- enh: add software rasterizer. quirky, but on par with opengl.
Windows:
- bug: mitigate bad frameskipper; default to old frameskipping mode;
- bug: fixes with recent roms and zipfile loading;
- bug: fix window position memory;
- enh: bios and firmware may now be used and booted;
- enh: many display, OSD, and input enhancements;
- enh: brand new hotkey and controls binding system;
- enh: configurable screen separation;
- enh: fast forward key;
- enh: improvements to mic;
- enh: faster updates in debug tools, up to once per frame.
Mac OS X Port:
- enh: added Italian translation thanks to Paolo Bernini;
- enh: resurrection of GDB stub.
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April 12th, 2009, 20:17 Posted By: wraggster
id CEO Todd Hollenshead remains unconvinced that there's a good reason for "independent, Wii-centric" development. He's willing to hear someone out, he just hasn't heard a good argument for it yet.
Hollenshead, in an interview with GameSpot, was asked if the Wii's meteoric sales and success inevitably meant a shift in resources toward third-party development more suited for that platform. Putting it gently, Hollenshead said no.
If you look at the data, the Wii is Nintendo—and then everybody else. And then among everybody else, it's licensed properties - and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii.
That's not to say he ridicules Nintendo or the platform. Actually, he brings up a point I think we'd all do well to keep in mind: "Sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either.
Of course, this will be the year The Conduit finally releases, published by Sega. But Madworld (also Sega) despite a generous run-up of hype and reasonably good reviews, hasn't made the kind of splash on Wii analagous to a typical multiplatform drop on the 360 and PS3. That underlines another point Hollenshead made:
Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms
http://kotaku.com/5208835/id-boss-th...ally-justified
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April 12th, 2009, 20:15 Posted By: wraggster
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April 11th, 2009, 22:08 Posted By: wraggster
News/release from Emmanuel
Clash is a SSB clone for the NDS developed using libnds. We plan to add various chars and stuff. If you would like to help, learn more, or just talk with people there, go to the forum.
This is a test version. You'll find the general menu, character select, stage select, and a Goomba killing people. (this was to test damage and knockback, as next test will have the AAA Combos)
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April 11th, 2009, 21:58 Posted By: wraggster
Wack0 has released WiiSCU v0.2. :
WiiSCU uses PatchMii to update the following to their latest versions:
IOS16
IOS38
IOS51
IOS60
IOS61
News Channel
Weather Channel
Mii Channel
Photo Channel (v1.1)
Shop Channel
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April 11th, 2009, 21:40 Posted By: wraggster
WiiWare supporters looking for killer apps to define Nintendo's downloadable game service shouldn't pin their hopes on seeing a Mario game hit the virtual platform. Nintendo president Reggie Fils-Aime says it's not the best fit.
"When we're gonna work on a Mario title, we're gonna bring it to Wii or DS," Fils-Aime told Geoff Keighley on the most recent episode of GameTrailers TV. The company announced last year that the Mario and Zelda teams were hard at work on new titles, one of which it recently announced.
http://kotaku.com/5207494/reggie-wii...ames-not-mario
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April 11th, 2009, 21:39 Posted By: wraggster
Nintendo of America is finally bringing the Starfy series to the U.S. with The Legendary Starfy, the fifth game in the Star starring series. It's just cute as a button!
The Nintendo DS game is planned to hit these shores on June 8th, giving us a chance to go on a "spectacular undersea adventure," Starfy style! Nintendo has released new screens for the English language version, screens which we've downloaded, uploaded, then gazed at and told them how adorable they are.
http://kotaku.com/5207328/the-legend...miles-to-faces
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April 11th, 2009, 21:35 Posted By: wraggster
Underpowered graphics, to an aging celebrity starring in his first video game, are like soft candlelight at a romantic dinner. Dan Aykroyd "loves" the Wii version of Ghostbusters "because it resembles 'The Incredibles.'"
In a web-only interview with Newsweek, Aykroyd justifies his love for the Wii's hated-on visuals.
Honestly, I love the way we look in the Wii platform, because it resembles the animation that was done in "The Incredibles." Anybody who looks like an Incredible is automatically a superhero. And I was so pleased that they shaved off at least 60 pounds from my current bulk. The boys look good. We resemble the actors who were in the first movie. You wouldn't want us out there looking as we do today.
That's right, Nintendo can slim you down with more than just Wii Fit. Because fewer polygons also mean fewer lovehandles, jowls and mantits.
You really should read the rest of the interview, even if you're not a fan of Ghostbusters. It's always interesting to hear a longtime, accomplished actor's take on the differences in performing for screen or for video game. "Our effort was in really providing the volume of audio work that's required for a videogame. A screenplay's 120 pages, and a videogame is 600," he says. Also, because his face was mo-capped for dialogue, there were no opportunities for improvised dialogue, which is what helped Bill Murray make the original franchise so zany.
http://kotaku.com/5207949/aykroyd-pr...anks-very-much
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April 11th, 2009, 21:03 Posted By: wraggster
C'mon, don't even front here -- you can't deny the frisson in taking one look at the masterpiece above. We know, there's a never-ending stream of NES-related doodads flowing from every possible direction, but it's not everyday that you get the opportunity to actually purchase one of these amazingly beautiful creations. Designer inhope has clearly and definitively one-upped that other NES purse with the Nintendo Controller Purse, and you can be the proud owner of one for just $39.99. An irrefutable bargain, we say.
http://www.engadget.com/2009/04/11/h...h-so-for-sale/
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April 11th, 2009, 00:44 Posted By: wraggster
News/release from Nitto
Well here is a basic micro-sd/hc driver.Woot-ens! I have been working on this demo, basically copy this nds file to your flash cart and then run it, it should pop up saying that it is working, so press y or x =)
Hope its fun (Need to work on loading roms, gfx and then hardware) =)
Note: Skylite is the real name Nitro is a development name (Nitto - Nitro)
Edit: Having trouble initializing libfat, if I rename it to the kernel for acekard. I will see what I have to do.
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April 11th, 2009, 00:39 Posted By: wraggster
News/release from Quirky (via pdroms)
I've just cooked up a new release of Elite DS. This adds the music back in that I had to take out when my own GBA XM library proved too tricky/time consuming to port to the DS. I've updated the code so that it compiles with devkitARM r25 and the sound now uses devkitpro's default ARM7 core.
From a technical POV the changes aren't very interesting, but I'll waffle on about them anyway!
Prior to this release, I was using the DS's PSG sound system. This is the bleep-bleep-bleep square/triangle wave sound system that Nintendo has used in its handhelds since the dawn of time. I think it is pretty much unchanged since the original Gameboy ;-) The good thing about this "format" is that it is small - you can say "use this pitch", "play it!", "hold it!" in just a few bytes and the sound lasts ages. You just change the pitch after a given length of time to add new exciting effects. The bad part is that it sounds terrible! Also, the sound format is completely arbitrary/homegrown as you have to just poke registers with values to make the DS go BEEP.
Additional amusement creeps in as you have to poke the sound registers on the ARM7, but the sound events trigger on the ARM9. Like when you get shot or fire a laser. I used the inter-processor FIFO to pass the "bleep now dammit!" messages from the '9 to the '7. Most of the sounds were taken from running Elite under emulation in pocket beeb, capturing the sound values that were written to the BBC sound registers, converting them into the equivalent values for the DS registers and then using these values in Elite DS. They sound more or less like the original BBC sounds this way. This is not necessarily a good thing :-)
The new sound effects were easier to create. I used this simple (to use) sound generator. I spent a pleasant afternoon creating random sounds, some of which may be slightly above the "terrible" level. I forget where I stole the Elite music files from, I think they are nabbed from the NES version. Of course on the DS these all use the fantastic maxmod library. I wish this had been available years ago, it is very easy to use and works exceptionally well.
Ah, there was one random bug that had me scratching my head for a while - I used to use a bit of assembler to clear the screen. This sets all the ARM registers to zero and creates an unrolled loop to blit these zeroes to the video RAM. For some reason it caused crashes on hardware when I started using maxmod. The only thing I can think of is that somehow registers were getting clobbered that maxmod uses in an interrrupt, or vice versa. My fix was to replace that clear screen routine with a DMA fill. Speed is not an issue on the DS compared to the GBA :-) It's a bit cargo-culty but I was desperate and with that register-clobbering explanation I sort of convinced myself. Anyway, I've been playing 0.6 all afternoon and it hasn't shown any more crashes (of the game; there have been colisions between myself and a few Cobra Mk IIIs). Enjoy!
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April 11th, 2009, 00:22 Posted By: wraggster
Brian has released ONScripter-WII v04.2009:
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v04.2009
Added Graphical menu using libwiigui
Added ability to delete and add games via gui
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April 11th, 2009, 00:18 Posted By: wraggster
Marcan has posted on another site that he his leaving the Wii Scene, Marcan has recently spoke out about the piracy tools created in the Wii scene and from an homebrew point of view i agree whole heartedly, DCEmu like Hackmii only care about about Homebrew not piracy, yes it means that other sites will post about the piracy tools and get visitors that way but thats up to them, anyway back to Marcan.
Marcan left this week because Brakken who seems to be using his site to act as a bullyboy towards anyone he dislikes (basically me/gbatemp/maxconsole/ps2 nfo/ different incarnations) posted an article slagging Marcan down.
So seems the bullies win again, Marcan if i was you id just ignore the idiots and you and Team Twiizers carry on with the good work all homebrewers enjoy.
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April 10th, 2009, 23:58 Posted By: wraggster
Theres a new video on youtube about the upcoming Wii Exploit we covered earlier this week, the exploit apparently doesnt require Zelda to run, a new dawn for Wii Homebrew ? Lets hope so
Watch the Video and let us know your thoughts.
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April 10th, 2009, 23:50 Posted By: wraggster
The DS Vision system which enabled users to download movies, manga, and TV shows for a price on the Nintendo DS never quite caught on. Now AM3’s technology is being bundled with anime.
Retailer Rakuten is taking pre-orders for such a package. The Duel Masters box set has 26 episodes, the entire first season of the series, spread out on three microSD cards. Users place the microSD cards into a DS Vision adapter to watch the show on their DS.
Duel Masters may not be your thing, but this looks like the start of a new trend from AM3. Last year they bundled Pokemon movies with the DS Vision adapter. Perhaps, more anime box sets or TV shows packages are in the works.
http://www.siliconera.com/2009/04/09...e-nintendo-ds/
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April 10th, 2009, 23:27 Posted By: wraggster
DECA SPORTS, Hudson's take on Wii Sports with added Adidas advertising, may not be a very good game, but since when does that matter.
The game is a hit! Developer Hudson Soft has announced that it has shipped 2 million copies of the game worldwide since it launched last spring.
Like Wii Sports, the game has players compete in various sporting activities by swinging the Wii Remote around and whatnot. However, it includes many sports not featured in Wii Sports such as archery, badminton, basketball, beach volleyball, curling, figure skating and super-cross.
http://kotaku.com/5206019/two-millio...sports-shipped
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April 10th, 2009, 23:18 Posted By: wraggster
The Rockstar Social Club is teasing Grand Theft Auto: Chinatown Wars with Mr. Wong's Laundromat, a new flash game that will let players earn cash for their DS game playing Flash games on their PC.
At first Mr. Wong's Laundromat was a mystery, but the gaming detectives over at MTV Multiplayer soon cracked the case, discovering the following text on the GameSpy page describing exactly what they contributed to Chinatown Wars.
Once at the Rockstar Social Club, registered users can also play Flash games like Mr. Wong's Laundromat to unlock additional cash that can be spent back in the game. GameSpy's custom work links money earned out of game straight back into your in-game funds to spend on bigger guns and more ammo (and you can never have enough of that).
Since your copy of Chinatown Wars has to be linked to the Rockstar Social Club in order to participate, it's a simple matter to get the Club to wire you money from a web-based flash application. Neat!
The GameSpy text is backed up by the teaser text on the Rockstar Social Club site itself:
These features are just the beginning for the Chinatown Wars section. We will be adding activities here that allow you to earn extra in-game cash as well as other special unlockables. Check back soon for more announcements.
And they would have gotten away with the secret too, if not for that MTV Multiplayer team and their talking canine companion, which doesn't exist.
http://kotaku.com/5207325/from-flash...town-wars-cash
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April 10th, 2009, 23:02 Posted By: wraggster
A mysterious tease for a new feature for “Grand Theft Auto: Chinatown Wars” appears to refer to a new online game that connects to Rockstar’s DS hit.
***
When I logged onto the Rockstar Social Club yesterday to check my “Grand Theft Auto: Chinatown Wars” stats, I found a tease to an upcoming feature called “Mr. Wong’s Laundromat.”
I thought the Laundromat might unlock more missions in the DS game, as the Guardian Lions did.
The Rockstar site didn’t elaborate. People on message boards didn’t seem to know. Thankfully, the website for the stats-tracking and Internet service “Chinatown Wars” uses, does have the info.
This is from GameSpy Technologies’ company description of the services it provided to Rockstar:
Once at the Rockstar Social Club, registered users can also play Flash games like Mr Wong’s Laundromat to unlock additional cash that can be spent back in the game. GameSpy’s custom work links money earned out of game straight back into your in-game funds to spend on bigger guns and more ammo (and you can never have enough of that).
So… a web game that connects to the DS game.
I contacted Rockstar for confirmation but haven’t heard back yet. If I do, I’ll share any more details they offer. Something to look forward to, fellow “Chinatown Wars” gamers?
http://multiplayerblog.mtv.com/2009/...laundromat-is/
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April 10th, 2009, 22:52 Posted By: wraggster
ncredible as it sounds, it looks like Nintendo isn't planning on slashing the price of the console it can still barely keep on store shelves. That word comes straight from Nintendo president Satoru Iwata, who's attempting to clamp down on recent speculation that a Wii price cut could be in the offing, which seemed at least a tad more plausible considering that the manufacturing costs for the console have supposedly dropped significantly since its launch. According to Iwata, rather than trying to drive up sales numbers even further with a price cut, Nintendo will instead be putting "more energy and time into making better entertainment so that our products are going to remain in the top position in our customer's wish lists" -- and now with Disc Dog, in the top position in our hearts.
http://www.engadget.com/2009/04/09/n...ii-price-cuts/
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