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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 22nd, 2009, 22:24 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.1 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)
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April 22nd, 2009, 22:24 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.1 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
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April 22nd, 2009, 22:18 Posted By: wraggster
Just a few weeks before release of the game, the third faction of Swords and Soldiers, the Chinese is finally revealed!
At long last the veil of secrecy is lifted! Emerging as the third contender for world domination is the CHINESE EMPIRE! Ruled by their child emperor, the Chinese care little for Viking barbecue feasts, or Aztec Vegetable growing contests. The Child Emperor tasks his subjects with gathering the the most exquisite toys from the corners of the world. Of course this will lead the Chinese empire onto a collision course with the other two factions.
To introduce the first Chinese unit: The Rocketeer
Strapping giant firework rockets to your back might not seem like a brilliant idea, but the Rocketeers will do anything to satisfy their emperor's appetite for new toys. Extremely volatile, the Rocketeers are always willing to deliver their beautifull but deadly payload to the opposition. As well as offering a ranged attack, Rocketeers deal damage with final breath, and always go out with a bang, giving the whole battlefield a festive glow!
To introduce the first Chinese spell: Arrow rain
The arrow is a very effective weapon in the Chinese arsenal. They are used to pick off single targets at a great distance. To confront the sturdy Vikings and the fast moving Aztecs, the Chinese have improved their arrows with some burning fire. So if you're fighting the Chinese faction, you'd better hope the heavens don't open. If they do, there's a good chance you're about to be showered with a barrage of flaming arrows.
About "Swords and Soldiers"
Swords & Soldiers is a fresh sidescrolling real-time strategy game, in many ways a first for Nintendo's Wii system. In the game, three unique factions battle for the powers of the gods. Each faction has his own completely unique units and spells allowing for lots of strategies and variety. For more information on Swords and Soldiers visit www.swordsandsoldiers.com
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April 22nd, 2009, 22:17 Posted By: wraggster
Just a small update today on Resident Evil Darkside Chronicles, courtesy of this week's Famitsu. The magazine confirms something that you might have expected: Resident Evil 2's Ada Wong will be appearing in the game. This shouldn't come as too much of a surprise considering the close ties between Darkside Chronicles and RE2.
There's one interesting note that should get RE fanatics excited. In RE2, Ada appeared only in Leon's episodes. In Darkside Chronicles, she'll appear for the first time alongside Claire Redfield.
Just to review, characters confirmed to appear in RE Darkside Chronicles are Leon and Claire in playable form, and Ada Wong and Sherry Birkin as part of the scenario.
http://uk.wii.ign.com/articles/975/975204p1.html
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April 22nd, 2009, 22:10 Posted By: Shrygue
via IGN
There's no denying it! The silence is officially over for Final Fantasy Crystal Chronicles: The Crystal Bearers. Famitsu managed to get yet another update on the game in its latest issue, complete with commentary from producer Akitoshi Kawazu and director Toshiyuki Itahan.
The major point of note in this update is the first info on a new character, a Selkie male named Keiss. Having earned the trust of army leaders, Keiss takes up a job guarding the Alexis II air ship, a symbol of peace.
Keiss and main character Layle are work partners. They're partnership is just part of the story, though. You don't actually form parties in Crystal Bearers, so you don't directly control Keiss.
Outside of the Keiss and the characters introduced in the original unveiling of the game a couple of weeks back, we can apparently look forward to one additional primary character, a female Selkie who may have the hots for Layle.
In addition to the new character, the magazine introduces a couple of new gameplay systems: Playable Events and Demon Reaction.
Playable events allow you to interact with the game during event scenes, shaking the Wiimote or pointing at particular areas of the screen. Some of these scenes have to be successfully cleared in order to progress, but in general the story will proceed regardless of your success.
One example of a Playable Event has Layle falling through the sky. Demons fall towards him, and you have to aim the Wiimote to shoot them.
The Demon Reaction system is something that we've already seen in the teaser video clips at the teaser site. The demons of the Crystal Bearers world have their own AI and movement patterns. If you let them be, they'll interact amongst themselves. The enemies react to one-another, and to Layle's attacks, in various ways, with Kawazu noting that the game includes a considerable number of patterns.
Crystal Bearers is still without a final release date, but it's certainly reassuring to see it get so much coverage of late. The wait to play will hopefully not be too long.
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April 22nd, 2009, 21:57 Posted By: Shrygue
via Eurogamer
Atari will bring Wii role-playing game Tales of Symphonia: Dawn of the New World to Europe this autumn, complete with some exclusive regional content.
Those bits are a Gallery mode - unlocked on game completion, containing gameplay skits and various concept art - and more masks and headgear for new heroes Emil Castagnier and Marta Lualdi.
Dawn of the New World picks up where the GameCube's excellent Tales of Symphonia left off, and follows Emil and Marta as they journey to find out what's gone wrong with their world
The major new addition is the monster collection system that lets players capture and evolve over 200 monsters and use them in battle. But only three can be picked at a time, so selection will need strategical relevance based on the enemy at hand.
Dawn of the New World lets you and up to three friends work co-operatively during the real-time battles, too.
Tales of Symphonia: Dawn of the New world has already been released in Japan and the US. Metacritic averages Western opinion at 68 per cent.
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April 22nd, 2009, 21:00 Posted By: wraggster
Newly released today:
The mystery adventure Last Bullet is about Hibiki Karin and her search for her missing father. Although bright and cheerful, Karin has a tragic past, besides suffering from her father's disappearance, she has lost her mother at a tender age.
With the help from friends, she has recovered, but the past tragedies are coming back to haunt her. A mysterious organization is aiming to take her life, and to survive, she entered the fray as a sniper.
Following hints and leads given to her by Tsukasa, a man who seems to know more than he is willing to divulge, Karin is forced to take the path to confront the truth behind her father's disappearance and the threats of the mysterious organization.
http://www.play-asia.com/SOap-23-83-...j-70-37tq.html
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April 22nd, 2009, 20:59 Posted By: wraggster
Newly released today:
Monster Hunter 3 is set to publish on Nintendo Wii, and to get players used to the platform and its unique controls, an upgraded and updated Monster Hunter G is out with networking modes and enhanced graphics.
Take up G classed missions and join forces with like-minded professional hunters. New training facilities are here for you along with skill sets, system options and new weapons to wield.
This Wii edition contains the essence of the Monster Hunter series and a perfect start to your new addiction, that is, if you are not addicted yet.
Monster Hunter is available as Standard and Starter Editions. The Starter Edition comes with a special designed controller
http://www.play-asia.com/SOap-23-83-...j-70-386y.html
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April 22nd, 2009, 20:46 Posted By: wraggster
We always had this sneaking suspicion during our time in MySims' adorably rendered township -- an inkling that some great criminal presence was operating just below the surface of those colorful suburbs. Your quiet, saucer-eyed neighbor, Julia? Drug pusher. Mike, the lawyer from down the street? Human trafficker. Allie, the six-year-old daughter of Julia? Terrorist.
If bustin' scoundrels makes you feel good, you'll be pleased to hear Electronic Arts just announced MySims Agents for the Wii and DS. Though there will probably be some slight variations in gameplay, both titles place you in the patent leather shoes of a special agent tasked with bringing down some scurrilous lawbreaker using gadgets, Columbo-esque clue tracking and a little help from some similarly skilled neighbors. Look for the games to sneak out this Fall.
http://www.joystiq.com/2009/04/22/ea...ts-for-wii-ds/
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April 22nd, 2009, 20:46 Posted By: wraggster
We always had this sneaking suspicion during our time in MySims' adorably rendered township -- an inkling that some great criminal presence was operating just below the surface of those colorful suburbs. Your quiet, saucer-eyed neighbor, Julia? Drug pusher. Mike, the lawyer from down the street? Human trafficker. Allie, the six-year-old daughter of Julia? Terrorist.
If bustin' scoundrels makes you feel good, you'll be pleased to hear Electronic Arts just announced MySims Agents for the Wii and DS. Though there will probably be some slight variations in gameplay, both titles place you in the patent leather shoes of a special agent tasked with bringing down some scurrilous lawbreaker using gadgets, Columbo-esque clue tracking and a little help from some similarly skilled neighbors. Look for the games to sneak out this Fall.
http://www.joystiq.com/2009/04/22/ea...ts-for-wii-ds/
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April 22nd, 2009, 20:44 Posted By: wraggster
We found out earlier this week that Skype is "technically possible" on the Nintendo DSi, but the question remained: Will Nintendo adopt the VoIP service for its fancy new handheld? CVG put that very question to Nintendo of Europe and, more or less, got a resounding, "No."
"We have no plans to release a Skype application for Nintendo DS or DSi," the company told them. Guess we're stuck only using the service on our PSP, iPhone, computer ... wait, do we really need this on the DS too?!
http://www.joystiq.com/2009/04/22/ni...pe-on-the-dsi/
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April 22nd, 2009, 20:18 Posted By: wraggster
It's a great time to be in grade school, if you live in Japan or Great Britain. Several dozen schools in both countries are putting Nintendo DSs in K-12 classes.
Games are no stranger to schools, of course. Think back to the 80s when at least 30 minutes of every school day was given over to drowning your wagon in Oregon Trail in the name of History class, or letting your SimCity fall to ruin through crime and tornadoes on behalf of Social Studies. From the first school-sanctioned games like these to the full-blown edutainment of today, it's safe to say educators are aware of the learning potential in video games.
But taking a step further and actually developing a curriculum around the Nintendo DS takes innovation – and money. After all, there's only so far math drills can really take you whether you're on a PC or DS and money for education systems still doesn't grow on trees.
Leading the charge toward a Nintenducation in the UK is Scotland. Their Centre for Games and Learning (aka The Consolarium) is an extension of the Scottish Government Schools Directorate that presents teachers and education administrators with ideas for implementing all kinds of gaming consoles into schools.
Derek Robertson, National Adviser for Emerging Technologies and Learning and administrator of the Consolarium, says that the use of the DS in schools is now commonplace, compared to when he first introduced the consoles to schools in 2006. "Initially I purchased 30 [Nintendo DS consoles] and carried out my first Dr. Kawashima [aka Brain Age] trial. The extended trial saw us handing out over 450 consoles to support our project."
The Consolarium encourages schools to the use the DS for more than just math drills and brain training puzzles. "We suggest that schools follow [the Brain Age] methodology although they are free to trial other approaches," said Robertson. "Our main approach is not to prescribe a series of lesson plans but to suggest how the game, be it Nintendogs or Hotel Dusk, can be used as the contextual hub about which learning in a variety of curricular links can grow from."
Translation: students get to play Hotel Dusk. In class.
This application of the DS to schools marks a paradigm shift in the relationship between games and education. In the old days (by which I mean the 80s and early 90s), Oregon Trail and SimCity were phased out in favor of more learning-specific software like Math Blaster. There's nothing wrong with dressing up multiplication tables in interactive software, of course. But it did limit learning opportunities to whatever the game was programmed to do and it put teachers in a hands-off role.
With games like Nintendogs, teachers get to be creative, designing lesson plans around what happens in the game. For example, teachers in two Scottish schools used the virtual pet sim back in 2008 as a way to tempt kids into reading up on the first dog in space. Students also wrote stories about their Nintendog and competed with their classmates in the in-game competitions for real life prizes from the teacher. This year, another Scottish teacher has used the Nintendogs initiative to launch an art project where students tried to use what they saw in the game to influence the dogs that they drew or painted in real life.
Although the success of these programs is hard to measure (aside from teacher, parent and student testimony), something clearly seems to be working for Nintenducation. Robertson said Scottish schools are starting to shell out for their own consoles because they've seen results from the Consolarium's initiative. One school even received a donation offer within the last two months for 2500 DS consoles.
Meanwhile, in England, the Consolarium's ideas are starting to catch on. Dawn Hollybone is a teacher at Oakdale Junior School in London where students aged 7-11 are getting their hands on both Brain Age and Professor Layton to further their education.
"We use the consoles for 20 minutes a day," she said. "Each year group has a session timetable per day and then I ask that they use it at least three times a week. The use of these is planned into each individual lesson, [so if it's] part of a maths session, then it may be used as a mental starter to warm up… or as part of a Literacy lesson, the class may use the reading aloud programme or syllable counter."
Additionally, Hollybone also uses PictoChat as a way to bulk up writing exercises by having students write to one another and collaborate on projects.
"In this way they are not merely 'just' playing the games they are used as a way into a lesson or as a plenary," Hollybone said.
It all looks incredibly awesome (or maybe we're blinded by jealousy); but there are some concerns that critics have raised over DS usage in schools. There's the obvious "games don't teach kids" arguments we're used to hearing from the Oregon Trail days; but there's also a valid concern about the cost of putting a DS in the hands of every school child. Not all school systems are as small Scotland's or Japan's – and here in the US, the cost of public education through taxes barely covers school lunches, never mind a $100+ console plus $30 games.
"I suppose costs are a barrier but if that's all we have to worry about, then great," said Robertson. He said he's more concerned about getting the message out to critics of the methodology itself that games are good learning tools, not some subversive pop culture enemy. "There is still a worry over the media's general propensity to perpetuate the moral panic argument or for the impact to be lost in an intellectual debate, but I feel as though we have managed to change attitudes… and are helping to change attitudes beyond our [borders]."
Japan seems to have their back at least — in Kyoto Prefecture (Nintendo's home base), Nintenducation is still going strong in Yawata City after being introduced about three years ago. Last month in neighboring Osaka Prefecture, there were reports that the Osaka Board of Education approved a measure that would allow 10 middle and elementary schools in the area to incorporate the DS into the classroom experience.
So what can we expect for the US schools? Nintendo couldn't be reached for comment on this feature, but we did get in touch a middle school history teach and a DS-fluent parent to get their take.
Caitlin Ferguson is a 9th Grade Geography teacher at Port of Los Angeles High School in California. She herself doesn't own a DS, but having seen it in the hands of some of her friends, she's vaguely aware of its educational potential. But in a school system where High School students already have regular access to computers, she thinks a Nintendo DS might be overkill.
"They're lackadaisical as it is," she said. "If they're getting the work done… I could see using it as an enrichment tool, rather than a curriculum tool." An example of that would be letting students play Brain Age only after they'd completed their regular math assignment – instead of before.
Ferguson did acknowledge that teachers could take Nintenducation a step further if the school passed out DS consoles to students. For example, she suggested that a Life Skills class could assign students an exercise where they compare Cooking Mama recipes with real-life cooking recipes and pick out all the differences.
Ultimately, though, Ferguson's concern about putting the DS in schools is that it will be a barrier between teacher and student. "There's so much interaction [that happens] between teacher and student," she said. "It can't be replaced by a DS. Neither can the work."
Ferguson's concerns about the line between work and play are echoed by parent Julia Temple. Her son is in 3rd grade at St. Paul's Episcopal School in California and for the money she pays, she doesn't want him playing games instead of traditional learning.
"I wouldn't be happy if they gave [students] DSs at school," Temple said. "I could see that maybe it would engage children… it could make for a positive experience." But to her, the DS is a toy used for having fun, not for learning; she thinks the time a student spends gaming would be better spent with a book.
Temple said she was alright with students learning on computers, though, because she sees them as a part of everyday life that students have to learn eventually. "The DS is very limited," she said. "You can do more on a computer."
But, like the critics, Temple's biggest concern is cost: "Ultimately, I don't think they should have DSs in school because we have so many other things we could be spending money on."
We may not see Nintenducation in the US anytime soon because of the economy. But if Japan and the United Kingdom show consistent promise with their DS programs, it may be only a matter of money and not of principle that keeps the consoles out of school. Like they say, knowledge is power - and like Nintendo used to tell us back in the 80s: "Now you're playing with power."
http://kotaku.com/5218088/nintenduca...on-edutainment
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April 22nd, 2009, 19:43 Posted By: wraggster
The Nintendo Wii has sold more than 8 million units in Japan, according to data collected by Japanese magazine publisher Enterbrain.
Launched in the region in December 2006, the Wii hit the milestone as of April 19, as reported by Famitsu, which also listed the top five-selling titles on the console.
Those top five-selling Wii titles in Japan are as follows:
01. Wii Sports - 3,481,469 units
02. Wii Fit - 3,301,373 units
03. Wii Play - 2,672,811 units
04. Mario Kart Wii - 2,218,756 units
05. Super Smash Bros Brawl - 1,789,924 units
http://www.gamesindustry.biz/article...llion-in-japan
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April 22nd, 2009, 19:38 Posted By: wraggster
Say it with us now: "Phew!" When Nintendo announced that its Wii MotionPlus dongle would be hitting US shelves on June 8th, we all wondered why Wii Sports Resort (Nintendo's first MotionPlus-enabled title) was set to ship over a month later. Now, EA Sports has relieved worries that early adopters would have no software to use with their new toy by announcing that Tiger Woods PGA TOUR 10 will hit North America on June 15th. Better still, the Wii version will be available with a MotionPlus add-on bundled in for just $10 more than the standalone title (which will run $49.99). As great as all this is, Europeans still come out better, as they'll also see Grand Slam Tennis ship in June with a MotionPlus packed in. Ah well -- it's just a peccadillo, we'll let it slide this time.
http://www.engadget.com/2009/04/21/t...th-motionplus/
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April 21st, 2009, 23:13 Posted By: wraggster
News via Nintendomax
Small corrections to version 1.4 for this emulator for arcade games Pacman and other games like "DS Pack" by Copper.
Reminder:
Pack DS emulates up to 60 MAME roms in. Zip.
Quote:
V1.4.2: 21/04/2009
* Fixed bugs Jr Pacman (thank you Alekmaul)
V1.4.1: 20/04/2009
* Bug fixes (scrolling, transparency ghosts eaten)
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April 21st, 2009, 23:09 Posted By: wraggster
News via Nintendomax
A test version of the port of Wolfenstein 3D is available for the Wii called "Wii Wolfenstein 3D" by MrPeanut which should soon start to achieve the final
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April 21st, 2009, 22:54 Posted By: wraggster
Koopa has released Cubiic v0.1a2
Cubiic brings the Magic Cube puzzle game to the Wii
v 0.1a2
------------------------------------------
* added some textures to make the cube look more realistic
* fixed: timer now gets reset when starting a new game
* fixed: number of tries now gets reset when starting a new game
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April 21st, 2009, 22:33 Posted By: wraggster
Not even the craziest morning commute can compare to the outrageous behind-the-wheel action of Excitebots™: Trick Racing, launching today exclusively for Nintendo's top-selling Wii™ console. Combining high-speed racing thrills with gravity-defying stunts and support for online action via Nintendo® Wi-Fi Connection, the game pushes the full-throttle fun of the Excite franchise into the red.
Expanding upon the fast-paced action of Excite Truck™, Excitebots™: Trick Racing puts players in command of wild robotic vehicles styled to look like animals and insects. Players must drive, sprint and fly around the track to earn stars, performing wild stunts to boost their score while racing with an incredible burst of speed. The game puts the built-in wireless features of the Wii system to use, allowing as many as six friends to compete online using Nintendo Wi-Fi Connection. Players can also trade ghost data via WiiConnect24™ and challenge each other to outdo their most dazzling tricks. Excitebots: Trick Racing uses the Wii Wheel™ accessory to let drivers pick up and play with ease, combining familiar steering motions with unique special moves such as turbo bursts, power slides and huge jumps.
As if tearing around the track wasn't entertaining enough, Excitebots: Trick Racing also engages players in a set of wild in-race mini-games. Drivers may find themselves smashing through a set of bowling pins, hitting a clown in the face with a pie, hitting a baseball or assembling a sandwich by twisting the Wii Wheel to maneuver their racer through a series of specific ingredients – all while navigating the track and trading paint with opponents for position. For longtime gamers and newcomers alike, these unexpected twists help to distinguish Excitebots: Trick Racing from other racing titles and extend the game's replay value well beyond the finish line.
"Excitebots: Trick Racing offers a perfect blend of action and imagination," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The fast-paced game play and competitive challenges will satisfy racing fans, while the unique vehicle designs and unexpected mini-games make it unlike any other driving game."
Wii owners without a Wii Wheel accessory can play Excitebots: Trick Racing using a standard Wii Remote™ controller. Broadband access is required for online play.
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April 21st, 2009, 22:31 Posted By: wraggster
Nintendo's revival of the Punch-Out!! series for the Wii has been dated for Europe, with the game hitting shelves on May 22, four days after its release in the US.
One of the biggest games for the console this summer, Punch-Out!! marks a return for the boxing series after a fifteen year absence. Judging from the latest hands-on, it's set to be a triumphant comeback.
http://uk.wii.ign.com/articles/974/974761p1.html
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