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April 19th, 2009, 00:26 Posted By: wraggster
Nintendo won’t reveal what its sales expectations were for “Grand Theft Auto Chinatown Wars,” but the company claims the game has a bright future.
***
Nintendo took the unusual step today of making representatives available to discuss the sales of a third-party game. The occasion was the widely-covered seeming flop of “Grand Theft Auto: Chinatown Wars,” the highly-rated “GTA” debut on Nintendo’s DS that sold just 89,000 copies in the U.S. in its first 18 days of sales.
The game’s publisher and retail chain GameStop already told me earlier today that there’s no reason to count the game out yet. Later in the afternoon, Nintendo said the game thing.
“‘Chinatown Wars’ is performing in line with AAA titles that have come to our platform like ‘Spore‘ or ‘Lego Star Wars,” Steve Singer, vice president of licensing and the man who manages third party relations for Nintendo of America, told me in a phone interview. “Those games went on to have very different life-to-date sales numbers.” A Nintendo rep pointed to sales of “Call of Duty 4” on the DS, which had sales of 36,000 units in its first month and went on to sell more than 500,000 copies.
Singer attributed the sales of “GTA” in the first month as “the result of having only a limited number of M-rated games on the platform.” The DS has only had seven.
But it is word of mouth that he believes will help the game in the long run. He expects the conversation around the game’s sales may be very different five months to a year from now.
He noted that DS games have a history of “non-traditional sales curves” that don’t start high and drop but instead grow for a long time. He said consumers are responding to the quality of this game, even if “maybe they’re responding slower than others would expect.”
When pressed, Singer did not provide any figures for what Nintendo’s own sales expectations were for the game.
The release of “Grand Theft Auto IV: The Lost and Damned” in February saw a lot of promotional support by Microsoft, which had the new “GTA” episode exclusive to its platform. The Xbox 360 dashboard was taken over with promos for the content. By contrast, Nintendo has offered no demo for “Chinatown Wars” on its Nintendo Channel — the Wii online channel that offers downloadable DS demos for top DS games — and seemed to offer no visible promotional boost through its hits platforms or ad campaigns for the game. Could Nintendo have done more to ensure a stronger start for Take Two and Rockstar’s game? Singer said he preferred to keep the arrangements between Nintendo and its publishers private, but did say that, for “Chinatown Wars,” Nintendo has ” worked with them on a marketing plan, a communications plan, [and] television advertising” in both the U.S. and Canada.
In the end, Singer said Nintendo hopes that the sales story of “Grand Theft Auto: Chinatown Wars” will be an encouraging one for game publishers. “I think strategically, this is a very important game because it helps send the message that great M-rated content can come to the platform and will find a home.”
And if that’s not the message coming through today, he said, give it time. “I think all it’s going to take is time.”
http://multiplayerblog.mtv.com/2009/...belongs-on-ds/
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April 19th, 2009, 00:24 Posted By: wraggster
Nintendo may have been denying any rumors of a Wii price cut earlier this month, but it looks like it could possibly be reconsidering its options if this latest sales trend keeps up. Apparently, sales in the U.S. for the month of March clocked in at around 601,000 consoles, or about a 17% drop from a year earlier. During the same period, however, Xbox 360 sales were reportedly up a healthy 26%, while PlayStation 3 sales dipped 15% -- although, in sheer numbers, both were still well behind the Wii. That unsurprisingly didn't make investors too happy, with Nintendo shares falling 6.6% on the Osaka Securities Exchange after the news broke, which accounted for it's biggest drop in more than two months. Also contributing to the sell-off was a 19% drop in Nintendo DS sales compared to the previous year, although the company seems to be betting pretty heavily that the DSi will quickly turn those numbers around.
http://www.engadget.com/2009/04/17/n...in-wii-demand/
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April 17th, 2009, 23:21 Posted By: Shrygue
via Computer and Video Games
Still got all 1000 Nintendo Points burning a hole in your virtual pocket? Well there's one new offering on the DSi Shop that might tempt you. But it probably won't...
Nintendo has let us know that a new DSiWare game is available now to download via the Nintendo DSi Shop. It goes without saying that you need a DSi to do this.
The Activision game is called 'Mixed Messages' and will knock you back 500 pints. Here's the official line:
Mixed Messages is a unique and raucous pass along and play multiplayer game for two to twenty-one players. Mixed Messages turns your Nintendo DSi into a canvas for creativity and social gameplay.
Friends take turns writing sentences and drawing pictures with the Nintendo DSi. There are no winners and losers in Mixed Messages: it's all about having fun seeing what your friends create, and watching the message change with each player.
Mixed Messages turns gameplay on its head, delivering a creative, humorous and truly unique multiplayer experience for hours of hilarious fun with your friends and family.
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April 17th, 2009, 22:40 Posted By: Shrygue
via Joystiq
Call us crazy, but we always thought that the idea behind making games was to sell tons of copies. Not so for Sega, as it seems weirdly satisfied with MadWorld's lackluster sales, based on comments to Gamasutra. Debuting early in March, Platinum Games' over-the-top brawler managed to move 66,000 copies, despite generally positive reviews.
Sega's other M-rated title on Wii, House of the Dead: Overkill, also managed to have a sub-par debut, selling 45,000 copies during February. What does this say for The Conduit, the third of Sega's big games for Wii? Could Sega's gamble on the mature audience of Wii gamers been a poor move? All signs are pointing to "yes" right about now ... but Sega seems to disagree!
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April 17th, 2009, 22:17 Posted By: Shrygue
via Eurogamer
Nintendo has updated the Virtual Console with a pair of Master System games this week. They are Alex Kidd: The Lost Stars and Secret Command.
The former is the third Alex Kidd platformer to grace the Virtual Console after Miracle World (also for Master System) and Enchanted Castle (Megadrive).
Secret Command - overhauled for a Rambo: First Blood Part II tie-in in the US - is a top-down shooter where you try to free POWs.
Since both are for Master System, they both go for 500 Wii Points, or approximately GBP 3.50 / EUR 5.
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April 17th, 2009, 16:56 Posted By: wraggster
With the gajillion titles of Brain Age and its sequel Nintendo has sold, you'd think pretty much everyone has played the game. You're wrong.
"Some people might think that, given the huge sales of the Brain Training series, there can't possibly be anyone out there who hasn't played it, but that's not true at all", says Nintendo president Satoru Iwata. "Compared to the number of consoles sold, the amount of software sold doesn't even come close."
New DSiWare title Little Bit of Brain Training offers new players bite-sized bursts of brain training and chance to laugh like a maniac. What's more, the game offers seasoned players a tweaked version for those who are especially adept at boasting their gray matter age.
Brain Age developers found that players tended to stop playing once their brain age hit the sweet spot of 20 years old, and thus, have added a new character who appears and gives players harder tasks. Nintendo's current task? Make sure everyone who owns a DS plays Brain Age. The end.
http://kotaku.com/5215712/nintendo-n...ayed-brain-age
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April 17th, 2009, 16:37 Posted By: wraggster
Rockstar and Take-Two's Grand Theft Auto: Chinatown Wars sold under 89,000 units during March in the US, according to the latest investor note from Cowan and Company.
The firm had originally suggested the game could sell as many as 2 million units in if first year of sale in the US, but has now slashed forecasts to just 500,000 units.
"Despite a strong critical reception, Take-Two's GTA: Chinatown Wars sold a very disappointing 89,000 units in March, well below our more recent 200-250,000 estimate and far below the 400-450,000 we thought the title might sell upon its release," wrote Doug Creutz.
Although sales did not meet expectations, Cowan suggested it was an indication of the difficulties third-party publishers face in the Nintendo market, and not due to the quality of the title.
"Take-Two exported their most valuable IP onto the most widely distributed gaming platform, and created the most highly-rated title in the history of that platform," detailed Creutz. "We knew there were some uphill challenges due to the demographics of the platform, but believed there were enough core gamers/adults owning a DS that the title could still perform very well.
"However, either the demographics are more challenging than we thought, or core gamers did not view the title as an essential purchase due to the nature of the platform.
"We believe the experiment was a worthwhile one for Take-Two, and still expect the title to be profitable (though likely marginally so). However, the disappointing first month sales reinforce our view that achieving meaningful success on Nintendo platforms remains a very difficult proposition for third party publishers," he added.
US sales results from The NPD Group last night revealed that March software sales for the US were down 17 per cent to USD 792.83 million, comared to USD 952.14 million for the same period in 2008.
http://www.gamesindustry.biz/article...disappointment
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April 17th, 2009, 16:36 Posted By: wraggster
In an official response to the NPD's March 2009 sales numbers, Nintendo revealed that the Nintendo DSi handheld - released April 5, has sold 435,000 units in North America in its first week.
This figure surpasses initial sales of the handheld's previous iteration, the Nintendo DS Lite, which sold 226,300 in its first week on the market.
"These numbers demonstrate that the Nintendo DS brand remains strong, and that consumers continue to look for the best new experiences on their portable video game systems," said Nintendo of America executive vice president of sales and marketing Cammie Dunaway.
In direct response to NPD's March data, Dunaway eagerly pointed out that sales of the DS Lite remained strong at 563,000, "even in advance of the April 5 launch of the new Nintendo DSi system."
"Nintendo systems accounted for 58.4 per cent of the video game hardware sold in March, more than all other systems combined," Dunaway continued. "Consumers continue to be attracted to the wide range of software available and the great value of Nintendo systems."
Dunaway also expressed that Nintendo remains a "key driver" in overall game industry revenues, stating that "Without Nintendo products, the industry would be down 14 percent for the year, according to the NPD Group."
As reported earlier, Nintendo's two platforms continued to top hardware charts in March, though sales of both the Nintendo Wii and the Nintendo DS were down in comparison to the same period in 2008.
http://www.gamesindustry.biz/article...-first-us-week
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April 17th, 2009, 01:58 Posted By: wraggster
Wii sales have been the lowest they've ever been in Japan. Is the Japanese public losing interest? Screen Digest analyst Ed Barton told GameBizBlog that the Wii sales downturn is mostly due to the lack of staying power exhibited by Animal Crossing: City Folk and Wii Music.
Barton says that the continued success of Wii Fit and Mario Kart Wii only back up his claim. "These are older games that obviously have shown tremendous stamina, but Nintendo always needs to bring out new ways to drive console sales forward, and we just didn't see that with Wii Music and City Folk." Even though both titles sold decently enough (Animal Crossing was one of the region's top 10 selling games in 2008 and Wii Music debuted with 92,000 units sold in its first week), they lacked the necessary sales stamina of Wii Fit and Mario Kart Wii.
He says that there isn't much hope on the horizon either, despite the imminent release of Monster Hunter 3 on Wii. He warns that trying to transfer the user base from handheld to home console is risky and that the gamble may not pay off for Nintendo. Barton is of the mind that "it won't have the same level of success that it had on the PSP."
http://www.joystiq.com/2009/04/16/an...ame-for-downt/
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April 17th, 2009, 00:02 Posted By: Shrygue
via Kotaku
While looking into the issue of Nintendo potentially making the DSi's anti-piracy tech more robust, I also checked to see if it was possible that legitimate copies of DS games weren't working in the DSi.
The short answer is, probably not.
Based on the people calling in to Nintendo to talk about DS games they own not working in their DSi, Nintendo figures it most likely due to dirty game cards and not bad coding.
Here's their official statement:
As is common after the launch of any new hardware system, we have fielded inquiries from consumers about their games. To date, an extremely small number (about 0.025 percent) of Nintendo DSi owners have inquired about playing their licensed DS games, though the most common issue has been related to dirty game cards. Nintendo recommends that players keep their game cards in the original packaging, or in protective cases to keep them free of dust and debris.
Yes, they mean .025 percent, not 2.5 percent, as in 1/40 of one percent. If I were to do the math on that, based on Nintendo's announced first three days of DSi sales in North America, we would be talking about 75 people. Of course sales have to be higher than that by now, but it still a pretty small number it seems.
Where do you store your DS carts? Me? When they're not in LittleFoot's mouth or the washing machine, they're safely sitting on my desk.
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April 16th, 2009, 21:24 Posted By: wraggster
The glitz and glamour of a Hollywood stylist to the stars hits the Nintendo DS System as City Interactive, an international video game publisher and developer, today announced I Love Beauty: Hollywood Makeover. Scheduled for release May 12, I Love Beauty: Hollywood Makeover makes gorgeousness the goal as players apply all their fashion skills in order to provide distinct and winning styles to Hollywood's brightest stars.
"With over 100 million units sold worldwide, Nintendo DS is a major entertainment platform, and I Love Beauty is an ideal offering for the millions of girls who are looking for games that appeal to them," said Mark S. Rudolph, Marketing and Operations Manager for City Interactive. "With challenges that spark creativity and imagination, I Love Beauty is a great mix of appealing content and interactive fun."
In I Love Beauty: Hollywood Makeover players style the stars as they select the most stunning outfits, accessories, and the perfect makeup for all of the glamorous events around Hollywood. With 36 different cosmetics to mix and match in more than 60 variations, I Love Beauty: Hollywood Makeover will test the "fashion eye" of even the most creative stylist and is just the thing for girls who like to have fun and look their best.
I Love Beauty: Hollywood Makeover for Nintendo DS is rated E for Everyone and will be available nationwide on May 12 for a suggested retail price of $19.99.
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April 16th, 2009, 21:23 Posted By: wraggster
Nintendo is looking nearer to revealing a new triple-A title, with GameStop CEO Dan DeMatteo stating he believes a big game will be on shelves by the end of the year.
"We think there will be a Nintendo key property coming out by the end of the year," said DeMatteo in an interview with CNBC, "They haven't given us any insight, but they have told us to reserve [shelf] space."
Signs point towards a big reveal at this year's E3, with Nintendo keen to make up for what was widely perceived as a lacklustre showing at last year's show. Nintendo's vice president of communications Denise Kaigler recently alluded to a big presence this year in an interview with IGN.
The identity of the game remains open to speculation, although a new instalment in the Zelda franchise – yet to make a truly bespoke appearance on the Wii – remains one of the most likely candidates.
http://uk.ds.ign.com/articles/973/973426p1.html
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April 16th, 2009, 21:18 Posted By: wraggster
News via Nintendomax
Master Almamu and Sonic make a new version of "HyBBoX" adapted from the world of "Habbo" (virtual world where you can meet new people).
Quote:
Version 2.1:
-Added a mini play
-Withdrawal of money to win the mini Thursday
-Adding a system to not use old items in new versions.
Version 2.0:
Add-mode DS-DS. Now you can play with people near you. Copete23 thank you for his help.
-Addition of furniture.
-More money.
-Adding a new room.
You can now save and load your Habbo.
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April 16th, 2009, 21:07 Posted By: wraggster
brkirch has released Gecko OS 1.8.0.2 :
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Gecko 1.8.0.2
GC memory card crash fixed thanks to Nuke
A core dump that occurs on some Wiis when launching certain games should no longer occur
Fixed code list start for gameconfig.txt
A minor Ocarina fix to ensure ASM insert codes will work properly
Exit no longer causes a core dump if Gecko was launched by a loader that lacks return to loader functionality (such as preloader); instead exit returns to the Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed
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April 16th, 2009, 21:04 Posted By: wraggster
BoSSK has posted a new release of his version of ScummVM for the Nintendo Wii:
Ok, I think I fixed the enter key in the virtual keyboard. Not tested on my Wii yet, but should work the same.
- Fixed the Enter key in the VKEYBD
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April 16th, 2009, 20:24 Posted By: wraggster
Harmonix, MTV and EA announced today the first details for the Limited Edition Premium Bundle for the highly anticipated The Beatles: Rock Band. Gamers who order the $249.99 bundle will not only get the game disc but will also receive:
A Hofner bass controller modeled after the one Sir Paul used in his pre-Rickenbacker days.
A Beatles-style Ludwig drum controller complete with pearl finish and Beatles kick drum head.
Microphone and mic stand.
Additional special content, possibly including a Japanese conceptual artist who will sit in the corner of your living room and be the source of much tension and spoiled caviar.
The Beatles version of Rock Band will be available in North America, Europe, Australia, New Zealand on September 9 of this year.
http://uk.wii.ign.com/articles/973/973478p1.html
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April 16th, 2009, 20:22 Posted By: wraggster
Nintendo is looking nearer to revealing a new triple-A title, with GameStop CEO Dan DeMatteo stating he believes a big first party game will be on shelves by the end of the year.
"We think there will be a Nintendo key property coming out by the end of the year," said DeMatteo in an interview with CNBC, "They haven't given us any insight, but they have told us to reserve [shelf] space."
Signs point towards a big reveal at this year's E3, with Nintendo keen to make up for what was widely perceived as a lacklustre showing at last year's show. Nintendo's vice president of communications Denise Kaigler recently alluded to a big presence this year in an interview with IGN.
The identity of the game remains open to speculation, although a new instalment in the Zelda franchise – yet to make a truly bespoke appearance on the Wii – remains one of the most likely candidates.
http://uk.wii.ign.com/articles/973/973423p1.html
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April 16th, 2009, 20:21 Posted By: wraggster
Bruiser & Scratch didn't exactly set the world on fire when it was released on WiiWare late last year (IGN gave it a 5.0). It included some smart puzzles but the visuals were lackluster and the presentation didn't justify the $10 price point next to offerings like LostWinds and Tetris Party. Developer Steel Penny has recently updated its official website with news about its current projects and some explanation of what might have gone wrong with B&S. What happened? Apparently a mix of puzzle game fatigue on WiiWare and misconceptions about what the audience is for Nintendo's download service.
"Bruiser & Scratch has been available on WiiWare for a while, and as expected, we haven't been blown away by sales figures," Steel Penny says. "Partly, this is our fault for allowing the game to ship when it wasn't Crash Bandicoot. Oops. I know, I know, we should have made a chintzy 2D version of the game, cut the characters, cut the story, and basically shipped it 6 months earlier. We'd probably have gotten more sales because for some reason, people ignore sh***y art when it's 'retro styled,' but it's flame-on if there's even a whiff of 3D going on. Also, if we'd released earlier there would be less puzzle game exhaustion on the part of the user base. By the time we came out, there were more than enough puzzle games on WiiWare to go around. The initial reviews skewered us, and that's all she wrote."
Bruiser & ScratchA follow-up post goes into a little more detail.
"If we had the runway left to really polish the game (it's very expensive to fund a game--don't try this at home kids!), it would have been prettier and had a better UI and more gameplay modes and better rendering tech. But it is what it is. Nintendo allows re-releases of titles and if there was any spare time to put into it, I'd be tinkering with the game. Maybe someday…
"We were one of the early indie development houses to sign on with Nintendo to do WiiWare, and at the time, nobody knew what kind of crowd would surface to buy games there. It was very exciting, and to know there were 20 million or so Wii units in the world at that time meant that the market had incredible potential. So, we went forward with a design that I thought would appeal to the typical Wii user. In hindsight, to my horror, this was all wrong. The typical Wii user doesn't have any idea that the Wii can connect to the internet. The crowd that gravitates toward WiiWare is actually fairly hardcore, and a very small segment overall. In essence, we're trying to sell lemonade in a biker bar."
Currently, Steel Penny is helping Red Fly with the Wii version of Ghostbusters, as well as doing tech work for another unannounced Red Fly game. It is also building new prototypes and porting a family-friendly Conspiracy game to Wii.
http://uk.wii.ign.com/articles/973/973135p1.html
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April 16th, 2009, 20:18 Posted By: wraggster
Bushing has posted some news regarding Bootmii and Marcan (who was hounded out of the wii scene by brakken):
Just a brief note, since I haven’t written in a while –
Yes, Marcan has shifted his attention to things non-Wii related. I can hardly blame him; the only reason any of us do what we do is because we find it fun, so when it stops being fun — what’s the point? He’s still around, if you know where to look, and I hope that once we release BootMii, we’ll see some neat projects emerge from it.
Yes, BootMii is still alive; I still can’t promise a release date, but most of the code has been written and we’re now to the point of testing it out and adding some polish. It’s been installed on about 12 Wiis so far and nobody’s been bricked; I hope that we can release a “public beta” within the next couple of weeks. (In this case, “public beta” will mean “we’ve tested this out quite a bit and are fairly confident that you won’t regret trying it, but not everything is finished and we can’t make too many promises). I would expect those of you who have older Wiis (i.e. those who have a vulnerable boot1) to have an easier time installing it, but we intend to eventually add support for as many of your Wiis as possible.
Anyway, here’s a sneak peek at what it will look like:
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April 16th, 2009, 20:14 Posted By: wraggster
Asaki has compiled Goomba and added 32 Super Game Boy palettes to the emulator:
Hello.
I've compiled a custom Goomba 2.3 for my own amusement, and I thought I would share it.
The old palettes have been replaced with all 32 Super Game Boy palettes, and I've added a palette switch hotkey (L + select).
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